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https://github.com/AndroidAudioMods/ViPERFX_RE.git
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Update
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@ -1,11 +1,14 @@
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#include <cstring>
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#include "SoftwareLimiter.h"
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SoftwareLimiter::SoftwareLimiter() {
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}
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SoftwareLimiter::~SoftwareLimiter() {
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this->ready = false;
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this->unknown4 = 0;
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this->unknown2 = 1.0;
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this->gate = 0.999999;
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this->unknown3 = 1.0;
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this->unknown1 = 1.0;
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this->ResetLimiter();
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}
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void SoftwareLimiter::Process(float *samples, uint32_t size) {
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@ -13,9 +16,14 @@ void SoftwareLimiter::Process(float *samples, uint32_t size) {
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}
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void SoftwareLimiter::ResetLimiter() {
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memset(this->arr256, 0, 256);
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memset(this->arr512, 0, 512);
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this->ready = false;
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this->unknown4 = 0;
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this->unknown2 = 1.0;
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this->unknown3 = 1.0;
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}
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void SoftwareLimiter::SetGate() {
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void SoftwareLimiter::SetGate(float gate) {
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this->gate = gate;
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}
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@ -9,7 +9,17 @@ public:
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void Process(float *samples, uint32_t size);
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void ResetLimiter();
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void SetGate();
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void SetGate(float gate);
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private:
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float gate;
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float unknown1;
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float unknown2;
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float unknown3;
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float arr256[256];
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float arr512[512];
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uint32_t unknown4;
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bool ready;
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};
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@ -3,7 +3,7 @@
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NoiseSharpening::NoiseSharpening() {
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this->samplingRate = DEFAULT_SAMPLERATE;
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this->gain = 0.f;
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this->gain = 0.0;
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Reset();
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}
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@ -36,9 +36,9 @@ void NoiseSharpening::Process(float *buffer, uint32_t size) {
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void NoiseSharpening::Reset() {
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for (int i = 0; i < 2; i++) {
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this->filters[i].setLPF_BW(this->samplingRate / 2.f - 1000.f, this->samplingRate);
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this->filters[i].setLPF_BW((float) ((double) this->samplingRate / 2.0 - 1000.0), this->samplingRate);
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this->filters[i].Mute();
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this->in[i] = 0.f;
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this->in[i] = 0.0;
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}
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}
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@ -18,13 +18,13 @@ void PolesFilter::UpdateCoeff() {
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memset(&this->channels[0], 0, sizeof(channel));
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memset(&this->channels[1], 0, sizeof(channel));
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this->channels[0].lower_angle = ((float) this->lower_freq * M_PI / (float) this->samplingRate);
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this->channels[1].lower_angle = ((float) this->lower_freq * M_PI / (float) this->samplingRate);
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this->channels[0].upper_angle = ((float) this->upper_freq * M_PI / (float) this->samplingRate);
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this->channels[1].upper_angle = ((float) this->upper_freq * M_PI / (float) this->samplingRate);
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this->channels[0].lower_angle = (float) this->lower_freq * (float) M_PI / (float) this->samplingRate;
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this->channels[1].lower_angle = (float) this->lower_freq * (float) M_PI / (float) this->samplingRate;
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this->channels[0].upper_angle = (float) this->upper_freq * (float) M_PI / (float) this->samplingRate;
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this->channels[1].upper_angle = (float) this->upper_freq * (float) M_PI / (float) this->samplingRate;
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}
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inline void DoFilterSide(channel *side, float sample, float *out1, float *out2, float *out3) {
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static inline void DoFilterSide(channel *side, float sample, float *out1, float *out2, float *out3) {
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float oldestSampleIn = side->in[2];
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side->in[2] = side->in[1];
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side->in[1] = side->in[0];
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@ -1,22 +1,42 @@
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#include "Stereo3DSurround.h"
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Stereo3DSurround::Stereo3DSurround() {
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this->midImage = 1.0f;
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this->stereoWiden = 0.0f;
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this->unknown1 = 1.0f;
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this->unknown2 = 0.5f;
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this->coeffLeft = 0.5f;
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this->coeffRight = 0.5f;
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this->middleImage = 1.0;
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this->stereoWiden = 0.0;
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this->unknown1 = 1.0;
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this->unknown2 = 0.5;
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this->coeffLeft = 0.5;
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this->coeffRight = 0.5;
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}
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void Stereo3DSurround::Process(float *samples, uint32_t size) {
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if (size >= 2) {
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}
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}
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inline void Stereo3DSurround::ConfigureVariables() {
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this->unknown1 = this->stereoWiden + 1.0f;
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float x = this->unknown1 + 1.0f;
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float y;
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if (x < 2.0) {
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y = 0.5;
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} else {
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y = 1.0f / x;
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}
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this->unknown2 = y;
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this->coeffLeft = this->middleImage * y;
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this->coeffRight = this->unknown1 * y;
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}
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void Stereo3DSurround::SetMiddleImage(float middleImage) {
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this->middleImage = middleImage;
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this->ConfigureVariables();
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}
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void Stereo3DSurround::SetStereoWiden(float stereoWiden) {
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this->stereoWiden = stereoWiden;
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this->ConfigureVariables();
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}
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@ -11,8 +11,10 @@ public:
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void SetStereoWiden(float stereoWiden);
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private:
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void ConfigureVariables();
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float stereoWiden;
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float midImage;
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float middleImage;
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float unknown1;
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float unknown2;
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float coeffLeft;
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