311d55ec1f
IGNOREINFECTED to INGNOREINFECTEDVISUALS Added Ignore Witch on Aimbot
439 lines
9.1 KiB
C++
439 lines
9.1 KiB
C++
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#include "netvars.h"
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#include "variables.h"
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enum classids
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{
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Boomer = 0,
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Charger = 99,
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CTerrorPlayer = 232,
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Hunter = 263,
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Infected = 264,
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Jockey = 265,
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Smoker = 270,
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Spitter = 272,
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SurvivorBot = 275,
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Tank = 276,
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Witch = 277,
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};
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enum WeaponIDs
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{
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WeaponCSBase = 0,
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AssaultRifle = 5,
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AutoShotgun = 4,
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BaseBackpackItem = 0,
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BoomerClaw = 41,
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Chainsaw = 20,
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ChargerClaw = 40,
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ColaBottles = 28,
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FireworkCrate = 29,
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FirstAidKit = 12,
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GasCan = 16,
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Gnome = 27,
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GrenadeLauncher = 21,
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HunterClaw = 39,
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Adrenaline = 23,
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ItemAmmoPack = 22,
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ItemDefibrillator = 24,
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ItemUpgradePackExplosive = 31,
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ItemUpgradePackIncendiary = 30,
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VomitJar = 25,
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JockeyClaw = 44,
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Molotov = 13,
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OxygenTank = 18,
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PainPills = 15,
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PipeBomb = 14,
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Pistol = 1,
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MagnumPistol = 32,
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PropaneTank = 17,
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PumpShotgun = 3,
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AK47 = 26,
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Desert = 9,
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M60 = 37,
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SG552 = 34,
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Chrome = 8,
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SPAS = 11,
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MP5 = 33,
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Silenced = 7,
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SmokerClaw = 42,
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SniperRifle = 6,
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AWP = 35,
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Military = 10,
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Scout = 36,
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SpitterClaw = 43,
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SubMachinegun = 2,
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TankClaw = 38,
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TerrorMeleeWeapon = 19,
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WeaponSpawn = 8,
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};
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enum TeamIndexes
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{
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TEAM_UNASSIGNED,
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TEAM_SPECTATOR,
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TEAM_SURVIVOR,
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TEAM_ZOMBY,
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TEAM_IDK,
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};
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enum GROUP
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{
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GROUP_INVALID = 0,
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GROUP_TANK,
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GROUP_BITCH,
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GROUP_SPECIAL,
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GROUP_INFECTED,
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GROUP_PLAYER
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};
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#define pRenderables 0x4
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#define pNetworkables 0x8
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struct CBaseEntity
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{
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DWORD* GetModel()
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{
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PVOID pRenderable = (PVOID)(this + pRenderables);
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typedef DWORD* (__thiscall* OriginalFn)(PVOID);
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return getvfunc<OriginalFn>(pRenderable, 8)(pRenderable);
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}
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int GetIndex()
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{
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PVOID pNetworkable = (PVOID)(this + pNetworkables);
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typedef int(__thiscall* OriginalFn)(PVOID);
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return getvfunc<OriginalFn>(pNetworkable, 8)(pNetworkable);
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}
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bool SetupBones(void* mtx)
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{
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PVOID pRenderable = (PVOID)(this + pRenderables);
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typedef bool(__thiscall* OriginalFn)(PVOID, void*, int, long, float);
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return getvfunc<OriginalFn>(pRenderable, 13)(pRenderable, mtx, 128, 0x100, 0);
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}
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bool IsDormant()
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{
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PVOID pNetworkable = (PVOID)(this + pNetworkables);
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typedef bool(__thiscall* OriginalFn)(PVOID);
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return getvfunc<OriginalFn>(pNetworkable, 7)(pNetworkable);
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}
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const Vector& GetAbsOrigin()
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{
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typedef const Vector& (__thiscall *GetAbsOrg_t)(PVOID);
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return getvfunc<GetAbsOrg_t>(this, 11)(this);
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}
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ClientClass* GetClientClass()
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{
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PVOID pNetworkable = (PVOID)(this + pNetworkables);
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typedef ClientClass* (__thiscall* OriginalFn)(PVOID);
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return getvfunc<OriginalFn>(pNetworkable, 1)(pNetworkable);
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}
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Vector GetMins()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecMins");
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return *(Vector*)((uintptr_t)this + iOffset);
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}
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Vector GetMaxs()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecMaxs");
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return *(Vector*)((uintptr_t)this + iOffset);
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}
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unsigned short GetSolidFlags()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_usSolidFlags");
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return *(unsigned short*)((uintptr_t)this + iOffset);
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}
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unsigned char GetLifeState()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_lifeState");
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return *(unsigned char*)((uintptr_t)this + iOffset);
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}
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int GetHealth()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_iHealth");
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return *(int*)((uintptr_t)this + iOffset);
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}
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Vector GetVelocity()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecVelocity[0]");
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return *(Vector*)((uintptr_t)this + iOffset);
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}
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Vector GetVecViewOffset()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecViewOffset[0]");
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return *(Vector*)((uintptr_t)this + iOffset);
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}
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Vector GetEyePosition()
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{
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return GetAbsOrigin() + GetVecViewOffset();
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}
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int GetFlags()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_fFlags");
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return *(int*)((uintptr_t)this + iOffset);
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}
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bool IsAlive()
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{
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return (GetLifeState() == LIFE_ALIVE && GetHealth() > 0);
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}
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int GetTeamNum()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_iTeamNum");
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return *(int*)((uintptr_t)this + iOffset);
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}
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Vector GetVecOrigin()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecOrigin");
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return *(Vector*)((uintptr_t)this + iOffset);
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}
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Vector GetPunchAngle()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecPunchAngle");
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return *(Vector*)((DWORD)this + iOffset);
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}
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int GetTickBase()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_nTickBase");
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return *(int*)((uintptr_t)this + iOffset);
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}
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HANDLE GetActiveWeaponHandle()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatCharacter", "m_hActiveWeapon");
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return *(HANDLE*)((uintptr_t)this + iOffset);
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}
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inline const std::uint32_t Sequence()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseAnimating", "m_nSequence");
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return *(std::uint32_t*)(reinterpret_cast<std::uintptr_t>(this) + iOffset);
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}
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const GROUP GetGroup()
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{
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constexpr std::uint32_t m_Bitch = classids::Witch;
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constexpr std::uint32_t m_Tanks = classids::Tank;
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constexpr std::uint32_t m_Special[] =
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{
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classids::Boomer, classids::Charger, classids::Smoker,
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classids::Hunter, classids::Jockey, classids::Spitter
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};
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constexpr std::uint32_t m_Infected = classids::Infected;
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constexpr std::uint32_t m_Player[] = { classids::CTerrorPlayer, classids::SurvivorBot };
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std::uint32_t m_ClassID = this->GetClientClass()->GetClassID;
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if (m_ClassID == m_Infected)
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return GROUP_INFECTED;
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if (m_ClassID == m_Bitch)
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return GROUP_BITCH;
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if (m_ClassID == m_Tanks)
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return GROUP_TANK;
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else if (std::find(std::begin(m_Special), std::end(m_Special), m_ClassID) != std::end(m_Special))
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return GROUP_SPECIAL;
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else if (std::find(std::begin(m_Player), std::end(m_Player), m_ClassID) != std::end(m_Player))
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return GROUP_PLAYER;
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return GROUP_INVALID;
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}
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const bool ValidEntity()
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{
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if (this->IsDormant())
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return false;
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const auto nTeam = this->GetTeamNum();
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if (nTeam != TEAM_SURVIVOR && nTeam != TEAM_ZOMBY)
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return false;
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auto m_Group = this->GetGroup();
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auto m_Sequence = this->Sequence();
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auto m_SolidFlags = this->GetSolidFlags();
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if (m_Group == GROUP_INVALID)
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return false;
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if (m_Group == GROUP_TANK)
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{
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if (m_SolidFlags & 4)
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return false;
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if (m_Sequence > 70)
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return false;
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}
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//Return false to ingnore aimbot on Bitch xd
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if (m_Group == GROUP_BITCH)
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{
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if (gCvars.IGNOREBITCH)
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return false;
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if (m_SolidFlags & 4)
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return false;
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if (m_Sequence > 70)
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return false;
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}
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else if (m_Group == GROUP_SPECIAL)
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{
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if (m_SolidFlags & 4)
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return false;
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}
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else if (m_Group == GROUP_INFECTED)
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{
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if (m_SolidFlags & 4)
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return false;
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if (m_Sequence > 305)
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return false;
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}
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return true;
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}
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const bool ValidEntityVisuals()
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{
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if (this->IsDormant())
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return false;
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const auto nTeam = this->GetTeamNum();
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if (nTeam != TEAM_SURVIVOR && nTeam != TEAM_ZOMBY)
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return false;
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auto m_Group = this->GetGroup();
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auto m_Sequence = this->Sequence();
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auto m_SolidFlags = this->GetSolidFlags();
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if (m_Group == GROUP_INVALID)
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return false;
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if (m_Group == GROUP_TANK)
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{
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if (m_SolidFlags & 4)
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return false;
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if (m_Sequence > 70)
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return false;
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}
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if (m_Group == GROUP_BITCH)
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{
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if (m_SolidFlags & 4)
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return false;
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if (m_Sequence > 70)
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return false;
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}
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else if (m_Group == GROUP_SPECIAL)
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{
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if (m_SolidFlags & 4)
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return false;
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}
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else if (m_Group == GROUP_INFECTED)
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{
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//Return false to undraw the infected
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if (gCvars.INGOREINFECTEDVISUALS)
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return false;
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if (m_SolidFlags & 4)
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return false;
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if (m_Sequence > 305)
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return false;
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}
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return true;
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}
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};
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template<typename T>
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inline T ReadPtr(const void *base, int o)
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{
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return *(T *)((char *)base + o);
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}
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struct CBaseCombatWeapon
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{
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float GetNextPrimaryAttack()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_flNextPrimaryAttack");
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return *(float*)((uintptr_t)this + iOffset);
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}
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HANDLE Owner()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_hOwner");
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return *(HANDLE*)(reinterpret_cast<uintptr_t>(this) + iOffset);
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}
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inline float GetWeaponSpread()
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{
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return ReadPtr<float>(this, 3340);
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}
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int GetWeaponID()
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{
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typedef int(__thiscall* oWeaponID)(PVOID);
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return getvfunc< oWeaponID >(this, 383)(this);
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}
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bool HasAmmo()
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{
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static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_iClip1");
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return ((*(PINT)((DWORD)this + iOffset)) > 0);
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}
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bool IsAimWep()
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{
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int iWpnID = GetWeaponID();
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return (iWpnID == AssaultRifle
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|| iWpnID == AutoShotgun
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|| iWpnID == Pistol
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|| iWpnID == MagnumPistol
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|| iWpnID == PumpShotgun
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|| iWpnID == AK47
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|| iWpnID == Desert
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|| iWpnID == M60
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|| iWpnID == SG552
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|| iWpnID == Chrome
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|| iWpnID == SPAS
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|| iWpnID == MP5
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|| iWpnID == Silenced
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|| iWpnID == SniperRifle
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|| iWpnID == AWP
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|| iWpnID == Scout
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|| iWpnID == Military);
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}
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};
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