76 lines
2.5 KiB
C
76 lines
2.5 KiB
C
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//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMATTRIBUTEINTERNAL_H
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#define DMATTRIBUTEINTERNAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmattribute.h"
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#include "wchar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations:
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//-----------------------------------------------------------------------------
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class IDataModelFactory;
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class CUtlBuffer;
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class Vector;
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class Color;
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class CUtlCharConversion;
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class CDmElement;
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//-----------------------------------------------------------------------------
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// Utility class to allow datamodel objects to access private members of CDmAttribute
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//-----------------------------------------------------------------------------
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class CDmAttributeAccessor
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{
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public:
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static void OnChanged( CDmAttribute *pAttribute, bool bArrayCountChanged = false, bool bIsTopological = false )
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{
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pAttribute->OnChanged( bArrayCountChanged, bIsTopological );
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}
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static void DestroyAttribute( CDmAttribute *pOldAttribute )
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{
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CDmAttribute::DestroyAttribute( pOldAttribute );
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}
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static bool MarkDirty( CDmAttribute *pAttribute )
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{
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return pAttribute->MarkDirty();
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}
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};
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//-----------------------------------------------------------------------------
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// For serialization, set the delimiter rules
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//-----------------------------------------------------------------------------
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void SetSerializationDelimiter( CUtlCharConversion *pConv );
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void SetSerializationArrayDelimiter( const char *pDelimiter );
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//-----------------------------------------------------------------------------
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// Skip unserialization for an attribute type (unserialize into a dummy variable)
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//-----------------------------------------------------------------------------
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bool SkipUnserialize( CUtlBuffer &buf, DmAttributeType_t type );
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//-----------------------------------------------------------------------------
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// Attribute names/types
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//-----------------------------------------------------------------------------
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const char *AttributeTypeName( DmAttributeType_t type );
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DmAttributeType_t AttributeType( const char *pAttributeType );
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//-----------------------------------------------------------------------------
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// returns the number of attributes currently allocated
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//-----------------------------------------------------------------------------
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int GetAllocatedAttributeCount();
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#endif // DMATTRIBUTEINTERNAL_H
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