This commit is contained in:
Sinai 2022-01-24 17:49:34 +11:00
parent 7d961ce8ad
commit bc64a04339

View File

@ -29,8 +29,8 @@ namespace UnityExplorer.ObjectExplorer
SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged; SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged;
} }
public override GameObject UIRoot => m_uiRoot; public override GameObject UIRoot => uiRoot;
private GameObject m_uiRoot; private GameObject uiRoot;
/// <summary> /// <summary>
/// Whether to automatically update per auto-update interval or not. /// Whether to automatically update per auto-update interval or not.
@ -180,13 +180,13 @@ namespace UnityExplorer.ObjectExplorer
public override void ConstructUI(GameObject content) public override void ConstructUI(GameObject content)
{ {
m_uiRoot = UIFactory.CreateUIObject("SceneExplorer", content); uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_uiRoot, true, true, true, true, 0, 2, 2, 2, 2); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
UIFactory.SetLayoutElement(m_uiRoot, flexibleHeight: 9999); UIFactory.SetLayoutElement(uiRoot, flexibleHeight: 9999);
// Tool bar (top area) // Tool bar (top area)
var toolbar = UIFactory.CreateVerticalGroup(m_uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2), var toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.15f, 0.15f, 0.15f)); new Color(0.15f, 0.15f, 0.15f));
// Scene selector dropdown // Scene selector dropdown
@ -240,7 +240,7 @@ namespace UnityExplorer.ObjectExplorer
// Transform Tree // Transform Tree
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(m_uiRoot, "TransformTree", out GameObject scrollObj, var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f)); out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
@ -312,7 +312,7 @@ namespace UnityExplorer.ObjectExplorer
{ {
if (SceneHandler.WasAbleToGetScenesInBuild) if (SceneHandler.WasAbleToGetScenesInBuild)
{ {
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true); var sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25); UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
// Title // Title