69 lines
2.0 KiB
C
69 lines
2.0 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef R_LOCAL_H
|
|||
|
#define R_LOCAL_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "surfacehandle.h"
|
|||
|
#include "bspfile.h"
|
|||
|
|
|||
|
extern int r_framecount;
|
|||
|
|
|||
|
// NOTE: We store all 256 here so that 255 can be accessed easily...
|
|||
|
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
|
|||
|
extern int d_lightstyleframe[256]; // Frame when the light style value changed
|
|||
|
extern int d_lightstylenumframes[256]; // number of frames in the lightstyle
|
|||
|
extern ConVar r_lightmapcolorscale;
|
|||
|
extern ConVar r_decals;
|
|||
|
extern ConVar r_lightmap;
|
|||
|
extern ConVar r_lightstyle;
|
|||
|
|
|||
|
extern int r_dlightchanged; // which ones changed
|
|||
|
extern int r_dlightactive; // which ones are active
|
|||
|
extern VMatrix g_BrushToWorldMatrix;
|
|||
|
extern bool g_RendererInLevel;
|
|||
|
|
|||
|
class IClientEntity;
|
|||
|
|
|||
|
colorVec R_LightPoint (Vector& p);
|
|||
|
|
|||
|
// returns surfID
|
|||
|
SurfaceHandle_t R_LightVec (const Vector& start, const Vector& end, bool bUseLightStyles, Vector& c, float *textureS = NULL, float *textureT = NULL, float *lightmapS = NULL, float *lightmapT = NULL);
|
|||
|
|
|||
|
// This is to allow us to do R_LightVec on a brush model
|
|||
|
void R_LightVecUseModel(model_t* pModel = 0);
|
|||
|
|
|||
|
void R_InitStudio( void );
|
|||
|
void R_LoadSkys (void);
|
|||
|
void R_DecalInit ( void );
|
|||
|
void R_AnimateLight (void);
|
|||
|
|
|||
|
void MarkDLightsOnStaticProps( void );
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Method to get at the light style value
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
|
|||
|
inline float LightStyleValue( int style )
|
|||
|
{
|
|||
|
Assert( style >= 0 && style < MAX_LIGHTSTYLES );
|
|||
|
return ( float )d_lightstylevalue[style] * (1.0f / 264.0f);
|
|||
|
}
|
|||
|
|
|||
|
// returns true if the LightStyleValue is != 1.0
|
|||
|
inline bool LightStyleIsModified( int nStyle )
|
|||
|
{
|
|||
|
return d_lightstylevalue[nStyle] != 264 ? true : false;
|
|||
|
}
|
|||
|
|
|||
|
#endif // R_LOCAL_H
|