UwUHax/model.h
2021-08-27 18:58:23 +07:00

60 lines
2.3 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

void OverridematerialXQZ(IMaterial* mat, float r, float g, float b)
{
mat->SetMaterialVarFlag(IGNOREZ, true);
mat->SetMaterialVarFlag(ZNEARER, true);
mat->SetMaterialVarFlag(NOCULL, true);
mat->SetMaterialVarFlag(NOFOG, true);
mat->SetMaterialVarFlag(HALFLAMBERT, true);
mat->ColorModulate(r / 255, g / 255, b / 255);
pModelRender->ForcedMaterialOverride(mat);
}
void Overridematerial(IMaterial* mat, float r, float g, float b)
{
mat->SetMaterialVarFlag(IGNOREZ, false);
mat->SetMaterialVarFlag(ZNEARER, true);
mat->SetMaterialVarFlag(NOCULL, true);
mat->SetMaterialVarFlag(NOFOG, true);
mat->SetMaterialVarFlag(HALFLAMBERT, true);
mat->ColorModulate(r / 255, g / 255, b / 255);
pModelRender->ForcedMaterialOverride(mat);
}
typedef void(__thiscall *DrawModelExecuteFn)(IVModelRender*, void*, const ModelRenderInfo_t&, matrix3x4_t*);
DrawModelExecuteFn draw_model_original = nullptr;
void __stdcall hkDrawModelExecute(void* state, const ModelRenderInfo_t &pInfo, matrix3x4_t *pCustomBoneToWorld)
{
static IMaterial* material = pMaterialSystem->FindMaterial("debug/debugambientcube", "Model textures");
static IMaterial* vomitboomer = pMaterialSystem->FindMaterial(("particle/screenspaceboomervomit"), "Particle textures");
if (pInfo.pModel && pInfo.entity_index && material && vomitboomer)
{
const char *pszModelName = pModel->GetModelName(pInfo.pModel);
CBaseEntity* pEntity = (CBaseEntity*)pEntList->GetClientEntity(pInfo.entity_index);
vomitboomer->SetMaterialVarFlag(NO_DRAW, gCvars.NOVOMIT);
if (gCvars.CHAMHAND && pszModelName && strstr(pszModelName, "models/weapons/arms/v_arms"))
{
Overridematerial(material, gCvars.espcolor[0], gCvars.espcolor[1], gCvars.espcolor[2]);
}
if (gCvars.CHAMS && pEntity)
{
if (pEntity->GetTeamNum() == TEAM_ZOMBY && pEntity->GetGroup() && pEntity->ValidEntity())
{
if (gCvars.CHAMSXQZ)
{
OverridematerialXQZ(material, gCvars.espcolor[1], gCvars.espcolor[2], gCvars.espcolor[0]);
draw_model_original(pModelRender, state, pInfo, pCustomBoneToWorld);
}
Overridematerial(material, gCvars.espcolor[0], gCvars.espcolor[1], gCvars.espcolor[2]);
}
}
}
draw_model_original(pModelRender, state, pInfo, pCustomBoneToWorld);
pModelRender->ForcedMaterialOverride(nullptr);
}