402 lines
10 KiB
C++
402 lines
10 KiB
C++
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#include "hooks.h"
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#define COLORESP (gCvars.espcolor[0]), (gCvars.espcolor[1]), (gCvars.espcolor[2]), 255
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void ESP::DrawMonitor(int x, int y, CBaseEntity * entity)
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{
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int sizex = 50;
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int sizey = 100;
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if (g_Mouse.LeftClick(gCvars.f1monitorpos_x - (sizex / 2) - 6, gCvars.f1monitorpos_y - (sizey / 2) - 6, sizex * 2 + 12, sizey * 2 + 12))
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{
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gCvars.f1monitorpos_x = g_Mouse.mouse_x;
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gCvars.f1monitorpos_y = g_Mouse.mouse_y;
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gCvars.f1monitorpos_x = gCvars.f1monitorpos_x;
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gCvars.f1monitorpos_y = gCvars.f1monitorpos_y;
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}
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int centerx = gCvars.f1monitorpos_x + (sizex / 2);
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int centery = gCvars.f1monitorpos_y + (sizey / 2);
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Draw::FillRGBA(centerx - sizex - 6, centery - sizey - 20, 2 * sizex + 12, 2 * sizey + 26, 35, 35, 35, 255);
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Draw::OutlinedRectangle(centerx - sizex - 6, centery - sizey - 20, 2 * sizex + 12, 2 * sizey + 26, 0, 0, 0, 254);
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Draw::DrawStringA(Fonts::m_MenuFont, false, centerx - sizex, centery - sizey - 19, 255, 255, 255, 255, "Monitor");
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Draw::FillRGBA(centerx - sizex, centery - sizey, 2 * sizex, 2 * sizey, 50, 50, 50, 255);
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Draw::OutlinedRectangle(centerx - sizex, centery - sizey, 2 * sizex, 2 * sizey, 0, 0, 0, 254);
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int iSpeed = 0;
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float flPunch = 0.0f;
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Vector vSpeed = entity->GetVelocity();
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iSpeed = (int)vSpeed.Length2D();
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Vector pAngle = entity->GetPunchAngle();
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float flModifier = pAngle.Normalize();
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flModifier -= (10.0f + flModifier * 0.5f) * pGlobalvars->interval_per_tick;
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pAngle *= flModifier;
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flPunch = ((pAngle.x * 17.77777777777778) * 1.25);
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Draw::DrawMonitorBar(centerx - sizex + 9, centery - sizey + 12, (-flPunch), "Recoil");
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Draw::DrawMonitorBar(centerx - sizex + 59, centery - sizey + 12, (iSpeed * 0.2), "Speed");
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}
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RECT ESP::DynamicBox(CBaseEntity* pPlayer, bool& PVS, CBaseEntity* local)
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{
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Vector trans = pPlayer->GetAbsOrigin();
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Vector min;
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Vector max;
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min = pPlayer->GetMins();
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max = pPlayer->GetMaxs();
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Vector pointList[] = {
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Vector(min.x, min.y, min.z),
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Vector(min.x, max.y, min.z),
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Vector(max.x, max.y, min.z),
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Vector(max.x, min.y, min.z),
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Vector(max.x, max.y, max.z),
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Vector(min.x, max.y, max.z),
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Vector(min.x, min.y, max.z),
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Vector(max.x, min.y, max.z)
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};
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Vector Distance = pointList[0] - pointList[1];
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int dst = Distance.Length();
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dst /= 1.3f;
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Vector angs;
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Math::CalcAngle(trans, local->GetEyePosition(), angs);
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Vector all[8];
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angs.y += 45;
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for (int i = 0; i < 4; i++)
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{
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Math::angleVectors(angs,all[i]);
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all[i] *= dst;
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all[i + 4] = all[i];
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all[i].z = max.z;
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all[i + 4].z = min.z;
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VectorAdd(all[i], trans, all[i]);
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VectorAdd(all[i + 4], trans, all[i + 4]);
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angs.y += 90;
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}
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Vector flb, brt, blb, frt, frb, brb, blt, flt;
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PVS = true;
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if (!Draw::WorldToScreen(all[3], flb))
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PVS = false;
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if (!Draw::WorldToScreen(all[0], blb))
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PVS = false;
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if (!Draw::WorldToScreen(all[2], frb))
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PVS = false;
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if (!Draw::WorldToScreen(all[6], blt))
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PVS = false;
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if (!Draw::WorldToScreen(all[5], brt))
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PVS = false;
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if (!Draw::WorldToScreen(all[4], frt))
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PVS = false;
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if (!Draw::WorldToScreen(all[1], brb))
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PVS = false;
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if (!Draw::WorldToScreen(all[7], flt))
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PVS = false;
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Vector arr[] = { flb, brt, blb, frt, frb, brb, blt, flt };
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float left = flb.x;
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float top = flb.y;
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float right = flb.x;
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float bottom = flb.y;
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for (int i = 0; i < 8; i++)
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{
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if (left > arr[i].x)
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left = arr[i].x;
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if (top > arr[i].y)
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top = arr[i].y;
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if (right < arr[i].x)
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right = arr[i].x;
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if (bottom < arr[i].y)
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bottom = arr[i].y;
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}
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RECT rect;
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rect.left = left;
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rect.bottom = bottom;
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rect.right = right;
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rect.top = top;
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return rect;
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}
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void ESP::drawvelocity(int screenWidth, int screenHeight, CBaseEntity* local_player)
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{
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Vector speed = local_player->GetVelocity();
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int intspeed = round(speed.Length2D());
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char vel[256];
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sprintf_s(vel, "%d", intspeed);
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Draw::DrawStringA(Fonts::m_VelocityFont, true, screenWidth / 2, screenHeight - 100, COLORESP, vel);
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}
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void ESP::drawradar(int screenwidght, int screenhight, CBaseEntity* local)
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{
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for (int ax = 1; ax <= pEntList->GetHighestEntityIndex(); ax++)
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{
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CBaseEntity * pEntity = pEntList->GetClientEntity(ax);
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if (!pEntity || pEntity == local || pEntity->IsDormant())
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continue;
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if (!pEntity->GetModel())
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continue;
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if (pEntity->GetTeamNum() == TEAM_SURVIVOR)
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continue;
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std::int32_t nClassID = pEntity->GetClientClass()->GetClassID;
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if (!pEntity->GetGroup() && !pEntity->ValidEntity())
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continue;
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static Vector vClientViewAngles;
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pEngine->GetViewAngles(vClientViewAngles);
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DrawRadarPoint(pEntity->GetAbsOrigin(), local->GetAbsOrigin(), vClientViewAngles);
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}
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}
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void ESP::DrawRadarBack(int screenwidght, int screenhight)
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{
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bool bSave_Radar_Pos = true;
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int size = 110;
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size -= 10;
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if (g_Mouse.LeftClick(gCvars.flRadarPos_x - (size / 2) - 6, gCvars.flRadarPos_y - (size / 2) - 6, size * 2 + 12, size * 2 + 12))
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{
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if (!bSave_Radar_Pos)
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{
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gCvars.iSavedRadarX = g_Mouse.mouse_x - gCvars.flRadarPos_x;
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gCvars.iSavedRadarY = g_Mouse.mouse_y - gCvars.flRadarPos_y;
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bSave_Radar_Pos = true;
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}
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gCvars.flRadarPos_x = g_Mouse.mouse_x;
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gCvars.flRadarPos_y = g_Mouse.mouse_y;
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gCvars.flRadarPos_x = gCvars.flRadarPos_x - gCvars.iSavedRadarX;
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gCvars.flRadarPos_y = gCvars.flRadarPos_y - gCvars.iSavedRadarY;
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}
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else
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{
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bSave_Radar_Pos = false;
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}
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int centerx = gCvars.flRadarPos_x + (size / 2);
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int centery = gCvars.flRadarPos_y + (size / 2);
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Draw::FillRGBA(centerx - size - 6, centery - size - 20, 2 * size + 12, 2 * size + 26, 35, 35, 35, 255);
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Draw::OutlinedRectangle(centerx - size - 6, centery - size - 20, 2 * size + 12, 2 * size + 26, 0, 0, 0, 254);
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Draw::DrawStringA(Fonts::m_MenuFont, false, centerx - size, centery - size - 19, 255, 255, 255, 255, "Radar");
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Draw::FillRGBA(centerx - size, centery - size, 2 * size, 2 * size, 50, 50, 50, 255);
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Draw::OutlinedRectangle(centerx - size, centery - size, 2 * size, 2 * size, 0, 0, 0, 254);
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Draw::FillRGBA(centerx, centery - size, 1, 2 * size, 0, 0, 0, 120);
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Draw::FillRGBA(centerx - size, centery, 2 * size, 1, 0, 0, 0, 120);
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}
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void ESP::DrawRadarPoint(Vector vecOriginx, Vector vecOriginy, Vector vAngle)
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{
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int size = 110;
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int centerx = gCvars.flRadarPos_x + (size / 2);
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int centery = gCvars.flRadarPos_y + (size / 2);
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float dx = vecOriginx.x - vecOriginy.x;
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float dy = vecOriginx.y - vecOriginy.y;
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float flAngle = vAngle.y;
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float yaw = (flAngle)* (PI / 180.0);
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float mainViewAngles_CosYaw = cos(yaw);
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float mainViewAngles_SinYaw = sin(yaw);
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float x = dy * (-mainViewAngles_CosYaw) + dx * mainViewAngles_SinYaw;
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float y = dx * (-mainViewAngles_CosYaw) - dy * mainViewAngles_SinYaw;
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float range = size * 30;
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if (fabs(x) > range || fabs(y) > range)
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{
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if (y > x)
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{
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if (y > -x) {
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x = range * x / y;
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y = range;
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}
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else {
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y = -range * y / x;
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x = -range;
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}
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}
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else {
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if (y > -x) {
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y = range * y / x;
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x = range;
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}
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else {
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x = -range * x / y;
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y = -range;
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}
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}
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}
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int ScreenX = centerx + int(x / range * float(size));
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int ScreenY = centery + int(y / range * float(size));
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size -= 10;
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int radar_menu_x = centerx;
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int radar_menu_y = centery;
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if (ScreenX < radar_menu_x - size)
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ScreenX = radar_menu_x - size + 1;
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else if (ScreenX > radar_menu_x + size)
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ScreenX = radar_menu_x + size - 3;
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if (ScreenY < radar_menu_y - size)
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ScreenY = radar_menu_y - size + 2;
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else if (ScreenY > radar_menu_y + size)
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ScreenY = radar_menu_y + size - 4;
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Draw::FillRGBA(ScreenX - 1, ScreenY - 1, 4, 4, 255, 255, 255, 255);
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}
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void ESP::draw(CBaseEntity* pLocal)
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{
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Vector screen, worldpos;
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int iMyTeam = pLocal->GetTeamNum();
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for (int i = 1; i <= pEntList->GetHighestEntityIndex(); i++)
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{
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CBaseEntity * pEntity = pEntList->GetClientEntity(i);
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if (!pEntity || pEntity == pLocal || pEntity->IsDormant())
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continue;
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if (!pEntity->GetModel())
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continue;
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int iTeamNum = pEntity->GetTeamNum();
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if (iTeamNum == iMyTeam)
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continue;
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//Draw Player Box ESP
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if (pEntity->GetGroup() && pEntity->ValidEntityIgnoreInfected())
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{
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DrawPlayer(pEntity, pLocal);
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}
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}
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}
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void ESP::DrawBox(const RECT& rect)
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{
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pSurface->DrawSetColor(COLORESP);
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pSurface->DrawOutlinedRect(rect.left, rect.top, rect.right, rect.bottom);
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pSurface->DrawSetColor(0,0,0,255);
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pSurface->DrawOutlinedRect(rect.left - 1, rect.top - 1, rect.right + 1, rect.bottom + 1);
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pSurface->DrawOutlinedRect(rect.left + 1, rect.top + 1, rect.right - 1, rect.bottom - 1);
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}
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void ESP::DrawPlayer(CBaseEntity * pEntity, CBaseEntity * local)
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{
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bool PVS = false;
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RECT rect = DynamicBox(pEntity, PVS, local);
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if (gCvars.ESPBOX)
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{
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DrawBox(rect);
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}
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if (gCvars.ESPNAME || gCvars.ESPHEALTH)
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{
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int middle = ((rect.right - rect.left) / 2) + rect.left;
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char * szname{ pEntity->GetClientClass()->GetName };
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int inthealth = pEntity->GetHealth();
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char helfl[256];
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sprintf_s(helfl, "(%d)", inthealth);
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if (local->GetTeamNum() == TEAM_SURVIVOR)
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{
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if (pEntity->GetGroup() == GROUP_INFECTED)
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{
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if (gCvars.ESPNAME)
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{
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if (gCvars.INGOREINFECTED)
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return;
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Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "zombie");
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}
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}
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if (pEntity->GetGroup() == GROUP_SPECIAL)
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{
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if (gCvars.ESPNAME)
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{
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Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, szname);
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}
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if (gCvars.ESPHEALTH)
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{
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Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.bottom + 1, 255, 255, 255, 255, helfl);
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}
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}
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if (pEntity->GetGroup() == GROUP_TANK)
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{
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if (gCvars.ESPNAME)
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{
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Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "Tank");
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}
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if (gCvars.ESPHEALTH)
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{
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Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.bottom + 1, 255, 255, 255, 255, helfl);
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}
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}
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if (pEntity->GetGroup() == GROUP_BITCH)
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{
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if (gCvars.ESPNAME)
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{
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Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "Witch");
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}
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}
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}
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if (local->GetTeamNum() == TEAM_ZOMBY)
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{
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if (pEntity->GetGroup() == GROUP_PLAYER)
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{
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if (pEntity->GetTeamNum() == TEAM_SURVIVOR && pEntity->GetLifeState() == LIFE_ALIVE)
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{
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if (gCvars.ESPNAME)
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|
{
|
|||
|
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.top - 15, 255, 255, 255, 255, "Survivor");
|
|||
|
}
|
|||
|
|
|||
|
if (gCvars.ESPHEALTH)
|
|||
|
{
|
|||
|
Draw::DrawStringA(Fonts::m_MenuFont, true, middle, rect.bottom + 1, 255, 255, 255, 255, helfl);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|