53 lines
864 B
C++
53 lines
864 B
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// mem.c
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#include <stdlib.h>
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#ifndef _PS3
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#include <memory.h>
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#endif
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#include <string.h>
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#include "mem.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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void *Mem_Malloc( size_t size )
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{
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return malloc( size );
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}
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void *Mem_ZeroMalloc( size_t size )
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{
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void *p;
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p = malloc( size );
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memset( (unsigned char *)p, 0, size );
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return p;
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}
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void *Mem_Realloc( void *memblock, size_t size )
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{
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return realloc( memblock, size );
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}
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void *Mem_Calloc( int num, size_t size )
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{
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return calloc( num, size );
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}
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char *Mem_Strdup( const char *strSource )
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{
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return strdup( strSource );
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}
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void Mem_Free( void *p )
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{
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free( p );
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}
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