csgo-2018-source/matchmaking/mm_netmgr.h

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2021-07-25 12:11:47 +08:00
//===== Copyright <20> 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_NETMGR_H
#define MM_NETMGR_H
#ifdef _WIN32
#pragma once
#endif
class CConnectionlessLanMgr;
#include "mm_framework.h"
class CConnectionlessLanMgr : public IConnectionlessPacketHandler
{
//
// IConnectionlessPacketHandler
//
public:
virtual bool ProcessConnectionlessPacket( netpacket_t *packet );
public:
void Update();
void SendPacket( KeyValues *msg, char const *szAddress = NULL, INetSupport::NetworkSocket_t eSock
#ifdef _X360
= INetSupport::NS_SOCK_SYSTEMLINK
#else
= INetSupport::NS_SOCK_CLIENT
#endif
);
KeyValues * UnpackPacket( netpacket_t *packet );
public:
CConnectionlessLanMgr();
~CConnectionlessLanMgr();
protected:
CUtlBuffer m_buffer;
};
// Match events subscription singleton
extern CConnectionlessLanMgr *g_pConnectionlessLanMgr;
#endif // MM_EVENTS_H