cmake_minimum_required(VERSION 3.16.3) set(CMAKE_CXX_COMPILER_VERSION 20) # NDK Settings #add_compile_definitions(ANDROID_ABI=arm64-v8a) #add_compile_definitions(ANDROID_ABI=armeabi-v7a) #add_compile_definitions(ANDROID_ARM_NEON=true) #add_compile_definitions(ANDROID_PLATFORM=android-24) project("ViPER4Android") add_compile_definitions(VERSION_CODE=20231210) add_compile_definitions(VERSION_NAME="0.6.1") # FFTS #add_subdirectory(src/viper/ffts) # ViPERFX include_directories(src/include) set(FILES # Main src/viper/ViPER.cpp src/ViPER4Android.cpp src/ViperContext.cpp # Effects src/viper/effects/AnalogX.cpp src/viper/effects/ColorfulMusic.cpp src/viper/effects/Convolver.cpp src/viper/effects/Cure.cpp src/viper/effects/DiffSurround.cpp src/viper/effects/DynamicSystem.cpp src/viper/effects/FETCompressor.cpp src/viper/effects/IIRFilter.cpp src/viper/effects/PlaybackGain.cpp src/viper/effects/Reverberation.cpp src/viper/effects/SoftwareLimiter.cpp src/viper/effects/SpeakerCorrection.cpp src/viper/effects/SpectrumExtend.cpp src/viper/effects/TubeSimulator.cpp src/viper/effects/VHE.cpp src/viper/effects/ViPERBass.cpp src/viper/effects/ViPERClarity.cpp src/viper/effects/ViPERDDC.cpp # Utils src/viper/utils/AdaptiveBuffer.cpp src/viper/utils/Biquad.cpp src/viper/utils/CAllpassFilter.cpp src/viper/utils/CCombFilter.cpp src/viper/utils/CRevModel.cpp src/viper/utils/Crossfeed.cpp src/viper/utils/DepthSurround.cpp src/viper/utils/DynamicBass.cpp src/viper/utils/FIR.cpp src/viper/utils/Harmonic.cpp src/viper/utils/HiFi.cpp src/viper/utils/HighShelf.cpp src/viper/utils/IIR_1st.cpp src/viper/utils/IIR_NOrder_BW_BP.cpp src/viper/utils/IIR_NOrder_BW_LH.cpp src/viper/utils/MinPhaseIIRCoeffs.cpp src/viper/utils/MultiBiquad.cpp src/viper/utils/NoiseSharpening.cpp src/viper/utils/PassFilter.cpp src/viper/utils/PConvSingle.cpp src/viper/utils/PolesFilter.cpp src/viper/utils/Polyphase.cpp src/viper/utils/Stereo3DSurround.cpp src/viper/utils/Subwoofer.cpp src/viper/utils/TimeConstDelay.cpp src/viper/utils/WaveBuffer.cpp) add_library( # Sets the name of the library. v4a_re # Sets the library as a shared library. SHARED # Provides a relative path to your source file(s). ${FILES}) target_link_libraries(v4a_re log) # kissfft) target_compile_options(v4a_re PRIVATE -flto -O3 -DNDEBUG) #target_compile_options(v4afx_r PRIVATE -O2 -DNDEBUG -Wall -Wsign-conversion -Wno-unused-result -Wno-unneeded-internal-declaration -fstrict-aliasing -fvisibility=hidden -Wextra -Wno-unused-parameter)