18 lines
326 B
Plaintext
18 lines
326 B
Plaintext
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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sampler Texture1Sampler : register( s0 );
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struct PS_INPUT
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{
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float3 vTexCoord : TEXCOORD0;
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float4 vColor : TEXCOORD1;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 c = tex2D( Texture1Sampler, i.vTexCoord.xy );
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c *= i.vColor;
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return c;
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}
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