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Fix issue with float struct check
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@ -61,6 +61,9 @@ namespace UnityExplorer.UI.InteractiveValues
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if (!type.IsValueType)
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if (!type.IsValueType)
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return false;
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return false;
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if (string.IsNullOrEmpty(type.AssemblyQualifiedName))
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return false;
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if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret))
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if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret))
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return ret;
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return ret;
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