70 lines
1.5 KiB
C
70 lines
1.5 KiB
C
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//========= Copyright <20> 1996-2009, Valve Corporation, All rights reserved. ====
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//
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//=============================================================================
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#ifndef CORDONLIST_H
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#define CORDONLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "treelist.h"
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#define CORDONLIST_MSG_TOGGLE_STATE "TreeList_ToggleState"
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#define CORDONLIST_MSG_LEFT_DRAG_DROP "TreeList_LeftDragDrop"
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#define CORDONLIST_MSG_RIGHT_DRAG_DROP "TreeList_RightDragDrop"
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#define CORDONLIST_MSG_SEL_CHANGE "TreeList_SelChange"
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class BoundBox;
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struct Cordon_t;
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struct CordonListItem_t
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{
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Cordon_t *m_pCordon;
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BoundBox *m_pBox;
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};
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class CCordonList : public CTreeList
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{
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public:
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CCordonList();
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virtual ~CCordonList();
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void AddCordon( CordonListItem_t *pCordon, CordonListItem_t *pParent );
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void UpdateCordon(CordonListItem_t *item);
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inline int GetCordonCount();
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inline CordonListItem_t *GetCordon(int nIndex);
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inline CordonListItem_t *GetSelectedCordon();
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void OnRenameItem(void *item, const char *pszText);
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};
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//-----------------------------------------------------------------------------
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// Helper functions for avoiding casts in client code.
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//-----------------------------------------------------------------------------
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int CCordonList::GetCordonCount()
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{
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return GetItemCount();
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}
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CordonListItem_t *CCordonList::GetCordon(int nIndex)
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{
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return (CordonListItem_t *)GetItem(nIndex);
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}
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CordonListItem_t *CCordonList::GetSelectedCordon()
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{
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return (CordonListItem_t *)CTreeList::GetSelectedItem();
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}
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#endif // CORDONLIST_H
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