62 lines
1.2 KiB
C
62 lines
1.2 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SPLASH_H
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#define SPLASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CSplashWnd : public CWnd
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{
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// Construction
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protected:
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CSplashWnd();
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// Attributes:
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public:
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CBitmap m_bitmap;
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// Operations
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public:
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static void EnableSplashScreen(bool bEnable = TRUE);
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static void ShowSplashScreen(CWnd *pParentWnd = NULL);
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static BOOL PreTranslateAppMessage(MSG* pMsg);
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static void HideSplashScreen();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSplashWnd)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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~CSplashWnd();
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virtual void PostNcDestroy();
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BOOL Create(CWnd* pParentWnd = NULL);
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// Generated message map functions
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protected:
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void DoHide();
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//{{AFX_MSG(CSplashWnd)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnPaint();
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afx_msg void OnTimer(UINT nIDEvent);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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bool m_bHideRequested; // Set when the app signals the splash screen to hide.
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bool m_bMinTimerExpired; // Set when OnTimer is called -- ensures that we stay up long enough to be seen.
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};
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#endif // SPLASH_H
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