97 lines
2.2 KiB
C
97 lines
2.2 KiB
C
|
//===== Copyright <20> 1996-2009, Valve Corporation, All rights reserved. ======//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
//===========================================================================//
|
|||
|
|
|||
|
#ifndef MM_SESSION_ONLINE_CLIENT_H
|
|||
|
#define MM_SESSION_ONLINE_CLIENT_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
// CMatchSessionOnlineClient
|
|||
|
//
|
|||
|
// Implementation of an online session of a client machine
|
|||
|
//
|
|||
|
|
|||
|
class CMatchSessionOnlineClient : public IMatchSessionInternal
|
|||
|
{
|
|||
|
// Methods of IMatchSession
|
|||
|
public:
|
|||
|
// Get an internal pointer to session system-specific data
|
|||
|
virtual KeyValues * GetSessionSystemData();
|
|||
|
|
|||
|
// Get an internal pointer to session settings
|
|||
|
virtual KeyValues * GetSessionSettings();
|
|||
|
|
|||
|
// Update session settings, only changing keys and values need
|
|||
|
// to be passed and they will be updated
|
|||
|
virtual void UpdateSessionSettings( KeyValues *pSettings );
|
|||
|
|
|||
|
virtual void UpdateTeamProperties( KeyValues *pTeamProperties );
|
|||
|
|
|||
|
// Issue a session command
|
|||
|
virtual void Command( KeyValues *pCommand );
|
|||
|
|
|||
|
virtual uint64 GetSessionID();
|
|||
|
|
|||
|
// Run a frame update
|
|||
|
virtual void Update();
|
|||
|
|
|||
|
// Destroy the session object
|
|||
|
virtual void Destroy();
|
|||
|
|
|||
|
// Debug print a session object
|
|||
|
virtual void DebugPrint();
|
|||
|
|
|||
|
// Check if another session is joinable
|
|||
|
virtual bool IsAnotherSessionJoinable( char const *pszAnotherSessionInfo );
|
|||
|
|
|||
|
// Process event
|
|||
|
virtual void OnEvent( KeyValues *pEvent );
|
|||
|
|
|||
|
void Init();
|
|||
|
|
|||
|
public:
|
|||
|
explicit CMatchSessionOnlineClient( KeyValues *pSettings );
|
|||
|
explicit CMatchSessionOnlineClient( CSysSessionClient *pSysSession, KeyValues *pSettings );
|
|||
|
explicit CMatchSessionOnlineClient( CSysSessionHost *pSysSession, KeyValues *pExtendedSettings );
|
|||
|
~CMatchSessionOnlineClient();
|
|||
|
|
|||
|
public:
|
|||
|
void OnClientFullyConnectedToSession();
|
|||
|
void OnEndGameToLobby();
|
|||
|
|
|||
|
protected:
|
|||
|
void InitializeGameSettings();
|
|||
|
|
|||
|
void OnRunCommand( KeyValues *pCommand );
|
|||
|
void OnRunCommand_QueueConnect( KeyValues *pCommand );
|
|||
|
void ConnectGameServer();
|
|||
|
|
|||
|
protected:
|
|||
|
KeyValues *m_pSettings;
|
|||
|
KeyValues::AutoDelete m_autodelete_pSettings;
|
|||
|
|
|||
|
KeyValues *m_pSysData;
|
|||
|
KeyValues::AutoDelete m_autodelete_pSysData;
|
|||
|
|
|||
|
enum State_t
|
|||
|
{
|
|||
|
STATE_INIT,
|
|||
|
STATE_CREATING,
|
|||
|
STATE_LOBBY,
|
|||
|
STATE_GAME,
|
|||
|
STATE_ENDING,
|
|||
|
STATE_MIGRATE
|
|||
|
};
|
|||
|
State_t m_eState;
|
|||
|
|
|||
|
CSysSessionClient *m_pSysSession;
|
|||
|
};
|
|||
|
|
|||
|
#endif
|