ViPER: Make it build

This commit is contained in:
Iscle 2022-09-06 17:57:23 +02:00
parent 8bf909a25d
commit 30e8bd545c
19 changed files with 318 additions and 10 deletions

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@ -1 +1,37 @@
#include "ColorfulMusic.h"
ColorfulMusic::ColorfulMusic() {
}
ColorfulMusic::~ColorfulMusic() {
}
void ColorfulMusic::Process(float *samples, uint32_t size) {
}
void ColorfulMusic::Reset() {
}
void ColorfulMusic::SetDepthValue() {
}
void ColorfulMusic::SetEnable(bool enable) {
}
void ColorfulMusic::SetMidImageValue() {
}
void ColorfulMusic::SetSamplingRate(uint32_t samplingRate) {
}
void ColorfulMusic::SetWidenValue() {
}

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@ -9,6 +9,10 @@ Cure::Cure() {
Reset();
}
Cure::~Cure() {
}
void Cure::Process(float *buffer, uint32_t size) {
if (this->enabled) {
this->crossfeed.ProcessFrames(buffer, size);

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@ -9,14 +9,14 @@ public:
Cure();
~Cure();
void Process(float *buffer, uint32_t size);
void Reset();
void SetEnable(bool enabled);
uint16_t GetCutoff();
float GetFeedback();
float GetLevelDelay();
preset_t GetPreset();
void Process(float *buffer, uint32_t size);
void Reset();
void SetCutoff(uint16_t cutoff);
void SetEnable(bool enabled);
void SetFeedback(float feedback);
void SetPreset(preset_t preset);
void SetSamplingRate(uint32_t samplerate);

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@ -47,3 +47,7 @@ void DynamicSystem::SetSamplingRate(uint32_t samplerate) {
this->samplerate = samplerate;
this->bass.SetSamplingRate(samplerate);
}
DynamicSystem::~DynamicSystem() {
}

View File

@ -12,10 +12,10 @@ public:
void Reset();
void SetBassGain(float gain);
void SetEnable(bool enable);
void SetSamplingRate(uint32_t samplerate);
void SetSideGain(float gainX, float gainY);
void SetXCoeffs(uint32_t low, uint32_t high);
void SetYCoeffs(uint32_t low, uint32_t high);
void SetSamplingRate(uint32_t samplerate);
DynamicBass bass;
uint32_t samplerate;

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@ -1 +1,41 @@
#include "FETCompressor.h.h"
#include "FETCompressor.h"
FETCompressor::FETCompressor() {
}
FETCompressor::~FETCompressor() {
}
void FETCompressor::GetMeter() {
}
void FETCompressor::GetParameter() {
}
void FETCompressor::GetParameterDefault() {
}
void FETCompressor::ProcessSidechain() {
}
void FETCompressor::Reset() {
}
void FETCompressor::SetParameter(int32_t param_1, float param_2) {
}
void FETCompressor::SetSamplingRate(uint32_t samplingRate) {
}
void FETCompressor::Process(float *samples, uint32_t size) {
}

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@ -9,8 +9,8 @@ public:
void GetMeter();
void GetParameter();
void GetParamterDefault();
void Process();
void GetParameterDefault();
void Process(float *samples, uint32_t size);
void ProcessSidechain();
void Reset();
void SetParameter(int32_t param_1, float param_2);

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@ -1 +1,29 @@
#include "IIRFilter.h"
IIRFilter::IIRFilter() {
}
IIRFilter::~IIRFilter() {
}
void IIRFilter::Process(float *samples, uint32_t size) {
}
void IIRFilter::Reset() {
}
void IIRFilter::SetBandLevel() {
}
void IIRFilter::SetEnable(bool enable) {
}
void IIRFilter::SetSamplingRate(unsigned int i) {
}

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@ -1 +1,41 @@
#include "PlaybackGain.h"
PlaybackGain::PlaybackGain() {
}
PlaybackGain::~PlaybackGain() {
}
void PlaybackGain::AnalyseWave() {
}
void PlaybackGain::Reset() {
}
void PlaybackGain::SetEnable(bool enable) {
}
void PlaybackGain::SetMaxGainFactor() {
}
void PlaybackGain::SetRatio() {
}
void PlaybackGain::SetSamplingRate(uint32_t samplingRate) {
}
void PlaybackGain::SetVolume() {
}
void PlaybackGain::Process(float *samples, uint32_t size) {
}

View File

@ -8,7 +8,7 @@ public:
~PlaybackGain();
void AnalyseWave();
void Process();
void Process(float *samples, uint32_t size);
void Reset();
void SetEnable(bool enable);
void SetMaxGainFactor();

View File

@ -68,3 +68,7 @@ void Reverberation::SetSamplingRate(uint32_t value) {
this->samplerate = value;
this->model.Reset();
}
Reverberation::~Reverberation() {
}

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@ -1 +1,21 @@
#include "SoftwareLimiter.h"
SoftwareLimiter::SoftwareLimiter() {
}
SoftwareLimiter::~SoftwareLimiter() {
}
void SoftwareLimiter::Process(float *samples, uint32_t size) {
}
void SoftwareLimiter::ResetLimiter() {
}
void SoftwareLimiter::SetGate() {
}

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@ -47,3 +47,7 @@ void SpeakerCorrection::SetSamplingRate(uint32_t samplerate) {
this->samplerate = samplerate;
Reset();
}
SpeakerCorrection::~SpeakerCorrection() {
}

View File

@ -25,4 +25,8 @@ void TubeSimulator::TubeProcess(float *buffer, uint32_t size) {
buffer[2 * x + 1] = this->acc[1];
}
}
}
}
TubeSimulator::~TubeSimulator() {
}

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@ -1 +1,37 @@
#include "ViPERBass.h"
ViPERBass::ViPERBass() {
}
ViPERBass::~ViPERBass() {
}
void ViPERBass::Process(float *samples, uint32_t size) {
}
void ViPERBass::Reset() {
}
void ViPERBass::SetBassFactor() {
}
void ViPERBass::SetEnable(bool enable) {
}
void ViPERBass::SetProcessMode() {
}
void ViPERBass::SetSamplingRate(uint32_t samplingRate) {
}
void ViPERBass::SetSpeaker() {
}

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@ -86,3 +86,7 @@ void ViPERClarity::SetSamplingRate(uint32_t samplerate) {
this->samplerate = samplerate;
Reset();
}
ViPERClarity::~ViPERClarity() {
}

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@ -1 +1,33 @@
#include "ViPERDDC.h"
ViPERDDC::ViPERDDC() {
}
ViPERDDC::~ViPERDDC() {
}
void ViPERDDC::Process(float *samples, uint32_t size) {
}
void ViPERDDC::ReleaseResources() {
}
void ViPERDDC::Reset() {
}
void ViPERDDC::SetCoeffs() {
}
void ViPERDDC::SetEnable(bool enable) {
}
void ViPERDDC::SetSamplingRate(uint32_t samplingRate) {
}

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@ -3,3 +3,55 @@
AdaptiveBuffer_F32::AdaptiveBuffer_F32(int channels, uint32_t size) {
// TODO
}
AdaptiveBuffer_F32::~AdaptiveBuffer_F32() {
}
void AdaptiveBuffer_F32::FlushBuffer() {
}
uint32_t AdaptiveBuffer_F32::GetBufferLength() {
return 0;
}
int32_t AdaptiveBuffer_F32::GetBufferOffset() {
return 0;
}
float *AdaptiveBuffer_F32::GetBufferPointer() {
return nullptr;
}
uint32_t AdaptiveBuffer_F32::GetChannels() {
return 0;
}
void AdaptiveBuffer_F32::PanFrames(int32_t param_1, int32_t param_2) {
}
int32_t AdaptiveBuffer_F32::PopFrames(int16_t param_1, uint32_t param_2) {
return 0;
}
int32_t AdaptiveBuffer_F32::PushFrames(int16_t param_1, uint32_t param_2) {
return 0;
}
int32_t AdaptiveBuffer_F32::PushFrames(int32_t *param_1, uint32_t param_2) {
return 0;
}
int32_t AdaptiveBuffer_F32::PushZero(uint32_t param_1) {
return 0;
}
void AdaptiveBuffer_F32::ScaleFrames(int32_t param_1) {
}
void AdaptiveBuffer_F32::SetBufferOffset(uint32_t param_1) {
}

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@ -10,7 +10,7 @@ public:
void FlushBuffer();
uint32_t GetBufferLength();
int32_t GetBufferOffset();
int32_t *GetBufferPointer();
float *GetBufferPointer();
uint32_t GetChannels();
void PanFrames(int32_t param_1, int32_t param_2);
int32_t PopFrames(int16_t param_1, uint32_t param_2);