19 lines
495 B
C++
19 lines
495 B
C++
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//========= Copyright <20> 1996-2013, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "materialsystem/ivisualsdataprocessor.h"
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#include "materialsystem/base_visuals_data_processor.h"
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const char g_szMaterialParamNames[MATERIAL_PARAM_ID_COUNT][32] =
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{
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{ "$baseTexture" },
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{ "$phongexponenttexture" },
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{ "$bumpmap" },
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{ "$anisodirtexture" },
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{ "$masks1" }
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};
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