26 lines
492 B
C
26 lines
492 B
C
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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//
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// Purpose: This is where all common code for vertex shaders go.
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef _FOW_VS_FXC_H
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#define _FOW_VS_FXC_H
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#if ( FOW == 1 )
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float2 CalcFoWCoord( const float4 vFoWWorldSize, const float2 vWorldPos )
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{
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return ( vWorldPos - vFoWWorldSize.xy ) / vFoWWorldSize.zw;
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}
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#endif
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#endif // _FOW_VS_FXC_H
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