namespace ESP { void DrawMonitor(int x, int y, CBaseEntity * entity); RECT DynamicBox(CBaseEntity* pPlayer, bool& PVS, CBaseEntity* local); void draw(CBaseEntity* local); void DrawPlayer(CBaseEntity * pEntity,CBaseEntity * local); void DrawBox(const RECT& rect); void drawradar(int screenwidght, int screenheight, CBaseEntity* local); void DrawRadarBack(int screenwidght, int screenheight); void DrawRadarPoint(Vector vecOriginx, Vector vecOriginy, Vector vAngle); void drawvelocity(int screenWidth, int screenHeight, CBaseEntity* local_player); }