csgo-2018-source/engine/netconsole.cpp

259 lines
6.0 KiB
C++
Raw Permalink Normal View History

2021-07-25 12:11:47 +08:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifdef _GAMECONSOLE
#define SUPPORT_NET_CONSOLE 0
#else
#define SUPPORT_NET_CONSOLE 1
#endif
#if SUPPORT_NET_CONSOLE
#if defined(_WIN32)
#if !defined(_X360)
#include "winlite.h"
#include <winsock2.h>
#endif
#undef SetPort // winsock screws with the SetPort string... *sigh*
#define MSG_NOSIGNAL 0
#elif POSIX
#ifdef OSX
#define MSG_NOSIGNAL 0 // doesn't exist on OSX, use SO_NOSIGPIPE socket option instead
#endif
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <errno.h>
#include <sys/ioctl.h>
#define closesocket close
#define WSAGetLastError() errno
#define ioctlsocket ioctl
#endif // SUPPORT_NET_CONSOLE
#include "mathlib/expressioncalculator.h"
#include "client_pch.h"
#include <time.h>
#include "console.h"
#include "netconsole.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IVEngineClient *engineClient;
#if SUPPORT_NET_CONSOLE
void InitNetConsole( void )
{
if ( !g_pNetConsoleMgr )
g_pNetConsoleMgr = new CNetConsoleMgr;
}
#endif
CNetConsoleMgr::CNetConsoleMgr( void ) : m_Socket( this )
{
m_bActive = false;
m_bPasswordProtected = false;
int nPassword = CommandLine()->FindParm( "-netconpassword" );
if ( nPassword )
{
char const *pPassword = CommandLine()->GetParm( nPassword + 1 );
V_strncpy( m_pPassword, pPassword, sizeof( m_pPassword ) );
m_bPasswordProtected = true;
}
int nPort = CommandLine()->FindParm( "-netconport" );
if ( nPort )
{
char const *pPortNum = CommandLine()->GetParm( nPort + 1 );
m_Address = net_local_adr;
int nPortNumber = EvaluateExpression( pPortNum, -1 );
if ( nPortNumber > 0 )
{
m_Address.SetPort( nPortNumber );
m_bActive = true;
m_Socket.CreateListenSocket( m_Address, true );
}
}
// now, handle cmds from parent process
if ( g_nForkID > 0 )
{
int opt = 1;
// set this socket to non-blocking
ioctlsocket( g_nSocketToParentProcess, FIONBIO, (unsigned long*)&opt ); // non-blocking
m_ParentConnection.m_hSocket = g_nSocketToParentProcess;
m_ParentConnection.m_bAuthorized = true; // no password needed from parent
m_ParentConnection.m_bInputOnly = true; // we don't want to spew to here
}
}
CNetConsoleMgr::CNetConsoleMgr( int nPort ) : m_Socket( this )
{
m_bPasswordProtected = false;
m_Address.SetPort( nPort );
m_bActive = true;
m_Socket.CreateListenSocket( m_Address, true );
}
static char const s_pszPasswordMessage[]="This server is password protected for console access. Must send PASS command\n\r";
void CNetConsoleMgr::Execute( CConnectedNetConsoleData *pData )
{
if ( memcmp( pData->m_pszInputCommandBuffer, "PASS ", 5 ) == 0 )
{
if ( V_strcmp( pData->m_pszInputCommandBuffer + 5, m_pPassword ) == 0 )
pData->m_bAuthorized = true;
else
{
// bad password
Warning( "Bad password attempt from net console\n" );
pData->m_bAuthorized = false;
}
}
else
{
if ( pData->m_bAuthorized )
{
#ifdef DEDICATED
Cbuf_AddText(CBUF_SERVER, pData->m_pszInputCommandBuffer, kCommandSrcUserInput );
Cbuf_Execute();
#else
engineClient->ClientCmd_Unrestricted( pData->m_pszInputCommandBuffer, true );
#endif
}
else
{
SocketHandle_t hSocket = pData->m_hSocket;
#ifdef OSX
int val = 1;
setsockopt( hSocket, SOL_SOCKET, SO_NOSIGPIPE, &val, sizeof(val));
#endif
send( hSocket, s_pszPasswordMessage, strlen( s_pszPasswordMessage ), MSG_NOSIGNAL );
}
}
}
void CNetConsoleMgr::SendStringToNetConsoles( char const *pString )
{
m_Socket.RunFrame();
int nCount = NumConnectedSockets();
if ( nCount )
{
// lets add the lf to any cr's
char *pTmp = (char * ) stackalloc( strlen( pString ) * 2 + 1 );
char *oString = pTmp;
char const *pIn = pString;
while ( *pIn )
{
if ( *pIn == '\n' )
*( oString++ ) = '\r';
*( oString++ ) = *( pIn++ );
}
*( oString++ ) = 0;
for ( int i = 0; i < nCount; i++ )
{
CConnectedNetConsoleData *pData = GetConnection( i );
if ( pData->m_bAuthorized && ( ! pData->m_bInputOnly ) ) // no output to un-authed net consoles
{
#ifdef OSX
int val = 1;
setsockopt( pData->m_hSocket, SOL_SOCKET, SO_NOSIGPIPE, &val, sizeof(val));
#endif
send( pData->m_hSocket, pTmp, oString - pTmp - 1, MSG_NOSIGNAL );
}
}
}
}
void CNetConsoleMgr::RunFrame( void )
{
// check for incoming data
m_Socket.RunFrame();
int nCount = NumConnectedSockets();
for ( int i = nCount - 1; i >= 0; i-- )
{
CConnectedNetConsoleData *pData = GetConnection( i );
SocketHandle_t hSocket = pData->m_hSocket;
char ch;
int pendingLen = recv( hSocket, &ch, sizeof(ch), MSG_PEEK );
if ( pendingLen == -1 && SocketWouldBlock() )
continue;
if ( pendingLen <= 0 ) // eof or error
{
CloseConnection( i );
continue;
}
// find out how much we have to read
unsigned long readLen;
ioctlsocket( hSocket, FIONREAD, &readLen );
while( readLen > 0 )
{
char recvBuf[256];
int recvLen = recv( hSocket, recvBuf , MIN( sizeof( recvBuf ) , readLen ), 0 );
if ( recvLen == 0 ) // socket was closed
{
CloseConnection( i );
break;
}
if ( recvLen < 0 && !SocketWouldBlock() )
{
break;
}
readLen -= recvLen;
// now, lets write what we've got into the command buffer
HandleInputChars( recvBuf, recvLen, pData );
}
}
}
void CNetConsoleMgr::HandleInputChars( char const *pIn, int recvLen, CConnectedNetConsoleData *pData )
{
while( recvLen )
{
switch( *pIn )
{
case '\r':
case '\n':
{
if ( pData->m_nCharsInCommandBuffer )
{
pData->m_pszInputCommandBuffer[pData->m_nCharsInCommandBuffer] = 0;
Execute( pData );
}
pData->m_nCharsInCommandBuffer = 0;
break;
}
default:
{
if ( pData->m_nCharsInCommandBuffer < MAX_NETCONSOLE_INPUT_LEN - 1 )
pData->m_pszInputCommandBuffer[pData->m_nCharsInCommandBuffer++] = *pIn;
break;
}
}
pIn++;
recvLen--;
}
}
CNetConsoleMgr *g_pNetConsoleMgr;
#endif // support_netconsole