ViPERFX_RE/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.16.3)
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set(CMAKE_CXX_COMPILER_VERSION 20)
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# NDK Settings
#add_compile_definitions(ANDROID_ABI=arm64-v8a)
#add_compile_definitions(ANDROID_ABI=armeabi-v7a)
#add_compile_definitions(ANDROID_ARM_NEON=true)
#add_compile_definitions(ANDROID_PLATFORM=android-24)
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project("ViPER4Android")
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add_compile_definitions(VERSION_CODE=20231210)
add_compile_definitions(VERSION_NAME="0.6.1")
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# FFTS
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#add_subdirectory(src/viper/ffts)
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# ViPERFX
include_directories(src/include)
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set(FILES
# Main
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src/viper/ViPER.cpp
src/ViPER4Android.cpp
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src/ViperContext.cpp
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# Effects
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src/viper/effects/AnalogX.cpp
src/viper/effects/ColorfulMusic.cpp
src/viper/effects/Convolver.cpp
src/viper/effects/Cure.cpp
src/viper/effects/DiffSurround.cpp
src/viper/effects/DynamicSystem.cpp
src/viper/effects/FETCompressor.cpp
src/viper/effects/IIRFilter.cpp
src/viper/effects/PlaybackGain.cpp
src/viper/effects/Reverberation.cpp
src/viper/effects/SoftwareLimiter.cpp
src/viper/effects/SpeakerCorrection.cpp
src/viper/effects/SpectrumExtend.cpp
src/viper/effects/TubeSimulator.cpp
src/viper/effects/VHE.cpp
src/viper/effects/ViPERBass.cpp
src/viper/effects/ViPERClarity.cpp
src/viper/effects/ViPERDDC.cpp
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# Utils
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src/viper/utils/AdaptiveBuffer.cpp
src/viper/utils/Biquad.cpp
src/viper/utils/CAllpassFilter.cpp
src/viper/utils/CCombFilter.cpp
src/viper/utils/CRevModel.cpp
src/viper/utils/Crossfeed.cpp
src/viper/utils/DepthSurround.cpp
src/viper/utils/DynamicBass.cpp
src/viper/utils/FIR.cpp
src/viper/utils/Harmonic.cpp
src/viper/utils/HiFi.cpp
src/viper/utils/HighShelf.cpp
src/viper/utils/IIR_1st.cpp
src/viper/utils/IIR_NOrder_BW_BP.cpp
src/viper/utils/IIR_NOrder_BW_LH.cpp
src/viper/utils/MinPhaseIIRCoeffs.cpp
src/viper/utils/MultiBiquad.cpp
src/viper/utils/NoiseSharpening.cpp
src/viper/utils/PassFilter.cpp
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src/viper/utils/PConvSingle.cpp
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src/viper/utils/PolesFilter.cpp
src/viper/utils/Polyphase.cpp
src/viper/utils/Stereo3DSurround.cpp
src/viper/utils/Subwoofer.cpp
src/viper/utils/TimeConstDelay.cpp
src/viper/utils/WaveBuffer.cpp)
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add_library(
# Sets the name of the library.
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v4a_re
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# Sets the library as a shared library.
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SHARED
# Provides a relative path to your source file(s).
${FILES})
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target_link_libraries(v4a_re log) # kissfft)
target_compile_options(v4a_re PRIVATE -flto -O3 -DNDEBUG)
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#target_compile_options(v4afx_r PRIVATE -O2 -DNDEBUG -Wall -Wsign-conversion -Wno-unused-result -Wno-unneeded-internal-declaration -fstrict-aliasing -fvisibility=hidden -Wextra -Wno-unused-parameter)