UwUHax/baseentity.h

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2021-08-27 19:58:23 +08:00

#include "netvars.h"
#include "variables.h"
enum classids
{
Boomer = 0,
Charger = 99,
CTerrorPlayer = 232,
Hunter = 263,
Infected = 264,
Jockey = 265,
Smoker = 270,
Spitter = 272,
SurvivorBot = 275,
Tank = 276,
Witch = 277,
};
enum WeaponIDs
{
WeaponCSBase = 0,
AssaultRifle = 5,
AutoShotgun = 4,
BaseBackpackItem = 0,
BoomerClaw = 41,
Chainsaw = 20,
ChargerClaw = 40,
ColaBottles = 28,
FireworkCrate = 29,
FirstAidKit = 12,
GasCan = 16,
Gnome = 27,
GrenadeLauncher = 21,
HunterClaw = 39,
Adrenaline = 23,
ItemAmmoPack = 22,
ItemDefibrillator = 24,
ItemUpgradePackExplosive = 31,
ItemUpgradePackIncendiary = 30,
VomitJar = 25,
JockeyClaw = 44,
Molotov = 13,
OxygenTank = 18,
PainPills = 15,
PipeBomb = 14,
Pistol = 1,
MagnumPistol = 32,
PropaneTank = 17,
PumpShotgun = 3,
AK47 = 26,
Desert = 9,
M60 = 37,
SG552 = 34,
Chrome = 8,
SPAS = 11,
MP5 = 33,
Silenced = 7,
SmokerClaw = 42,
SniperRifle = 6,
AWP = 35,
Military = 10,
Scout = 36,
SpitterClaw = 43,
SubMachinegun = 2,
TankClaw = 38,
TerrorMeleeWeapon = 19,
WeaponSpawn = 8,
};
enum TeamIndexes
{
TEAM_UNASSIGNED,
TEAM_SPECTATOR,
TEAM_SURVIVOR,
TEAM_ZOMBY,
TEAM_IDK,
};
enum GROUP
{
GROUP_INVALID = 0,
GROUP_TANK,
GROUP_BITCH,
GROUP_SPECIAL,
GROUP_INFECTED,
GROUP_PLAYER
};
#define pRenderables 0x4
#define pNetworkables 0x8
struct CBaseEntity
{
DWORD* GetModel()
{
PVOID pRenderable = (PVOID)(this + pRenderables);
typedef DWORD* (__thiscall* OriginalFn)(PVOID);
return getvfunc<OriginalFn>(pRenderable, 8)(pRenderable);
}
int GetIndex()
{
PVOID pNetworkable = (PVOID)(this + pNetworkables);
typedef int(__thiscall* OriginalFn)(PVOID);
return getvfunc<OriginalFn>(pNetworkable, 8)(pNetworkable);
}
bool SetupBones(void* mtx)
{
PVOID pRenderable = (PVOID)(this + pRenderables);
typedef bool(__thiscall* OriginalFn)(PVOID, void*, int, long, float);
return getvfunc<OriginalFn>(pRenderable, 13)(pRenderable, mtx, 128, 0x100, 0);
}
bool IsDormant()
{
PVOID pNetworkable = (PVOID)(this + pNetworkables);
typedef bool(__thiscall* OriginalFn)(PVOID);
return getvfunc<OriginalFn>(pNetworkable, 7)(pNetworkable);
}
const Vector& GetAbsOrigin()
{
typedef const Vector& (__thiscall *GetAbsOrg_t)(PVOID);
return getvfunc<GetAbsOrg_t>(this, 11)(this);
}
ClientClass* GetClientClass()
{
PVOID pNetworkable = (PVOID)(this + pNetworkables);
typedef ClientClass* (__thiscall* OriginalFn)(PVOID);
return getvfunc<OriginalFn>(pNetworkable, 1)(pNetworkable);
}
Vector GetMins()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecMins");
return *(Vector*)((uintptr_t)this + iOffset);
}
Vector GetMaxs()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecMaxs");
return *(Vector*)((uintptr_t)this + iOffset);
}
unsigned short GetSolidFlags()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_usSolidFlags");
return *(unsigned short*)((uintptr_t)this + iOffset);
}
unsigned char GetLifeState()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_lifeState");
return *(unsigned char*)((uintptr_t)this + iOffset);
}
int GetHealth()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_iHealth");
return *(int*)((uintptr_t)this + iOffset);
}
Vector GetVelocity()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecVelocity[0]");
return *(Vector*)((uintptr_t)this + iOffset);
}
Vector GetVecViewOffset()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecViewOffset[0]");
return *(Vector*)((uintptr_t)this + iOffset);
}
Vector GetEyePosition()
{
return GetAbsOrigin() + GetVecViewOffset();
}
int GetFlags()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_fFlags");
return *(int*)((uintptr_t)this + iOffset);
}
bool IsAlive()
{
return (GetLifeState() == LIFE_ALIVE && GetHealth() > 0);
}
int GetTeamNum()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_iTeamNum");
return *(int*)((uintptr_t)this + iOffset);
}
Vector GetVecOrigin()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseEntity", "m_vecOrigin");
return *(Vector*)((uintptr_t)this + iOffset);
}
Vector GetPunchAngle()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_vecPunchAngle");
return *(Vector*)((DWORD)this + iOffset);
}
int GetTickBase()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BasePlayer", "m_nTickBase");
return *(int*)((uintptr_t)this + iOffset);
}
HANDLE GetActiveWeaponHandle()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatCharacter", "m_hActiveWeapon");
return *(HANDLE*)((uintptr_t)this + iOffset);
}
inline const std::uint32_t Sequence()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseAnimating", "m_nSequence");
return *(std::uint32_t*)(reinterpret_cast<std::uintptr_t>(this) + iOffset);
}
const GROUP GetGroup()
{
constexpr std::uint32_t m_Bitch = classids::Witch;
constexpr std::uint32_t m_Tanks = classids::Tank;
constexpr std::uint32_t m_Special[] =
{
classids::Boomer, classids::Charger, classids::Smoker,
classids::Hunter, classids::Jockey, classids::Spitter
};
constexpr std::uint32_t m_Infected = classids::Infected;
constexpr std::uint32_t m_Player[] = { classids::CTerrorPlayer, classids::SurvivorBot };
std::uint32_t m_ClassID = this->GetClientClass()->GetClassID;
if (m_ClassID == m_Infected)
return GROUP_INFECTED;
if (m_ClassID == m_Bitch)
return GROUP_BITCH;
if (m_ClassID == m_Tanks)
return GROUP_TANK;
else if (std::find(std::begin(m_Special), std::end(m_Special), m_ClassID) != std::end(m_Special))
return GROUP_SPECIAL;
else if (std::find(std::begin(m_Player), std::end(m_Player), m_ClassID) != std::end(m_Player))
return GROUP_PLAYER;
return GROUP_INVALID;
}
const bool ValidEntity()
{
if (this->IsDormant())
return false;
const auto nTeam = this->GetTeamNum();
if (nTeam != TEAM_SURVIVOR && nTeam != TEAM_ZOMBY)
return false;
auto m_Group = this->GetGroup();
auto m_Sequence = this->Sequence();
auto m_SolidFlags = this->GetSolidFlags();
if (m_Group == GROUP_INVALID)
return false;
if (m_Group == GROUP_TANK)
{
if (m_SolidFlags & 4)
return false;
if (m_Sequence > 70)
return false;
}
//Return false to ingnore aimbot on Bitch xd
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if (m_Group == GROUP_BITCH)
{
if (gCvars.IGNOREBITCH)
return false;
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if (m_SolidFlags & 4)
return false;
if (m_Sequence > 70)
return false;
}
else if (m_Group == GROUP_SPECIAL)
{
if (m_SolidFlags & 4)
return false;
}
else if (m_Group == GROUP_INFECTED)
{
if (m_SolidFlags & 4)
return false;
if (m_Sequence > 305)
return false;
}
return true;
}
const bool ValidEntityVisuals()
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{
if (this->IsDormant())
return false;
const auto nTeam = this->GetTeamNum();
if (nTeam != TEAM_SURVIVOR && nTeam != TEAM_ZOMBY)
return false;
auto m_Group = this->GetGroup();
auto m_Sequence = this->Sequence();
auto m_SolidFlags = this->GetSolidFlags();
if (m_Group == GROUP_INVALID)
return false;
if (m_Group == GROUP_TANK)
{
if (m_SolidFlags & 4)
return false;
if (m_Sequence > 70)
return false;
}
if (m_Group == GROUP_BITCH)
{
if (m_SolidFlags & 4)
return false;
if (m_Sequence > 70)
return false;
}
else if (m_Group == GROUP_SPECIAL)
{
if (m_SolidFlags & 4)
return false;
}
else if (m_Group == GROUP_INFECTED)
{
//Return false to undraw the infected
if (gCvars.INGOREINFECTEDVISUALS)
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return false;
if (m_SolidFlags & 4)
return false;
if (m_Sequence > 305)
return false;
}
return true;
}
};
template<typename T>
inline T ReadPtr(const void *base, int o)
{
return *(T *)((char *)base + o);
}
struct CBaseCombatWeapon
{
float GetNextPrimaryAttack()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_flNextPrimaryAttack");
return *(float*)((uintptr_t)this + iOffset);
}
HANDLE Owner()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_hOwner");
return *(HANDLE*)(reinterpret_cast<uintptr_t>(this) + iOffset);
}
inline float GetWeaponSpread()
{
return ReadPtr<float>(this, 3340);
}
int GetWeaponID()
{
typedef int(__thiscall* oWeaponID)(PVOID);
return getvfunc< oWeaponID >(this, 383)(this);
}
bool HasAmmo()
{
static int iOffset = g_Netvarmanager.GetOffset("DT_BaseCombatWeapon", "m_iClip1");
return ((*(PINT)((DWORD)this + iOffset)) > 0);
}
bool IsAimWep()
{
int iWpnID = GetWeaponID();
return (iWpnID == AssaultRifle
|| iWpnID == AutoShotgun
|| iWpnID == Pistol
|| iWpnID == MagnumPistol
|| iWpnID == PumpShotgun
|| iWpnID == AK47
|| iWpnID == Desert
|| iWpnID == M60
|| iWpnID == SG552
|| iWpnID == Chrome
|| iWpnID == SPAS
|| iWpnID == MP5
|| iWpnID == Silenced
|| iWpnID == SniperRifle
|| iWpnID == AWP
|| iWpnID == Scout
|| iWpnID == Military);
}
};