UwUHax/drawing.h
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#pragma once
#include <Windows.h>
#include <iostream>
typedef unsigned long HFont;
namespace Fonts
{
extern HFont m_MenuFont;
extern HFont m_ListItemFont;
extern HFont m_WatermarkFont;
extern HFont m_VelocityFont;
}
namespace Draw
{
VOID InitFonts();
void FillRGBA(int x, int y, int w, int h, int r, int g, int b, int a);
bool WorldToScreen(const Vector &vOrigin, Vector &vScreen);
INT getWidht(unsigned long font, const char* input);
std::wstring stringToWide(const std::string& text);
VOID DrawStringA(unsigned long font, bool center, int x, int y, int r, int g, int b, int a, const char *input, ...);
void DrawTexts(unsigned long font, int x, int y, int r, int g, int b, int a, const wchar_t * text);
void DrawMonitorBar(int x, int y, int cur, const char * title);
void OutlinedRectangle(int x, int y, int w, int h, int r, int g, int b, int a);
void SoftOutlinedRectangle(int x, int y, int w, int h, int r, int g, int b, int a);
}