675 lines
21 KiB
Protocol Buffer
675 lines
21 KiB
Protocol Buffer
|
//====== Copyright (c) 2013, Valve Corporation, All rights reserved. ========//
|
|||
|
//
|
|||
|
// Redistribution and use in source and binary forms, with or without
|
|||
|
// modification, are permitted provided that the following conditions are met:
|
|||
|
//
|
|||
|
// Redistributions of source code must retain the above copyright notice, this
|
|||
|
// list of conditions and the following disclaimer.
|
|||
|
// Redistributions in binary form must reproduce the above copyright notice,
|
|||
|
// this list of conditions and the following disclaimer in the documentation
|
|||
|
// and/or other materials provided with the distribution.
|
|||
|
//
|
|||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|||
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|||
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
|||
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|||
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|||
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|||
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|||
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|||
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
|||
|
// THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
//===========================================================================//
|
|||
|
//
|
|||
|
// Purpose: The file defines our Google Protocol Buffers which are used in over
|
|||
|
// the wire messages for the Source engine.
|
|||
|
//
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
// Note about encoding:
|
|||
|
// http://code.google.com/apis/protocolbuffers/docs/encoding.html
|
|||
|
//
|
|||
|
// TL;DR: Use sint32/sint64 for values that may be negative.
|
|||
|
//
|
|||
|
// There is an important difference between the signed int types (sint32 and sint64)
|
|||
|
// and the "standard" int types (int32 and int64) when it comes to encoding negative
|
|||
|
// numbers. If you use int32 or int64 as the type for a negative number, the
|
|||
|
// resulting varint is always ten bytes long <20> it is, effectively, treated like a
|
|||
|
// very large unsigned integer. If you use one of the signed types, the resulting
|
|||
|
// varint uses ZigZag encoding, which is much more efficient.
|
|||
|
|
|||
|
|
|||
|
// Commenting this out allows it to be compiled for SPEED or LITE_RUNTIME.
|
|||
|
// option optimize_for = SPEED;
|
|||
|
|
|||
|
// We don't use the service generation functionality
|
|||
|
option cc_generic_services = false;
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
// STYLE NOTES:
|
|||
|
//
|
|||
|
// Use CamelCase CMsgMyMessageName style names for messages.
|
|||
|
//
|
|||
|
// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
|
|||
|
// but plays nice with the Google formatted code generation.
|
|||
|
//
|
|||
|
// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
|
|||
|
// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
|
|||
|
// your message and wants to remove or rename fields.
|
|||
|
//
|
|||
|
// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
|
|||
|
// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
|
|||
|
// than 2^56 as it will safe space on the wire in those cases.
|
|||
|
//
|
|||
|
// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
|
|||
|
// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
|
|||
|
// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
|
|||
|
// time.
|
|||
|
//
|
|||
|
|
|||
|
import "google/protobuf/descriptor.proto";
|
|||
|
//import "network_connection.proto"; // common types are in here
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
// Common Types
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
message CMsgVector
|
|||
|
{
|
|||
|
optional float x = 1;
|
|||
|
optional float y = 2;
|
|||
|
optional float z = 3;
|
|||
|
}
|
|||
|
|
|||
|
message CMsgVector2D
|
|||
|
{
|
|||
|
optional float x = 1;
|
|||
|
optional float y = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CMsgQAngle
|
|||
|
{
|
|||
|
optional float x = 1;
|
|||
|
optional float y = 2;
|
|||
|
optional float z = 3;
|
|||
|
}
|
|||
|
|
|||
|
message CMsgRGBA
|
|||
|
{
|
|||
|
optional int32 r = 1;
|
|||
|
optional int32 g = 2;
|
|||
|
optional int32 b = 3;
|
|||
|
optional int32 a = 4;
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
// Bidirectional NET Messages
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
enum NET_Messages
|
|||
|
{
|
|||
|
net_NOP = 0;
|
|||
|
net_Disconnect = 1; // disconnect, last message in connection
|
|||
|
net_File = 2; // file transmission message request/deny
|
|||
|
net_SplitScreenUser = 3; // Changes split screen user, client and server must both provide handler
|
|||
|
net_Tick = 4; // s->c world tick, c->s ack world tick
|
|||
|
net_StringCmd = 5; // a string command
|
|||
|
net_SetConVar = 6; // sends one/multiple convar/userinfo settings
|
|||
|
net_SignonState = 7; // signals or acks current signon state
|
|||
|
// client clc messages and server svc messages use the range 8+
|
|||
|
net_PlayerAvatarData = 100; // player avatar RGB data (client clc & server svc message blocks use 8..., so start a new range here @ 100+)
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_Tick
|
|||
|
{
|
|||
|
optional uint32 tick = 1; // current tick count
|
|||
|
// optional uint32 host_frametime = 2; // Host frame time in 1/100000th of a second
|
|||
|
// optional uint32 host_frametime_std_deviation = 3; // Host frame time stddev in 1/100000th of a second
|
|||
|
optional uint32 host_computationtime = 4; // Host frame computation time in usec (1/1,000,000th sec) - will be say 4 ms when server is running at 25% CPU load for 64-tick server
|
|||
|
optional uint32 host_computationtime_std_deviation = 5; // Host frame computation time stddev in usec (1/1,000,000th sec)
|
|||
|
optional uint32 host_framestarttime_std_deviation = 6; // Host frame start time stddev in usec (1/1,000,000th sec) - measures how precisely we can wake up from sleep when meeting server framerate
|
|||
|
optional uint32 hltv_replay_flags = 7 ; // 0 or absent by default, 1 when hltv replay is in progress - used to fix client state in case of server crashes of full frame updates
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_StringCmd
|
|||
|
{
|
|||
|
optional string command = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_SignonState
|
|||
|
{
|
|||
|
optional uint32 signon_state = 1; // See SIGNONSTATE_ defines
|
|||
|
optional uint32 spawn_count = 2; // server spawn count (session number)
|
|||
|
optional uint32 num_server_players = 3; // Number of players the server discloses as connected to the server
|
|||
|
repeated string players_networkids = 4; // player network ids
|
|||
|
optional string map_name = 5; // Name of the current map
|
|||
|
}
|
|||
|
|
|||
|
message CMsg_CVars
|
|||
|
{
|
|||
|
message CVar
|
|||
|
{
|
|||
|
optional string name = 1;
|
|||
|
optional string value = 2;
|
|||
|
optional uint32 dictionary_name = 3; // In order to save on connect packet size convars that are known will have their dictionary name index sent here
|
|||
|
}
|
|||
|
|
|||
|
repeated CVar cvars = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_SetConVar
|
|||
|
{
|
|||
|
optional CMsg_CVars convars = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_NOP
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_Disconnect
|
|||
|
{
|
|||
|
optional string text = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_File
|
|||
|
{
|
|||
|
optional int32 transfer_id = 1;
|
|||
|
optional string file_name = 2;
|
|||
|
optional bool is_replay_demo_file = 3;
|
|||
|
optional bool deny = 4;
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_SplitScreenUser
|
|||
|
{
|
|||
|
optional int32 slot = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CNETMsg_PlayerAvatarData
|
|||
|
{ // 12 KB player avatar 64x64 rgb only no alpha
|
|||
|
// WARNING-WARNING-WARNING
|
|||
|
// This message is extremely large for our net channels
|
|||
|
// and must be pumped through special fragmented waiting list
|
|||
|
// via chunk-based ack mechanism!
|
|||
|
// See: INetChannel::EnqueueVeryLargeAsyncTransfer
|
|||
|
// WARNING-WARNING-WARNING
|
|||
|
optional uint32 accountid = 1;
|
|||
|
optional bytes rgb = 2;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
// Client messages
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
enum CLC_Messages
|
|||
|
{
|
|||
|
clc_ClientInfo = 8; // client info (table CRC etc)
|
|||
|
clc_Move = 9; // [CUserCmd]
|
|||
|
clc_VoiceData = 10; // Voicestream data from a client
|
|||
|
clc_BaselineAck = 11; // client acknowledges a new baseline seqnr
|
|||
|
clc_ListenEvents = 12; // client acknowledges a new baseline seqnr
|
|||
|
clc_RespondCvarValue = 13; // client is responding to a svc_GetCvarValue message.
|
|||
|
clc_FileCRCCheck = 14; // client is sending a file's CRC to the server to be verified.
|
|||
|
clc_LoadingProgress = 15; // client loading progress
|
|||
|
clc_SplitPlayerConnect = 16;
|
|||
|
clc_ClientMessage = 17;
|
|||
|
clc_CmdKeyValues = 18;
|
|||
|
clc_HltvReplay = 20;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_ClientInfo
|
|||
|
{
|
|||
|
optional fixed32 send_table_crc = 1;
|
|||
|
optional uint32 server_count = 2;
|
|||
|
optional bool is_hltv = 3;
|
|||
|
optional bool is_replay = 4;
|
|||
|
optional uint32 friends_id = 5;
|
|||
|
optional string friends_name = 6;
|
|||
|
repeated fixed32 custom_files = 7;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_Move
|
|||
|
{
|
|||
|
optional uint32 num_backup_commands = 1; // new commands = user_cmds_size() - num_backup_commands
|
|||
|
optional uint32 num_new_commands = 2;
|
|||
|
optional bytes data = 3;
|
|||
|
}
|
|||
|
|
|||
|
enum VoiceDataFormat_t
|
|||
|
{
|
|||
|
VOICEDATA_FORMAT_STEAM = 0; // steam uses SILK
|
|||
|
VOICEDATA_FORMAT_ENGINE = 1; // was speex, switching to celt
|
|||
|
};
|
|||
|
|
|||
|
message CCLCMsg_VoiceData
|
|||
|
{
|
|||
|
optional bytes data = 1;
|
|||
|
optional fixed64 xuid = 2;
|
|||
|
optional VoiceDataFormat_t format = 3 [default = VOICEDATA_FORMAT_ENGINE];
|
|||
|
optional int32 sequence_bytes = 4; // This is a TCP-style sequence number, so it includes the current packet length. So it's actually the offset within the compressed data stream of the next packet to follow (if any).
|
|||
|
optional uint32 section_number = 5;
|
|||
|
optional uint32 uncompressed_sample_offset = 6;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_BaselineAck
|
|||
|
{
|
|||
|
optional int32 baseline_tick = 1;
|
|||
|
optional int32 baseline_nr = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_ListenEvents
|
|||
|
{
|
|||
|
repeated fixed32 event_mask = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_RespondCvarValue
|
|||
|
{
|
|||
|
optional int32 cookie = 1; // QueryCvarCookie_t
|
|||
|
optional int32 status_code = 2; // EQueryCvarValueStatus
|
|||
|
optional string name = 3;
|
|||
|
optional string value = 4;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_FileCRCCheck
|
|||
|
{
|
|||
|
// See CCLCMsg_FileCRCCheck_t in netmessages.h while reading this.
|
|||
|
|
|||
|
// Optimisation:
|
|||
|
|
|||
|
// Do not set or get path or filename directly, use instead
|
|||
|
// CCLCMsg_FileCRCCheck_t::GetPath()
|
|||
|
// CCLCMsg_FileCRCCheck_t::GetPath()...etc..
|
|||
|
|
|||
|
// If the path and/or filename below is one of certain commonly occuring ones
|
|||
|
// then an index is stored instead of a string. So if code_path != -1 then
|
|||
|
// path == "".
|
|||
|
|
|||
|
optional int32 code_path = 1; // read comment above
|
|||
|
optional string path = 2; // read comment above
|
|||
|
optional int32 code_filename = 3; // read comment above
|
|||
|
optional string filename = 4; // read comment above
|
|||
|
|
|||
|
optional int32 file_fraction = 5;
|
|||
|
optional bytes md5 = 6;
|
|||
|
optional uint32 crc = 7;
|
|||
|
optional int32 file_hash_type = 8;
|
|||
|
optional int32 file_len = 9;
|
|||
|
optional int32 pack_file_id = 10;
|
|||
|
optional int32 pack_file_number = 11;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_LoadingProgress
|
|||
|
{
|
|||
|
optional int32 progress = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_SplitPlayerConnect
|
|||
|
{
|
|||
|
optional CMsg_CVars convars = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_CmdKeyValues
|
|||
|
{
|
|||
|
optional bytes keyvalues = 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
// Server messages
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
enum ESplitScreenMessageType
|
|||
|
{
|
|||
|
option allow_alias = true;
|
|||
|
|
|||
|
MSG_SPLITSCREEN_ADDUSER = 0;
|
|||
|
MSG_SPLITSCREEN_REMOVEUSER = 1;
|
|||
|
MSG_SPLITSCREEN_TYPE_BITS = 1;
|
|||
|
};
|
|||
|
|
|||
|
enum SVC_Messages
|
|||
|
{
|
|||
|
svc_ServerInfo = 8; // first message from server about game; map etc
|
|||
|
svc_SendTable = 9; // sends a sendtable description for a game class
|
|||
|
svc_ClassInfo = 10; // Info about classes (first byte is a CLASSINFO_ define).
|
|||
|
svc_SetPause = 11; // tells client if server paused or unpaused
|
|||
|
svc_CreateStringTable = 12; // inits shared string tables
|
|||
|
svc_UpdateStringTable = 13; // updates a string table
|
|||
|
svc_VoiceInit = 14; // inits used voice codecs & quality
|
|||
|
svc_VoiceData = 15; // Voicestream data from the server
|
|||
|
svc_Print = 16; // print text to console
|
|||
|
svc_Sounds = 17; // starts playing sound
|
|||
|
svc_SetView = 18; // sets entity as point of view
|
|||
|
svc_FixAngle = 19; // sets/corrects players viewangle
|
|||
|
svc_CrosshairAngle = 20; // adjusts crosshair in auto aim mode to lock on traget
|
|||
|
svc_BSPDecal = 21; // add a static decal to the world BSP
|
|||
|
svc_SplitScreen = 22; // split screen style message
|
|||
|
svc_UserMessage = 23; // a game specific message
|
|||
|
svc_EntityMessage = 24; // a message for an entity
|
|||
|
svc_GameEvent = 25; // global game event fired
|
|||
|
svc_PacketEntities = 26; // non-delta compressed entities
|
|||
|
svc_TempEntities = 27; // non-reliable event object
|
|||
|
svc_Prefetch = 28; // only sound indices for now
|
|||
|
svc_Menu = 29; // display a menu from a plugin
|
|||
|
svc_GameEventList = 30; // list of known games events and fields
|
|||
|
svc_GetCvarValue = 31; // Server wants to know the value of a cvar on the client
|
|||
|
svc_PaintmapData = 33; // Server paintmap data
|
|||
|
svc_CmdKeyValues = 34; // Server submits KeyValues command for the client
|
|||
|
svc_EncryptedData = 35; // Server submites encrypted data
|
|||
|
svc_HltvReplay = 36; // start or stop HLTV-fed replay
|
|||
|
svc_Broadcast_Command = 38; // broadcasting a user command
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_ServerInfo
|
|||
|
{
|
|||
|
optional int32 protocol = 1; // protocol version
|
|||
|
optional int32 server_count = 2; // number of changelevels since server start
|
|||
|
optional bool is_dedicated = 3; // dedicated server ?
|
|||
|
optional bool is_official_valve_server = 4;
|
|||
|
optional bool is_hltv = 5; // HLTV server ?
|
|||
|
optional bool is_replay = 6; // Replay server ?
|
|||
|
optional bool is_redirecting_to_proxy_relay = 21; // // Will be redirecting to proxy relay
|
|||
|
optional int32 c_os = 7; // L = linux, W = Win32
|
|||
|
optional fixed32 map_crc = 8; // server map CRC
|
|||
|
optional fixed32 client_crc = 9; // client.dll CRC server is using
|
|||
|
optional fixed32 string_table_crc = 10; // string table CRC server is using
|
|||
|
optional int32 max_clients = 11; // max number of clients on server
|
|||
|
optional int32 max_classes = 12; // max number of server classes
|
|||
|
optional int32 player_slot = 13; // our client slot number
|
|||
|
optional float tick_interval = 14; // server tick interval
|
|||
|
optional string game_dir = 15; // game directory eg "tf2"
|
|||
|
optional string map_name = 16; // name of current map
|
|||
|
optional string map_group_name = 17; // name of current map
|
|||
|
optional string sky_name = 18; // name of current skybox
|
|||
|
optional string host_name = 19; // server name
|
|||
|
optional uint32 public_ip = 20;
|
|||
|
optional uint64 ugc_map_id = 22;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_ClassInfo
|
|||
|
{
|
|||
|
message class_t
|
|||
|
{
|
|||
|
optional int32 class_id = 1;
|
|||
|
optional string data_table_name = 2;
|
|||
|
optional string class_name = 3;
|
|||
|
}
|
|||
|
|
|||
|
optional bool create_on_client = 1;
|
|||
|
repeated class_t classes = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_SendTable
|
|||
|
{
|
|||
|
message sendprop_t
|
|||
|
{
|
|||
|
optional int32 type = 1; // SendPropType
|
|||
|
optional string var_name = 2;
|
|||
|
optional int32 flags = 3;
|
|||
|
optional int32 priority = 4;
|
|||
|
optional string dt_name = 5; // if pProp->m_Type == DPT_DataTable || IsExcludeProp
|
|||
|
optional int32 num_elements = 6; // else if pProp->m_Type == DPT_Array
|
|||
|
optional float low_value = 7; // else ...
|
|||
|
optional float high_value = 8; // ...
|
|||
|
optional int32 num_bits = 9; // ...
|
|||
|
};
|
|||
|
|
|||
|
optional bool is_end = 1;
|
|||
|
optional string net_table_name = 2;
|
|||
|
optional bool needs_decoder = 3;
|
|||
|
repeated sendprop_t props = 4;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_Print
|
|||
|
{
|
|||
|
optional string text = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_SetPause
|
|||
|
{
|
|||
|
optional bool paused = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_SetView
|
|||
|
{
|
|||
|
optional int32 entity_index = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_CreateStringTable
|
|||
|
{
|
|||
|
optional string name = 1;
|
|||
|
optional int32 max_entries = 2;
|
|||
|
optional int32 num_entries = 3;
|
|||
|
optional bool user_data_fixed_size = 4;
|
|||
|
optional int32 user_data_size = 5;
|
|||
|
optional int32 user_data_size_bits = 6;
|
|||
|
optional int32 flags = 7;
|
|||
|
optional bytes string_data = 8;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_UpdateStringTable
|
|||
|
{
|
|||
|
optional int32 table_id = 1;
|
|||
|
optional int32 num_changed_entries = 2;
|
|||
|
optional bytes string_data = 3;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_VoiceInit
|
|||
|
{
|
|||
|
optional int32 quality = 1;
|
|||
|
optional string codec = 2;
|
|||
|
optional int32 version = 3 [default = 0];
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_VoiceData
|
|||
|
{
|
|||
|
optional int32 client = 1;
|
|||
|
optional bool proximity = 2;
|
|||
|
optional fixed64 xuid = 3;
|
|||
|
optional int32 audible_mask = 4;
|
|||
|
optional bytes voice_data = 5;
|
|||
|
optional bool caster = 6;
|
|||
|
optional VoiceDataFormat_t format = 7 [default = VOICEDATA_FORMAT_ENGINE];
|
|||
|
optional int32 sequence_bytes = 8; // This is a TCP-style sequence number, so it includes the current packet length. So it's actually the offset within the compressed data stream of the next packet to follow (if any).
|
|||
|
optional uint32 section_number = 9;
|
|||
|
optional uint32 uncompressed_sample_offset = 10;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_FixAngle
|
|||
|
{
|
|||
|
optional bool relative = 1;
|
|||
|
optional CMsgQAngle angle = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_CrosshairAngle
|
|||
|
{
|
|||
|
optional CMsgQAngle angle = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_Prefetch
|
|||
|
{
|
|||
|
optional int32 sound_index = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_BSPDecal
|
|||
|
{
|
|||
|
optional CMsgVector pos = 1;
|
|||
|
optional int32 decal_texture_index = 2;
|
|||
|
optional int32 entity_index = 3;
|
|||
|
optional int32 model_index = 4;
|
|||
|
optional bool low_priority = 5;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_SplitScreen
|
|||
|
{
|
|||
|
optional ESplitScreenMessageType type = 1;
|
|||
|
optional int32 slot = 2;
|
|||
|
optional int32 player_index = 3;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_GetCvarValue
|
|||
|
{
|
|||
|
optional int32 cookie = 1; // QueryCvarCookie_t
|
|||
|
optional string cvar_name = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_Menu
|
|||
|
{
|
|||
|
optional int32 dialog_type = 1; // DIALOG_TYPE
|
|||
|
optional bytes menu_key_values = 2; // KeyValues.WriteAsBinary()
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_UserMessage
|
|||
|
{
|
|||
|
optional int32 msg_type = 1;
|
|||
|
optional bytes msg_data = 2;
|
|||
|
optional int32 passthrough = 3;// 0 or absent = normal event; 1 = pass-through real-time event needed during replay
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_PaintmapData
|
|||
|
{
|
|||
|
optional bytes paintmap = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_GameEvent
|
|||
|
{
|
|||
|
message key_t
|
|||
|
{
|
|||
|
optional int32 type = 1; // type
|
|||
|
optional string val_string = 2; // TYPE_STRING
|
|||
|
optional float val_float = 3; // TYPE_FLOAT
|
|||
|
optional int32 val_long = 4; // TYPE_LONG
|
|||
|
optional int32 val_short = 5; // TYPE_SHORT
|
|||
|
optional int32 val_byte = 6; // TYPE_BYTE
|
|||
|
optional bool val_bool = 7; // TYPE_BOOL
|
|||
|
optional uint64 val_uint64 = 8; // TYPE_UINT64
|
|||
|
optional bytes val_wstring = 9; // TYPE_WSTRING
|
|||
|
}
|
|||
|
|
|||
|
optional string event_name = 1;
|
|||
|
optional int32 eventid = 2;
|
|||
|
repeated key_t keys = 3;
|
|||
|
optional int32 passthrough = 4; // 0 or absent = normal event; 1 = pass-through real-time event needed during replay
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_GameEventList
|
|||
|
{
|
|||
|
message key_t
|
|||
|
{
|
|||
|
optional int32 type = 1;
|
|||
|
optional string name = 2;
|
|||
|
};
|
|||
|
|
|||
|
message descriptor_t
|
|||
|
{
|
|||
|
optional int32 eventid = 1;
|
|||
|
optional string name = 2;
|
|||
|
repeated key_t keys = 3;
|
|||
|
};
|
|||
|
|
|||
|
repeated descriptor_t descriptors = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_TempEntities
|
|||
|
{
|
|||
|
optional bool reliable = 1;
|
|||
|
optional int32 num_entries = 2;
|
|||
|
optional bytes entity_data = 3;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_PacketEntities
|
|||
|
{
|
|||
|
optional int32 max_entries = 1;
|
|||
|
optional int32 updated_entries = 2;
|
|||
|
optional bool is_delta = 3;
|
|||
|
optional bool update_baseline = 4;
|
|||
|
optional int32 baseline = 5;
|
|||
|
optional int32 delta_from = 6;
|
|||
|
optional bytes entity_data = 7;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_Sounds
|
|||
|
{
|
|||
|
message sounddata_t
|
|||
|
{
|
|||
|
optional sint32 origin_x = 1;
|
|||
|
optional sint32 origin_y = 2;
|
|||
|
optional sint32 origin_z = 3;
|
|||
|
optional uint32 volume = 4;
|
|||
|
optional float delay_value = 5;
|
|||
|
optional int32 sequence_number = 6;
|
|||
|
optional int32 entity_index = 7;
|
|||
|
optional int32 channel = 8;
|
|||
|
optional int32 pitch = 9;
|
|||
|
optional int32 flags = 10;
|
|||
|
optional uint32 sound_num = 11;
|
|||
|
optional fixed32 sound_num_handle = 12;
|
|||
|
optional int32 speaker_entity = 13;
|
|||
|
optional int32 random_seed = 14;
|
|||
|
optional int32 sound_level = 15; // soundlevel_t
|
|||
|
optional bool is_sentence = 16;
|
|||
|
optional bool is_ambient = 17;
|
|||
|
};
|
|||
|
|
|||
|
optional bool reliable_sound = 1;
|
|||
|
repeated sounddata_t sounds = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_EntityMsg
|
|||
|
{
|
|||
|
optional int32 ent_index = 1;
|
|||
|
optional int32 class_id = 2;
|
|||
|
optional bytes ent_data = 3;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_CmdKeyValues
|
|||
|
{
|
|||
|
optional bytes keyvalues = 1;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_EncryptedData
|
|||
|
{
|
|||
|
optional bytes encrypted = 1;
|
|||
|
optional int32 key_type = 2;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_HltvReplay
|
|||
|
{
|
|||
|
optional int32 delay = 1; // delay in ticks, 0 or abscent if replay stops
|
|||
|
optional int32 primary_target = 2; // the primary target to look at during the replay
|
|||
|
optional int32 replay_stop_at = 3; // the tick when replay stops, on delayed timeline
|
|||
|
optional int32 replay_start_at = 4; // the tick when replay starts, on real timeline
|
|||
|
optional int32 replay_slowdown_begin = 5;
|
|||
|
optional int32 replay_slowdown_end = 6;
|
|||
|
optional float replay_slowdown_rate = 7;
|
|||
|
}
|
|||
|
|
|||
|
enum ReplayEventType_t
|
|||
|
{
|
|||
|
REPLAY_EVENT_CANCEL = 0; // Cancel any replays in progress
|
|||
|
REPLAY_EVENT_DEATH = 1; // replay the last player death
|
|||
|
REPLAY_EVENT_GENERIC = 2; // replay the event specified in the message
|
|||
|
REPLAY_EVENT_STUCK_NEED_FULL_UPDATE = 3; // the client is stuck , the full frame update was somehow discarded at netchan level (reason unknown as of end of 2015), and a new full update is requested
|
|||
|
}
|
|||
|
|
|||
|
message CCLCMsg_HltvReplay
|
|||
|
{
|
|||
|
optional int32 request = 1; // 0 = cancel, 1 = request death replay, 2 = request arbitrary replay, 3 = request full frame update because client didn't receive it when expected
|
|||
|
optional float slowdown_length = 2;
|
|||
|
optional float slowdown_rate = 3;
|
|||
|
|
|||
|
optional int32 primary_target_ent_index = 4;
|
|||
|
optional float event_time = 5;
|
|||
|
}
|
|||
|
|
|||
|
message CSVCMsg_Broadcast_Command
|
|||
|
{
|
|||
|
optional string cmd = 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// Do not remove this comment due to a bug on the Mac OS X protobuf compiler - <sergiy> integrated from Dota
|