44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( INETAPI_H )
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#define INETAPI_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#include "tier1/netadr.h"
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//-----------------------------------------------------------------------------
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// Purpose: Internal winsock helpers for launcher
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//-----------------------------------------------------------------------------
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abstract_class INetAPI
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{
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public:
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// Convert a netadr_t to sockaddr
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virtual void NetAdrToSockAddr( netadr_t *a, struct sockaddr *s ) = 0;
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// Convert a sockaddr to netadr_t
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virtual void SockAddrToNetAdr( struct sockaddr *s, netadr_t *a ) = 0;
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// Convert a netadr_t to a string
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virtual char *AdrToString( netadr_t *a ) = 0;
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// Convert a string address to a netadr_t, doing DNS if needed
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virtual bool StringToAdr( const char *s, netadr_t *a ) = 0;
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// Look up IP address for socket
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virtual void GetSocketAddress( int socket, netadr_t *a ) = 0;
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virtual bool CompareAdr( netadr_t *a, netadr_t *b ) =0;
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// return the IP of the local host
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virtual void GetLocalIP(netadr_t *a)=0;
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};
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extern INetAPI *net;
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#endif // INETAPI_H
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