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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Auto detect text files and perform LF normalization
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* text=auto
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272
aimbot.cpp
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272
aimbot.cpp
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#include "hooks.h"
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#include "sigs.h"
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Aimbot g_Aimbot;
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bool shoot;
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static int custom_delay = 0;
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int Aimbot::GetAimBone(CBaseEntity* e)
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{
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int bone = 0;
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if (e)
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{
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studiohdr* hdr = pModel->GetStudiomodel(e->GetModel());
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if (hdr)
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{
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for (int i = 0; i < hdr->GetHitboxCount(0); i++)
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{
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mstudiobbox* box = hdr->pHitboxSet(0)->pHitbox(i);
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if (box)
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{
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if (box->group == HITGROUP_HEAD)
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{
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bone = i;
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}
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}
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}
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}
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}
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return bone;
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}
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void Aimbot::triggerbot(CUserCmd *cmd, CBaseEntity* local)
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{
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Vector ViewAngles = cmd->viewangles;
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Vector CrosshairForward;
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Math::angleVectors(ViewAngles,CrosshairForward);
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CrosshairForward *= 8192.0f;
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Vector TraceSource = local->GetEyePosition();
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Vector TraceDestination = TraceSource + CrosshairForward;
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raytrace raytrace(TraceSource, TraceDestination);
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traceclass Trace;
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tracefitlers Skip = local;
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pEngineTrace->TraceRay(raytrace, &Skip, &Trace);
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if (!Trace.pent)
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return;
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if (!Trace.pent->ValidEntity())
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return;
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if (Trace.pent->GetTeamNum() == TEAM_SURVIVOR)
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return;
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bool didHit = false;
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if ((gCvars.trighead && Trace.hitgroup == HITGROUP_HEAD)
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|| (gCvars.triggerbody && Trace.hitgroup == HITGROUP_CHEST)
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|| (gCvars.triggerbody && Trace.hitgroup == HITGROUP_STOMACH)
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|| (gCvars.TRIGLIMB && Trace.hitgroup == HITGROUP_LEFTARM)
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|| (gCvars.TRIGLIMB && Trace.hitgroup == HITGROUP_RIGHTARM)
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|| (gCvars.TRIGLIMB && Trace.hitgroup == HITGROUP_LEFTLEG)
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|| (gCvars.TRIGLIMB && Trace.hitgroup == HITGROUP_RIGHTLEG))
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{
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didHit = true;
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}
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if (gCvars.trigerdelay >= 1)
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{
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if (custom_delay >= gCvars.trigerdelay / 30)
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{
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if (didHit)
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{
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custom_delay = 0;
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shoot = true;
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cmd->buttons |= IN_ATTACK;
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}
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}
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else
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{
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custom_delay++;
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}
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}
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}
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bool Aimbot::GetHitboxpos(CBaseEntity* pLocal, CBaseEntity* Entitiy, Vector &vPos, int iHitBox, matrix3x4_t matrix[128])
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{
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Vector vMax;
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Vector vMin;
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studiohdr* hdr = pModel->GetStudiomodel(Entitiy->GetModel());
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if (!hdr)
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return false;
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mstudiobbox* hitbox = hdr->pHitboxSet(0)->pHitbox(iHitBox);
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if (!hitbox)
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return false;
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Math::VectorTransform(hitbox->bbmin, matrix[hitbox->bone], vMin);
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Math::VectorTransform(hitbox->bbmax, matrix[hitbox->bone], vMax);
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if (vMin.IsZero() || vMax.IsZero())
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return false;
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vPos = (vMin + vMax) * 0.5;
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if (IsVisible(vEyePos, vPos, pLocal,Entitiy))
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return true;
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return false;
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}
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bool Aimbot::IsVisible(Vector& vecStart, Vector& vecEnd, CBaseEntity* pLocal, CBaseEntity* target)
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{
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if (!pLocal)
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return false;
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if (!target)
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return false;
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raytrace raytrace(vecStart, vecEnd);
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traceclass trace;
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tracefitlers Skip = pLocal;
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pEngineTrace->TraceRay(raytrace, &Skip, &trace);
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if (trace.pent == target || trace.fraction == 1.f)
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return true;
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return false;
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}
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void Aimbot::Main(CUserCmd* pUserCmd, CBaseEntity* pLocal)
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{
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int iMyTeam = pLocal->GetTeamNum();
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vEyePos = pLocal->GetEyePosition();
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static Vector vClientViewAngles;
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pEngine->GetViewAngles(vClientViewAngles);
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static Vector vAngle;
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Math::angleVectors(vClientViewAngles, vAngle);
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Reset();
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for (INT ax = 1; ax <= pEntList->GetHighestEntityIndex(); ax++)
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{
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CBaseEntity* entity = pEntList->GetClientEntity(ax);
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if (!entity || entity == pLocal || !entity->ValidEntity())
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continue;
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if (!entity->GetModel())
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continue;
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if (entity->GetTeamNum() == TEAM_SURVIVOR)
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continue;
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if (entity->GetTeamNum() == TEAM_IDK)
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continue;
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if (entity->IsDormant())
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continue;
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matrix3x4_t matrix[128];
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if (!entity->SetupBones(matrix))
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continue;
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int aim = GetAimBone(entity);
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if (!GetHitboxpos(pLocal, entity, vTarget, aim, matrix))
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continue;
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float fCurrFOV = Math::GetFov(vEyePos, vTarget, vAngle);
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if (fCurrFOV > gCvars.AIMFOV)
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continue;
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fCurrFOV = (Vector(vTarget - vEyePos).Length());
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if (fBestTarget < fCurrFOV)
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continue;
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fBestTarget = fCurrFOV;
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vFinal = vTarget;
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iTarget = ax;
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}
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if (HasTarget())
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{
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Math::CalcAngle(vEyePos, vFinal, pUserCmd->viewangles);
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if (gCvars.SMOOTHPITCH > 0 && gCvars.SMOOTHYAW > 0)
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{
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vClientViewAngles.x = Math::AngleNormalize(vClientViewAngles.x);
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vClientViewAngles.y = Math::AngleNormalize(vClientViewAngles.y);
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Vector qDelta = pUserCmd->viewangles - vClientViewAngles;
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qDelta.x = Math::AngleNormalize(qDelta.x);
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qDelta.y = Math::AngleNormalize(qDelta.y);
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pUserCmd->viewangles.x = vClientViewAngles.x + qDelta.x / (float)gCvars.SMOOTHPITCH;
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pUserCmd->viewangles.y = vClientViewAngles.y + qDelta.y / (float)gCvars.SMOOTHYAW;
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pUserCmd->viewangles.x = Math::AngleNormalize(pUserCmd->viewangles.x);
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pUserCmd->viewangles.y = Math::AngleNormalize(pUserCmd->viewangles.y);
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}
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if (!gCvars.SILENTAIM)
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{
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pEngine->SetViewAngles(pUserCmd->viewangles);
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}
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if (gCvars.AUTOFIRE)
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{
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pUserCmd->buttons |= IN_ATTACK;
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}
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}
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}
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void Aimbot::FixMovement(CUserCmd* c, Vector &qOld)
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{
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Vector vMove(c->forwardmove, c->sidemove, c->upmove);
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float fSpeed = sqrt(vMove.x * vMove.x + vMove.y * vMove.y);
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static Vector qMove;
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Math::vectorAngles(vMove, qMove);
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float fYaw = DEG2RAD(c->viewangles.y - qOld.y + qMove.y);
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c->forwardmove = cos(fYaw) * fSpeed * 1;
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c->sidemove = sin(fYaw) * fSpeed;
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}
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void Aimbot::ApplyRecoil(CBaseEntity *plocal, Vector &angles, float factor)
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{
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angles += plocal->GetPunchAngle() * factor;
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}
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void Aimbot::ApplySpread(int sequence_number, CBaseEntity *plocal, Vector &angles, float factor)
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{
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auto w = reinterpret_cast<CBaseCombatWeapon*>(pEntList->GetClientEntityFromHandle(plocal->GetActiveWeaponHandle()));
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if (!w)
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return;
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int random_seed = MD5_PseudoRandom(sequence_number) & 0x7fffffff;
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static auto SharedRandomFloat = (float(*)(const char *, float, float, int))FindProlog(FindString(GetModuleHandle("client"), "SharedRandomFloat"));
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static int &r_random_seed = **(int **)FindPattern((void *)SharedRandomFloat, 0x100, ((const pattern *)"\x01\x01\x00\x00\x00\xA1"));
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r_random_seed = random_seed;
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float spread = w->GetWeaponSpread();
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angles.x += SharedRandomFloat("CTerrorGun::FireBullet HorizSpread", -spread, spread, 0) * factor;
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angles.y += SharedRandomFloat("CTerrorGun::FireBullet VertSpread", -spread, spread, 0) * factor;
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}
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43
aimbot.h
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43
aimbot.h
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@ -0,0 +1,43 @@
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class Aimbot
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{
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public:
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void Main(CUserCmd* pUserCmd, CBaseEntity* pLocal);
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int GetAimBone(CBaseEntity* e);
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bool GetHitboxpos(CBaseEntity* pLocal, CBaseEntity* Entitiy, Vector &vPos, int iHitBox, matrix3x4_t matrix[128]);
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void ApplySpread(int sequence_number, CBaseEntity *plocal, Vector &angles, float factor);
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void FixMovement(CUserCmd* c, Vector &qOld);
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void ApplyRecoil(CBaseEntity *plocal, Vector &angles, float factor);
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bool IsVisible(Vector& vecStart, Vector& vecEnd, CBaseEntity* pLocal, CBaseEntity* target);
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void triggerbot(CUserCmd *cmd, CBaseEntity* local);
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void Reset()
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{
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iTarget = -1;
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fBestTarget = 99999.9f;
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vTarget.Zero();
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vFinal.Zero();
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}
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bool HasTarget()
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{
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return (iTarget != -1);
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}
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int iTarget;
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float fBestTarget;
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Vector vTarget;
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Vector vFinal;
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Vector vEyePos;
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};
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extern Aimbot g_Aimbot;
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433
baseentity.h
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433
baseentity.h
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@ -0,0 +1,433 @@
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#include "netvars.h"
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#include "variables.h"
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enum classids
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{
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Boomer = 0,
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Charger = 99,
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CTerrorPlayer = 232,
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Hunter = 263,
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Infected = 264,
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Jockey = 265,
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Smoker = 270,
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Spitter = 272,
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SurvivorBot = 275,
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Tank = 276,
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Witch = 277,
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};
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enum WeaponIDs
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{
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WeaponCSBase = 0,
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AssaultRifle = 5,
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AutoShotgun = 4,
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BaseBackpackItem = 0,
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BoomerClaw = 41,
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Chainsaw = 20,
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ChargerClaw = 40,
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ColaBottles = 28,
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FireworkCrate = 29,
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FirstAidKit = 12,
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GasCan = 16,
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Gnome = 27,
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GrenadeLauncher = 21,
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HunterClaw = 39,
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Adrenaline = 23,
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ItemAmmoPack = 22,
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ItemDefibrillator = 24,
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ItemUpgradePackExplosive = 31,
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ItemUpgradePackIncendiary = 30,
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VomitJar = 25,
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JockeyClaw = 44,
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Molotov = 13,
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OxygenTank = 18,
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PainPills = 15,
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PipeBomb = 14,
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Pistol = 1,
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MagnumPistol = 32,
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PropaneTank = 17,
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PumpShotgun = 3,
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AK47 = 26,
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Desert = 9,
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M60 = 37,
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SG552 = 34,
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Chrome = 8,
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SPAS = 11,
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MP5 = 33,
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Silenced = 7,
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SmokerClaw = 42,
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SniperRifle = 6,
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AWP = 35,
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Military = 10,
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Scout = 36,
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SpitterClaw = 43,
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SubMachinegun = 2,
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TankClaw = 38,
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TerrorMeleeWeapon = 19,
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WeaponSpawn = 8,
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};
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enum TeamIndexes
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{
|
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TEAM_UNASSIGNED,
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TEAM_SPECTATOR,
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TEAM_SURVIVOR,
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TEAM_ZOMBY,
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TEAM_IDK,
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};
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||||
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enum GROUP
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{
|
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GROUP_INVALID = 0,
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GROUP_TANK,
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GROUP_BITCH,
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GROUP_SPECIAL,
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GROUP_INFECTED,
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GROUP_PLAYER
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};
|
||||
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||||
#define pRenderables 0x4
|
||||
#define pNetworkables 0x8
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||||
struct CBaseEntity
|
||||
{
|
||||
DWORD* GetModel()
|
||||
{
|
||||
PVOID pRenderable = (PVOID)(this + pRenderables);
|
||||
typedef DWORD* (__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(pRenderable, 8)(pRenderable);
|
||||
}
|
||||
|
||||
int GetIndex()
|
||||
{
|
||||
PVOID pNetworkable = (PVOID)(this + pNetworkables);
|
||||
typedef int(__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(pNetworkable, 8)(pNetworkable);
|
||||
}
|
||||
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||||
bool SetupBones(void* mtx)
|
||||
{
|
||||
PVOID pRenderable = (PVOID)(this + pRenderables);
|
||||
typedef bool(__thiscall* OriginalFn)(PVOID, void*, int, long, float);
|
||||
return getvfunc<OriginalFn>(pRenderable, 13)(pRenderable, mtx, 128, 0x100, 0);
|
||||
}
|
||||
|
||||
bool IsDormant()
|
||||
{
|
||||
PVOID pNetworkable = (PVOID)(this + pNetworkables);
|
||||
typedef bool(__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(pNetworkable, 7)(pNetworkable);
|
||||
}
|
||||
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||||
const Vector& GetAbsOrigin()
|
||||
{
|
||||
typedef const Vector& (__thiscall *GetAbsOrg_t)(PVOID);
|
||||
return getvfunc<GetAbsOrg_t>(this, 11)(this);
|
||||
}
|
||||
|
||||
ClientClass* GetClientClass()
|
||||
{
|
||||
PVOID pNetworkable = (PVOID)(this + pNetworkables);
|
||||
typedef ClientClass* (__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(pNetworkable, 1)(pNetworkable);
|
||||
}
|
||||
|
||||
Vector GetMins()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecMins");
|
||||
return *(Vector*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
Vector GetMaxs()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecMaxs");
|
||||
return *(Vector*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
unsigned short GetSolidFlags()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_usSolidFlags");
|
||||
return *(unsigned short*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
unsigned char GetLifeState()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_lifeState");
|
||||
return *(unsigned char*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
int GetHealth()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_iHealth");
|
||||
return *(int*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
Vector GetVelocity()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecVelocity[0]");
|
||||
return *(Vector*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
Vector GetVecViewOffset()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecViewOffset[0]");
|
||||
return *(Vector*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
Vector GetEyePosition()
|
||||
{
|
||||
return GetAbsOrigin() + GetVecViewOffset();
|
||||
}
|
||||
|
||||
int GetFlags()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_fFlags");
|
||||
return *(int*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
bool IsAlive()
|
||||
{
|
||||
return (GetLifeState() == LIFE_ALIVE && GetHealth() > 0);
|
||||
}
|
||||
|
||||
int GetTeamNum()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_iTeamNum");
|
||||
return *(int*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
Vector GetVecOrigin()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecOrigin");
|
||||
return *(Vector*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
Vector GetPunchAngle()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecPunchAngle");
|
||||
return *(Vector*)((DWORD)this + iOffset);
|
||||
}
|
||||
|
||||
int GetTickBase()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_nTickBase");
|
||||
return *(int*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
HANDLE GetActiveWeaponHandle()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatCharacter", "m_hActiveWeapon");
|
||||
return *(HANDLE*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
inline const std::uint32_t Sequence()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseAnimating", "m_nSequence");
|
||||
return *(std::uint32_t*)(reinterpret_cast<std::uintptr_t>(this) + iOffset);
|
||||
}
|
||||
|
||||
const GROUP GetGroup()
|
||||
{
|
||||
constexpr std::uint32_t m_Bitch = classids::Witch;
|
||||
constexpr std::uint32_t m_Tanks = classids::Tank;
|
||||
|
||||
constexpr std::uint32_t m_Special[] =
|
||||
{
|
||||
classids::Boomer, classids::Charger, classids::Smoker,
|
||||
classids::Hunter, classids::Jockey, classids::Spitter
|
||||
};
|
||||
|
||||
constexpr std::uint32_t m_Infected = classids::Infected;
|
||||
constexpr std::uint32_t m_Player[] = { classids::CTerrorPlayer, classids::SurvivorBot };
|
||||
|
||||
std::uint32_t m_ClassID = this->GetClientClass()->GetClassID;
|
||||
|
||||
if (m_ClassID == m_Infected)
|
||||
return GROUP_INFECTED;
|
||||
|
||||
if (m_ClassID == m_Bitch)
|
||||
return GROUP_BITCH;
|
||||
|
||||
if (m_ClassID == m_Tanks)
|
||||
return GROUP_TANK;
|
||||
|
||||
else if (std::find(std::begin(m_Special), std::end(m_Special), m_ClassID) != std::end(m_Special))
|
||||
return GROUP_SPECIAL;
|
||||
|
||||
else if (std::find(std::begin(m_Player), std::end(m_Player), m_ClassID) != std::end(m_Player))
|
||||
return GROUP_PLAYER;
|
||||
|
||||
return GROUP_INVALID;
|
||||
}
|
||||
|
||||
const bool ValidEntity()
|
||||
{
|
||||
if (this->IsDormant())
|
||||
return false;
|
||||
|
||||
const auto nTeam = this->GetTeamNum();
|
||||
|
||||
if (nTeam != TEAM_SURVIVOR && nTeam != TEAM_ZOMBY)
|
||||
return false;
|
||||
|
||||
auto m_Group = this->GetGroup();
|
||||
auto m_Sequence = this->Sequence();
|
||||
auto m_SolidFlags = this->GetSolidFlags();
|
||||
|
||||
if (m_Group == GROUP_INVALID)
|
||||
return false;
|
||||
|
||||
if (m_Group == GROUP_TANK)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
|
||||
if (m_Sequence > 70)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Group == GROUP_BITCH)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
|
||||
if (m_Sequence > 70)
|
||||
return false;
|
||||
}
|
||||
|
||||
else if (m_Group == GROUP_SPECIAL)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
}
|
||||
|
||||
else if (m_Group == GROUP_INFECTED)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
|
||||
if (m_Sequence > 305)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const bool ValidEntityIgnoreInfected()
|
||||
{
|
||||
if (this->IsDormant())
|
||||
return false;
|
||||
|
||||
const auto nTeam = this->GetTeamNum();
|
||||
|
||||
if (nTeam != TEAM_SURVIVOR && nTeam != TEAM_ZOMBY)
|
||||
return false;
|
||||
|
||||
auto m_Group = this->GetGroup();
|
||||
auto m_Sequence = this->Sequence();
|
||||
auto m_SolidFlags = this->GetSolidFlags();
|
||||
|
||||
if (m_Group == GROUP_INVALID)
|
||||
return false;
|
||||
|
||||
if (m_Group == GROUP_TANK)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
|
||||
if (m_Sequence > 70)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Group == GROUP_BITCH)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
|
||||
if (m_Sequence > 70)
|
||||
return false;
|
||||
}
|
||||
|
||||
else if (m_Group == GROUP_SPECIAL)
|
||||
{
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
}
|
||||
|
||||
else if (m_Group == GROUP_INFECTED)
|
||||
{
|
||||
if (gCvars.INGOREINFECTED)
|
||||
return false;
|
||||
|
||||
if (m_SolidFlags & 4)
|
||||
return false;
|
||||
|
||||
if (m_Sequence > 305)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline T ReadPtr(const void *base, int o)
|
||||
{
|
||||
return *(T *)((char *)base + o);
|
||||
}
|
||||
|
||||
struct CBaseCombatWeapon
|
||||
{
|
||||
float GetNextPrimaryAttack()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_flNextPrimaryAttack");
|
||||
return *(float*)((uintptr_t)this + iOffset);
|
||||
}
|
||||
|
||||
HANDLE Owner()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_hOwner");
|
||||
return *(HANDLE*)(reinterpret_cast<uintptr_t>(this) + iOffset);
|
||||
}
|
||||
|
||||
inline float GetWeaponSpread()
|
||||
{
|
||||
return ReadPtr<float>(this, 3340);
|
||||
}
|
||||
|
||||
int GetWeaponID()
|
||||
{
|
||||
typedef int(__thiscall* oWeaponID)(PVOID);
|
||||
return getvfunc< oWeaponID >(this, 383)(this);
|
||||
}
|
||||
|
||||
bool HasAmmo()
|
||||
{
|
||||
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_iClip1");
|
||||
return ((*(PINT)((DWORD)this + iOffset)) > 0);
|
||||
}
|
||||
|
||||
bool IsAimWep()
|
||||
{
|
||||
int iWpnID = GetWeaponID();
|
||||
|
||||
return (iWpnID == AssaultRifle
|
||||
|| iWpnID == AutoShotgun
|
||||
|| iWpnID == Pistol
|
||||
|| iWpnID == MagnumPistol
|
||||
|| iWpnID == PumpShotgun
|
||||
|| iWpnID == AK47
|
||||
|| iWpnID == Desert
|
||||
|| iWpnID == M60
|
||||
|| iWpnID == SG552
|
||||
|| iWpnID == Chrome
|
||||
|| iWpnID == SPAS
|
||||
|| iWpnID == MP5
|
||||
|| iWpnID == Silenced
|
||||
|| iWpnID == SniperRifle
|
||||
|| iWpnID == AWP
|
||||
|| iWpnID == Scout
|
||||
|| iWpnID == Military);
|
||||
}
|
||||
};
|
||||
|
32
bhop.h
Normal file
32
bhop.h
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
void RunBhop(CUserCmd* cmd, CBaseEntity* pLocal)
|
||||
{
|
||||
static bool jumped_last_tick = false;
|
||||
static bool should_fake_jump = false;
|
||||
|
||||
if (!jumped_last_tick && should_fake_jump)
|
||||
{
|
||||
should_fake_jump = false;
|
||||
cmd->buttons |= IN_JUMP;
|
||||
}
|
||||
else if (cmd->buttons & IN_JUMP)
|
||||
{
|
||||
if (pLocal->GetFlags() & FL_ONGROUND)
|
||||
{
|
||||
jumped_last_tick = true;
|
||||
should_fake_jump = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->buttons &= ~IN_JUMP;
|
||||
jumped_last_tick = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
jumped_last_tick = false;
|
||||
should_fake_jump = false;
|
||||
}
|
||||
}
|
119
cmove.h
Normal file
119
cmove.h
Normal file
@ -0,0 +1,119 @@
|
||||
#pragma once
|
||||
|
||||
#include "bhop.h"
|
||||
|
||||
void CreateMove(CUserCmd* cmd)
|
||||
{
|
||||
CBaseEntity* pLocal = pEntList->GetClientEntity(pEngine->GetLocalPlayer());
|
||||
CBaseCombatWeapon* pWeapon = (CBaseCombatWeapon*)pEntList->GetClientEntityFromHandle(pLocal->GetActiveWeaponHandle());
|
||||
|
||||
if (pLocal && pWeapon && pLocal->IsAlive())
|
||||
{
|
||||
if (gCvars.AUTOBH)
|
||||
{
|
||||
RunBhop(cmd, pLocal);
|
||||
}
|
||||
|
||||
if (gCvars.LAGFAST > 0 && GetAsyncKeyState(gCvars.LAGKEY))
|
||||
{
|
||||
Sequence::RemoveConds(gCvars.LAGFAST);
|
||||
}
|
||||
|
||||
if (pWeapon->HasAmmo())
|
||||
{
|
||||
Vector qOldAngle = cmd->viewangles;
|
||||
|
||||
float fCurTime = pGlobalvars->interval_per_tick * (pLocal->GetTickBase() + 1);
|
||||
float fNextPrimary = pWeapon->GetNextPrimaryAttack();
|
||||
|
||||
bool bCanFire = true;
|
||||
|
||||
static bool bOldBullet;
|
||||
|
||||
if ((fNextPrimary > fCurTime) || bOldBullet)
|
||||
bCanFire = false;
|
||||
|
||||
if (!(fNextPrimary > fCurTime))
|
||||
bOldBullet = false;
|
||||
|
||||
if (pLocal->GetTeamNum() == TEAM_SURVIVOR)
|
||||
{
|
||||
if (GetAsyncKeyState(gCvars.triggerkey))
|
||||
{
|
||||
g_Aimbot.triggerbot(cmd, pLocal);
|
||||
}
|
||||
|
||||
if (gCvars.ENABLEAIM && pWeapon->IsAimWep())
|
||||
{
|
||||
if (gCvars.AIMONFIRE)
|
||||
{
|
||||
if ((cmd->buttons & IN_ATTACK))
|
||||
{
|
||||
g_Aimbot.Main(cmd, pLocal);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bCanFire)
|
||||
{
|
||||
g_Aimbot.Main(cmd, pLocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gCvars.NORECOIL)
|
||||
{
|
||||
g_Aimbot.ApplyRecoil(pLocal, cmd->viewangles, -1.0f);
|
||||
}
|
||||
|
||||
if (gCvars.NOSPREAD)
|
||||
{
|
||||
if ((cmd->buttons & IN_ATTACK))
|
||||
{
|
||||
g_Aimbot.ApplySpread(cmd->command_number, pLocal, cmd->viewangles, -1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
g_Aimbot.FixMovement(cmd, qOldAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T> inline T get_BP()
|
||||
{
|
||||
__asm mov eax, ebp
|
||||
}
|
||||
|
||||
template<typename T> inline T get_SI()
|
||||
{
|
||||
__asm mov eax, esi
|
||||
}
|
||||
|
||||
using SetViewAngleFn = void(__stdcall*)(Vector &);
|
||||
SetViewAngleFn org_SetViewAngles = nullptr;
|
||||
|
||||
void __stdcall hooked_SetViewAngles(Vector &angles)
|
||||
{
|
||||
CUserCmd* cmd = get_SI<CUserCmd*>();
|
||||
unsigned* sequence_number = (*get_BP<unsigned**>() + 2);
|
||||
|
||||
org_SetViewAngles(angles);
|
||||
|
||||
if (cmd && cmd->command_number == *sequence_number)
|
||||
{
|
||||
if (gCvars.SPEEDFAST > 0)
|
||||
{
|
||||
static int i = 0;
|
||||
|
||||
if (gCvars.SPEEDFAST && GetAsyncKeyState(gCvars.SPEEDKEY) && i-- > 0)
|
||||
*(****get_BP<unsigned long*****>() + 1) -= 5;
|
||||
else
|
||||
i = gCvars.SPEEDFAST;
|
||||
}
|
||||
|
||||
CreateMove(cmd);
|
||||
|
||||
*sequence_number = cmd->command_number;
|
||||
}
|
||||
}
|
11
debugoverlay.h
Normal file
11
debugoverlay.h
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
|
||||
class CDebugOverlay
|
||||
{
|
||||
public:
|
||||
bool ScreenPosition(const Vector& vIn, Vector& vOut)
|
||||
{
|
||||
typedef bool(__thiscall* OriginalFn)(PVOID, const Vector&, Vector&);
|
||||
return getvfunc<OriginalFn>(this, 12)(this, vIn, vOut);
|
||||
}
|
||||
};
|
45
dllmain.cpp
Normal file
45
dllmain.cpp
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
|
||||
#include "hooks.h"
|
||||
#include "model.h"
|
||||
#include "panel.h"
|
||||
#include "cmove.h"
|
||||
#include "hooking.hpp"
|
||||
|
||||
vmt_hook* paint;
|
||||
vmt_hook* engine;
|
||||
vmt_hook* drawmodel;
|
||||
|
||||
void InitThread()
|
||||
{
|
||||
static bool once = false;
|
||||
|
||||
if (!once)
|
||||
{
|
||||
InitialiseInterfaces();
|
||||
g_Netvarmanager.Init();
|
||||
|
||||
paint = new vmt_hook(pPanel);
|
||||
painttraverse_original = paint->hook<paint_traverse_t>(41, hkPaintTraverse);
|
||||
|
||||
engine = new vmt_hook(pEngine);
|
||||
org_SetViewAngles = engine->hook<SetViewAngleFn>(20, hooked_SetViewAngles);
|
||||
|
||||
drawmodel = new vmt_hook(pModelRender);
|
||||
draw_model_original = drawmodel->hook<DrawModelExecuteFn>(19, hkDrawModelExecute);
|
||||
|
||||
Draw::InitFonts();
|
||||
|
||||
once = true;
|
||||
}
|
||||
}
|
||||
|
||||
int __stdcall DllMain(void*, int r, void*)
|
||||
{
|
||||
if (r == 1)
|
||||
{
|
||||
InitThread();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
110
drawing.cpp
Normal file
110
drawing.cpp
Normal file
@ -0,0 +1,110 @@
|
||||
#include "hooks.h"
|
||||
|
||||
HFont Fonts::m_MenuFont;
|
||||
HFont Fonts::m_ListItemFont;
|
||||
HFont Fonts::m_WatermarkFont;
|
||||
HFont Fonts::m_VelocityFont;
|
||||
|
||||
VOID Draw::InitFonts()
|
||||
{
|
||||
if (pSurface == NULL)
|
||||
return;
|
||||
|
||||
pSurface->SetFontGlyphSet(Fonts::m_MenuFont = pSurface->Create_Font(), "Visitor TT2 BRK", 15, 500, 0, 0, 0x200);
|
||||
pSurface->SetFontGlyphSet(Fonts::m_ListItemFont = pSurface->Create_Font(), "Visitor TT2 BRK", 13, 500, 0, 0, 0x200);
|
||||
pSurface->SetFontGlyphSet(Fonts::m_WatermarkFont = pSurface->Create_Font(), "Tahoma", 13, 700, 0, 0, 0x200);
|
||||
pSurface->SetFontGlyphSet(Fonts::m_VelocityFont = pSurface->Create_Font(), "Tahoma", 24, 700, 0, 0, 0x200);
|
||||
}
|
||||
|
||||
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
||||
void Draw::DrawMonitorBar(int x, int y, int cur, const char* title)
|
||||
{
|
||||
cur = clamp(cur, 0, 100);
|
||||
|
||||
Draw::FillRGBA(x, y, 30, 160, (int)(cur*2.55), (255 - (int)(cur*2.55)), 0, 255);
|
||||
Draw::FillRGBA(x, y, 30, 160 - (cur * 1.6), 0, 0, 0, 255);
|
||||
Draw::DrawStringA(Fonts::m_ListItemFont, false, x, y + 169, 255, 255, 255, 255, title);
|
||||
}
|
||||
|
||||
void Draw::OutlinedRectangle(int x, int y, int w, int h, int r, int g, int b, int a)
|
||||
{
|
||||
Draw::FillRGBA(x, y, w, 1, r, g, b, a);
|
||||
Draw::FillRGBA(x, y, 1, h, r, g, b, a);
|
||||
Draw::FillRGBA(x + w, y, 1, h + 1, r, g, b, a);
|
||||
Draw::FillRGBA(x, y + h, w, 1, r, g, b, a);
|
||||
}
|
||||
|
||||
void Draw::DrawTexts(unsigned long font, int x, int y, int r, int g, int b, int a, const wchar_t * text)
|
||||
{
|
||||
pSurface->DrawSetTextPos(x, y);
|
||||
pSurface->DrawSetTextFont(font);
|
||||
pSurface->DrawSetTextColor(r, g, b, a);
|
||||
pSurface->DrawPrintText(text, wcslen(text));
|
||||
}
|
||||
|
||||
void Draw::SoftOutlinedRectangle(int x, int y, int w, int h, int r, int g, int b, int a)
|
||||
{
|
||||
Draw::FillRGBA(x + 2, y, w - 3, 1, r, g, b, a);
|
||||
Draw::FillRGBA(x + 1, y + 1, 1, 1, r, g, b, a);
|
||||
Draw::FillRGBA(x, y + 2, 1, h - 3, r, g, b, a);
|
||||
Draw::FillRGBA(x + 1, y + h - 1, 1, 1, r, g, b, a);
|
||||
Draw::FillRGBA(x + w, y + 2, 1, h - 3, r, g, b, a);
|
||||
Draw::FillRGBA(x + w - 1, y + 1, 1, 1, r, g, b, a);
|
||||
Draw::FillRGBA(x + 2, y + h, w - 3, 1, r, g, b, a);
|
||||
Draw::FillRGBA(x + w - 1, y + h - 1, 1, 1, r, g, b, a);
|
||||
}
|
||||
|
||||
void Draw::FillRGBA(int x, int y, int w, int h, int r, int g, int b, int a)
|
||||
{
|
||||
pSurface->DrawSetColor(r, g, b, a);
|
||||
pSurface->DrawFilledRect(x, y, x + w, y + h);
|
||||
}
|
||||
|
||||
std::wstring Draw::stringToWide(const std::string& text)
|
||||
{
|
||||
std::wstring wide(text.length(), L' ');
|
||||
std::copy(text.begin(), text.end(), wide.begin());
|
||||
|
||||
return wide;
|
||||
}
|
||||
|
||||
int Draw::getWidht(unsigned long font, const char* input)
|
||||
{
|
||||
INT iWide = 0;
|
||||
INT iTall = 0;
|
||||
INT iBufSize = MultiByteToWideChar(CP_UTF8, 0x0, input, -1, NULL, 0);
|
||||
|
||||
wchar_t* pszUnicode = new wchar_t[iBufSize];
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, 0x0, input, -1, pszUnicode, iBufSize);
|
||||
|
||||
pSurface->GetTextSize(font, pszUnicode, iWide, iTall);
|
||||
|
||||
delete[] pszUnicode;
|
||||
|
||||
return iWide;
|
||||
}
|
||||
|
||||
void Draw::DrawStringA(unsigned long font, bool center, int x, int y, int r, int g, int b, int a, const char *input, ...)
|
||||
{
|
||||
CHAR szBuffer[MAX_PATH];
|
||||
|
||||
if (!input)
|
||||
return;
|
||||
|
||||
vsprintf_s(szBuffer, input, (char*)&input + _INTSIZEOF(input));
|
||||
|
||||
if (center)
|
||||
x -= getWidht(font, szBuffer) / 2;
|
||||
|
||||
pSurface->DrawSetTextColor(r, g, b, a);
|
||||
pSurface->DrawSetTextFont(font);
|
||||
pSurface->DrawSetTextPos(x, y);
|
||||
std::wstring wide = stringToWide(std::string(szBuffer));
|
||||
pSurface->DrawPrintText(wide.c_str(), wide.length());
|
||||
}
|
||||
|
||||
bool Draw::WorldToScreen(const Vector &vOrigin, Vector &vScreen)
|
||||
{
|
||||
return (pDebugOverlay->ScreenPosition(vOrigin, vScreen) != 1);
|
||||
}
|
26
drawing.h
Normal file
26
drawing.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
typedef unsigned long HFont;
|
||||
|
||||
namespace Fonts
|
||||
{
|
||||
extern HFont m_MenuFont;
|
||||
extern HFont m_ListItemFont;
|
||||
extern HFont m_WatermarkFont;
|
||||
extern HFont m_VelocityFont;
|
||||
}
|
||||
|
||||
namespace Draw
|
||||
{
|
||||
VOID InitFonts();
|
||||
void FillRGBA(int x, int y, int w, int h, int r, int g, int b, int a);
|
||||
bool WorldToScreen(const Vector &vOrigin, Vector &vScreen);
|
||||
INT getWidht(unsigned long font, const char* input);
|
||||
std::wstring stringToWide(const std::string& text);
|
||||
VOID DrawStringA(unsigned long font, bool center, int x, int y, int r, int g, int b, int a, const char *input, ...);
|
||||
void DrawTexts(unsigned long font, int x, int y, int r, int g, int b, int a, const wchar_t * text);
|
||||
void DrawMonitorBar(int x, int y, int cur, const char * title);
|
||||
void OutlinedRectangle(int x, int y, int w, int h, int r, int g, int b, int a);
|
||||
void SoftOutlinedRectangle(int x, int y, int w, int h, int r, int g, int b, int a);
|
||||
}
|
||||
|
79
engineclient.h
Normal file
79
engineclient.h
Normal file
@ -0,0 +1,79 @@
|
||||
class INetChannel
|
||||
{
|
||||
private:
|
||||
__forceinline float GetLatency(int flow)
|
||||
{
|
||||
return getvfunc< float(__thiscall*)(decltype(this), int) >(this, 9)(this, flow);
|
||||
}
|
||||
};
|
||||
|
||||
class CEngineClient
|
||||
{
|
||||
public:
|
||||
void GetScreenSize(int& width, int& height)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int&, int&);
|
||||
return getvfunc<OriginalFn>(this, 5)(this, width, height);
|
||||
}
|
||||
|
||||
int GetLocalPlayer(VOID)
|
||||
{
|
||||
typedef int(__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(this, 12)(this);
|
||||
}
|
||||
|
||||
void GetViewAngles(Vector& vAngles)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, Vector&);
|
||||
return getvfunc< OriginalFn >(this, 19)(this, vAngles);
|
||||
}
|
||||
|
||||
void SetViewAngles(Vector& vAngles)
|
||||
{
|
||||
typedef void(__thiscall* oSetViewAngles)(PVOID, Vector&);
|
||||
return getvfunc< oSetViewAngles >(this, 20)(this, vAngles);
|
||||
}
|
||||
|
||||
int GetMaxClients()
|
||||
{
|
||||
typedef bool(__thiscall* oGetMaxClients)(PVOID);
|
||||
return getvfunc< oGetMaxClients >(this, 21)(this);
|
||||
}
|
||||
|
||||
INetChannel* GetNetChannelInfo(void)
|
||||
{
|
||||
typedef INetChannel* (__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(this, 74)(this);
|
||||
}
|
||||
};
|
||||
|
||||
class CEntityList
|
||||
{
|
||||
public:
|
||||
CBaseEntity* GetClientEntity(int entnum)
|
||||
{
|
||||
typedef CBaseEntity* (__thiscall* OriginalFn)(PVOID, int);
|
||||
return getvfunc<OriginalFn>(this, 3)(this, entnum);
|
||||
}
|
||||
CBaseEntity *GetClientEntityFromHandle(HANDLE hEnt)
|
||||
{
|
||||
typedef CBaseEntity* (__thiscall* OriginalFn)(PVOID, HANDLE);
|
||||
return getvfunc<OriginalFn>(this, 4)(this, hEnt);
|
||||
}
|
||||
int GetHighestEntityIndex(void)
|
||||
{
|
||||
typedef int(__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(this, 8)(this);
|
||||
}
|
||||
};
|
||||
|
||||
class HLCLient
|
||||
{
|
||||
public:
|
||||
ClientClass* GetAllClasses(VOID)
|
||||
{
|
||||
typedef ClientClass* (__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(this, 7)(this);
|
||||
}
|
||||
};
|
||||
|
62
enginetrace.h
Normal file
62
enginetrace.h
Normal file
@ -0,0 +1,62 @@
|
||||
|
||||
|
||||
struct raytrace
|
||||
{
|
||||
raytrace(const Vector& src, const Vector& dest) : start(src), delta(dest - src) { isSwept = delta.x || delta.y || delta.z; }
|
||||
Vector start{ };
|
||||
float pad{ };
|
||||
Vector delta{ };
|
||||
byte pad2[40]{ };
|
||||
bool isRay{ true };
|
||||
bool isSwept{ };
|
||||
};
|
||||
|
||||
|
||||
struct tracefitlers
|
||||
{
|
||||
tracefitlers(const CBaseEntity* entity) : skip{ entity } { }
|
||||
virtual bool shouldHitEntity(CBaseEntity* entity, int) { return entity != skip; }
|
||||
virtual int getTraceType() const { return 0; }
|
||||
const void* skip;
|
||||
};
|
||||
|
||||
struct traceclass
|
||||
{
|
||||
Vector startpos;
|
||||
Vector endpos;
|
||||
|
||||
struct
|
||||
{
|
||||
Vector normal;
|
||||
float distance;
|
||||
char type;
|
||||
char signbits;
|
||||
short unused;
|
||||
}
|
||||
plane;
|
||||
|
||||
float fraction;
|
||||
int contents;
|
||||
short dispflags;
|
||||
bool allsolid;
|
||||
bool startsolid;
|
||||
float fractionleftsolid;
|
||||
const char *name;
|
||||
short surfaceprops;
|
||||
short flags;
|
||||
int hitgroup;
|
||||
short physicsbone;
|
||||
CBaseEntity *pent;
|
||||
int hitbox;
|
||||
};
|
||||
|
||||
class CEnginetrace
|
||||
{
|
||||
public:
|
||||
void TraceRay(const raytrace &ray, tracefitlers *pTraceFilter, traceclass *ptrace)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, const raytrace &, int, tracefitlers *, traceclass *);
|
||||
return getvfunc<OriginalFn>(this, 5)(this, ray, 0x46004003, pTraceFilter, ptrace);
|
||||
}
|
||||
};
|
||||
|
9
exploit.cpp
Normal file
9
exploit.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
#include "hooks.h"
|
||||
|
||||
|
||||
void Sequence::RemoveConds(int value)
|
||||
{
|
||||
INetChannel* ch = (INetChannel*)pEngine->GetNetChannelInfo();
|
||||
int& m_nOutSequenceNr = *(int*)((unsigned)ch + 8);
|
||||
m_nOutSequenceNr += value;
|
||||
}
|
6
exploit.h
Normal file
6
exploit.h
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
|
||||
namespace Sequence
|
||||
{
|
||||
void RemoveConds(int value);
|
||||
}
|
35
globalvars.h
Normal file
35
globalvars.h
Normal file
@ -0,0 +1,35 @@
|
||||
|
||||
|
||||
|
||||
class CGlobalVarsBase
|
||||
{
|
||||
public:
|
||||
float realtime; // 0x0000
|
||||
int framecount; // 0x0004
|
||||
float absoluteframetime; // 0x0008
|
||||
//float absoluteframe; // 0x000C
|
||||
float curtime; // 0x0010
|
||||
float frametime; // 0x0014
|
||||
int maxClients; // 0x0018
|
||||
int tickcount; // 0x001C
|
||||
float interval_per_tick; // 0x0020
|
||||
float interpolation_amount; // 0x0024
|
||||
int simTicksThisFrame; // 0x0028
|
||||
int network_protocol; // 0x002C
|
||||
void* pSaveData; // 0x0030
|
||||
bool m_bClient; // 0x0031
|
||||
bool m_bRemoteClient; // 0x0032
|
||||
private:
|
||||
int nTimestampNetworkingBase;
|
||||
int nTimestampRandomizeWindow;
|
||||
};
|
||||
|
||||
class IPlayerInfoManager
|
||||
{
|
||||
public:
|
||||
CGlobalVarsBase* GetGlobalVars()
|
||||
{
|
||||
typedef CGlobalVarsBase* (__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(this, 1)(this);
|
||||
}
|
||||
};
|
34
hooking.hpp
Normal file
34
hooking.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
|
||||
|
||||
class vmt_hook
|
||||
{
|
||||
public:
|
||||
vmt_hook(void* classptr)
|
||||
{
|
||||
this->m_class_pointer = reinterpret_cast<void***>(classptr);
|
||||
m_old_vmt = *m_class_pointer;
|
||||
|
||||
size_t table_size = 0;
|
||||
while (m_old_vmt[table_size])
|
||||
table_size++;
|
||||
|
||||
m_new_vmt = new void*[table_size + 1];
|
||||
memcpy(&m_new_vmt[1], m_old_vmt, sizeof(void*) * table_size);
|
||||
m_new_vmt[0] = m_old_vmt[-1];
|
||||
|
||||
*m_class_pointer = &m_new_vmt[1];
|
||||
}
|
||||
|
||||
template<typename fn = void*>
|
||||
fn hook(size_t index, void* new_function)
|
||||
{
|
||||
if (new_function)
|
||||
m_new_vmt[index + 1] = new_function;
|
||||
return reinterpret_cast<fn>(m_old_vmt[index]);
|
||||
}
|
||||
|
||||
private:
|
||||
void*** m_class_pointer = nullptr;
|
||||
void** m_old_vmt = nullptr;
|
||||
void** m_new_vmt = nullptr;
|
||||
};
|
20
hooks.h
Normal file
20
hooks.h
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
|
||||
|
||||
|
||||
#include <Windows.h>
|
||||
#include <vector>
|
||||
|
||||
#include "vector.h"
|
||||
#include "math.h"
|
||||
#include "include.h"
|
||||
#include "interfaces.h"
|
||||
#include "drawing.h"
|
||||
#include "aimbot.h"
|
||||
#include "visuals.h"
|
||||
#include "exploit.h"
|
||||
#include "mouse.h"
|
||||
#include "menu.h"
|
||||
#include "variables.h"
|
||||
|
||||
|
26
include.h
Normal file
26
include.h
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
|
||||
template <typename t>
|
||||
t getvfunc(void* class_pointer, size_t index)
|
||||
{
|
||||
return (*(t**)class_pointer)[index];
|
||||
}
|
||||
|
||||
#define LIFE_ALIVE 0
|
||||
#define FL_ONGROUND (1<<0)
|
||||
#define IN_ATTACK (1 << 0)
|
||||
#define IN_JUMP (1 << 1)
|
||||
#define IN_USE (1 << 5)
|
||||
|
||||
#include "modelsinfo.h"
|
||||
#include "debugoverlay.h"
|
||||
#include "md5hash.h"
|
||||
#include "recvprop.h"
|
||||
#include "baseentity.h"
|
||||
#include "engineclient.h"
|
||||
#include "surface.h"
|
||||
#include "materials.h"
|
||||
#include "globalvars.h"
|
||||
#include "panels.h"
|
||||
#include "usercmd.h"
|
||||
#include "enginetrace.h"
|
43
interfaces.cpp
Normal file
43
interfaces.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
#include "hooks.h"
|
||||
#include "sigs.h"
|
||||
|
||||
|
||||
void InitialiseInterfaces()
|
||||
{
|
||||
auto EnginePointer = get_module_factory(GetModuleHandleW(L"engine.dll"));
|
||||
auto ClientPointer = get_module_factory(GetModuleHandleW(L"client.dll"));
|
||||
auto VGUISurfacePointer = get_module_factory(GetModuleHandleW(L"vguimatsurface.dll"));
|
||||
auto VGUI2Pointer = get_module_factory(GetModuleHandleW(L"vgui2.dll"));
|
||||
auto MaterialPointer = get_module_factory(GetModuleHandleW(L"materialsystem.dll"));
|
||||
auto ServerPointer = get_module_factory(GetModuleHandleW(L"server.dll"));
|
||||
|
||||
pInfoPlayer = (IPlayerInfoManager*)ServerPointer("PlayerInfoManager002", nullptr);
|
||||
pClient = (HLCLient*)ClientPointer("VClient016", nullptr);
|
||||
pEngine = (CEngineClient*)EnginePointer("VEngineClient013", nullptr);
|
||||
pEntList = (CEntityList*)ClientPointer("VClientEntityList003", nullptr);
|
||||
pModel = (CModelInfo*)EnginePointer("VModelInfoClient004", nullptr);
|
||||
pModelRender = (IVModelRender*)EnginePointer("VEngineModel016", nullptr);
|
||||
pMaterialSystem = (IMaterialSystem*)MaterialPointer("VMaterialSystem080", nullptr);
|
||||
pPanel = (IPanel*)VGUI2Pointer("VGUI_Panel009", nullptr);
|
||||
pSurface = (ISurface*)VGUISurfacePointer("VGUI_Surface031", nullptr);
|
||||
pEngineTrace = (CEnginetrace*)EnginePointer("EngineTraceClient003", nullptr);
|
||||
pDebugOverlay = (CDebugOverlay*)EnginePointer("VDebugOverlay003", nullptr);
|
||||
|
||||
pClientMode = **(void***)(Findrekt("client.dll", "89 04 B5 ? ? ? ? E8") + 3);
|
||||
pGlobalvars = pInfoPlayer->GetGlobalVars();
|
||||
}
|
||||
|
||||
IPlayerInfoManager* pInfoPlayer;
|
||||
CGlobalVarsBase* pGlobalvars;
|
||||
void* pClientMode;
|
||||
CDebugOverlay* pDebugOverlay;
|
||||
CEngineClient* pEngine;
|
||||
IPanel* pPanel;
|
||||
CEntityList* pEntList;
|
||||
ISurface* pSurface;
|
||||
IMaterialSystem* pMaterialSystem;
|
||||
IVModelRender* pModelRender;
|
||||
CModelInfo* pModel;
|
||||
HLCLient* pClient;
|
||||
CEnginetrace* pEngineTrace;
|
||||
|
23
interfaces.h
Normal file
23
interfaces.h
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
|
||||
extern void InitialiseInterfaces();
|
||||
|
||||
extern IPlayerInfoManager* pInfoPlayer;
|
||||
extern CGlobalVarsBase* pGlobalvars;
|
||||
extern void* pClientMode;
|
||||
extern CDebugOverlay* pDebugOverlay;
|
||||
extern CEngineClient* pEngine;
|
||||
extern IPanel* pPanel;
|
||||
extern CEntityList* pEntList;
|
||||
extern ISurface* pSurface;
|
||||
extern IMaterialSystem* pMaterialSystem;
|
||||
extern IVModelRender* pModelRender;
|
||||
extern CModelInfo* pModel;
|
||||
extern HLCLient* pClient;
|
||||
extern CEnginetrace* pEngineTrace;
|
||||
|
||||
typedef void* (*CreateInterfaceFn)(const char* pName, int* pReturnCode);
|
||||
inline CreateInterfaceFn get_module_factory(HMODULE module)
|
||||
{
|
||||
return reinterpret_cast<CreateInterfaceFn>(GetProcAddress(module, "CreateInterface"));
|
||||
}
|
22
l4d2hook.sln
Normal file
22
l4d2hook.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.1340
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "l4d2hook", "l4d2hook.vcxproj", "{B47833C2-CC00-4490-A751-A16553374E0E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B47833C2-CC00-4490-A751-A16553374E0E}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B47833C2-CC00-4490-A751-A16553374E0E}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {8946D11E-242F-40AE-8EDC-714D57FCE5DC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
108
l4d2hook.vcxproj
Normal file
108
l4d2hook.vcxproj
Normal file
@ -0,0 +1,108 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="aimbot.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="drawing.cpp" />
|
||||
<ClCompile Include="exploit.cpp" />
|
||||
<ClCompile Include="interfaces.cpp" />
|
||||
<ClCompile Include="math.cpp" />
|
||||
<ClCompile Include="md5hash.cpp" />
|
||||
<ClCompile Include="menu.cpp" />
|
||||
<ClCompile Include="mouse.cpp" />
|
||||
<ClCompile Include="netvars.cpp" />
|
||||
<ClCompile Include="sigs.cpp" />
|
||||
<ClCompile Include="variables.cpp" />
|
||||
<ClCompile Include="visuals.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="aimbot.h" />
|
||||
<ClInclude Include="baseentity.h" />
|
||||
<ClInclude Include="bhop.h" />
|
||||
<ClInclude Include="cmove.h" />
|
||||
<ClInclude Include="debugoverlay.h" />
|
||||
<ClInclude Include="drawing.h" />
|
||||
<ClInclude Include="engineclient.h" />
|
||||
<ClInclude Include="enginetrace.h" />
|
||||
<ClInclude Include="exploit.h" />
|
||||
<ClInclude Include="globalvars.h" />
|
||||
<ClInclude Include="hooking.hpp" />
|
||||
<ClInclude Include="hooks.h" />
|
||||
<ClInclude Include="include.h" />
|
||||
<ClInclude Include="interfaces.h" />
|
||||
<ClInclude Include="materials.h" />
|
||||
<ClInclude Include="math.h" />
|
||||
<ClInclude Include="md5hash.h" />
|
||||
<ClInclude Include="menu.h" />
|
||||
<ClInclude Include="model.h" />
|
||||
<ClInclude Include="modelsinfo.h" />
|
||||
<ClInclude Include="mouse.h" />
|
||||
<ClInclude Include="netvars.h" />
|
||||
<ClInclude Include="panel.h" />
|
||||
<ClInclude Include="panels.h" />
|
||||
<ClInclude Include="recvprop.h" />
|
||||
<ClInclude Include="sigs.h" />
|
||||
<ClInclude Include="surface.h" />
|
||||
<ClInclude Include="usercmd.h" />
|
||||
<ClInclude Include="variables.h" />
|
||||
<ClInclude Include="vector.h" />
|
||||
<ClInclude Include="visuals.h" />
|
||||
<ClInclude Include="vmatrix.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{B47833C2-CC00-4490-A751-A16553374E0E}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>l4d2hook</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<TargetName>insomnia</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CSSBASE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<TreatWarningAsError>false</TreatWarningAsError>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
52
l4d2hook.vcxproj.filters
Normal file
52
l4d2hook.vcxproj.filters
Normal file
@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="aimbot.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="drawing.cpp" />
|
||||
<ClCompile Include="exploit.cpp" />
|
||||
<ClCompile Include="interfaces.cpp" />
|
||||
<ClCompile Include="math.cpp" />
|
||||
<ClCompile Include="md5hash.cpp" />
|
||||
<ClCompile Include="menu.cpp" />
|
||||
<ClCompile Include="mouse.cpp" />
|
||||
<ClCompile Include="netvars.cpp" />
|
||||
<ClCompile Include="sigs.cpp" />
|
||||
<ClCompile Include="variables.cpp" />
|
||||
<ClCompile Include="visuals.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="aimbot.h" />
|
||||
<ClInclude Include="baseentity.h" />
|
||||
<ClInclude Include="bhop.h" />
|
||||
<ClInclude Include="cmove.h" />
|
||||
<ClInclude Include="debugoverlay.h" />
|
||||
<ClInclude Include="drawing.h" />
|
||||
<ClInclude Include="engineclient.h" />
|
||||
<ClInclude Include="enginetrace.h" />
|
||||
<ClInclude Include="exploit.h" />
|
||||
<ClInclude Include="globalvars.h" />
|
||||
<ClInclude Include="hooking.hpp" />
|
||||
<ClInclude Include="hooks.h" />
|
||||
<ClInclude Include="include.h" />
|
||||
<ClInclude Include="interfaces.h" />
|
||||
<ClInclude Include="materials.h" />
|
||||
<ClInclude Include="math.h" />
|
||||
<ClInclude Include="md5hash.h" />
|
||||
<ClInclude Include="menu.h" />
|
||||
<ClInclude Include="model.h" />
|
||||
<ClInclude Include="modelsinfo.h" />
|
||||
<ClInclude Include="mouse.h" />
|
||||
<ClInclude Include="netvars.h" />
|
||||
<ClInclude Include="panel.h" />
|
||||
<ClInclude Include="panels.h" />
|
||||
<ClInclude Include="recvprop.h" />
|
||||
<ClInclude Include="sigs.h" />
|
||||
<ClInclude Include="surface.h" />
|
||||
<ClInclude Include="usercmd.h" />
|
||||
<ClInclude Include="variables.h" />
|
||||
<ClInclude Include="vector.h" />
|
||||
<ClInclude Include="visuals.h" />
|
||||
<ClInclude Include="vmatrix.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
4
l4d2hook.vcxproj.user
Normal file
4
l4d2hook.vcxproj.user
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
61
materials.h
Normal file
61
materials.h
Normal file
@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
struct ModelRenderInfo_t
|
||||
{
|
||||
Vector origin;
|
||||
Vector angles;
|
||||
void* renderable;
|
||||
const void *pModel;
|
||||
const matrix3x4_t *pModelToWorld;
|
||||
const matrix3x4_t *pLightingOffset;
|
||||
const Vector* lightingOrigin;
|
||||
int flags;
|
||||
int entity_index;
|
||||
};
|
||||
|
||||
enum MaterialVarFlag
|
||||
{
|
||||
NO_DRAW = (1 << 2),
|
||||
ZNEARER = (1 << 10),
|
||||
NOCULL = (1 << 13),
|
||||
NOFOG = (1 << 14),
|
||||
IGNOREZ = (1 << 15),
|
||||
HALFLAMBERT = (1 << 27)
|
||||
};
|
||||
|
||||
class IMaterial
|
||||
{
|
||||
public:
|
||||
void ColorModulate(float r, float g, float b)
|
||||
{
|
||||
typedef void(__thiscall* ColorModulateFn)(void*, float, float, float);
|
||||
getvfunc<ColorModulateFn>(this, 28)(this, r, g, b);
|
||||
}
|
||||
|
||||
void SetMaterialVarFlag(MaterialVarFlag flag, bool on)
|
||||
{
|
||||
typedef void(__thiscall* SetMaterialVarFlagFn)(void*, MaterialVarFlag, bool);
|
||||
getvfunc<SetMaterialVarFlagFn>(this, 29)(this, flag, on);
|
||||
}
|
||||
};
|
||||
|
||||
class IMaterialSystem
|
||||
{
|
||||
public:
|
||||
IMaterial *FindMaterial(char const* pMaterialName, const char *pTextureGroupName, bool complain = true, const char *pComplainPrefix = NULL)
|
||||
{
|
||||
typedef IMaterial*(__thiscall* OriginalFn)(PVOID, char const*, const char*, bool, const char*);
|
||||
return getvfunc<OriginalFn>(this, 71)(this, pMaterialName, pTextureGroupName, complain, pComplainPrefix);
|
||||
}
|
||||
};
|
||||
|
||||
class IVModelRender
|
||||
{
|
||||
public:
|
||||
void ForcedMaterialOverride(IMaterial* mat)
|
||||
{
|
||||
typedef void(__thiscall *OriginalFn)(void*, IMaterial*, int);
|
||||
return getvfunc<OriginalFn>(this, 1)(this, mat, 0);
|
||||
}
|
||||
};
|
130
math.cpp
Normal file
130
math.cpp
Normal file
@ -0,0 +1,130 @@
|
||||
#include "hooks.h"
|
||||
|
||||
|
||||
float Math::DotProduct(const float *v1, const float *v2)
|
||||
{
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
float Math::sseSqrt(float x)
|
||||
{
|
||||
float root = 0.0f;
|
||||
|
||||
__asm
|
||||
{
|
||||
sqrtss xmm0, x
|
||||
movss root, xmm0
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
void Math::vectorAngles(Vector forward, Vector &angles)
|
||||
{
|
||||
if (forward[1] == 0.0f && forward[0] == 0.0f)
|
||||
{
|
||||
angles[0] = (forward[2] > 0.0f) ? 270.0f : 90.0f;
|
||||
angles[1] = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
float len2d = sseSqrt(square(forward[0]) + square(forward[1]));
|
||||
|
||||
angles[0] = RAD2DEG(atan2f(-forward[2], len2d));
|
||||
angles[1] = RAD2DEG(atan2f(forward[1], forward[0]));
|
||||
|
||||
if (angles[0] < 0.0f) angles[0] += 360.0f;
|
||||
if (angles[1] < 0.0f) angles[1] += 360.0f;
|
||||
}
|
||||
|
||||
angles[2] = 0.0f;
|
||||
}
|
||||
|
||||
VOID Math::VectorTransform(const Vector in1, const matrix3x4_t& in2, Vector& out)
|
||||
{
|
||||
float buf[3];
|
||||
buf[0] = in1.x;
|
||||
buf[1] = in1.y;
|
||||
buf[2] = in1.z;
|
||||
|
||||
out[0] = DotProduct(buf, in2[0]) + in2[0][3];
|
||||
out[1] = DotProduct(buf, in2[1]) + in2[1][3];
|
||||
out[2] = DotProduct(buf, in2[2]) + in2[2][3];
|
||||
}
|
||||
|
||||
float Math::GetFov(Vector vLocalOrigin, Vector vPosition, Vector vForward)
|
||||
{
|
||||
Vector vLocal;
|
||||
|
||||
VectorSubtract(vPosition, vLocalOrigin, vLocal);
|
||||
|
||||
vLocal.NormalizeInPlace();
|
||||
|
||||
float fValue = vForward.Dot(vLocal);
|
||||
|
||||
if (fValue < -1.0f)
|
||||
fValue = -1.0f;
|
||||
|
||||
if (fValue > 1.0f)
|
||||
fValue = 1.0f;
|
||||
|
||||
return RAD2DEG(acos(fValue));
|
||||
}
|
||||
|
||||
void Math::CalcAngle(Vector &vSource, Vector &vDestination, Vector &qAngle)
|
||||
{
|
||||
Vector vDelta = vSource - vDestination;
|
||||
|
||||
float fHyp = (vDelta.x * vDelta.x) + (vDelta.y * vDelta.y);
|
||||
|
||||
float fRoot;
|
||||
|
||||
__asm
|
||||
{
|
||||
sqrtss xmm0, fHyp
|
||||
movss fRoot, xmm0
|
||||
}
|
||||
|
||||
qAngle.x = RAD2DEG(atan(vDelta.z / fRoot));
|
||||
qAngle.y = RAD2DEG(atan(vDelta.y / vDelta.x));
|
||||
|
||||
if (vDelta.x >= 0.0f)
|
||||
qAngle.y += 180.0f;
|
||||
|
||||
qAngle.x = AngleNormalize(qAngle.x);
|
||||
qAngle.y = AngleNormalize(qAngle.y);
|
||||
}
|
||||
|
||||
void sinCos(float radians, PFLOAT sine, PFLOAT cosine)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
fld dword ptr[radians]
|
||||
fsincos
|
||||
mov edx, dword ptr[cosine]
|
||||
mov eax, dword ptr[sine]
|
||||
fstp dword ptr[edx]
|
||||
fstp dword ptr[eax]
|
||||
}
|
||||
}
|
||||
|
||||
void Math::angleVectors(Vector angles, Vector &f)
|
||||
{
|
||||
float sp, sy, sr, cp, cy, cr;
|
||||
|
||||
sinCos(DEG2RAD(angles[0]), &sp, &cp);
|
||||
sinCos(DEG2RAD(angles[1]), &sy, &cy);
|
||||
sinCos(DEG2RAD(angles[2]), &sr, &cr);
|
||||
|
||||
f[0] = cp * cy;
|
||||
f[1] = cp * sy;
|
||||
f[2] = -sp;
|
||||
}
|
||||
|
||||
float Math::AngleNormalize(float angle)
|
||||
{
|
||||
while (angle < -180) angle += 360;
|
||||
while (angle > 180) angle -= 360;
|
||||
|
||||
return angle;
|
||||
}
|
28
math.h
Normal file
28
math.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "vmatrix.h"
|
||||
|
||||
#define PI 3.14159265358979323846f
|
||||
#define DEG2RAD( x ) ( ( float )( x ) * ( float )( ( float )( PI ) / 180.0f ) )
|
||||
#define RAD2DEG( x ) ( ( float )( x ) * ( float )( 180.0f / ( float )( PI ) ) )
|
||||
#define square( x ) ( x * x )
|
||||
|
||||
|
||||
namespace Math
|
||||
{
|
||||
float sseSqrt(float x);
|
||||
|
||||
void vectorAngles(Vector forward, Vector &angles);
|
||||
|
||||
float DotProduct(const float *v1, const float *v2);
|
||||
|
||||
VOID VectorTransform(const Vector in1, const matrix3x4_t& in2, Vector& out);
|
||||
|
||||
float GetFov(Vector vLocalOrigin, Vector vPosition, Vector vForward);
|
||||
|
||||
void CalcAngle(Vector &vSource, Vector &vDestination, Vector &qAngle);
|
||||
|
||||
void angleVectors(Vector angles, Vector &f);
|
||||
|
||||
float AngleNormalize(float angle);
|
||||
}
|
192
md5hash.cpp
Normal file
192
md5hash.cpp
Normal file
@ -0,0 +1,192 @@
|
||||
#include "md5hash.h"
|
||||
|
||||
#define F1(x, y, z) (z ^ (x & (y ^ z)))
|
||||
#define F2(x, y, z) F1(z, x, y)
|
||||
#define F3(x, y, z) (x ^ y ^ z)
|
||||
#define F4(x, y, z) (y ^ (x | ~z))
|
||||
|
||||
#define MD5STEP(f, w, x, y, z, data, s) \
|
||||
( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x )
|
||||
|
||||
static void MD5Transform(unsigned buf[4], unsigned const in[16])
|
||||
{
|
||||
register unsigned a, b, c, d;
|
||||
|
||||
a = buf[0];
|
||||
b = buf[1];
|
||||
c = buf[2];
|
||||
d = buf[3];
|
||||
|
||||
MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
|
||||
MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
|
||||
MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
|
||||
MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
|
||||
MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
|
||||
MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
|
||||
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
|
||||
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
|
||||
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
|
||||
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
|
||||
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
|
||||
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
|
||||
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
|
||||
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
|
||||
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
|
||||
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
|
||||
|
||||
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
|
||||
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
|
||||
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
|
||||
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
|
||||
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
|
||||
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
|
||||
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
|
||||
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
|
||||
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
|
||||
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
|
||||
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
|
||||
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
|
||||
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
|
||||
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
|
||||
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
|
||||
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
|
||||
|
||||
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
|
||||
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
|
||||
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
|
||||
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
|
||||
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
|
||||
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
|
||||
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
|
||||
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
|
||||
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
|
||||
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
|
||||
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
|
||||
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
|
||||
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
|
||||
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
|
||||
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
|
||||
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
|
||||
|
||||
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
|
||||
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
|
||||
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
|
||||
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
|
||||
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
|
||||
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
|
||||
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
|
||||
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
|
||||
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
|
||||
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
|
||||
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
|
||||
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
|
||||
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
|
||||
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
|
||||
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
|
||||
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
|
||||
|
||||
buf[0] += a;
|
||||
buf[1] += b;
|
||||
buf[2] += c;
|
||||
buf[3] += d;
|
||||
}
|
||||
|
||||
void MD5Init(MD5Context_t *ctx)
|
||||
{
|
||||
ctx->buf[0] = 0x67452301;
|
||||
ctx->buf[1] = 0xefcdab89;
|
||||
ctx->buf[2] = 0x98badcfe;
|
||||
ctx->buf[3] = 0x10325476;
|
||||
|
||||
ctx->bits[0] = 0;
|
||||
ctx->bits[1] = 0;
|
||||
}
|
||||
|
||||
void MD5Update(MD5Context_t *ctx, unsigned char const *buf, unsigned len)
|
||||
{
|
||||
unsigned t;
|
||||
|
||||
t = ctx->bits[0];
|
||||
if ((ctx->bits[0] = t + ((unsigned)len << 3)) < t)
|
||||
ctx->bits[1]++;
|
||||
ctx->bits[1] += len >> 29;
|
||||
|
||||
t = (t >> 3) & 0x3f;
|
||||
|
||||
if (t)
|
||||
{
|
||||
unsigned char *p = (unsigned char *)ctx->in + t;
|
||||
|
||||
t = 64 - t;
|
||||
if (len < t)
|
||||
{
|
||||
memcpy(p, buf, len);
|
||||
return;
|
||||
}
|
||||
memcpy(p, buf, t);
|
||||
//byteReverse(ctx->in, 16);
|
||||
MD5Transform(ctx->buf, (unsigned *)ctx->in);
|
||||
buf += t;
|
||||
len -= t;
|
||||
}
|
||||
|
||||
while (len >= 64)
|
||||
{
|
||||
memcpy(ctx->in, buf, 64);
|
||||
//byteReverse(ctx->in, 16);
|
||||
MD5Transform(ctx->buf, (unsigned *)ctx->in);
|
||||
buf += 64;
|
||||
len -= 64;
|
||||
}
|
||||
|
||||
memcpy(ctx->in, buf, len);
|
||||
}
|
||||
|
||||
void MD5Final(unsigned char digest[MD5_DIGEST_LENGTH], MD5Context_t *ctx)
|
||||
{
|
||||
unsigned count;
|
||||
unsigned char *p;
|
||||
|
||||
count = (ctx->bits[0] >> 3) & 0x3F;
|
||||
|
||||
p = ctx->in + count;
|
||||
*p++ = 0x80;
|
||||
|
||||
count = 64 - 1 - count;
|
||||
|
||||
if (count < 8)
|
||||
{
|
||||
memset(p, 0, count);
|
||||
//byteReverse(ctx->in, 16);
|
||||
MD5Transform(ctx->buf, (unsigned *)ctx->in);
|
||||
|
||||
memset(ctx->in, 0, 56);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(p, 0, count - 8);
|
||||
}
|
||||
//byteReverse(ctx->in, 14);
|
||||
|
||||
((unsigned *)ctx->in)[14] = ctx->bits[0];
|
||||
((unsigned *)ctx->in)[15] = ctx->bits[1];
|
||||
|
||||
MD5Transform(ctx->buf, (unsigned *)ctx->in);
|
||||
//byteReverse((unsigned char *) ctx->buf, 4);
|
||||
memcpy(digest, ctx->buf, MD5_DIGEST_LENGTH);
|
||||
memset(ctx, 0, sizeof(ctx));
|
||||
}
|
||||
|
||||
unsigned MD5_PseudoRandom(unsigned nSeed)
|
||||
{
|
||||
MD5Context_t ctx;
|
||||
unsigned char digest[MD5_DIGEST_LENGTH]; // The MD5 Hash
|
||||
|
||||
memset(&ctx, 0, sizeof(ctx));
|
||||
|
||||
MD5Init(&ctx);
|
||||
MD5Update(&ctx, (unsigned char*)&nSeed, sizeof(nSeed));
|
||||
MD5Final(digest, &ctx);
|
||||
|
||||
return *(unsigned*)(digest + 6); // use 4 middle bytes for random value
|
||||
}
|
17
md5hash.h
Normal file
17
md5hash.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <string.h>
|
||||
|
||||
#define MD5_DIGEST_LENGTH 16
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned buf[4];
|
||||
unsigned bits[2];
|
||||
unsigned char in[64];
|
||||
} MD5Context_t;
|
||||
|
||||
void MD5Init(MD5Context_t *context);
|
||||
void MD5Update(MD5Context_t *context, unsigned char const *buf, unsigned len);
|
||||
void MD5Final(unsigned char digest[MD5_DIGEST_LENGTH], MD5Context_t *context);
|
||||
|
||||
unsigned MD5_PseudoRandom(unsigned nSeed);
|
600
menu.cpp
Normal file
600
menu.cpp
Normal file
@ -0,0 +1,600 @@
|
||||
#include "hooks.h"
|
||||
|
||||
|
||||
cMenu g_Menu(400,200,290,253);
|
||||
|
||||
bool bSliderFix[50];
|
||||
|
||||
int iSliderIndex = -1;
|
||||
int iCurrSlider;
|
||||
|
||||
DWORD dwWait;
|
||||
|
||||
#define COLOR1 60, 60, 60, 255
|
||||
#define COLOR2 85, 85, 85, 255
|
||||
#define COLOR3 0, 0, 0, 255
|
||||
#define COLOR4 35, 35, 35, 255
|
||||
#define COLOR5 50, 50, 50, 255
|
||||
#define COLOR6 100, 100, 100, 255
|
||||
#define COLOR7 73, 73, 73, 255
|
||||
#define COLOR8 65, 65, 65, 255
|
||||
|
||||
#define COLOR9 (gCvars.espcolor[0]), (gCvars.espcolor[1]), (gCvars.espcolor[2]), 255
|
||||
|
||||
#define LISTITEM_TEXTCOLOR 255, 255, 255, 255
|
||||
|
||||
#define ELEMENT_SEPERATION 20
|
||||
#define CHECKBOX_SEPERATION_FROM_TEXT 100
|
||||
#define CHECKBOX_SIZE 13
|
||||
|
||||
#define DEFAULT_X_TO_ADD (70 + CHECKBOX_SIZE + 40)
|
||||
|
||||
#define DROPDOWN_WIDTH 57
|
||||
#define DROPDOWN_HEIGHT 15
|
||||
|
||||
#define ADDER_SIZE 12
|
||||
#define ADDER_SEPERATE_FROM_BOXES 44
|
||||
|
||||
cMenu::cMenu(int x, int y, int w, int h)
|
||||
{
|
||||
m_x = x;
|
||||
m_y = y;
|
||||
m_w = w;
|
||||
m_h = h;
|
||||
}
|
||||
|
||||
char *fuckingkeynames[] = { "M2","F","Z","Q","V" };
|
||||
float fuckingkeyvalues[] = { 0x02,0x46,0x5A,0x51,0x56 };
|
||||
|
||||
void cMenu::InitMenuElements()
|
||||
{
|
||||
static cMenuSection msAimbot;
|
||||
static cMenuSection msAimbotSliders;
|
||||
static cMenuSection radarslider;
|
||||
static cMenuSection msEsp;
|
||||
static cMenuSection msMisc;
|
||||
static cMenuSection msRemovals;
|
||||
static cMenuSection msskinss;
|
||||
static cMenuSection hoodrich;
|
||||
|
||||
int iRowTwo = DEFAULT_X_TO_ADD;
|
||||
|
||||
int iUsualX = m_x + 10;
|
||||
|
||||
iCurrSlider = 0;
|
||||
|
||||
switch (GetTabIndex())
|
||||
{
|
||||
case AIMTAB:
|
||||
|
||||
msAimbot.ClearSection();
|
||||
msAimbotSliders.ClearSection();
|
||||
|
||||
msAimbot.Draw(iUsualX, m_y + 30, m_w - 22, 80);
|
||||
|
||||
msAimbot.AddElement(ONOFF, -3, L" AIM ENABLE", &gCvars.ENABLEAIM);
|
||||
msAimbot.AddElement(ONOFF, -3, L" AIM ON FIRE", &gCvars.AIMONFIRE);
|
||||
msAimbot.AddElement(ONOFF, -3, L" SILENT AIM", &gCvars.SILENTAIM);
|
||||
|
||||
msAimbot.RestartSection();
|
||||
|
||||
msAimbot.AddElement(ONOFF, iRowTwo, L" NORECOIL", &gCvars.NORECOIL);
|
||||
msAimbot.AddElement(ONOFF, iRowTwo, L" NOSPREAD", &gCvars.NOSPREAD);
|
||||
msAimbot.AddElement(ONOFF, iRowTwo, L" AUTOFIRE", &gCvars.AUTOFIRE);
|
||||
|
||||
msAimbotSliders.Draw(iUsualX, m_y + 116, m_w - 22, 124);
|
||||
|
||||
msAimbotSliders.SetSlider(iCurrSlider, true);
|
||||
msAimbotSliders.AddElement(SLIDER, 0, L"TARGET SELECTION FOV", &gCvars.AIMFOV, 0, 180);
|
||||
msAimbotSliders.SetSlider(iCurrSlider, true);
|
||||
msAimbotSliders.AddElement(SLIDER, 0, L"SMOOTHNESS PITCH", &gCvars.SMOOTHPITCH, 0, 255);
|
||||
msAimbotSliders.SetSlider(iCurrSlider, true);
|
||||
msAimbotSliders.AddElement(SLIDER, 0, L"SMOOTHNESS YAW", &gCvars.SMOOTHYAW, 0, 255);
|
||||
|
||||
break;
|
||||
|
||||
case ESPTAB:
|
||||
|
||||
msEsp.ClearSection();
|
||||
radarslider.ClearSection();
|
||||
|
||||
msEsp.Draw(iUsualX, m_y + 30, m_w - 22, 90);
|
||||
|
||||
msEsp.AddElement(ONOFF, 0, L"ESP NAME", &gCvars.ESPNAME);
|
||||
msEsp.AddElement(ONOFF, 0, L"ESP BOX", &gCvars.ESPBOX);
|
||||
msEsp.AddElement(ONOFF, 0, L"ESP HEALTH", &gCvars.ESPHEALTH);
|
||||
msEsp.AddElement(ONOFF, 0, L"IGNORE INFECTED", &gCvars.INGOREINFECTED);
|
||||
msEsp.RestartSection();
|
||||
msEsp.AddElement(ONOFF, iRowTwo, L" CHAMS", &gCvars.CHAMS);
|
||||
msEsp.AddElement(ONOFF, iRowTwo, L" CHAM XQZ", &gCvars.CHAMSXQZ);
|
||||
msEsp.AddElement(ONOFF, iRowTwo, L" CHAM HAND", &gCvars.CHAMHAND);
|
||||
|
||||
radarslider.Draw(iUsualX, m_y + 116, m_w - 22, 124);
|
||||
|
||||
radarslider.SetSlider(iCurrSlider, true);
|
||||
radarslider.AddElement(SLIDER, 0, L"RED", &gCvars.espcolor[0], 0, 255);
|
||||
radarslider.SetSlider(iCurrSlider, true);
|
||||
radarslider.AddElement(SLIDER, 0, L"GREEN", &gCvars.espcolor[1], 0, 255);
|
||||
radarslider.SetSlider(iCurrSlider, true);
|
||||
radarslider.AddElement(SLIDER, 0, L"BLUE", &gCvars.espcolor[2], 0, 255);
|
||||
|
||||
break;
|
||||
|
||||
case MISCTAB:
|
||||
|
||||
msRemovals.ClearSection();
|
||||
msskinss.ClearSection();
|
||||
hoodrich.ClearSection();
|
||||
|
||||
hoodrich.Draw(iUsualX, m_y + 30, m_w - 22, 64);
|
||||
hoodrich.SetValueNames(fuckingkeynames, fuckingkeyvalues, 5);
|
||||
hoodrich.AddElement(ADDER, -20, L" SEQUENCE", &gCvars.LAGFAST, 0, 1000);
|
||||
hoodrich.AddElement(DROPDOWN, -20, L" KEYBIND", &gCvars.LAGKEY);
|
||||
hoodrich.RestartSection();
|
||||
hoodrich.SetValueNames(fuckingkeynames, fuckingkeyvalues, 5);
|
||||
hoodrich.AddElement(ADDER, iRowTwo -14, L" OVERSPED", &gCvars.SPEEDFAST, 0, 10);
|
||||
hoodrich.AddElement(DROPDOWN, iRowTwo -14, L" KEYBIND", &gCvars.SPEEDKEY);
|
||||
|
||||
|
||||
msRemovals.Draw(iUsualX, m_y + 100, m_w - 175, 140);
|
||||
msRemovals.AddElement(ONOFF, -17, L" BUNNYHOP", &gCvars.AUTOBH);
|
||||
msRemovals.AddElement(ONOFF, -17, L" VELOCITY", &gCvars.velocity);
|
||||
msRemovals.AddElement(ONOFF, -17, L" RADAR", &gCvars.radar);
|
||||
msRemovals.AddElement(ONOFF, -17, L" WATERMARK", &gCvars.watermark);
|
||||
msRemovals.AddElement(ONOFF, -17, L" NO VOMIT", &gCvars.NOVOMIT);
|
||||
msRemovals.AddElement(ONOFF, -17, L" MONITOR", &gCvars.drawmonitor);
|
||||
|
||||
msskinss.Draw(iUsualX + 120, m_y + 100, m_w - 142, 140);
|
||||
|
||||
msskinss.AddElement(ONOFF, -9, L" TRIGGERBOT", &gCvars.trigenable);
|
||||
msskinss.AddElement(ONOFF, -9, L" TRIG HEAD", &gCvars.trighead);
|
||||
msskinss.AddElement(ONOFF, -9, L" TRIG BODY", &gCvars.triggerbody);
|
||||
msskinss.AddElement(ONOFF, -9, L" TRIG LIMB", &gCvars.TRIGLIMB);
|
||||
msskinss.SetValueNames(fuckingkeynames, fuckingkeyvalues, 5);
|
||||
msskinss.AddElement(DROPDOWN, -10, L" KEY BIND", &gCvars.triggerkey);
|
||||
msskinss.AddElement(ADDER, -10, L" DELAY", &gCvars.trigerdelay, 1, 150);
|
||||
|
||||
hoodrich.PostSection();
|
||||
msskinss.PostSection();
|
||||
msRemovals.PostSection();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int iNubLoop[] = {22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0};
|
||||
|
||||
void cMenu::DrawTab(int index, int &setindex, int x, int y, const char *pszTitle)
|
||||
{
|
||||
static int iWidth = 90;
|
||||
static int iHeight = 22;
|
||||
|
||||
bool bOverTri = false;
|
||||
|
||||
bool bOverBack = g_Mouse.IsOver(x + iHeight, y - iHeight, iWidth + 1 - iHeight, iHeight + 1);
|
||||
|
||||
bool bSame = setindex == index;
|
||||
|
||||
for (int ax = 0; ax <= iHeight; ax++)
|
||||
{
|
||||
if (g_Mouse.IsOver(x + ax, y - ax, 2, ax) || g_Mouse.IsOver(x + iWidth + ax, y - iHeight, 2, iNubLoop[ax]))
|
||||
{
|
||||
bOverTri = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i <= iHeight; i++)
|
||||
{
|
||||
if (bSame)
|
||||
{
|
||||
pSurface->DrawSetColor(COLOR7);
|
||||
|
||||
pSurface->DrawLine(x + i, y, x + iHeight + i, y - iHeight);
|
||||
pSurface->DrawLine(x + iWidth + iHeight - i, y - iHeight, x + iWidth - i, y);
|
||||
|
||||
if (i == iHeight)
|
||||
Draw::FillRGBA(x + iHeight, y - iHeight, iWidth - iHeight, iHeight + 1, COLOR7);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bOverBack || bOverTri)
|
||||
pSurface->DrawSetColor(COLOR8);
|
||||
else
|
||||
pSurface->DrawSetColor(COLOR1);
|
||||
|
||||
pSurface->DrawLine(x + i, y, x + iHeight + i, y - iHeight);
|
||||
pSurface->DrawLine(x + iWidth + iHeight - i, y - iHeight, x + iWidth - i, y);
|
||||
|
||||
if (g_Mouse.HasMouseOneJustBeenReleased() && (bOverBack || bOverTri))
|
||||
setindex = index;
|
||||
|
||||
if (i == iHeight)
|
||||
{
|
||||
if (bOverBack || bOverTri)
|
||||
Draw::FillRGBA(x + iHeight, y - iHeight, iWidth - iHeight, iHeight + 1, COLOR8);
|
||||
else
|
||||
Draw::FillRGBA(x + iHeight, y - iHeight, iWidth - iHeight, iHeight + 1, COLOR1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pSurface->DrawSetColor(COLOR2);
|
||||
|
||||
pSurface->DrawLine(x, y, x + iHeight, y - iHeight);
|
||||
pSurface->DrawLine(x + iHeight, y - iHeight, x + iWidth + iHeight + 1, y - iHeight);
|
||||
pSurface->DrawLine(x + iWidth, y, x + iWidth + iHeight, y - iHeight);
|
||||
pSurface->DrawLine(x, y, x + iWidth, y);
|
||||
Draw::DrawStringA(Fonts::m_WatermarkFont, true, x + (iWidth + iHeight) * 0.5, y + 1 - iHeight, COLOR9, pszTitle);
|
||||
}
|
||||
|
||||
void cMenu::DrawMenu()
|
||||
{
|
||||
Draw::FillRGBA(m_x + 22, m_y - 22, 80 * NUM_OF_TABS + 20, 23, COLOR4);
|
||||
|
||||
pSurface->DrawSetColor(COLOR1);
|
||||
|
||||
DrawTab(AIMTAB, iTabIndex, m_x, m_y, "AIM");
|
||||
DrawTab(ESPTAB, iTabIndex, m_x + 100, m_y, "VISUALS");
|
||||
DrawTab(MISCTAB, iTabIndex, m_x + 200, m_y, "MISC");
|
||||
|
||||
Draw::FillRGBA(m_x, m_y + 1, m_w, m_h, COLOR3);
|
||||
Draw::FillRGBA(m_x + 1, m_y + 2, m_w - 2, m_h - 2, COLOR4);
|
||||
Draw::FillRGBA(m_x + 6, m_y + 7, m_w - 12, m_h - 12, COLOR3);
|
||||
Draw::FillRGBA(m_x + 7, m_y + 8, m_w - 14, m_h - 14, COLOR5);
|
||||
Draw::FillRGBA(m_x + 5, m_y + 6, m_w - 10, 17, COLOR3);
|
||||
Draw::FillRGBA(m_x + 5, m_y + 7, m_w - 10, 15, COLOR5);
|
||||
|
||||
#define BUILDSTAMP ( L"BUILD DATE: " __DATE__ L" @ " __TIME__ )
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x + 15, m_y + 7, COLOR9, BUILDSTAMP);
|
||||
|
||||
Draw::FillRGBA(m_x - 15, m_y + 95, 15, 55, COLOR3);
|
||||
|
||||
if (g_Mouse.OneLeftClick(m_x - 14, m_y + 96, 14, 53)) //LOAD CFG
|
||||
{
|
||||
Config->Save();
|
||||
}
|
||||
|
||||
if (g_Mouse.LeftClick(m_x - 14, m_y + 96, 14, 53))
|
||||
Draw::FillRGBA(m_x - 15, m_y + 95, 15, 55, COLOR9);
|
||||
|
||||
Draw::FillRGBA(m_x - 14, m_y + 96, 14, 53, COLOR6);
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x - 10, m_y + 95, COLOR9, L"S");
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x - 10, m_y + 107, COLOR9, L"A");
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x - 10, m_y + 119, COLOR9, L"V");
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x - 10, m_y + 131, COLOR9, L"E");
|
||||
|
||||
|
||||
Draw::FillRGBA(m_x + m_w, m_y + 95, 15, 55, COLOR3);
|
||||
|
||||
if (g_Mouse.OneLeftClick(m_x + m_w, m_y + 96, 14, 53)) //SAVE CFG
|
||||
{
|
||||
Config->Load();
|
||||
}
|
||||
|
||||
if (g_Mouse.LeftClick(m_x + m_w, m_y + 96, 15, 55))
|
||||
Draw::FillRGBA(m_x + m_w, m_y + 95, 15, 55, COLOR9);
|
||||
|
||||
Draw::FillRGBA(m_x + m_w, m_y + 96, 14, 53, COLOR6);
|
||||
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x + m_w + 3, m_y + 95, COLOR9, L"L");
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x + m_w + 3, m_y + 107, COLOR9, L"O");
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x + m_w + 3, m_y + 119, COLOR9, L"A");
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, m_x + m_w + 3, m_y + 131, COLOR9, L"D");
|
||||
|
||||
InitMenuElements();
|
||||
}
|
||||
|
||||
void cMenuSection::Draw(int x, int y, int w, int h)
|
||||
{
|
||||
Draw::FillRGBA(x,y,10,1,COLOR2);
|
||||
Draw::FillRGBA(x,y,1,h,COLOR2);
|
||||
Draw::FillRGBA(x,y+h,w,1,COLOR2);
|
||||
Draw::FillRGBA(x+w,y,1,h+1,COLOR2);
|
||||
Draw::FillRGBA(x, y, w, 1, COLOR2);
|
||||
|
||||
SetSectionPos(x,y);
|
||||
}
|
||||
|
||||
void cMenuSection::DrawAllDropDowns()
|
||||
{
|
||||
int iNumOfDropDowns = vecDropDowns.size();
|
||||
|
||||
int iWhich = -1;
|
||||
|
||||
for(int i2 = (iNumOfDropDowns - 1); i2 >= 0; i2--)
|
||||
{
|
||||
bool bIsActive = bActiveDropDown[i2];
|
||||
|
||||
if(bIsActive)
|
||||
{
|
||||
iWhich = i2;
|
||||
|
||||
dwWait = GetTickCount() + 700;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = (iNumOfDropDowns - 1); i >= 0; i--)
|
||||
{
|
||||
int e_x = vecDropDowns[i].x;
|
||||
int e_y = vecDropDowns[i].y;
|
||||
int iCount = vecDropDowns[i].iCount;
|
||||
|
||||
bool bIsActive = bActiveDropDown[i];
|
||||
|
||||
char **ppszNames = vecDropDowns[i].ppszNames;
|
||||
float *fValues = vecDropDowns[i].fValues;
|
||||
float *cvar = vecDropDowns[i].cvar;
|
||||
|
||||
if(bIsActive)
|
||||
{
|
||||
int string_x = e_x + (DROPDOWN_WIDTH * 0.5);
|
||||
|
||||
for(int ax = 0; ax < iCount; ax++)
|
||||
{
|
||||
if(g_Mouse.IsOver(e_x,e_y + (ax * DROPDOWN_HEIGHT),DROPDOWN_WIDTH,DROPDOWN_HEIGHT))
|
||||
{
|
||||
if(!g_Menu.IsHandlingItem())
|
||||
g_Menu.AddMenuFlag(FL_DISABLEDRAG);
|
||||
|
||||
Draw::FillRGBA(e_x + 1,e_y + 1 + (ax * DROPDOWN_HEIGHT),DROPDOWN_WIDTH - 1,DROPDOWN_HEIGHT - (ax == (iCount - 1) ? 1 : 0),COLOR5);
|
||||
|
||||
if(g_Mouse.HasMouseOneJustBeenReleased())
|
||||
{
|
||||
*cvar = fValues[ax];
|
||||
|
||||
bActiveDropDown[i] = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Draw::FillRGBA(e_x + 1,e_y + 1 + (ax * DROPDOWN_HEIGHT),DROPDOWN_WIDTH - 1,DROPDOWN_HEIGHT - (ax == (iCount - 1) ? 1 : 0),COLOR4);
|
||||
|
||||
if(g_Mouse.HasMouseOneJustBeenReleased())
|
||||
{
|
||||
bActiveDropDown[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(ax == (iCount - 1))
|
||||
Draw::SoftOutlinedRectangle(e_x,e_y,DROPDOWN_WIDTH,(ax + 1) * DROPDOWN_HEIGHT,COLOR3);
|
||||
|
||||
if(*cvar == fValues[ax])
|
||||
Draw::DrawStringA(Fonts::m_ListItemFont,true,string_x,e_y + (ax * DROPDOWN_HEIGHT),COLOR9,ppszNames[ax]);
|
||||
else
|
||||
Draw::DrawStringA(Fonts::m_ListItemFont,true,string_x,e_y + (ax * DROPDOWN_HEIGHT),LISTITEM_TEXTCOLOR,ppszNames[ax]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(g_Mouse.IsOver(e_x,e_y,DROPDOWN_WIDTH,DROPDOWN_HEIGHT))
|
||||
{
|
||||
if(!g_Menu.IsHandlingItem())
|
||||
g_Menu.AddMenuFlag(FL_DISABLEDRAG);
|
||||
|
||||
Draw::FillRGBA(e_x + 1,e_y + 1,DROPDOWN_WIDTH - 1,DROPDOWN_HEIGHT - 1,COLOR5);
|
||||
|
||||
if(g_Mouse.HasMouseOneJustBeenReleased() && (dwWait < GetTickCount() || iWhich == -1))
|
||||
{
|
||||
bActiveDropDown[i] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
Draw::FillRGBA(e_x + 1,e_y + 1,DROPDOWN_WIDTH - 1,DROPDOWN_HEIGHT - 1,COLOR4);
|
||||
|
||||
Draw::SoftOutlinedRectangle(e_x,e_y,DROPDOWN_WIDTH,DROPDOWN_HEIGHT,COLOR3);
|
||||
|
||||
int string_x = e_x + (DROPDOWN_WIDTH * 0.5);
|
||||
int string_y = e_y;
|
||||
|
||||
for(int ax = 0; ax < iCount; ax++)
|
||||
{
|
||||
if(*cvar == fValues[ax])
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_ListItemFont,true,string_x,string_y,LISTITEM_TEXTCOLOR,ppszNames[ax]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ClearAllElementSpecifics();
|
||||
}
|
||||
|
||||
void cMenuSection::AddElement(int iType, int add_to_x, const wchar_t *pszElementName, float *cvar, float min, float max, float step)
|
||||
{
|
||||
int e_x = s_x + 10 + add_to_x;
|
||||
int e_y = s_y + 15 + (iSection * ELEMENT_SEPERATION);
|
||||
|
||||
bool bDropDownActive = false;
|
||||
|
||||
for (int i2 = 0; i2 < 50; i2++)
|
||||
{
|
||||
bDropDownActive = bActiveDropDown[i2];
|
||||
|
||||
if (bDropDownActive)
|
||||
break;
|
||||
}
|
||||
|
||||
if (iType == ONOFF)
|
||||
{
|
||||
Draw::DrawTexts(Fonts::m_WatermarkFont, e_x, e_y, LISTITEM_TEXTCOLOR, pszElementName);
|
||||
|
||||
e_x += CHECKBOX_SEPERATION_FROM_TEXT;
|
||||
|
||||
if (g_Mouse.OneLeftClick(e_x - 3, e_y - 3, CHECKBOX_SIZE + 5, CHECKBOX_SIZE + 5) && !bDropDownActive)
|
||||
*cvar = !*cvar;
|
||||
|
||||
e_y += 1;
|
||||
|
||||
Draw::FillRGBA(e_x, e_y, CHECKBOX_SIZE, CHECKBOX_SIZE, COLOR7);
|
||||
|
||||
if (*cvar)
|
||||
{
|
||||
pSurface->DrawSetColor(COLOR4);
|
||||
|
||||
pSurface->DrawLine(e_x + 2, e_y + 2, e_x + CHECKBOX_SIZE - 1, e_y + CHECKBOX_SIZE - 1);
|
||||
pSurface->DrawLine(e_x + CHECKBOX_SIZE - 2, e_y + 2, e_x + 1, e_y + CHECKBOX_SIZE - 1);
|
||||
}
|
||||
|
||||
if (g_Mouse.IsOver(e_x, e_y, CHECKBOX_SIZE, CHECKBOX_SIZE))
|
||||
{
|
||||
Draw::OutlinedRectangle(e_x, e_y, CHECKBOX_SIZE, CHECKBOX_SIZE, COLOR9);
|
||||
|
||||
if (!g_Menu.IsHandlingItem())
|
||||
g_Menu.AddMenuFlag(FL_DISABLEDRAG);
|
||||
}
|
||||
else
|
||||
Draw::OutlinedRectangle(e_x, e_y, CHECKBOX_SIZE, CHECKBOX_SIZE, COLOR4);
|
||||
}
|
||||
else if (iType == DROPDOWN)
|
||||
{
|
||||
Draw::DrawTexts(Fonts::m_WatermarkFont, e_x, e_y, LISTITEM_TEXTCOLOR, pszElementName);
|
||||
|
||||
e_y += 1;
|
||||
|
||||
DropDown_t ddNew;
|
||||
|
||||
ddNew.x = e_x + CHECKBOX_SEPERATION_FROM_TEXT - 20;
|
||||
ddNew.y = e_y - 2;
|
||||
ddNew.fValues = fValueList;
|
||||
ddNew.cvar = cvar;
|
||||
ddNew.ppszNames = ppszValueNames;
|
||||
ddNew.iCount = iValueCount;
|
||||
|
||||
AddDropDownToDrawList(ddNew);
|
||||
}
|
||||
else if (iType == SLIDER)
|
||||
{
|
||||
float Scale = max / 245;
|
||||
|
||||
bool bOver = false;
|
||||
|
||||
|
||||
wchar_t szCopy[256];
|
||||
|
||||
wcscpy_s(szCopy, pszElementName);
|
||||
swprintf_s(szCopy, L"%s %2.2f", pszElementName, *cvar);
|
||||
|
||||
Draw::DrawTexts(Fonts::m_WatermarkFont, e_x, e_y - 7, LISTITEM_TEXTCOLOR, szCopy);
|
||||
|
||||
|
||||
e_y += 8;
|
||||
|
||||
Draw::FillRGBA(e_x + 3, e_y + 7, 240, 1, 115, 120, 123, 185);
|
||||
|
||||
int mouse_x, mouse_y;
|
||||
g_Mouse.GetMousePosition(mouse_x, mouse_y);
|
||||
|
||||
if (mouse_x >= (e_x - 3) && mouse_x <= (e_x + fLength + 3) && mouse_y >= (e_y) && mouse_y <= (e_y + 10) && GetAsyncKeyState(VK_LBUTTON) && (iSliderIndex == -1) && dwWait < GetTickCount() && !bSliderFix[iCurrSlider])
|
||||
{
|
||||
iSliderIndex = iCurrSlider;
|
||||
bSliderFix[iCurrSlider] = true;
|
||||
|
||||
if (!g_Menu.IsHandlingItem())
|
||||
g_Menu.AddMenuFlag(FL_DISABLEDRAG);
|
||||
}
|
||||
|
||||
if (mouse_x >= (e_x - 1000) && mouse_x <= (e_x + fLength + 1000) && mouse_y >= (e_y - 1000) && mouse_y <= (e_y + 1000) && GetAsyncKeyState(VK_LBUTTON) && !bDropDownActive)
|
||||
{
|
||||
if (bSliderFix[iCurrSlider])
|
||||
{
|
||||
*cvar = min + (mouse_x - e_x) * Scale;
|
||||
|
||||
bOver = true;
|
||||
|
||||
if (!g_Menu.IsHandlingItem())
|
||||
g_Menu.AddMenuFlag(FL_DISABLEDRAG);
|
||||
}
|
||||
}
|
||||
else if (bSliderFix[iCurrSlider])
|
||||
{
|
||||
iSliderIndex = -1;
|
||||
bSliderFix[iCurrSlider] = false;
|
||||
}
|
||||
|
||||
if (*cvar > max)
|
||||
*cvar = max;
|
||||
|
||||
if (*cvar < min)
|
||||
*cvar = min;
|
||||
|
||||
static int iSizeOf = 6;
|
||||
|
||||
for (int nu = 0; nu <= iSizeOf; nu++)
|
||||
{
|
||||
Draw::FillRGBA(e_x + (*cvar / Scale) - iSizeOf + nu, e_y + iSizeOf - nu, (iSizeOf + 1) - nu, 1, COLOR4);
|
||||
Draw::FillRGBA(e_x + (*cvar / Scale) - iSizeOf + nu, e_y + iSizeOf + nu, (iSizeOf + 1) - nu, 1, COLOR4);
|
||||
|
||||
Draw::FillRGBA(e_x + (*cvar / Scale), e_y + iSizeOf - nu, (iSizeOf + 1) - nu, 1, COLOR4);
|
||||
Draw::FillRGBA(e_x + (*cvar / Scale), e_y + iSizeOf + nu, (iSizeOf + 1) - nu, 1, COLOR4);
|
||||
}
|
||||
|
||||
if (g_Mouse.IsOver(e_x + (*cvar / Scale) - iSizeOf, e_y - 1, 10, 14) || bOver)
|
||||
pSurface->DrawSetColor(COLOR9);
|
||||
else
|
||||
pSurface->DrawSetColor(COLOR6);
|
||||
|
||||
pSurface->DrawLine(e_x + (*cvar / Scale) - (iSizeOf + 1), e_y + iSizeOf, e_x + (*cvar / Scale), e_y - 1);
|
||||
pSurface->DrawLine(e_x + (*cvar / Scale), e_y - 1, e_x + (*cvar / Scale) + (iSizeOf + 1), e_y + iSizeOf);
|
||||
pSurface->DrawLine(e_x + (*cvar / Scale) + (iSizeOf + 1), e_y + iSizeOf, e_x + (*cvar / Scale), e_y + (iSizeOf * 2 + 1));
|
||||
pSurface->DrawLine(e_x + (*cvar / Scale), e_y + (iSizeOf * 2 + 1), e_x + (*cvar / Scale) - (iSizeOf + 1), e_y + iSizeOf);
|
||||
}
|
||||
else if (iType == ADDER)
|
||||
{
|
||||
|
||||
Draw::DrawTexts(Fonts::m_WatermarkFont, e_x, e_y, LISTITEM_TEXTCOLOR, pszElementName);
|
||||
|
||||
e_y += 1;
|
||||
|
||||
e_x += (CHECKBOX_SEPERATION_FROM_TEXT - 20);
|
||||
|
||||
Draw::FillRGBA(e_x, e_y, ADDER_SIZE, ADDER_SIZE, COLOR7);
|
||||
|
||||
if (g_Mouse.IsOver(e_x, e_y, ADDER_SIZE, ADDER_SIZE))
|
||||
{
|
||||
Draw::OutlinedRectangle(e_x, e_y, ADDER_SIZE, ADDER_SIZE, COLOR9);
|
||||
|
||||
if (g_Mouse.HasMouseOneJustBeenReleased() && !bDropDownActive)
|
||||
*cvar -= step;
|
||||
|
||||
if (g_Mouse.IsMouseTwoBeingHeld() && !bDropDownActive)
|
||||
*cvar -= 1;
|
||||
}
|
||||
else
|
||||
Draw::OutlinedRectangle(e_x, e_y, ADDER_SIZE, ADDER_SIZE, COLOR4);
|
||||
|
||||
Draw::DrawStringA(Fonts::m_ListItemFont, true, e_x + ADDER_SIZE * 0.5, e_y - 1, COLOR9, "<");
|
||||
|
||||
Draw::DrawStringA(Fonts::m_WatermarkFont, true, e_x - 6 + ADDER_SIZE + ADDER_SEPERATE_FROM_BOXES * 0.5, e_y - 2, LISTITEM_TEXTCOLOR, "%2.0f", *cvar);
|
||||
|
||||
e_x += ADDER_SEPERATE_FROM_BOXES;
|
||||
|
||||
Draw::FillRGBA(e_x, e_y, ADDER_SIZE, ADDER_SIZE, COLOR7);
|
||||
|
||||
if (g_Mouse.IsOver(e_x, e_y, ADDER_SIZE, ADDER_SIZE))
|
||||
{
|
||||
Draw::OutlinedRectangle(e_x, e_y, ADDER_SIZE, ADDER_SIZE, COLOR9);
|
||||
|
||||
if (g_Mouse.HasMouseOneJustBeenReleased() && !bDropDownActive)
|
||||
*cvar += step;
|
||||
|
||||
if (g_Mouse.IsMouseTwoBeingHeld() && !bDropDownActive)
|
||||
*cvar += 1;
|
||||
}
|
||||
else
|
||||
Draw::OutlinedRectangle(e_x, e_y, ADDER_SIZE, ADDER_SIZE, COLOR4);
|
||||
|
||||
|
||||
Draw::DrawStringA(Fonts::m_ListItemFont, true, e_x + ADDER_SIZE * 0.5, e_y - 1, COLOR9, ">");
|
||||
|
||||
//clamp but go to min,max instead of not allowing to increase/decrease
|
||||
if (*cvar < min)
|
||||
*cvar = max;
|
||||
|
||||
if (*cvar > max)
|
||||
*cvar = min;
|
||||
}
|
||||
|
||||
PostElement((iType == SLIDER ? 2 : 1));
|
||||
}
|
172
menu.h
Normal file
172
menu.h
Normal file
@ -0,0 +1,172 @@
|
||||
|
||||
|
||||
#define NUM_OF_TABS 3
|
||||
|
||||
enum
|
||||
{
|
||||
FL_DISABLEDRAG = (1 << 1)
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
AIMTAB,
|
||||
ESPTAB,
|
||||
MISCTAB
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ONOFF,
|
||||
DROPDOWN,
|
||||
SLIDER,
|
||||
ADDER
|
||||
};
|
||||
|
||||
typedef struct DropDown_s
|
||||
{
|
||||
int x, y;
|
||||
int iCount;
|
||||
|
||||
float *fValues;
|
||||
float *cvar;
|
||||
|
||||
char **ppszNames;
|
||||
} DropDown_t;
|
||||
|
||||
class cMenuSection
|
||||
{
|
||||
public:
|
||||
void Draw(int x, int y, int w, int h);
|
||||
|
||||
void AddElement(int iType, int add_to_x, const wchar_t *pszElementName, float *cvar, float min = 0, float max = 1, float step = 1);
|
||||
|
||||
void DrawAllDropDowns();
|
||||
|
||||
void PostSection()
|
||||
{
|
||||
DrawAllDropDowns();
|
||||
}
|
||||
|
||||
void ClearSection()
|
||||
{
|
||||
vecDropDowns.clear();
|
||||
|
||||
RestartSection();
|
||||
}
|
||||
|
||||
void RestartSection()
|
||||
{
|
||||
iSection = 0;
|
||||
}
|
||||
|
||||
void PostElement(int increment = 1)
|
||||
{
|
||||
iSection += increment;
|
||||
}
|
||||
|
||||
void SetSlider(int &iCurrentSlider, bool bColor = false, float fLen = 360.0f)
|
||||
{
|
||||
bColored = bColor;
|
||||
|
||||
fLength = fLen;
|
||||
|
||||
iCurrentSlider++;
|
||||
}
|
||||
|
||||
void SetSectionPos(int x, int y)
|
||||
{
|
||||
s_x = x;
|
||||
s_y = y;
|
||||
}
|
||||
|
||||
void SetValueNames(char **szArrayArray, float *fArray, int iCount)
|
||||
{
|
||||
ppszValueNames = szArrayArray;
|
||||
fValueList = fArray;
|
||||
iValueCount = iCount;
|
||||
}
|
||||
|
||||
void ClearAllElementSpecifics()
|
||||
{
|
||||
SetValueNames(NULL,NULL,0);
|
||||
}
|
||||
|
||||
private:
|
||||
void AddDropDownToDrawList(DropDown_t ddNew)
|
||||
{
|
||||
vecDropDowns.push_back(ddNew);
|
||||
}
|
||||
|
||||
int iSection;
|
||||
int s_x, s_y;
|
||||
|
||||
//dropdown specifics
|
||||
//----------------------
|
||||
float *fValueList;
|
||||
char **ppszValueNames;
|
||||
int iValueCount;
|
||||
bool bActiveDropDown[50];
|
||||
std::vector<DropDown_t> vecDropDowns;
|
||||
//----------------------
|
||||
|
||||
//slider specifics
|
||||
//----------------------
|
||||
bool bColored;
|
||||
float fLength;
|
||||
};
|
||||
|
||||
class cMenu
|
||||
{
|
||||
public:
|
||||
cMenu(int x, int y, int w, int h);
|
||||
|
||||
void InitMenuElements();
|
||||
|
||||
void DrawMenu();
|
||||
|
||||
void SetMenuPos(int x, int y)
|
||||
{
|
||||
m_x = x;
|
||||
m_y = y;
|
||||
}
|
||||
|
||||
void GetMenuPos(int &out_x, int &out_y)
|
||||
{
|
||||
out_x = m_x;
|
||||
out_y = m_y;
|
||||
}
|
||||
|
||||
void GetMenuSize(int &out_w, int &out_h)
|
||||
{
|
||||
out_w = m_w;
|
||||
out_h = m_h;
|
||||
}
|
||||
|
||||
bool IsHandlingItem()
|
||||
{
|
||||
return (iMenuFlags & FL_DISABLEDRAG);
|
||||
}
|
||||
|
||||
void AddMenuFlag(int iFlag)
|
||||
{
|
||||
iMenuFlags |= iFlag;
|
||||
}
|
||||
|
||||
void RemoveMenuFlag(int iFlag)
|
||||
{
|
||||
iMenuFlags &= ~iFlag;
|
||||
}
|
||||
|
||||
int GetTabIndex()
|
||||
{
|
||||
return iTabIndex;
|
||||
}
|
||||
private:
|
||||
void DrawTab(int index, int &setindex, int x, int y, const char *pszTitle);
|
||||
|
||||
int m_x, m_y, m_w, m_h;
|
||||
int iMenuFlags;
|
||||
int iTabIndex;
|
||||
};
|
||||
|
||||
extern cMenu g_Menu;
|
60
model.h
Normal file
60
model.h
Normal file
@ -0,0 +1,60 @@
|
||||
|
||||
void OverridematerialXQZ(IMaterial* mat, float r, float g, float b)
|
||||
{
|
||||
mat->SetMaterialVarFlag(IGNOREZ, true);
|
||||
mat->SetMaterialVarFlag(ZNEARER, true);
|
||||
mat->SetMaterialVarFlag(NOCULL, true);
|
||||
mat->SetMaterialVarFlag(NOFOG, true);
|
||||
mat->SetMaterialVarFlag(HALFLAMBERT, true);
|
||||
mat->ColorModulate(r / 255, g / 255, b / 255);
|
||||
pModelRender->ForcedMaterialOverride(mat);
|
||||
}
|
||||
|
||||
void Overridematerial(IMaterial* mat, float r, float g, float b)
|
||||
{
|
||||
mat->SetMaterialVarFlag(IGNOREZ, false);
|
||||
mat->SetMaterialVarFlag(ZNEARER, true);
|
||||
mat->SetMaterialVarFlag(NOCULL, true);
|
||||
mat->SetMaterialVarFlag(NOFOG, true);
|
||||
mat->SetMaterialVarFlag(HALFLAMBERT, true);
|
||||
mat->ColorModulate(r / 255, g / 255, b / 255);
|
||||
pModelRender->ForcedMaterialOverride(mat);
|
||||
}
|
||||
|
||||
typedef void(__thiscall *DrawModelExecuteFn)(IVModelRender*, void*, const ModelRenderInfo_t&, matrix3x4_t*);
|
||||
DrawModelExecuteFn draw_model_original = nullptr;
|
||||
|
||||
void __stdcall hkDrawModelExecute(void* state, const ModelRenderInfo_t &pInfo, matrix3x4_t *pCustomBoneToWorld)
|
||||
{
|
||||
static IMaterial* material = pMaterialSystem->FindMaterial("debug/debugambientcube", "Model textures");
|
||||
static IMaterial* vomitboomer = pMaterialSystem->FindMaterial(("particle/screenspaceboomervomit"), "Particle textures");
|
||||
|
||||
if (pInfo.pModel && pInfo.entity_index && material && vomitboomer)
|
||||
{
|
||||
const char *pszModelName = pModel->GetModelName(pInfo.pModel);
|
||||
CBaseEntity* pEntity = (CBaseEntity*)pEntList->GetClientEntity(pInfo.entity_index);
|
||||
|
||||
vomitboomer->SetMaterialVarFlag(NO_DRAW, gCvars.NOVOMIT);
|
||||
|
||||
if (gCvars.CHAMHAND && pszModelName && strstr(pszModelName, "models/weapons/arms/v_arms"))
|
||||
{
|
||||
Overridematerial(material, gCvars.espcolor[0], gCvars.espcolor[1], gCvars.espcolor[2]);
|
||||
}
|
||||
|
||||
if (gCvars.CHAMS && pEntity)
|
||||
{
|
||||
if (pEntity->GetTeamNum() == TEAM_ZOMBY && pEntity->GetGroup() && pEntity->ValidEntity())
|
||||
{
|
||||
if (gCvars.CHAMSXQZ)
|
||||
{
|
||||
OverridematerialXQZ(material, gCvars.espcolor[1], gCvars.espcolor[2], gCvars.espcolor[0]);
|
||||
draw_model_original(pModelRender, state, pInfo, pCustomBoneToWorld);
|
||||
}
|
||||
Overridematerial(material, gCvars.espcolor[0], gCvars.espcolor[1], gCvars.espcolor[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw_model_original(pModelRender, state, pInfo, pCustomBoneToWorld);
|
||||
pModelRender->ForcedMaterialOverride(nullptr);
|
||||
}
|
67
modelsinfo.h
Normal file
67
modelsinfo.h
Normal file
@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
enum
|
||||
{
|
||||
HITGROUP_GENERIC = 0,
|
||||
HITGROUP_HEAD = 1,
|
||||
HITGROUP_CHEST = 2,
|
||||
HITGROUP_STOMACH = 3,
|
||||
HITGROUP_LEFTARM = 4,
|
||||
HITGROUP_RIGHTARM = 5,
|
||||
HITGROUP_LEFTLEG = 6,
|
||||
HITGROUP_RIGHTLEG = 7,
|
||||
HITGROUP_GEAR = 10,
|
||||
};
|
||||
|
||||
struct mstudiobbox
|
||||
{
|
||||
int bone;
|
||||
int group;
|
||||
Vector bbmin;
|
||||
Vector bbmax;
|
||||
int szhitboxnameindex;
|
||||
int unused[8];
|
||||
};
|
||||
|
||||
struct mstudiohitboxset
|
||||
{
|
||||
int sznameindex;
|
||||
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
|
||||
int numhitboxes;
|
||||
int hitboxindex;
|
||||
inline mstudiobbox* pHitbox(int i) const { return (mstudiobbox*)(((BYTE*)this) + hitboxindex) + i; };
|
||||
};
|
||||
|
||||
struct studiohdr
|
||||
{
|
||||
unsigned char pad[0xAC];
|
||||
int numhitboxsets;
|
||||
int hitboxsetindex;
|
||||
|
||||
mstudiohitboxset* pHitboxSet(int i) const
|
||||
{
|
||||
return (mstudiohitboxset*)(((BYTE*)this) + hitboxsetindex) + i;
|
||||
};
|
||||
|
||||
inline int GetHitboxCount(int set) const
|
||||
{
|
||||
mstudiohitboxset const* s = pHitboxSet(set);
|
||||
if (!s)
|
||||
return 0;
|
||||
return s->numhitboxes;
|
||||
}
|
||||
};
|
||||
|
||||
class CModelInfo
|
||||
{
|
||||
public:
|
||||
inline const char* GetModelName(const void* Model)
|
||||
{
|
||||
return getvfunc<const char*(__thiscall *)(void*, const void*)>(this, 3)(this, Model);
|
||||
}
|
||||
studiohdr* GetStudiomodel(const DWORD *mod)
|
||||
{
|
||||
typedef studiohdr* (__thiscall* GetStudiomodelFn)(void*, const DWORD*);
|
||||
return getvfunc< GetStudiomodelFn >(this, 30)(this, mod);
|
||||
}
|
||||
};
|
100
mouse.cpp
Normal file
100
mouse.cpp
Normal file
@ -0,0 +1,100 @@
|
||||
#include "hooks.h"
|
||||
|
||||
cMouse g_Mouse;
|
||||
|
||||
void cMouse::Drag(bool& bDrag, bool bCheck, bool bDragCheck,int& x, int& y, int& xdif, int& ydif)
|
||||
{
|
||||
if(bCheck)
|
||||
{
|
||||
if(bDragCheck || (mouse1pressed && bDrag))
|
||||
{
|
||||
if(!bDrag)
|
||||
bDrag = true;
|
||||
|
||||
if(xdif == -1 || ydif == -1)
|
||||
{
|
||||
xdif = mouse_x - x;
|
||||
ydif = mouse_y - y;
|
||||
}
|
||||
|
||||
x += mouse_x - (xdif + x);
|
||||
y += mouse_y - (ydif + y);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bDrag)
|
||||
bDrag = false;
|
||||
|
||||
xdif = -1;
|
||||
ydif = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool cMouse::LeftClick(int x,int y,int w,int h)
|
||||
{
|
||||
return (mouse1pressed && IsOver(x,y,w,h));
|
||||
}
|
||||
|
||||
bool cMouse::OneLeftClick(int x,int y,int w,int h)
|
||||
{
|
||||
return (mouse1released && IsOver(x,y,w,h));
|
||||
}
|
||||
|
||||
bool cMouse::IsOver(int x,int y,int w,int h)
|
||||
{
|
||||
return (mouse_x > x && w+x > mouse_x && mouse_y > y && h+y > mouse_y);
|
||||
}
|
||||
|
||||
void cMouse::Update()
|
||||
{
|
||||
int width, height;
|
||||
pEngine->GetScreenSize(width, height);
|
||||
|
||||
static auto window = FindWindowA(0, "Valve001");
|
||||
|
||||
tagPOINT tp;
|
||||
GetCursorPos(&tp);
|
||||
|
||||
LPPOINT pPoint = &tp;
|
||||
ScreenToClient(window, pPoint);
|
||||
|
||||
mouse_x = pPoint->x;
|
||||
mouse_y = pPoint->y;
|
||||
|
||||
if (mouse_x > width)
|
||||
mouse_x = width;
|
||||
|
||||
if (mouse_x < 0)
|
||||
mouse_x = 0;
|
||||
|
||||
if (mouse_y > height)
|
||||
mouse_y = height;
|
||||
|
||||
if (mouse_y < 0)
|
||||
mouse_y = 0;
|
||||
|
||||
if (GetAsyncKeyState(VK_LBUTTON))
|
||||
mouse1pressed = true;
|
||||
else if (!GetAsyncKeyState(VK_LBUTTON))
|
||||
{
|
||||
if (mouse1pressed)
|
||||
mouse1released = true;
|
||||
else
|
||||
mouse1released = false;
|
||||
|
||||
mouse1pressed = false;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_RBUTTON))
|
||||
mouse2pressed = true;
|
||||
else if (!GetAsyncKeyState(VK_RBUTTON))
|
||||
{
|
||||
if (mouse2pressed)
|
||||
mouse2released = true;
|
||||
else
|
||||
mouse2released = false;
|
||||
|
||||
mouse2pressed = false;
|
||||
}
|
||||
}
|
42
mouse.h
Normal file
42
mouse.h
Normal file
@ -0,0 +1,42 @@
|
||||
#define MAX_DRAG_OBJECTS 3
|
||||
|
||||
class cMouse
|
||||
{
|
||||
public:
|
||||
void Update();
|
||||
|
||||
bool LeftClick(int x,int y,int w,int h);
|
||||
bool OneLeftClick(int x,int y,int w,int h);
|
||||
bool IsOver(int x,int y,int w,int h);
|
||||
|
||||
void Drag(bool& bDrag, bool bCheck, bool bDragCheck,int& x, int& y, int& xdif, int& ydif);
|
||||
|
||||
void GetMousePosition(int &posx, int &posy)
|
||||
{
|
||||
posx = mouse_x;
|
||||
posy = mouse_y;
|
||||
}
|
||||
|
||||
bool HasMouseOneJustBeenReleased()
|
||||
{
|
||||
return mouse1released;
|
||||
}
|
||||
|
||||
bool IsMouseTwoBeingHeld()
|
||||
{
|
||||
return mouse2pressed;
|
||||
}
|
||||
|
||||
bool bDragged[MAX_DRAG_OBJECTS];
|
||||
int iDiffX[MAX_DRAG_OBJECTS];
|
||||
int iDiffY[MAX_DRAG_OBJECTS];
|
||||
|
||||
int mouse_x, mouse_y;
|
||||
private:
|
||||
bool mouse1pressed;
|
||||
bool mouse2pressed;
|
||||
bool mouse2released;
|
||||
bool mouse1released;
|
||||
};
|
||||
|
||||
extern cMouse g_Mouse;
|
141
netvars.cpp
Normal file
141
netvars.cpp
Normal file
@ -0,0 +1,141 @@
|
||||
|
||||
#include "hooks.h"
|
||||
|
||||
Netvarmanager g_Netvarmanager;
|
||||
|
||||
void Netvarmanager::Init(void)
|
||||
{
|
||||
m_tables.clear();
|
||||
m_savedproxy.clear();
|
||||
|
||||
ClientClass *clientClass = pClient->GetAllClasses();
|
||||
|
||||
if (!clientClass)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while (clientClass)
|
||||
{
|
||||
RecvTable *recvTable = clientClass->GetTable;
|
||||
|
||||
m_tables.push_back(recvTable);
|
||||
|
||||
clientClass = clientClass->NextClass;
|
||||
}
|
||||
}
|
||||
|
||||
Netvarmanager::~Netvarmanager(void)
|
||||
{
|
||||
for (int i = 0; i < m_savedproxy.size(); i++)
|
||||
{
|
||||
RecvProp *recvProp = 0;
|
||||
Get_Prop(m_savedproxy[i].szTableName, m_savedproxy[i].szPropName, &recvProp);
|
||||
|
||||
if (!recvProp)
|
||||
return;
|
||||
|
||||
recvProp->m_ProxyFn = m_savedproxy[i].SavedProxy;
|
||||
}
|
||||
}
|
||||
|
||||
int Netvarmanager::GetOffset(const char *tableName, const char *propName)
|
||||
{
|
||||
int offset = Get_Prop(tableName, propName);
|
||||
|
||||
if (!offset)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
||||
int Netvarmanager::Get_Prop(const char *tableName, const char *propName, RecvProp **prop)
|
||||
{
|
||||
RecvTable *recvTable = GetTable(tableName);
|
||||
|
||||
if (!recvTable)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int offset = Get_Prop(recvTable, propName, prop);
|
||||
|
||||
if (!offset)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
||||
int Netvarmanager::Get_Prop(RecvTable *recvTable, const char *propName, RecvProp **prop)
|
||||
{
|
||||
int extraOffset = 0;
|
||||
|
||||
for (int i = 0; i < recvTable->m_nProps; ++i)
|
||||
{
|
||||
RecvProp *recvProp = &recvTable->m_pProps[i];
|
||||
|
||||
|
||||
RecvTable *child = recvProp->m_pDataTable;
|
||||
|
||||
if (child
|
||||
&& (child->m_nProps > 0))
|
||||
{
|
||||
int tmp = Get_Prop(child, propName, prop);
|
||||
|
||||
if (tmp)
|
||||
{
|
||||
extraOffset += (recvProp->m_Offset + tmp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (_stricmp(recvProp->m_pVarName, propName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (prop)
|
||||
{
|
||||
*prop = recvProp;
|
||||
}
|
||||
|
||||
return (recvProp->m_Offset + extraOffset);
|
||||
}
|
||||
|
||||
return extraOffset;
|
||||
}
|
||||
|
||||
|
||||
RecvTable *Netvarmanager::GetTable(const char *tableName)
|
||||
{
|
||||
if (m_tables.empty())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
for each (RecvTable *table in m_tables)
|
||||
{
|
||||
if (!table)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (_stricmp(table->m_pNetTableName, tableName) == 0)
|
||||
{
|
||||
return table;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
24
netvars.h
Normal file
24
netvars.h
Normal file
@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szTableName[256];
|
||||
char szPropName[256];
|
||||
RecvVarProxyFn SavedProxy;
|
||||
} Oldproxy_t;
|
||||
|
||||
class Netvarmanager
|
||||
{
|
||||
public:
|
||||
~Netvarmanager(void);
|
||||
void Init();
|
||||
int GetOffset(const char *tableName, const char *propName);
|
||||
private:
|
||||
int Get_Prop(const char *tableName, const char *propName, RecvProp **prop = 0);
|
||||
int Get_Prop(RecvTable *recvTable, const char *propName, RecvProp **prop = 0);
|
||||
RecvTable *GetTable(const char *tableName);
|
||||
std::vector<RecvTable*> m_tables;
|
||||
std::vector<Oldproxy_t> m_savedproxy;
|
||||
};
|
||||
|
||||
extern Netvarmanager g_Netvarmanager;
|
152
panel.h
Normal file
152
panel.h
Normal file
@ -0,0 +1,152 @@
|
||||
#pragma once
|
||||
|
||||
bool bMenu = false;
|
||||
|
||||
using paint_traverse_t = void(__thiscall *)(void*, unsigned int, bool, bool);
|
||||
paint_traverse_t painttraverse_original = nullptr;
|
||||
|
||||
void __fastcall hkPaintTraverse(void* pPanels, int edx, unsigned int vguiPanel, bool forceRepaint, bool allowForce)
|
||||
{
|
||||
painttraverse_original(pPanels, vguiPanel, forceRepaint, allowForce);
|
||||
|
||||
CBaseEntity* pLocal = pEntList->GetClientEntity(pEngine->GetLocalPlayer());
|
||||
|
||||
if (!pLocal)//superior way of checking if we are ingame
|
||||
{
|
||||
static unsigned int FocusOverlayPanel = 0;
|
||||
|
||||
static bool FoundPanel = false;
|
||||
|
||||
if (!FoundPanel)
|
||||
{
|
||||
PCHAR szPanelName = (PCHAR)pPanel->GetName(vguiPanel);
|
||||
if (strstr(szPanelName, "MainMenu"))
|
||||
{
|
||||
FocusOverlayPanel = vguiPanel;
|
||||
|
||||
FoundPanel = true;
|
||||
}
|
||||
}
|
||||
else if (FocusOverlayPanel == vguiPanel)
|
||||
{
|
||||
if (GetAsyncKeyState(VK_DELETE) & 1)
|
||||
bMenu = !bMenu;
|
||||
|
||||
if (gCvars.watermark)
|
||||
{
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, 20, 20, 255, 255, 255, 255, L"INTERWEBZ");
|
||||
}
|
||||
|
||||
if (bMenu)
|
||||
{
|
||||
g_Mouse.Update();
|
||||
|
||||
int copy_x, copy_y;
|
||||
int copy_w, copy_h;
|
||||
|
||||
g_Menu.GetMenuPos(copy_x, copy_y);
|
||||
g_Menu.GetMenuSize(copy_w, copy_h);
|
||||
|
||||
g_Menu.DrawMenu();
|
||||
|
||||
g_Mouse.Drag(g_Mouse.bDragged[0],
|
||||
!g_Menu.IsHandlingItem(),
|
||||
g_Mouse.LeftClick(copy_x, copy_y, copy_w, copy_h), copy_x, copy_y, g_Mouse.iDiffX[0], g_Mouse.iDiffY[0]);
|
||||
|
||||
g_Menu.SetMenuPos(copy_x, copy_y);
|
||||
|
||||
if (g_Menu.IsHandlingItem())
|
||||
g_Menu.RemoveMenuFlag(FL_DISABLEDRAG);
|
||||
}
|
||||
|
||||
if (!pLocal)
|
||||
{
|
||||
FoundPanel = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pLocal)//WERE INGAME LOL
|
||||
{
|
||||
static unsigned int FocusOverlayPanel = 0;
|
||||
|
||||
static bool FoundPanel = false;
|
||||
|
||||
if (!FoundPanel)
|
||||
{
|
||||
PCHAR szPanelName = (PCHAR)pPanel->GetName(vguiPanel);
|
||||
if (strstr(szPanelName, "FocusOverlayPanel"))
|
||||
{
|
||||
FocusOverlayPanel = vguiPanel;
|
||||
|
||||
FoundPanel = true;
|
||||
}
|
||||
}
|
||||
else if (FocusOverlayPanel == vguiPanel)
|
||||
{
|
||||
if (GetAsyncKeyState(VK_DELETE) & 1)
|
||||
bMenu = !bMenu;
|
||||
|
||||
int iScreenWidth, iScreenHeight;
|
||||
pEngine->GetScreenSize(iScreenWidth, iScreenHeight);
|
||||
|
||||
if (gCvars.ESPBOX || gCvars.ESPNAME || gCvars.ESPHEALTH)
|
||||
{
|
||||
ESP::draw(pLocal);
|
||||
}
|
||||
|
||||
if (gCvars.watermark)
|
||||
{
|
||||
Draw::DrawTexts(Fonts::m_MenuFont, 20, 20, 255, 255, 255, 255, L"INTERWEBZ");
|
||||
}
|
||||
|
||||
if (gCvars.radar)
|
||||
{
|
||||
ESP::DrawRadarBack(iScreenWidth, iScreenHeight);
|
||||
ESP::drawradar(iScreenWidth, iScreenHeight, pLocal);
|
||||
}
|
||||
|
||||
if (pLocal->IsAlive())
|
||||
{
|
||||
if (gCvars.velocity)
|
||||
{
|
||||
ESP::drawvelocity(iScreenWidth, iScreenHeight, pLocal);
|
||||
}
|
||||
|
||||
if (gCvars.drawmonitor)
|
||||
{
|
||||
ESP::DrawMonitor(iScreenWidth, iScreenHeight, pLocal);
|
||||
}
|
||||
}
|
||||
|
||||
pPanel->SetMouseInputEnabled(vguiPanel, bMenu);
|
||||
|
||||
if (bMenu)
|
||||
{
|
||||
g_Mouse.Update();
|
||||
|
||||
int copy_x, copy_y;
|
||||
int copy_w, copy_h;
|
||||
|
||||
g_Menu.GetMenuPos(copy_x, copy_y);
|
||||
g_Menu.GetMenuSize(copy_w, copy_h);
|
||||
|
||||
g_Menu.DrawMenu();
|
||||
|
||||
g_Mouse.Drag(g_Mouse.bDragged[0],
|
||||
!g_Menu.IsHandlingItem(),
|
||||
g_Mouse.LeftClick(copy_x, copy_y, copy_w, copy_h), copy_x, copy_y, g_Mouse.iDiffX[0], g_Mouse.iDiffY[0]);
|
||||
|
||||
g_Menu.SetMenuPos(copy_x, copy_y);
|
||||
|
||||
if (g_Menu.IsHandlingItem())
|
||||
g_Menu.RemoveMenuFlag(FL_DISABLEDRAG);
|
||||
}
|
||||
|
||||
if (pLocal)
|
||||
{
|
||||
FoundPanel = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
17
panels.h
Normal file
17
panels.h
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
|
||||
class IPanel
|
||||
{
|
||||
public:
|
||||
void SetMouseInputEnabled(unsigned int iPanel, bool bState)
|
||||
{
|
||||
return (getvfunc<void(__thiscall*)(PVOID, int, bool)>(this, 32))(this, iPanel, bState);
|
||||
}
|
||||
|
||||
const char *GetName(unsigned int vguiPanel)
|
||||
{
|
||||
typedef const char* (__thiscall* OriginalFn)(PVOID, unsigned int);
|
||||
return getvfunc<OriginalFn>(this, 36)(this, vguiPanel);
|
||||
}
|
||||
};
|
83
recvprop.h
Normal file
83
recvprop.h
Normal file
@ -0,0 +1,83 @@
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
struct RecvProp;
|
||||
|
||||
class DVariant
|
||||
{
|
||||
public:
|
||||
union
|
||||
{
|
||||
float m_Float;
|
||||
long m_Int;
|
||||
char *m_pString;
|
||||
void *m_pData;
|
||||
float m_Vector[3];
|
||||
};
|
||||
};
|
||||
|
||||
namespace SourceEngine
|
||||
{
|
||||
enum class SendPropType
|
||||
{
|
||||
DPT_Int = 0,
|
||||
DPT_Float,
|
||||
DPT_Vector,
|
||||
DPT_VectorXY, // Only encodes the XY of a vector, ignores Z
|
||||
DPT_String,
|
||||
DPT_Array, // An array of the base types (can't be of datatables).
|
||||
DPT_DataTable,
|
||||
DPT_Int64,
|
||||
DPT_NUMSendPropTypes
|
||||
};
|
||||
};
|
||||
|
||||
class CRecvProxyData
|
||||
{
|
||||
public:
|
||||
const RecvProp *m_pRecvProp;
|
||||
DVariant m_Value;
|
||||
int m_iElement;
|
||||
int m_ObjectID;
|
||||
};
|
||||
|
||||
typedef void(*RecvVarProxyFn)(const CRecvProxyData *pData, void *pStruct, void *pOut);
|
||||
|
||||
struct RecvTable
|
||||
{
|
||||
RecvProp *m_pProps;
|
||||
int m_nProps;
|
||||
void *m_pDecoder;
|
||||
char *m_pNetTableName;
|
||||
bool m_bInitialized;
|
||||
bool m_bInMainList;
|
||||
};
|
||||
|
||||
struct RecvProp
|
||||
{
|
||||
char *m_pVarName;
|
||||
int m_RecvType;
|
||||
int m_Flags;
|
||||
int m_StringBufferSize;
|
||||
bool m_bInsideArray;
|
||||
const void *m_pExtraData;
|
||||
RecvProp *m_pArrayProp;
|
||||
void* m_ArrayLengthProxy;
|
||||
void* m_ProxyFn;
|
||||
void* m_DataTableProxyFn;
|
||||
RecvTable *m_pDataTable;
|
||||
int m_Offset;
|
||||
int m_ElementStride;
|
||||
int m_nElements;
|
||||
const char *m_pParentArrayPropName;
|
||||
};
|
||||
|
||||
struct ClientClass
|
||||
{
|
||||
BYTE _chPadding[8];
|
||||
char * GetName;
|
||||
RecvTable * GetTable;
|
||||
ClientClass * NextClass;
|
||||
int GetClassID;
|
||||
};
|
132
sigs.cpp
Normal file
132
sigs.cpp
Normal file
@ -0,0 +1,132 @@
|
||||
|
||||
#include "sigs.h"
|
||||
|
||||
DWORD Findrekt(std::string moduleName, std::string Mask)
|
||||
{
|
||||
const char* pat = Mask.c_str();
|
||||
DWORD firstMatch = 0;
|
||||
DWORD rangeStart = (DWORD)GetModuleHandleA(moduleName.c_str());
|
||||
MODULEINFO miModInfo; GetModuleInformation(GetCurrentProcess(), (HMODULE)rangeStart, &miModInfo, sizeof(MODULEINFO));
|
||||
DWORD rangeEnd = rangeStart + miModInfo.SizeOfImage;
|
||||
for (DWORD pCur = rangeStart; pCur < rangeEnd; pCur++)
|
||||
{
|
||||
if (!*pat)
|
||||
{
|
||||
return firstMatch;
|
||||
}
|
||||
if (*(PBYTE)pat == '\?' || *(BYTE*)pCur == getByte(pat))
|
||||
{
|
||||
if (!firstMatch)
|
||||
{
|
||||
firstMatch = pCur;
|
||||
}
|
||||
|
||||
if (!pat[2])
|
||||
{
|
||||
return firstMatch;
|
||||
}
|
||||
|
||||
|
||||
if (*(PWORD)pat == '\?\?' || *(PBYTE)pat != '\?')
|
||||
{
|
||||
pat += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
pat += 2; //one ?
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
pat = Mask.c_str();
|
||||
firstMatch = 0;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool streq(const char *s1, const char *s2)
|
||||
{
|
||||
for (; *s1 == *s2; s1++, s2++)
|
||||
{
|
||||
if (*s1 == '\0')
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void *FindString(void *ptr, const char *string)
|
||||
{
|
||||
char *start;
|
||||
char *str = nullptr;
|
||||
|
||||
for (start = (char *)ptr; str == nullptr; start++)
|
||||
{
|
||||
if (streq(start, string))
|
||||
str = start;
|
||||
}
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (*(char **)start == str)
|
||||
return start;
|
||||
|
||||
start--;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void *FindPattern(void *start, unsigned int len, const pattern *data)
|
||||
{
|
||||
const char *pattern = (char *)data + 5;
|
||||
const char *q = (char *)start;
|
||||
|
||||
for (int i = 0, mask = *(int *)((char *)data + 1); i < len; i++, q++)
|
||||
{
|
||||
const char *seq = pattern;
|
||||
const char *mem = q;
|
||||
|
||||
|
||||
register bool g = true;
|
||||
|
||||
for (int x = 0; x < 32; x++)
|
||||
{
|
||||
if ((mask & (1 << x)) && (mem[x] != *seq++))
|
||||
{
|
||||
g = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (g) return (void *)(q + (int)*(unsigned char *)data);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void *FindPattern(const char *l, const pattern *data)
|
||||
{
|
||||
return FindPattern(GetModuleHandle(l), -1, data);
|
||||
}
|
||||
|
||||
void *FindProlog(void *ptr)
|
||||
{
|
||||
unsigned char *ins = (unsigned char *)ptr;
|
||||
|
||||
while (ins > 0)
|
||||
{
|
||||
if ((ins[0] & 0xf0) == 0x50 &&
|
||||
(ins[1] & 0xf0) == 0x80 &&
|
||||
(ins[2] & 0x0f) == 0x0c)
|
||||
{
|
||||
return ins;
|
||||
}
|
||||
|
||||
ins--;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
17
sigs.h
Normal file
17
sigs.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <vector>
|
||||
#include <Psapi.h>
|
||||
|
||||
#define INRANGE(x,a,b) (x >= a && x <= b)
|
||||
#define getBits( x ) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
|
||||
#define getByte( x ) (getBits(x[0]) << 4 | getBits(x[1]))
|
||||
|
||||
class pattern;
|
||||
|
||||
DWORD Findrekt(std::string moduleName, std::string Mask);
|
||||
void *FindString(void *, const char *);
|
||||
void *FindProlog(void *);
|
||||
void *FindPattern(void *, unsigned int, const pattern *);
|
||||
void *FindPattern(const char *, const pattern *);
|
74
surface.h
Normal file
74
surface.h
Normal file
@ -0,0 +1,74 @@
|
||||
|
||||
|
||||
class ISurface
|
||||
{
|
||||
public:
|
||||
|
||||
void DrawSetColor(int r, int g, int b, int a)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int, int, int, int);
|
||||
getvfunc<OriginalFn>(this, 11)(this, r, g, b, a);
|
||||
}
|
||||
|
||||
void DrawFilledRect(int x0, int y0, int x1, int y1)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int, int, int, int);
|
||||
getvfunc<OriginalFn>(this, 12)(this, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
void DrawOutlinedRect(int x0, int y0, int x1, int y1)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int, int, int, int);
|
||||
getvfunc<OriginalFn>(this, 14)(this, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
void DrawLine(int x0, int y0, int x1, int y1)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int, int, int, int);
|
||||
getvfunc<OriginalFn>(this, 15)(this, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
void DrawSetTextFont(unsigned long font)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, unsigned long);
|
||||
getvfunc<OriginalFn>(this, 17)(this, font);
|
||||
}
|
||||
|
||||
void DrawSetTextColor(int r, int g, int b, int a)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int, int, int, int);
|
||||
getvfunc<OriginalFn>(this, 19)(this, r, g, b, a);
|
||||
}
|
||||
|
||||
void DrawSetTextPos(int x, int y)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, int, int);
|
||||
getvfunc<OriginalFn>(this, 20)(this, x, y);
|
||||
}
|
||||
|
||||
void DrawPrintText(const wchar_t *text, int textLen)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, const wchar_t *, int, int);
|
||||
return getvfunc<OriginalFn>(this, 22)(this, text, textLen, 0);
|
||||
}
|
||||
|
||||
unsigned long Create_Font()
|
||||
{
|
||||
typedef unsigned int(__thiscall* OriginalFn)(PVOID);
|
||||
return getvfunc<OriginalFn>(this, 63)(this);
|
||||
}
|
||||
|
||||
void SetFontGlyphSet(unsigned long &font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(PVOID, unsigned long, const char*, int, int, int, int, int, int, int);
|
||||
getvfunc<OriginalFn>(this, 64)(this, font, windowsFontName, tall, weight, blur, scanlines, flags, 0, 0);
|
||||
}
|
||||
|
||||
void GetTextSize(unsigned long font, const wchar_t *text, int &wide, int &tall)
|
||||
{
|
||||
typedef void(__thiscall* OriginalFn)(void*, unsigned long font, const wchar_t *text, int &wide, int &tall);
|
||||
getvfunc<OriginalFn>(this, 72)(this, font, text, wide, tall);
|
||||
}
|
||||
};
|
||||
|
||||
|
17
usercmd.h
Normal file
17
usercmd.h
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
|
||||
class CUserCmd
|
||||
{
|
||||
public:
|
||||
virtual ~CUserCmd() {};
|
||||
std::int32_t command_number;
|
||||
std::int32_t tick_count;
|
||||
Vector viewangles;
|
||||
float forwardmove;
|
||||
float sidemove;
|
||||
float upmove;
|
||||
std::int32_t buttons;
|
||||
};
|
||||
|
||||
|
95
variables.cpp
Normal file
95
variables.cpp
Normal file
@ -0,0 +1,95 @@
|
||||
#include "variables.h"
|
||||
|
||||
void CConfig::Setup()
|
||||
{
|
||||
SetupValue(gCvars.flRadarPos_x, false, ("Config"), ("flRadarPos_x"));
|
||||
SetupValue(gCvars.flRadarPos_y, false, ("Config"), ("flRadarPos_y"));
|
||||
SetupValue(gCvars.SMOOTHYAW, false, ("Config"), ("SMOOTHYAW"));
|
||||
SetupValue(gCvars.SMOOTHPITCH, false, ("Config"), ("SMOOTHPITCH"));
|
||||
SetupValue(gCvars.ENABLEAIM, false, ("Config"), ("ENABLEAIM"));
|
||||
SetupValue(gCvars.AIMONFIRE, false, ("Config"), ("AIMONFIRE"));
|
||||
SetupValue(gCvars.AIMFOV, false, ("Config"), ("AIMFOV"));
|
||||
SetupValue(gCvars.NORECOIL, false, ("Config"), ("NORECOIL"));
|
||||
SetupValue(gCvars.NOSPREAD, false, ("Config"), ("NOSPREAD"));
|
||||
SetupValue(gCvars.AUTOFIRE, false, ("Config"), ("AUTOFIRE"));
|
||||
SetupValue(gCvars.SILENTAIM, false, ("Config"), ("SILENTAIM"));
|
||||
SetupValue(gCvars.ESPBOX, false, ("Config"), ("ESPBOX"));
|
||||
SetupValue(gCvars.ESPNAME, false, ("Config"), ("ESPNAME"));
|
||||
SetupValue(gCvars.ESPHEALTH, false, ("Config"), ("ESPHEALTH"));
|
||||
SetupValue(gCvars.INGOREINFECTED, false, ("Config"), ("INGOREINFECTED"));
|
||||
SetupValue(gCvars.CHAMS, false, ("Config"), ("CHAMS"));
|
||||
SetupValue(gCvars.CHAMSXQZ, false, ("Config"), ("CHAMSXQZ"));
|
||||
SetupValue(gCvars.CHAMHAND, false, ("Config"), ("CHAMHAND"));
|
||||
SetupValue(gCvars.AUTOBH, false, ("Config"), ("AUTOBH"));
|
||||
SetupValue(gCvars.AUTOFIRE, false, ("Config"), ("AUTOFIRE"));
|
||||
SetupValue(gCvars.SILENTAIM, false, ("Config"), ("SILENTAIM"));
|
||||
SetupValue(gCvars.radar, false, ("Config"), ("radar"));
|
||||
SetupValue(gCvars.watermark, false, ("Config"), ("watermark"));
|
||||
SetupValue(gCvars.velocity, false, ("Config"), ("velocity"));
|
||||
SetupValue(gCvars.SILENTAIM, false, ("Config"), ("SILENTAIM"));
|
||||
SetupValue(gCvars.triggerkey, false, ("Config"), ("triggerkey"));
|
||||
SetupValue(gCvars.trigenable, false, ("Config"), ("trigenable"));
|
||||
SetupValue(gCvars.trighead, false, ("Config"), ("trighead"));
|
||||
SetupValue(gCvars.triggerbody, false, ("Config"), ("triggerbody"));
|
||||
SetupValue(gCvars.trigerdelay, false, ("Config"), ("trigerdelay"));
|
||||
SetupValue(gCvars.TRIGLIMB, false, ("Config"), ("TRIGLIMB"));
|
||||
SetupValue(gCvars.NOVOMIT, false, ("Config"), ("NOVOMIT"));
|
||||
SetupValue(gCvars.espcolor[0], false, ("Config"), ("espcolor0"));
|
||||
SetupValue(gCvars.espcolor[1], false, ("Config"), ("espcolor1"));
|
||||
SetupValue(gCvars.espcolor[2], false, ("Config"), ("espcolor2"));
|
||||
SetupValue(gCvars.SPEEDKEY, false, ("Config"), ("SPEEDKEY"));
|
||||
SetupValue(gCvars.SPEEDFAST, false, ("Config"), ("SPEEDFAST"));
|
||||
SetupValue(gCvars.LAGKEY, false, ("Config"), ("LAGKEY"));
|
||||
SetupValue(gCvars.LAGFAST, false, ("Config"), ("LAGFAST"));
|
||||
SetupValue(gCvars.drawmonitor, false, ("Config"), ("drawmonitor"));
|
||||
SetupValue(gCvars.f1monitorpos_x, false, ("Config"), ("f1monitorpos_x"));
|
||||
SetupValue(gCvars.f1monitorpos_y, false, ("Config"), ("f1monitorpos_y"));
|
||||
}
|
||||
|
||||
void CConfig::SetupValue(float &value, float def, std::string category, std::string name)
|
||||
{
|
||||
value = def;
|
||||
floats.push_back(new ConfigValue<float>(category, name, &value));
|
||||
}
|
||||
|
||||
void CConfig::Save()
|
||||
{
|
||||
static TCHAR path[MAX_PATH];
|
||||
std::string folder, file;
|
||||
|
||||
if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
|
||||
{
|
||||
folder = std::string(path) + ("\\l4d2hack\\");
|
||||
file = std::string(path) + ("\\l4d2hack\\config.ini");
|
||||
}
|
||||
|
||||
CreateDirectory(folder.c_str(), NULL);
|
||||
|
||||
for (auto value : floats)
|
||||
WritePrivateProfileString(value->category.c_str(), value->name.c_str(), std::to_string(*value->value).c_str(), file.c_str());
|
||||
}
|
||||
|
||||
void CConfig::Load()
|
||||
{
|
||||
static TCHAR path[MAX_PATH];
|
||||
std::string folder, file;
|
||||
|
||||
if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
|
||||
{
|
||||
folder = std::string(path) + ("\\l4d2hack\\");
|
||||
file = std::string(path) + ("\\l4d2hack\\config.ini");
|
||||
}
|
||||
|
||||
CreateDirectory(folder.c_str(), NULL);
|
||||
|
||||
char value_l[32] = { '\0' };
|
||||
|
||||
for (auto value : floats)
|
||||
{
|
||||
GetPrivateProfileString(value->category.c_str(), value->name.c_str(), "", value_l, 32, file.c_str());
|
||||
*value->value = (float)atof(value_l);
|
||||
}
|
||||
}
|
||||
|
||||
CConfig* Config = new CConfig();
|
||||
CGlobalVariables gCvars;
|
84
variables.h
Normal file
84
variables.h
Normal file
@ -0,0 +1,84 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <ShlObj.h>
|
||||
#include <sstream>
|
||||
|
||||
template <typename T>
|
||||
class ConfigValue
|
||||
{
|
||||
public:
|
||||
ConfigValue(std::string category_, std::string name_, T* value_)
|
||||
{
|
||||
category = category_;
|
||||
name = name_;
|
||||
value = value_;
|
||||
}
|
||||
|
||||
std::string category, name;
|
||||
T* value;
|
||||
};
|
||||
|
||||
class CConfig
|
||||
{
|
||||
protected:
|
||||
std::vector<ConfigValue<float>*> floats;
|
||||
private:
|
||||
void SetupValue(float&, float, std::string, std::string);
|
||||
public:
|
||||
CConfig()
|
||||
{
|
||||
Setup();
|
||||
}
|
||||
|
||||
void Setup();
|
||||
void Save();
|
||||
void Load();
|
||||
};
|
||||
|
||||
class CGlobalVariables
|
||||
{
|
||||
public:
|
||||
float SMOOTHYAW;
|
||||
float SMOOTHPITCH;
|
||||
float ENABLEAIM;
|
||||
float AIMONFIRE;
|
||||
float AIMFOV;
|
||||
float NORECOIL;
|
||||
float NOSPREAD;
|
||||
float AUTOFIRE;
|
||||
float SILENTAIM;
|
||||
float ESPBOX;
|
||||
float ESPNAME;
|
||||
float ESPHEALTH;
|
||||
float INGOREINFECTED;
|
||||
float CHAMS;
|
||||
float CHAMSXQZ;
|
||||
float CHAMHAND;
|
||||
float AUTOBH;
|
||||
float iSavedRadarX;
|
||||
float iSavedRadarY;
|
||||
float flRadarPos_x = 120;
|
||||
float flRadarPos_y = 120;
|
||||
float radar;
|
||||
float espcolor[3];
|
||||
float watermark;
|
||||
float velocity;
|
||||
float triggerkey;
|
||||
float trigenable;
|
||||
float trighead;
|
||||
float triggerbody;
|
||||
float trigerdelay;
|
||||
float TRIGLIMB;
|
||||
float NOVOMIT;
|
||||
float SPEEDKEY;
|
||||
float SPEEDFAST;
|
||||
float LAGKEY;
|
||||
float LAGFAST;
|
||||
float drawmonitor;
|
||||
float f1monitorpos_x = 400;
|
||||
float f1monitorpos_y = 400;
|
||||
};
|
||||
|
||||
extern CConfig* Config;
|
||||
extern CGlobalVariables gCvars;
|
218
vector.h
Normal file
218
vector.h
Normal file
@ -0,0 +1,218 @@
|
||||
#pragma once
|
||||
|
||||
class Vector
|
||||
{
|
||||
public:
|
||||
Vector();
|
||||
Vector(float x, float y, float z);
|
||||
|
||||
Vector& operator +=(const Vector&);
|
||||
Vector& operator -=(const Vector&);
|
||||
Vector& operator *=(const float);
|
||||
|
||||
float& operator [](int index);
|
||||
|
||||
Vector operator+(const Vector& v) const;
|
||||
Vector operator-(const Vector& v) const;
|
||||
Vector operator*(float fl) const;
|
||||
Vector& operator = (const Vector&);
|
||||
|
||||
bool IsZero(float tolerance = FLT_EPSILON);
|
||||
void Zero();
|
||||
float Length2D();
|
||||
float Length2DSqr();
|
||||
float Length();
|
||||
float Normalize();
|
||||
float NormalizeInPlace();
|
||||
float length_sqr();
|
||||
float Dot(const Vector&);
|
||||
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
inline bool Vector::IsZero(float tolerance)
|
||||
{
|
||||
return (x > -tolerance && x < tolerance && y > -tolerance && y < tolerance && z > -tolerance && z < tolerance);
|
||||
}
|
||||
|
||||
inline Vector& Vector::operator += (const Vector &in)
|
||||
{
|
||||
x += in.x;
|
||||
y += in.y;
|
||||
z += in.z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector& Vector::operator -= (const Vector &in)
|
||||
{
|
||||
x -= in.x;
|
||||
y -= in.y;
|
||||
z -= in.z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector& Vector::operator *= (const float in)
|
||||
{
|
||||
x *= in;
|
||||
y *= in;
|
||||
z *= in;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline float& Vector::operator [] (int index)
|
||||
{
|
||||
return ((&x)[index]);
|
||||
}
|
||||
|
||||
inline Vector Vector::operator+(const Vector& v) const
|
||||
{
|
||||
Vector res;
|
||||
res.x = x + v.x;
|
||||
res.y = y + v.y;
|
||||
res.z = z + v.z;
|
||||
return res;
|
||||
}
|
||||
|
||||
inline Vector Vector::operator-(const Vector& v) const
|
||||
{
|
||||
Vector res;
|
||||
res.x = x - v.x;
|
||||
res.y = y - v.y;
|
||||
res.z = z - v.z;
|
||||
return res;
|
||||
}
|
||||
|
||||
inline Vector Vector::operator*(float fl) const
|
||||
{
|
||||
Vector res;
|
||||
res.x = x * fl;
|
||||
res.y = y * fl;
|
||||
res.z = z * fl;
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
inline Vector& Vector::operator = (const Vector &in)
|
||||
{
|
||||
x = in.x;
|
||||
y = in.y;
|
||||
z = in.z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector::Vector()
|
||||
{
|
||||
x = y = z = 0.f;
|
||||
}
|
||||
|
||||
inline void Vector::Zero()
|
||||
{
|
||||
x = y = z = 0.f;
|
||||
}
|
||||
|
||||
inline Vector::Vector(float _x, float _y, float _z)
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
z = _z;
|
||||
}
|
||||
|
||||
inline float Vector::Length2D()
|
||||
{
|
||||
float root = 0.f;
|
||||
float sqst = x * x + y * y;
|
||||
|
||||
__asm
|
||||
{
|
||||
sqrtss xmm0, sqst
|
||||
movss root, xmm0
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
inline float Vector::Length2DSqr()
|
||||
{
|
||||
return x * x + y * y;
|
||||
}
|
||||
|
||||
inline float Vector::Dot(const Vector &in)
|
||||
{
|
||||
return (x * in.x + y * in.y + z * in.z);
|
||||
}
|
||||
|
||||
inline float Vector::length_sqr()
|
||||
{
|
||||
return x * x + y * y + z * z;
|
||||
}
|
||||
|
||||
inline float Vector::Length()
|
||||
{
|
||||
float root = 0.f;
|
||||
float sqsr = x * x + y * y + z * z;
|
||||
|
||||
__asm
|
||||
{
|
||||
sqrtss xmm0, sqsr
|
||||
movss root, xmm0
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
inline float Vector::Normalize()
|
||||
{
|
||||
float flLength = Length();
|
||||
float flLengthNormal = 1.f / (FLT_EPSILON + flLength);
|
||||
|
||||
x = x * flLengthNormal;
|
||||
y = y * flLengthNormal;
|
||||
z = z * flLengthNormal;
|
||||
|
||||
return flLength;
|
||||
}
|
||||
|
||||
inline float Vector::NormalizeInPlace()
|
||||
{
|
||||
return Normalize();
|
||||
}
|
||||
|
||||
class VectorAligned : public Vector
|
||||
{
|
||||
public:
|
||||
VectorAligned()
|
||||
{
|
||||
x = y = z = 0;
|
||||
}
|
||||
|
||||
VectorAligned(const Vector &in)
|
||||
{
|
||||
x = in.x;
|
||||
y = in.y;
|
||||
z = in.z;
|
||||
}
|
||||
|
||||
float w;
|
||||
};
|
||||
|
||||
FORCEINLINE void VectorSubtract(const Vector& a, const Vector& b, Vector& c)
|
||||
{
|
||||
c.x = a.x - b.x;
|
||||
c.y = a.y - b.y;
|
||||
c.z = a.z - b.z;
|
||||
}
|
||||
|
||||
FORCEINLINE void VectorAdd(const Vector& a, const Vector& b, Vector& c)
|
||||
{
|
||||
c.x = a.x + b.x;
|
||||
c.y = a.y + b.y;
|
||||
c.z = a.z + b.z;
|
||||
}
|
||||
|
||||
|
402
visuals.cpp
Normal file
402
visuals.cpp
Normal file
@ -0,0 +1,402 @@
|
||||
#include "hooks.h"
|
||||
|
||||
#define COLORESP (gCvars.espcolor[0]), (gCvars.espcolor[1]), (gCvars.espcolor[2]), 255
|
||||
|
||||
void ESP::DrawMonitor(int x, int y, CBaseEntity * entity)
|
||||
{
|
||||
int sizex = 50;
|
||||
int sizey = 100;
|
||||
|
||||
if (g_Mouse.LeftClick(gCvars.f1monitorpos_x - (sizex / 2) - 6, gCvars.f1monitorpos_y - (sizey / 2) - 6, sizex * 2 + 12, sizey * 2 + 12))
|
||||
{
|
||||
gCvars.f1monitorpos_x = g_Mouse.mouse_x;
|
||||
gCvars.f1monitorpos_y = g_Mouse.mouse_y;
|
||||
gCvars.f1monitorpos_x = gCvars.f1monitorpos_x;
|
||||
gCvars.f1monitorpos_y = gCvars.f1monitorpos_y;
|
||||
}
|
||||
|
||||
int centerx = gCvars.f1monitorpos_x + (sizex / 2);
|
||||
int centery = gCvars.f1monitorpos_y + (sizey / 2);
|
||||
|
||||
Draw::FillRGBA(centerx - sizex - 6, centery - sizey - 20, 2 * sizex + 12, 2 * sizey + 26, 35, 35, 35, 255);
|
||||
Draw::OutlinedRectangle(centerx - sizex - 6, centery - sizey - 20, 2 * sizex + 12, 2 * sizey + 26, 0, 0, 0, 254);
|
||||
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, false, centerx - sizex, centery - sizey - 19, 255, 255, 255, 255, "Monitor");
|
||||
Draw::FillRGBA(centerx - sizex, centery - sizey, 2 * sizex, 2 * sizey, 50, 50, 50, 255);
|
||||
|
||||
Draw::OutlinedRectangle(centerx - sizex, centery - sizey, 2 * sizex, 2 * sizey, 0, 0, 0, 254);
|
||||
|
||||
int iSpeed = 0;
|
||||
float flPunch = 0.0f;
|
||||
|
||||
Vector vSpeed = entity->GetVelocity();
|
||||
iSpeed = (int)vSpeed.Length2D();
|
||||
|
||||
Vector pAngle = entity->GetPunchAngle();
|
||||
float flModifier = pAngle.Normalize();
|
||||
|
||||
flModifier -= (10.0f + flModifier * 0.5f) * pGlobalvars->interval_per_tick;
|
||||
pAngle *= flModifier;
|
||||
flPunch = ((pAngle.x * 17.77777777777778) * 1.25);
|
||||
|
||||
Draw::DrawMonitorBar(centerx - sizex + 9, centery - sizey + 12, (-flPunch), "Recoil");
|
||||
Draw::DrawMonitorBar(centerx - sizex + 59, centery - sizey + 12, (iSpeed * 0.2), "Speed");
|
||||
}
|
||||
|
||||
RECT ESP::DynamicBox(CBaseEntity* pPlayer, bool& PVS, CBaseEntity* local)
|
||||
{
|
||||
Vector trans = pPlayer->GetAbsOrigin();
|
||||
|
||||
Vector min;
|
||||
Vector max;
|
||||
|
||||
min = pPlayer->GetMins();
|
||||
max = pPlayer->GetMaxs();
|
||||
|
||||
Vector pointList[] = {
|
||||
Vector(min.x, min.y, min.z),
|
||||
Vector(min.x, max.y, min.z),
|
||||
Vector(max.x, max.y, min.z),
|
||||
Vector(max.x, min.y, min.z),
|
||||
Vector(max.x, max.y, max.z),
|
||||
Vector(min.x, max.y, max.z),
|
||||
Vector(min.x, min.y, max.z),
|
||||
Vector(max.x, min.y, max.z)
|
||||
};
|
||||
|
||||
Vector Distance = pointList[0] - pointList[1];
|
||||
int dst = Distance.Length();
|
||||
dst /= 1.3f;
|
||||
Vector angs;
|
||||
Math::CalcAngle(trans, local->GetEyePosition(), angs);
|
||||
|
||||
Vector all[8];
|
||||
angs.y += 45;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Math::angleVectors(angs,all[i]);
|
||||
all[i] *= dst;
|
||||
all[i + 4] = all[i];
|
||||
all[i].z = max.z;
|
||||
all[i + 4].z = min.z;
|
||||
VectorAdd(all[i], trans, all[i]);
|
||||
VectorAdd(all[i + 4], trans, all[i + 4]);
|
||||
angs.y += 90;
|
||||
}
|
||||
|
||||
Vector flb, brt, blb, frt, frb, brb, blt, flt;
|
||||
PVS = true;
|
||||
|
||||
if (!Draw::WorldToScreen(all[3], flb))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[0], blb))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[2], frb))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[6], blt))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[5], brt))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[4], frt))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[1], brb))
|
||||
PVS = false;
|
||||
if (!Draw::WorldToScreen(all[7], flt))
|
||||
PVS = false;
|
||||
|
||||
Vector arr[] = { flb, brt, blb, frt, frb, brb, blt, flt };
|
||||
|
||||
float left = flb.x;
|
||||
float top = flb.y;
|
||||
float right = flb.x;
|
||||
float bottom = flb.y;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (left > arr[i].x)
|
||||
left = arr[i].x;
|
||||
if (top > arr[i].y)
|
||||
top = arr[i].y;
|
||||
if (right < arr[i].x)
|
||||
right = arr[i].x;
|
||||
if (bottom < arr[i].y)
|
||||
bottom = arr[i].y;
|
||||
}
|
||||
RECT rect;
|
||||
rect.left = left;
|
||||
rect.bottom = bottom;
|
||||
rect.right = right;
|
||||
rect.top = top;
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
void ESP::drawvelocity(int screenWidth, int screenHeight, CBaseEntity* local_player)
|
||||
{
|
||||
Vector speed = local_player->GetVelocity();
|
||||
|
||||
int intspeed = round(speed.Length2D());
|
||||
|
||||
char vel[256];
|
||||
|
||||
sprintf_s(vel, "%d", intspeed);
|
||||
|
||||
Draw::DrawStringA(Fonts::m_VelocityFont, true, screenWidth / 2, screenHeight - 100, COLORESP, vel);
|
||||
}
|
||||
|
||||
void ESP::drawradar(int screenwidght, int screenhight, CBaseEntity* local)
|
||||
{
|
||||
for (int ax = 1; ax <= pEntList->GetHighestEntityIndex(); ax++)
|
||||
{
|
||||
CBaseEntity * pEntity = pEntList->GetClientEntity(ax);
|
||||
|
||||
if (!pEntity || pEntity == local || pEntity->IsDormant())
|
||||
continue;
|
||||
|
||||
if (!pEntity->GetModel())
|
||||
continue;
|
||||
|
||||
if (pEntity->GetTeamNum() == TEAM_SURVIVOR)
|
||||
continue;
|
||||
|
||||
std::int32_t nClassID = pEntity->GetClientClass()->GetClassID;
|
||||
|
||||
if (!pEntity->GetGroup() && !pEntity->ValidEntity())
|
||||
continue;
|
||||
|
||||
static Vector vClientViewAngles;
|
||||
|
||||
pEngine->GetViewAngles(vClientViewAngles);
|
||||
|
||||
DrawRadarPoint(pEntity->GetAbsOrigin(), local->GetAbsOrigin(), vClientViewAngles);
|
||||
}
|
||||
}
|
||||
|
||||
void ESP::DrawRadarBack(int screenwidght, int screenhight)
|
||||
{
|
||||
bool bSave_Radar_Pos = true;
|
||||
|
||||
int size = 110;
|
||||
size -= 10;
|
||||
|
||||
if (g_Mouse.LeftClick(gCvars.flRadarPos_x - (size / 2) - 6, gCvars.flRadarPos_y - (size / 2) - 6, size * 2 + 12, size * 2 + 12))
|
||||
{
|
||||
if (!bSave_Radar_Pos)
|
||||
{
|
||||
gCvars.iSavedRadarX = g_Mouse.mouse_x - gCvars.flRadarPos_x;
|
||||
gCvars.iSavedRadarY = g_Mouse.mouse_y - gCvars.flRadarPos_y;
|
||||
bSave_Radar_Pos = true;
|
||||
}
|
||||
gCvars.flRadarPos_x = g_Mouse.mouse_x;
|
||||
gCvars.flRadarPos_y = g_Mouse.mouse_y;
|
||||
gCvars.flRadarPos_x = gCvars.flRadarPos_x - gCvars.iSavedRadarX;
|
||||
gCvars.flRadarPos_y = gCvars.flRadarPos_y - gCvars.iSavedRadarY;
|
||||
}
|
||||
else
|
||||
{
|
||||
bSave_Radar_Pos = false;
|
||||
}
|
||||
|
||||
int centerx = gCvars.flRadarPos_x + (size / 2);
|
||||
int centery = gCvars.flRadarPos_y + (size / 2);
|
||||
|
||||
Draw::FillRGBA(centerx - size - 6, centery - size - 20, 2 * size + 12, 2 * size + 26, 35, 35, 35, 255);
|
||||
Draw::OutlinedRectangle(centerx - size - 6, centery - size - 20, 2 * size + 12, 2 * size + 26, 0, 0, 0, 254);
|
||||
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, false, centerx - size, centery - size - 19, 255, 255, 255, 255, "Radar");
|
||||
Draw::FillRGBA(centerx - size, centery - size, 2 * size, 2 * size, 50, 50, 50, 255);
|
||||
|
||||
Draw::OutlinedRectangle(centerx - size, centery - size, 2 * size, 2 * size, 0, 0, 0, 254);
|
||||
Draw::FillRGBA(centerx, centery - size, 1, 2 * size, 0, 0, 0, 120);
|
||||
Draw::FillRGBA(centerx - size, centery, 2 * size, 1, 0, 0, 0, 120);
|
||||
}
|
||||
|
||||
void ESP::DrawRadarPoint(Vector vecOriginx, Vector vecOriginy, Vector vAngle)
|
||||
{
|
||||
int size = 110;
|
||||
|
||||
int centerx = gCvars.flRadarPos_x + (size / 2);
|
||||
int centery = gCvars.flRadarPos_y + (size / 2);
|
||||
|
||||
float dx = vecOriginx.x - vecOriginy.x;
|
||||
float dy = vecOriginx.y - vecOriginy.y;
|
||||
float flAngle = vAngle.y;
|
||||
float yaw = (flAngle)* (PI / 180.0);
|
||||
float mainViewAngles_CosYaw = cos(yaw);
|
||||
float mainViewAngles_SinYaw = sin(yaw);
|
||||
float x = dy * (-mainViewAngles_CosYaw) + dx * mainViewAngles_SinYaw;
|
||||
float y = dx * (-mainViewAngles_CosYaw) - dy * mainViewAngles_SinYaw;
|
||||
float range = size * 30;
|
||||
if (fabs(x) > range || fabs(y) > range)
|
||||
{
|
||||
if (y > x)
|
||||
{
|
||||
if (y > -x) {
|
||||
x = range * x / y;
|
||||
y = range;
|
||||
}
|
||||
else {
|
||||
y = -range * y / x;
|
||||
x = -range;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (y > -x) {
|
||||
y = range * y / x;
|
||||
x = range;
|
||||
}
|
||||
else {
|
||||
x = -range * x / y;
|
||||
y = -range;
|
||||
}
|
||||
}
|
||||
}
|
||||
int ScreenX = centerx + int(x / range * float(size));
|
||||
int ScreenY = centery + int(y / range * float(size));
|
||||
size -= 10;
|
||||
int radar_menu_x = centerx;
|
||||
int radar_menu_y = centery;
|
||||
|
||||
if (ScreenX < radar_menu_x - size)
|
||||
ScreenX = radar_menu_x - size + 1;
|
||||
else if (ScreenX > radar_menu_x + size)
|
||||
ScreenX = radar_menu_x + size - 3;
|
||||
|
||||
if (ScreenY < radar_menu_y - size)
|
||||
ScreenY = radar_menu_y - size + 2;
|
||||
else if (ScreenY > radar_menu_y + size)
|
||||
ScreenY = radar_menu_y + size - 4;
|
||||
|
||||
Draw::FillRGBA(ScreenX - 1, ScreenY - 1, 4, 4, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
void ESP::draw(CBaseEntity* pLocal)
|
||||
{
|
||||
Vector screen, worldpos;
|
||||
|
||||
int iMyTeam = pLocal->GetTeamNum();
|
||||
|
||||
for (int i = 1; i <= pEntList->GetHighestEntityIndex(); i++)
|
||||
{
|
||||
CBaseEntity * pEntity = pEntList->GetClientEntity(i);
|
||||
|
||||
if (!pEntity || pEntity == pLocal || pEntity->IsDormant())
|
||||
continue;
|
||||
|
||||
if (!pEntity->GetModel())
|
||||
continue;
|
||||
|
||||
int iTeamNum = pEntity->GetTeamNum();
|
||||
|
||||
if (iTeamNum == iMyTeam)
|
||||
continue;
|
||||
|
||||
//Draw Player Box ESP
|
||||
if (pEntity->GetGroup() && pEntity->ValidEntityIgnoreInfected())
|
||||
{
|
||||
DrawPlayer(pEntity, pLocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ESP::DrawBox(const RECT& rect)
|
||||
{
|
||||
pSurface->DrawSetColor(COLORESP);
|
||||
pSurface->DrawOutlinedRect(rect.left, rect.top, rect.right, rect.bottom);
|
||||
pSurface->DrawSetColor(0,0,0,255);
|
||||
pSurface->DrawOutlinedRect(rect.left - 1, rect.top - 1, rect.right + 1, rect.bottom + 1);
|
||||
pSurface->DrawOutlinedRect(rect.left + 1, rect.top + 1, rect.right - 1, rect.bottom - 1);
|
||||
}
|
||||
|
||||
|
||||
void ESP::DrawPlayer(CBaseEntity * pEntity, CBaseEntity * local)
|
||||
{
|
||||
bool PVS = false;
|
||||
RECT rect = DynamicBox(pEntity, PVS, local);
|
||||
|
||||
if (gCvars.ESPBOX)
|
||||
{
|
||||
DrawBox(rect);
|
||||
}
|
||||
|
||||
if (gCvars.ESPNAME || gCvars.ESPHEALTH)
|
||||
{
|
||||
int middle = ((rect.right - rect.left) / 2) + rect.left;
|
||||
|
||||
char * szname{ pEntity->GetClientClass()->GetName };
|
||||
|
||||
int inthealth = pEntity->GetHealth();
|
||||
|
||||
char helfl[256];
|
||||
|
||||
sprintf_s(helfl, "(%d)", inthealth);
|
||||
|
||||
if (local->GetTeamNum() == TEAM_SURVIVOR)
|
||||
{
|
||||
|
||||
if (pEntity->GetGroup() == GROUP_INFECTED)
|
||||
{
|
||||
if (gCvars.ESPNAME)
|
||||
{
|
||||
if (gCvars.INGOREINFECTED)
|
||||
return;
|
||||
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "zombie");
|
||||
}
|
||||
}
|
||||
|
||||
if (pEntity->GetGroup() == GROUP_SPECIAL)
|
||||
{
|
||||
if (gCvars.ESPNAME)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, szname);
|
||||
}
|
||||
|
||||
if (gCvars.ESPHEALTH)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.bottom + 1, 255, 255, 255, 255, helfl);
|
||||
}
|
||||
}
|
||||
|
||||
if (pEntity->GetGroup() == GROUP_TANK)
|
||||
{
|
||||
if (gCvars.ESPNAME)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "Tank");
|
||||
}
|
||||
|
||||
if (gCvars.ESPHEALTH)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.bottom + 1, 255, 255, 255, 255, helfl);
|
||||
}
|
||||
}
|
||||
|
||||
if (pEntity->GetGroup() == GROUP_BITCH)
|
||||
{
|
||||
if (gCvars.ESPNAME)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "Witch");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (local->GetTeamNum() == TEAM_ZOMBY)
|
||||
{
|
||||
if (pEntity->GetGroup() == GROUP_PLAYER)
|
||||
{
|
||||
if (pEntity->GetTeamNum() == TEAM_SURVIVOR && pEntity->GetLifeState() == LIFE_ALIVE)
|
||||
{
|
||||
if (gCvars.ESPNAME)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "Survivor");
|
||||
}
|
||||
|
||||
if (gCvars.ESPHEALTH)
|
||||
{
|
||||
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.bottom + 1, 255, 255, 255, 255, helfl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
15
visuals.h
Normal file
15
visuals.h
Normal file
@ -0,0 +1,15 @@
|
||||
|
||||
|
||||
namespace ESP
|
||||
{
|
||||
void DrawMonitor(int x, int y, CBaseEntity * entity);
|
||||
RECT DynamicBox(CBaseEntity* pPlayer, bool& PVS, CBaseEntity* local);
|
||||
void draw(CBaseEntity* local);
|
||||
void DrawPlayer(CBaseEntity * pEntity,CBaseEntity * local);
|
||||
void DrawBox(const RECT& rect);
|
||||
void drawradar(int screenwidght, int screenheight, CBaseEntity* local);
|
||||
void DrawRadarBack(int screenwidght, int screenheight);
|
||||
void DrawRadarPoint(Vector vecOriginx, Vector vecOriginy, Vector vAngle);
|
||||
void drawvelocity(int screenWidth, int screenHeight, CBaseEntity* local_player);
|
||||
}
|
||||
|
44
vmatrix.h
Normal file
44
vmatrix.h
Normal file
@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
struct matrix3x4_t
|
||||
{
|
||||
matrix3x4_t() {}
|
||||
matrix3x4_t(
|
||||
float m00, float m01, float m02, float m03,
|
||||
float m10, float m11, float m12, float m13,
|
||||
float m20, float m21, float m22, float m23)
|
||||
{
|
||||
m_flMatVal[0][0] = m00; m_flMatVal[0][1] = m01; m_flMatVal[0][2] = m02; m_flMatVal[0][3] = m03;
|
||||
m_flMatVal[1][0] = m10; m_flMatVal[1][1] = m11; m_flMatVal[1][2] = m12; m_flMatVal[1][3] = m13;
|
||||
m_flMatVal[2][0] = m20; m_flMatVal[2][1] = m21; m_flMatVal[2][2] = m22; m_flMatVal[2][3] = m23;
|
||||
}
|
||||
void Init(const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin)
|
||||
{
|
||||
m_flMatVal[0][0] = xAxis.x; m_flMatVal[0][1] = yAxis.x; m_flMatVal[0][2] = zAxis.x; m_flMatVal[0][3] = vecOrigin.x;
|
||||
m_flMatVal[1][0] = xAxis.y; m_flMatVal[1][1] = yAxis.y; m_flMatVal[1][2] = zAxis.y; m_flMatVal[1][3] = vecOrigin.y;
|
||||
m_flMatVal[2][0] = xAxis.z; m_flMatVal[2][1] = yAxis.z; m_flMatVal[2][2] = zAxis.z; m_flMatVal[2][3] = vecOrigin.z;
|
||||
}
|
||||
|
||||
matrix3x4_t(const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin)
|
||||
{
|
||||
Init(xAxis, yAxis, zAxis, vecOrigin);
|
||||
}
|
||||
float *operator[](int i)
|
||||
{
|
||||
return m_flMatVal[i];
|
||||
}
|
||||
const float *operator[](int i) const
|
||||
{
|
||||
return m_flMatVal[i];
|
||||
}
|
||||
float *Base()
|
||||
{
|
||||
return &m_flMatVal[0][0];
|
||||
}
|
||||
const float *Base() const
|
||||
{
|
||||
return &m_flMatVal[0][0];
|
||||
}
|
||||
|
||||
float m_flMatVal[3][4];
|
||||
};
|
Loading…
Reference in New Issue
Block a user