21 lines
528 B
C
21 lines
528 B
C
|
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
|||
|
//
|
|||
|
// Purpose: Some little utility drawing methods
|
|||
|
//
|
|||
|
// $Workfile: $
|
|||
|
// $Date: $
|
|||
|
// $NoKeywords: $
|
|||
|
//===========================================================================//
|
|||
|
#ifndef DRAW_H
|
|||
|
#define DRAW_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
class IMaterial;
|
|||
|
IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName, bool bPrecache = false );
|
|||
|
void GL_UnloadMaterial( IMaterial *pMaterial );
|
|||
|
|
|||
|
#endif // DRAW_H
|