33 lines
749 B
C
33 lines
749 B
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef SYS_MAINWIND_H
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#define SYS_MAINWIND_H
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#ifdef _WIN32
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#pragma once
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#endif
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FORWARD_DECLARE_HANDLE( InputContextHandle_t );
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int MapEngineKeyToVirtualKey( int keyCode );
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// Pause VCR playback.
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void VCR_EnterPausedState();
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// During VCR playback, this can be adjusted to slow down the playback.
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extern int g_iVCRPlaybackSleepInterval;
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// During VCR playback, if this is true, then it'll pause at the end of each frame.
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extern bool g_bVCRSingleStep;
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extern bool g_bShowVCRPlaybackDisplay;
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InputContextHandle_t GetGameInputContext();
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#endif // SYS_MAINWIND_H
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