csgo-2018-source/mdlobjects/dmeanimcmd.cpp

434 lines
15 KiB
C++
Raw Permalink Normal View History

2021-07-25 12:11:47 +08:00
//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Animation commands
//
//==========================================================================
// Valve includes
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeanimcmd.h"
#include "mdlobjects/dmemotioncontrol.h"
#include "mdlobjects/dmesequence.h"
#include "mdlobjects/dmeanimationassemblycommand.h"
#include "movieobjects/dmechannel.h"
#include "bone_setup.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmd, CDmeAnimCmd );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmd::OnConstruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmd::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdFixupLoop, CDmeAnimCmdFixupLoop );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdFixupLoop::OnConstruction()
{
m_nStartFrame.Init( this, "startFrame" );
m_nEndFrame.Init( this, "endFrame" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdFixupLoop::OnDestruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeAnimCmdFixupLoop::GetAssemblyDmElementTypeString()
{
return CDmeFixupLoop::GetStaticTypeSymbol().String();
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdWeightList, CDmeAnimCmdWeightList );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdWeightList::OnConstruction()
{
m_sWeightListName.Init( this, "weightListName" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdWeightList::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdSubtract, CDmeAnimCmdSubtract );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdSubtract::OnConstruction()
{
m_eAnimation.Init( this, "animation", FATTRIB_NEVERCOPY );
m_nFrame.Init( this, "frame" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdSubtract::OnDestruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeAnimCmdSubtract::GetAssemblyDmElementTypeString()
{
return CDmeSubtract::GetStaticTypeSymbol().String();
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdPreSubtract, CDmeAnimCmdPreSubtract );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdPreSubtract::OnConstruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdPreSubtract::OnDestruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeAnimCmdPreSubtract::GetAssemblyDmElementTypeString()
{
return CDmePreSubtract::GetStaticTypeSymbol().String();
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdAlign
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdAlign, CDmeAnimCmdAlign );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdAlign::OnConstruction()
{
m_eAnimation.Init( this, "animation", FATTRIB_NEVERCOPY );
m_sBoneName.Init( this, "boneName" );
m_nSourceFrame.Init( this, "sourceFrame" );
m_nDestinatonFrame.Init( this, "destinationFrame" );
m_eMotionControl.InitAndCreate( this, "motionControl" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdAlign::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdRotateTo
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdRotateTo, CDmeAnimCmdRotateTo );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdRotateTo::OnConstruction()
{
m_flAngle.Init( this, "angle" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdRotateTo::OnDestruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeAnimCmdRotateTo::GetAssemblyDmElementTypeString()
{
return CDmeRotateTo::GetStaticTypeSymbol().String();
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdWalkFrame, CDmeAnimCmdWalkFrame );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdWalkFrame::OnConstruction()
{
m_eMotionControl.InitAndCreate( this, "motionControl" );
m_nEndFrame.Init( this, "endFrame" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdWalkFrame::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdDerivative
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdDerivative, CDmeAnimCmdDerivative );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdDerivative::OnConstruction()
{
m_flScale.InitAndSet( this, "scale", 1.0f );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdDerivative::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdLinearDelta
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdLinearDelta, CDmeAnimCmdLinearDelta );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdLinearDelta::OnConstruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdLinearDelta::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdSplineDelta
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdSplineDelta, CDmeAnimCmdSplineDelta );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdSplineDelta::OnConstruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdSplineDelta::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdCompress
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdCompress, CDmeAnimCmdCompress );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdCompress::OnConstruction()
{
m_nSkipFrames.Init( this, "skipFrames" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdCompress::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdNumFrames
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdNumFrames, CDmeAnimCmdNumFrames );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdNumFrames::OnConstruction()
{
m_nFrames.Init( this, "frames" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdNumFrames::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdLocalHierarchy
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdLocalHierarchy, CDmeAnimCmdLocalHierarchy );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdLocalHierarchy::OnConstruction()
{
m_sBoneName.Init( this, "boneName" );
m_sParentBoneName.Init( this, "parentBoneName" );
m_flStartFrame.Init( this, "startFrame" );
m_flPeakFrame.Init( this, "peakFrame" );
m_flTailFrame.Init( this, "tailFrame" );
m_flEndFrame.Init( this, "endFrame" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdLocalHierarchy::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// CDmeAnimCmdNoAnimation
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdNoAnimation, CDmeAnimCmdNoAnimation );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdNoAnimation::OnConstruction()
{
m_bNullAttr.Init( this, "nullAttr" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimCmdNoAnimation::OnDestruction()
{
}