progress on lists and dictionaries, fixes for scrollpool

This commit is contained in:
Sinai 2021-05-03 01:29:02 +10:00
parent bfaba56b76
commit ad61ff243a
25 changed files with 942 additions and 214 deletions

View File

@ -10,22 +10,21 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
public FieldInfo FieldInfo { get; internal set; }
public override Type DeclaringType => FieldInfo.DeclaringType;
public override bool CanWrite => m_canWrite ?? (bool)(m_canWrite = !(FieldInfo.IsLiteral && !FieldInfo.IsInitOnly));
private bool? m_canWrite;
public override bool ShouldAutoEvaluate => true;
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
base.SetInspectorOwner(inspector, member);
// not constant
CanWrite = !(FieldInfo.IsLiteral && !FieldInfo.IsInitOnly);
}
protected override void TryEvaluate()
{
try
{
Value = FieldInfo.GetValue(this.ParentInspector.Target.TryCast(this.DeclaringType));
Value = FieldInfo.GetValue(this.Owner.Target.TryCast(this.DeclaringType));
}
catch (Exception ex)
{
@ -38,7 +37,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
try
{
FieldInfo.SetValue(FieldInfo.IsStatic ? null : ParentInspector.Target, value);
FieldInfo.SetValue(FieldInfo.IsStatic ? null : Owner.Target, value);
}
catch (Exception ex)
{

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@ -0,0 +1,97 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI.Inspectors.CacheObject.Views;
using UnityExplorer.UI.Inspectors.IValues;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Inspectors.CacheObject
{
public class CacheKeyValuePair : CacheObjectBase
{
//public InteractiveList CurrentList { get; set; }
public int DictIndex;
public object DictKey;
public bool KeyInputWanted;
public bool InspectWanted;
public string KeyLabelText;
public string KeyInputText;
public string KeyInputTypeText;
public float DesiredKeyWidth;
public float DesiredValueWidth;
public override bool ShouldAutoEvaluate => true;
public override bool HasArguments => false;
public override bool CanWrite => false; // TODO Parent.CanWrite;
public void SetDictOwner(InteractiveDictionary dict, int index)
{
this.Owner = dict;
this.DictIndex = index;
}
public void SetKey(object key)
{
this.DictKey = key;
var type = key.GetActualType();
if (type == typeof(string) || (type.IsPrimitive && !(type == typeof(bool))) || type == typeof(decimal))
{
KeyInputWanted = true;
KeyInputText = key.ToString();
KeyInputTypeText = SignatureHighlighter.ParseFullType(type, false);
}
else
{
KeyInputWanted = false;
InspectWanted = type != typeof(bool) && !type.IsEnum;
KeyLabelText = ToStringUtility.ToStringWithType(key, type, true);
}
}
public override void SetCell(CacheObjectCell cell)
{
base.SetCell(cell);
var kvpCell = cell as CacheKeyValuePairCell;
kvpCell.NameLabel.text = $"{DictIndex}:";
kvpCell.Image.color = DictIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
if (KeyInputWanted)
{
kvpCell.KeyInputField.gameObject.SetActive(true);
kvpCell.KeyInputTypeLabel.gameObject.SetActive(true);
kvpCell.KeyLabel.gameObject.SetActive(false);
kvpCell.KeyInspectButton.Button.gameObject.SetActive(false);
kvpCell.KeyInputField.text = KeyInputText;
kvpCell.KeyInputTypeLabel.text = KeyInputTypeText;
}
else
{
kvpCell.KeyInputField.gameObject.SetActive(false);
kvpCell.KeyInputTypeLabel.gameObject.SetActive(false);
kvpCell.KeyLabel.gameObject.SetActive(true);
kvpCell.KeyInspectButton.Button.gameObject.SetActive(InspectWanted);
kvpCell.KeyLabel.text = KeyLabelText;
}
}
public override void SetUserValue(object value)
{
throw new NotImplementedException("TODO");
}
protected override bool SetCellEvaluateState(CacheObjectCell cell)
{
// not needed
return false;
}
}
}

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@ -9,16 +9,15 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
public class CacheListEntry : CacheObjectBase
{
public InteractiveList CurrentList { get; set; }
public int ListIndex;
public override bool ShouldAutoEvaluate => true;
public override bool HasArguments => false;
public override bool CanWrite => Owner.CanWrite;
public void SetListOwner(InteractiveList iList, int listIndex)
public void SetListOwner(InteractiveList list, int listIndex)
{
this.CurrentList = iList;
this.Owner = list;
this.ListIndex = listIndex;
}
@ -29,6 +28,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
var listCell = cell as CacheListEntryCell;
listCell.NameLabel.text = $"{ListIndex}:";
listCell.Image.color = ListIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
}
public override void SetUserValue(object value)

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@ -11,7 +11,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
public abstract class CacheMember : CacheObjectBase
{
public ReflectionInspector ParentInspector { get; internal set; }
//public ReflectionInspector ParentInspector { get; internal set; }
//public bool AutoUpdateWanted { get; internal set; }
public abstract Type DeclaringType { get; }
@ -23,7 +23,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
this.ParentInspector = inspector;
this.Owner = inspector;
this.NameLabelText = SignatureHighlighter.ParseFullSyntax(member.DeclaringType, false, member);
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}";
}
@ -82,6 +82,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
// todo evaluate buttons etc
SetValueState(cell, ValueStateArgs.Default);
cell.RefreshSubcontentButton();
return true;
}
@ -235,7 +236,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
cachedSigs.Add(sig);
//cached.Initialize(_inspector, declaringType, member, returnType);
cached.Initialize(returnType);
cached.SetFallbackType(returnType);
cached.SetInspectorOwner(_inspector, member);
list.Add(cached);

View File

@ -10,6 +10,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
public MethodInfo MethodInfo { get; internal set; }
public override Type DeclaringType => MethodInfo.DeclaringType;
public override bool CanWrite => false;
public override bool ShouldAutoEvaluate => false;

View File

@ -4,6 +4,7 @@ using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.CacheObject.Views;
using UnityExplorer.UI.Inspectors.IValues;
using UnityExplorer.UI.ObjectPool;
@ -29,30 +30,30 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
public abstract class CacheObjectBase
{
public CacheObjectCell CellView { get; internal set; }
public ICacheObjectController Owner { get; set; }
public InteractiveValue IValue { get; private set; }
public Type CurrentIValueType { get; private set; }
public bool SubContentState { get; private set; }
public CacheObjectCell CellView { get; internal set; }
public object Value { get; protected set; }
public Type FallbackType { get; protected set; }
public InteractiveValue IValue { get; private set; }
public Type CurrentIValueType { get; private set; }
public bool SubContentShowWanted { get; private set; }
public string NameLabelText { get; protected set; }
//public string TypeLabelText { get; set; }
public string ValueLabelText { get; protected set; }
public abstract bool ShouldAutoEvaluate { get; }
public abstract bool HasArguments { get; }
public bool CanWrite { get; protected set; }
public abstract bool CanWrite { get; }
public bool HadException { get; protected set; }
public Exception LastException { get; protected set; }
public virtual void Initialize(Type fallbackType)
public virtual void SetFallbackType(Type fallbackType)
{
this.FallbackType = fallbackType;
//this.TypeLabelText = SignatureHighlighter.ParseFullType(FallbackType, false);
this.ValueLabelText = GetValueLabel();
GetValueLabel();
}
// internals
@ -144,44 +145,50 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
State = ValueState.String;
else if (type.IsEnum)
State = ValueState.Enum;
else if (type.IsEnumerable())
State = ValueState.Collection;
// todo Color and ValueStruct
else if (type.IsDictionary())
State = ValueState.Dictionary;
// todo Color and ValueStruct
else if (type.IsEnumerable())
State = ValueState.Collection;
else
State = ValueState.Unsupported;
}
// Set label text
ValueLabelText = GetValueLabel();
GetValueLabel();
}
protected string GetValueLabel()
protected void GetValueLabel()
{
string label;
switch (State)
{
case ValueState.NotEvaluated:
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.ParseFullType(FallbackType, true)})</i>";
label = $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.ParseFullType(FallbackType, true)})</i>"; break;
case ValueState.Exception:
return $"<i><color=red>{ReflectionUtility.ReflectionExToString(LastException)}</color></i>";
label = $"<i><color=red>{ReflectionUtility.ReflectionExToString(LastException)}</color></i>"; break;
case ValueState.Boolean:
case ValueState.Number:
return null;
label = null; break;
case ValueState.String:
string s = Value as string;
if (s.Length > 200)
s = $"{s.Substring(0, 200)}...";
return $"\"{s}\"";
label = $"\"{s}\""; break;
case ValueState.NullValue:
return $"<i>{ToStringUtility.ToStringWithType(Value, FallbackType, true)}</i>";
label = $"<i>{ToStringUtility.ToStringWithType(Value, FallbackType, true)}</i>"; break;
case ValueState.Enum:
case ValueState.Collection:
case ValueState.Dictionary:
case ValueState.ValueStruct:
case ValueState.Color:
case ValueState.Unsupported:
default:
return ToStringUtility.ToStringWithType(Value, FallbackType, true);
label = ToStringUtility.ToStringWithType(Value, FallbackType, true); break;
}
this.ValueLabelText = label;
}
/// <summary>Return true if SetCell should abort, false if it should continue.</summary>
@ -192,9 +199,12 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
cell.NameLabel.text = NameLabelText;
cell.ValueLabel.gameObject.SetActive(true);
cell.SubContentHolder.gameObject.SetActive(SubContentState);
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
if (IValue != null)
{
IValue.UIRoot.transform.SetParent(cell.SubContentHolder.transform, false);
IValue.SetLayout();
}
if (SetCellEvaluateState(cell))
return;
@ -221,7 +231,9 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: true));
break;
case ValueState.Collection:
case ValueState.Dictionary:
case ValueState.ValueStruct:
case ValueState.Color:
SetIValueState();
SetValueState(cell, new ValueStateArgs(true, inspectActive: true, subContentButtonActive: true));
break;
@ -229,6 +241,8 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
SetValueState(cell, new ValueStateArgs(true, inspectActive: true));
break;
}
cell.RefreshSubcontentButton();
}
protected virtual void SetValueState(CacheObjectCell cell, ValueStateArgs args)
@ -285,11 +299,11 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
IValue = (InteractiveValue)Pool.Borrow(ivalueType);
CurrentIValueType = ivalueType;
IValue.SetOwner(this);
IValue.OnBorrowed(this);
IValue.SetValue(this.Value);
IValue.UIRoot.transform.SetParent(CellView.SubContentHolder.transform, false);
CellView.SubContentHolder.SetActive(true);
SubContentState = true;
SubContentShowWanted = true;
// update our cell after creating the ivalue (the value may have updated, make sure its consistent)
this.ProcessOnEvaluate();
@ -297,9 +311,11 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
}
else
{
SubContentState = !SubContentState;
CellView.SubContentHolder.SetActive(SubContentState);
SubContentShowWanted = !SubContentShowWanted;
CellView.SubContentHolder.SetActive(SubContentShowWanted);
}
CellView.RefreshSubcontentButton();
}
public virtual void ReleaseIValue()
@ -335,13 +351,14 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
SetUserValue(this.CellView.Toggle.isOn);
else
{
if (!numberParseMethods.ContainsKey(FallbackType.AssemblyQualifiedName))
var type = Value.GetActualType();
if (!numberParseMethods.ContainsKey(type.AssemblyQualifiedName))
{
var method = FallbackType.GetMethod("Parse", new Type[] { typeof(string) });
numberParseMethods.Add(FallbackType.AssemblyQualifiedName, method);
var method = type.GetMethod("Parse", new Type[] { typeof(string) });
numberParseMethods.Add(type.AssemblyQualifiedName, method);
}
var val = numberParseMethods[FallbackType.AssemblyQualifiedName]
var val = numberParseMethods[type.AssemblyQualifiedName]
.Invoke(null, new object[] { CellView.InputField.text });
SetUserValue(val);
}

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@ -10,6 +10,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
public PropertyInfo PropertyInfo { get; internal set; }
public override Type DeclaringType => PropertyInfo.DeclaringType;
public override bool CanWrite => PropertyInfo.CanWrite;
public override bool ShouldAutoEvaluate => !HasArguments;
@ -17,7 +18,6 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
base.SetInspectorOwner(inspector, member);
this.CanWrite = PropertyInfo.CanWrite;
Arguments = PropertyInfo.GetIndexParameters();
}
@ -25,7 +25,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
try
{
Value = PropertyInfo.GetValue(ParentInspector.Target.TryCast(DeclaringType), null);
Value = PropertyInfo.GetValue(Owner.Target.TryCast(DeclaringType), null);
}
catch (Exception ex)
{
@ -43,7 +43,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
// TODO property indexers
PropertyInfo.SetValue(PropertyInfo.GetSetMethod().IsStatic ? null : ParentInspector.Target, value, null);
PropertyInfo.SetValue(PropertyInfo.GetSetMethod().IsStatic ? null : Owner.Target, value, null);
}
catch (Exception ex)
{

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@ -0,0 +1,92 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.IValues;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.CacheObject.Views
{
public class CacheKeyValuePairCell : CacheObjectCell
{
public Image Image { get; private set; }
public InteractiveDictionary DictOwner => Occupant.Owner as InteractiveDictionary;
public LayoutElement KeyGroupLayout;
public Text KeyLabel;
public ButtonRef KeyInspectButton;
public InputField KeyInputField;
public Text KeyInputTypeLabel;
public static Color EvenColor = new Color(0.07f, 0.07f, 0.07f);
public static Color OddColor = new Color(0.063f, 0.063f, 0.063f);
public int HalfWidth => (int)(0.5f * Rect.rect.width);
public int AdjustedKeyWidth => HalfWidth - 50;
private void KeyInspectClicked()
{
InspectorManager.Inspect((Occupant as CacheKeyValuePair).DictKey, this.Occupant);
}
public override GameObject CreateContent(GameObject parent)
{
var root = base.CreateContent(parent);
Image = root.AddComponent<Image>();
this.NameLayout.minWidth = 40;
this.NameLayout.flexibleWidth = 50;
this.NameLayout.minHeight = 30;
this.NameLabel.alignment = TextAnchor.MiddleRight;
this.RightGroupLayout.minWidth = HalfWidth;
// Key area
var keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(keyGroup, false, false, true, true, 2, 0, 0, 4, 4, childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(keyGroup, minHeight: 30, minWidth: AdjustedKeyWidth, flexibleWidth: 0);
KeyGroupLayout = keyGroup.GetComponent<LayoutElement>();
// set to be after the NameLabel (our index label), and before the main horizontal group.
keyGroup.transform.SetSiblingIndex(1);
// key Inspect
KeyInspectButton = UIFactory.CreateButton(keyGroup, "KeyInspectButton", "Inspect", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(KeyInspectButton.Button.gameObject, minWidth: 60, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
InspectButton.OnClick += KeyInspectClicked;
// label
KeyLabel = UIFactory.CreateLabel(keyGroup, "KeyLabel", "not set (key)", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(KeyLabel.gameObject, minWidth: 50, flexibleWidth: 999, minHeight: 30);
// Type label for input field
KeyInputTypeLabel = UIFactory.CreateLabel(keyGroup, "InputTypeLabel", "not set", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(KeyInputTypeLabel.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 30);
// input field
var keyInputObj = UIFactory.CreateInputField(keyGroup, "KeyInput", "not set", out KeyInputField);
UIFactory.SetLayoutElement(keyInputObj, minHeight: 30, flexibleHeight: 0, flexibleWidth: 200);
//KeyInputField.lineType = InputField.LineType.MultiLineNewline;
KeyInputField.readOnly = true;
return root;
}
protected override void ConstructEvaluateHolder(GameObject parent)
{
// not used
}
//protected override void ConstructUpdateToggle(GameObject parent)
//{
// // not used
//}
}
}

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@ -3,20 +3,29 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.IValues;
namespace UnityExplorer.UI.Inspectors.CacheObject.Views
{
public class CacheListEntryCell : CacheObjectCell
{
public InteractiveList ListOwner { get; set; }
public Image Image { get; private set; }
public InteractiveList ListOwner => Occupant.Owner as InteractiveList;
public static Color EvenColor = new Color(0.07f, 0.07f, 0.07f);
public static Color OddColor = new Color(0.063f, 0.063f, 0.063f);
public override GameObject CreateContent(GameObject parent)
{
var root = base.CreateContent(parent);
this.NameLayout.minWidth = 50;
this.NameLayout.flexibleWidth = 50f;
Image = root.AddComponent<Image>();
this.NameLayout.minWidth = 40;
this.NameLayout.flexibleWidth = 50;
this.NameLayout.minHeight = 30;
this.NameLabel.alignment = TextAnchor.MiddleRight;
return root;
}

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@ -64,7 +64,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject.Views
protected virtual void InspectClicked()
{
InspectorManager.Inspect(Occupant.Value);
InspectorManager.Inspect(Occupant.Value, this.Occupant);
}
protected virtual void ToggleClicked(bool value)
@ -77,6 +77,23 @@ namespace UnityExplorer.UI.Inspectors.CacheObject.Views
this.Occupant.OnCellSubContentToggle();
}
private readonly Color subInactiveColor = new Color(0.23f, 0.23f, 0.23f);
private readonly Color subActiveColor = new Color(0.23f, 0.33f, 0.23f);
public void RefreshSubcontentButton()
{
if (!this.SubContentHolder.activeSelf)
{
this.SubContentButton.ButtonText.text = "▲";
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Button, subInactiveColor, subInactiveColor * 1.3f);
}
else
{
this.SubContentButton.ButtonText.text = "▼";
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Button, subActiveColor, subActiveColor * 1.3f);
}
}
protected abstract void ConstructEvaluateHolder(GameObject parent);
// protected abstract void ConstructUpdateToggle(GameObject parent);
@ -89,16 +106,16 @@ namespace UnityExplorer.UI.Inspectors.CacheObject.Views
UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent, new Vector2(100, 30));
Rect = UIRoot.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(UIRoot, true, false, true, true, 0, 0);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(UIRoot, false, false, true, true, 0, 0);
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var content = UIFactory.CreateUIObject("Content", UIRoot);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(content, true, false, true, true, 2, 0);
UIFactory.SetLayoutElement(content, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
content.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
//var content = UIFactory.CreateUIObject("Content", UIRoot);
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(content, true, false, true, true, 2, 0);
//UIFactory.SetLayoutElement(content, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
//content.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var horiRow = UIFactory.CreateUIObject("HoriGroup", content);
var horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, false, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
@ -125,7 +142,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject.Views
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
SubContentButton = UIFactory.CreateButton(rightHoriGroup, "SubContentButton", "▲");
SubContentButton = UIFactory.CreateButton(rightHoriGroup, "SubContentButton", "▲", subInactiveColor);
UIFactory.SetLayoutElement(SubContentButton.Button.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
SubContentButton.OnClick += SubContentClicked;
@ -163,10 +180,10 @@ namespace UnityExplorer.UI.Inspectors.CacheObject.Views
// Subcontent
SubContentHolder = UIFactory.CreateUIObject("SubContent", content);
UIFactory.SetLayoutElement(SubContentHolder.gameObject, minHeight: 30, flexibleHeight: 500, minWidth: 100, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(SubContentHolder, true, false, true, true, 2, childAlignment: TextAnchor.UpperLeft);
SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);
UIFactory.SetLayoutElement(SubContentHolder.gameObject, minHeight: 30, flexibleHeight: 600, minWidth: 100, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SubContentHolder, true, true, true, true, 2, childAlignment: TextAnchor.UpperLeft);
//SubContentHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
SubContentHolder.SetActive(false);
// Bottom separator

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@ -14,7 +14,8 @@ namespace UnityExplorer.UI.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public GameObject Target;
//public GameObject Target;
public GameObject GOTarget => Target as GameObject;
private Text NameText;
@ -32,8 +33,8 @@ namespace UnityExplorer.UI.Inspectors
Target = target as GameObject;
NameText.text = Target.name;
Tab.TabText.text = $"[G] {Target.name}";
NameText.text = GOTarget.name;
Tab.TabText.text = $"[G] {GOTarget.name}";
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
}
@ -84,15 +85,15 @@ namespace UnityExplorer.UI.Inspectors
UpdateComponents();
Tab.TabText.text = $"[G] {Target.name}";
Tab.TabText.text = $"[G] {GOTarget.name}";
}
}
private IEnumerable<GameObject> GetTransformEntries()
{
_rootEntries.Clear();
for (int i = 0; i < Target.transform.childCount; i++)
_rootEntries.Add(Target.transform.GetChild(i).gameObject);
for (int i = 0; i < GOTarget.transform.childCount; i++)
_rootEntries.Add(GOTarget.transform.GetChild(i).gameObject);
return _rootEntries;
}
@ -141,7 +142,7 @@ namespace UnityExplorer.UI.Inspectors
private void UpdateComponents()
{
_componentEntries.Clear();
var comps = Target.GetComponents<Component>();
var comps = GOTarget.GetComponents<Component>();
foreach (var comp in comps)
_componentEntries.Add(comp);

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI.Inspectors.CacheObject;
namespace UnityExplorer.UI.Inspectors
{
public interface ICacheObjectController
{
CacheObjectBase ParentCacheObject { get; } // TODO
object Target { get; }
Type TargetType { get; }
bool CanWrite { get; }
}
}

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@ -0,0 +1,250 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.CacheObject;
using UnityExplorer.UI.Inspectors.CacheObject.Views;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.IValues
{
public class InteractiveDictionary : InteractiveValue, IPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
{
CacheObjectBase ICacheObjectController.ParentCacheObject => this.CurrentOwner;
object ICacheObjectController.Target => this.CurrentOwner.Value;
public Type TargetType { get; private set; }
public override bool CanWrite => false;// TODO RefIDictionary != null && !RefIDictionary.IsReadOnly;
public Type KeyType;
public Type ValueType;
public IDictionary RefIDictionary;
public int ItemCount => values.Count;
private readonly List<object> keys = new List<object>();
private readonly List<object> values = new List<object>();
private readonly List<CacheKeyValuePair> cachedEntries = new List<CacheKeyValuePair>();
public ScrollPool<CacheKeyValuePairCell> DictScrollPool { get; private set; }
public Text TopLabel;
public LayoutElement KeyTitleLayout;
public LayoutElement ValueTitleLayout;
public override void OnBorrowed(CacheObjectBase owner)
{
base.OnBorrowed(owner);
}
public override void ReleaseFromOwner()
{
base.ReleaseFromOwner();
ClearAndRelease();
}
private void ClearAndRelease()
{
keys.Clear();
values.Clear();
foreach (var entry in cachedEntries)
entry.ReleasePooledObjects();
cachedEntries.Clear();
}
public override void SetValue(object value)
{
if (value == null)
{
// should never be null
if (keys.Any())
ClearAndRelease();
}
else
{
var type = value.GetActualType();
if (type.IsGenericType && type.GetGenericArguments().Length == 2)
{
KeyType = type.GetGenericArguments()[0];
ValueType = type.GetGenericArguments()[1];
}
else
{
KeyType = typeof(object);
ValueType = typeof(object);
}
CacheEntries(value);
TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseFullType(type, true)}";
}
this.DictScrollPool.Refresh(true, false);
}
private void CacheEntries(object value)
{
RefIDictionary = value as IDictionary;
if (RefIDictionary == null)
{
// todo il2cpp
return;
}
keys.Clear();
foreach (var k in RefIDictionary.Keys)
keys.Add(k);
values.Clear();
foreach (var v in RefIDictionary.Values)
values.Add(v);
int idx = 0;
for (int i = 0; i < keys.Count; i++)
{
CacheKeyValuePair cache;
if (idx >= cachedEntries.Count)
{
cache = new CacheKeyValuePair();
cache.SetDictOwner(this, i);
cachedEntries.Add(cache);
}
else
cache = cachedEntries[i];
cache.SetFallbackType(ValueType);
cache.SetKey(keys[i]);
cache.SetValueFromSource(values[i]);
idx++;
}
// Remove excess cached entries if dict count decreased
if (cachedEntries.Count > values.Count)
{
for (int i = cachedEntries.Count - 1; i >= values.Count; i--)
{
var cache = cachedEntries[i];
if (cache.CellView != null)
{
cache.CellView.Occupant = null;
cache.CellView = null;
}
cache.ReleasePooledObjects();
cachedEntries.RemoveAt(i);
}
}
}
// KVP entry scroll pool
public void OnCellBorrowed(CacheKeyValuePairCell cell)
{
}
public void SetCell(CacheKeyValuePairCell cell, int index)
{
if (index < 0 || index >= cachedEntries.Count)
{
if (cell.Occupant != null)
{
cell.Occupant.CellView = null;
cell.Occupant = null;
}
cell.Disable();
return;
}
var entry = cachedEntries[index];
if (entry != cell.Occupant)
{
if (cell.Occupant != null)
{
cell.Occupant.HideIValue();
cell.Occupant.CellView = null;
cell.Occupant = null;
}
cell.Occupant = entry;
entry.CellView = cell;
}
entry.SetCell(cell);
SetCellLayout(cell);
}
public override void SetLayout()
{
var minHeight = 5f;
foreach (var cell in DictScrollPool.CellPool)
{
SetCellLayout(cell);
if (cell.Enabled)
minHeight += cell.Rect.rect.height;
}
this.scrollLayout.minHeight = Math.Min(400f, minHeight);
}
private void SetCellLayout(CacheKeyValuePairCell cell)
{
cell.KeyGroupLayout.minWidth = cell.AdjustedKeyWidth;
cell.RightGroupLayout.minWidth = cell.HalfWidth;
if (cell.Occupant?.IValue != null)
cell.Occupant.IValue.SetLayout();
}
private LayoutElement scrollLayout;
public override GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveDict", true, true, true, true, 6, new Vector4(10, 3, 15, 4),
new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(UIRoot, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 475);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// Entries label
TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft, fontSize: 16);
TopLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
// key / value titles
var titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot);
UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 0);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleGroup, true, true, true, true, padLeft: 50, padRight: 65);
var keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft);
//UIFactory.SetLayoutElement(keyTitle.gameObject, minWidth: ReflectionInspector.LeftGroupWidth);
KeyTitleLayout = keyTitle.GetComponent<LayoutElement>();
var valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft);
//UIFactory.SetLayoutElement(valueTitle.gameObject, minWidth: ReflectionInspector.RightGroupWidth);
ValueTitleLayout = valueTitle.GetComponent<LayoutElement>();
// entry scroll pool
DictScrollPool = UIFactory.CreateScrollPool<CacheKeyValuePairCell>(UIRoot, "EntryList", out GameObject scrollObj,
out GameObject _, new Color(0.09f, 0.09f, 0.09f));
UIFactory.SetLayoutElement(scrollObj, minHeight: 150, flexibleHeight: 0);
DictScrollPool.Initialize(this, SetLayout);
scrollLayout = scrollObj.GetComponent<LayoutElement>();
return UIRoot;
}
}
}

View File

@ -2,7 +2,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.CacheObject;
@ -12,16 +11,15 @@ using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.IValues
{
// TODO
// - set fallback type from generic arguments
// - handle setting through IList
// - handle il2cpp lists
public class InteractiveList : InteractiveValue, IPoolDataSource<CacheListEntryCell>
public class InteractiveList : InteractiveValue, IPoolDataSource<CacheListEntryCell>, ICacheObjectController
{
public override bool CanWrite => base.CanWrite && RefIList != null;
CacheObjectBase ICacheObjectController.ParentCacheObject => this.CurrentOwner;
object ICacheObjectController.Target => this.CurrentOwner.Value;
public Type TargetType { get; private set; }
public Type FallbackEntryType;
public override bool CanWrite => RefIList != null && !RefIList.IsReadOnly;
public Type EntryType;
public IEnumerable RefIEnumerable;
public IList RefIList;
@ -31,14 +29,27 @@ namespace UnityExplorer.UI.Inspectors.IValues
public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
public LayoutElement ScrollPoolLayout;
public Text TopLabel;
public override void SetOwner(CacheObjectBase owner)
public override void OnBorrowed(CacheObjectBase owner)
{
base.SetOwner(owner);
base.OnBorrowed(owner);
}
public override void SetLayout()
{
var minHeight = 5f;
foreach (var cell in ListScrollPool.CellPool)
{
if (cell.Enabled)
minHeight += cell.Rect.rect.height;
}
this.scrollLayout.minHeight = Math.Min(400f, minHeight);
}
public override void ReleaseFromOwner()
{
base.ReleaseFromOwner();
@ -56,33 +67,28 @@ namespace UnityExplorer.UI.Inspectors.IValues
cachedEntries.Clear();
}
// TODO temp for testing, needs improvement
public override void SetValue(object value)
{
//// TEMP
//if (values.Any())
// ClearAndRelease();
if (value == null)
{
// should never be null
if (values.Any())
ClearAndRelease();
}
else
{
// todo can improve this
var type = value.GetActualType();
if (type.IsGenericType)
FallbackEntryType = type.GetGenericArguments()[0];
EntryType = type.GetGenericArguments()[0];
else
FallbackEntryType = typeof(object);
EntryType = typeof(object);
CacheEntries(value);
TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseFullType(type, true)}";
}
TopLabel.text = $"{cachedEntries.Count} entries";
this.ScrollPoolLayout.minHeight = Math.Min(400f, 35f * values.Count);
//this.ScrollPoolLayout.minHeight = Math.Min(400f, 35f * values.Count);
this.ListScrollPool.Refresh(true, false);
}
@ -93,7 +99,8 @@ namespace UnityExplorer.UI.Inspectors.IValues
if (RefIEnumerable == null)
{
// todo il2cpp ...?
// todo il2cpp
return;
}
values.Clear();
@ -113,7 +120,7 @@ namespace UnityExplorer.UI.Inspectors.IValues
else
cache = cachedEntries[idx];
cache.Initialize(this.FallbackEntryType);
cache.SetFallbackType(this.EntryType);
cache.SetValueFromSource(entry);
idx++;
}
@ -139,7 +146,7 @@ namespace UnityExplorer.UI.Inspectors.IValues
public void OnCellBorrowed(CacheListEntryCell cell)
{
cell.ListOwner = this;
}
public void SetCell(CacheListEntryCell cell, int index)
@ -174,26 +181,29 @@ namespace UnityExplorer.UI.Inspectors.IValues
entry.SetCell(cell);
}
private LayoutElement scrollLayout;
public override GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 2, new Vector4(4, 4, 4, 4),
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),
new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(UIRoot, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// Entries label
TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft);
TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft, fontSize: 16);
TopLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
// entry scroll pool
ListScrollPool = UIFactory.CreateScrollPool<CacheListEntryCell>(UIRoot, "EntryList", out GameObject scrollObj,
out GameObject _, new Color(0.09f, 0.09f, 0.09f));
UIFactory.SetLayoutElement(scrollObj, minHeight: 25, flexibleHeight: 0);
ListScrollPool.Initialize(this);
ScrollPoolLayout = scrollObj.GetComponent<LayoutElement>();
UIFactory.SetLayoutElement(scrollObj, minHeight: 400, flexibleHeight: 0);
ListScrollPool.Initialize(this, SetLayout);
scrollLayout = scrollObj.GetComponent<LayoutElement>();
return UIRoot;
}
}
}
}

View File

@ -22,6 +22,8 @@ namespace UnityExplorer.UI.Inspectors.IValues
public object EditedValue { get; private set; }
public virtual void SetLayout() { }
public static Type GetIValueTypeForState(ValueState state)
{
switch (state)
@ -32,8 +34,8 @@ namespace UnityExplorer.UI.Inspectors.IValues
// return null;
case ValueState.Collection:
return typeof(InteractiveList);
//case ValueState.Dictionary:
// return null;
case ValueState.Dictionary:
return typeof(InteractiveDictionary);
//case ValueState.ValueStruct:
// return null;
//case ValueState.Color:
@ -42,7 +44,7 @@ namespace UnityExplorer.UI.Inspectors.IValues
}
}
public virtual void SetOwner(CacheObjectBase owner)
public virtual void OnBorrowed(CacheObjectBase owner)
{
if (this.m_owner != null)
{

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels;
@ -11,7 +12,7 @@ namespace UnityExplorer.UI.Inspectors
public abstract class InspectorBase : IPooledObject
{
public bool IsActive { get; internal set; }
public object InspectorTarget { get; internal set; }
public object Target { get; set; }
public InspectorTab Tab { get; internal set; }
@ -24,6 +25,7 @@ namespace UnityExplorer.UI.Inspectors
public virtual void OnBorrowedFromPool(object target)
{
this.Target = target;
Tab = Pool<InspectorTab>.Borrow();
Tab.UIRoot.transform.SetParent(InspectorPanel.Instance.NavbarHolder.transform, false);
@ -44,6 +46,7 @@ namespace UnityExplorer.UI.Inspectors
Tab.SetTabColor(true);
UIRoot.SetActive(true);
IsActive = true;
LayoutRebuilder.ForceRebuildLayoutImmediate(UIRoot.GetComponent<RectTransform>());
}
public virtual void OnSetInactive()

View File

@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.CacheObject;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels;
@ -17,7 +18,7 @@ namespace UnityExplorer.UI.Inspectors
public static float PanelWidth;
public static void Inspect(object obj)
public static void Inspect(object obj, CacheObjectBase sourceCache = null)
{
if (obj.IsNullOrDestroyed())
return;
@ -27,17 +28,21 @@ namespace UnityExplorer.UI.Inspectors
if (TryFocusActiveInspector(obj))
return;
// var type = obj.GetActualType();
//if (type.IsEnumerable())
// CreateInspector<ListInspector>(obj, false, sourceCache);
//// todo dict
if (obj is GameObject)
CreateInspector<GameObjectInspector>(obj);
else
CreateInspector<ReflectionInspector>(obj);
CreateInspector<ReflectionInspector>(obj, false, sourceCache);
}
private static bool TryFocusActiveInspector(object target)
{
foreach (var inspector in Inspectors)
{
if (inspector.InspectorTarget.ReferenceEqual(target))
if (inspector.Target.ReferenceEqual(target))
{
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
SetInspectorActive(inspector);
@ -66,11 +71,14 @@ namespace UnityExplorer.UI.Inspectors
ActiveInspector.OnSetInactive();
}
private static void CreateInspector<T>(object target, bool staticReflection = false) where T : InspectorBase
private static void CreateInspector<T>(object target, bool staticReflection = false, CacheObjectBase sourceCache = null) where T : InspectorBase
{
var inspector = Pool<T>.Borrow();
Inspectors.Add(inspector);
inspector.InspectorTarget = target;
inspector.Target = target;
if (sourceCache != null && inspector is ReflectionInspector ri)
ri.ParentCacheObject = sourceCache;
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
inspector.UIRoot.transform.SetParent(InspectorPanel.Instance.ContentHolder.transform, false);

View File

@ -0,0 +1,197 @@
//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.UI.Inspectors.CacheObject;
//using UnityExplorer.UI.Inspectors.CacheObject.Views;
//using UnityExplorer.UI.Utility;
//using UnityExplorer.UI.Widgets;
//namespace UnityExplorer.UI.Inspectors
//{
// // TODO
// // - set fallback type from generic arguments
// // - handle setting through IList
// // - handle il2cpp lists
// public class ListInspector : InspectorBase, IPoolDataSource<CacheListEntryCell>, ICacheObjectController
// {
// // TODO
// public CacheObjectBase ParentCacheObject { get; set; }
// public Type TargetType { get; private set; }
// public bool CanWrite => RefIList != null && !RefIList.IsReadOnly;
// public Type EntryType;
// public IEnumerable RefIEnumerable;
// public IList RefIList;
// public int ItemCount => values.Count;
// private readonly List<object> values = new List<object>();
// private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
// public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
// public LayoutElement ScrollPoolLayout;
// public Text TopLabel;
// public override void OnBorrowedFromPool(object target)
// {
// base.OnBorrowedFromPool(target);
// var type = target.GetActualType();
// if (type.IsGenericType)
// EntryType = type.GetGenericArguments()[0];
// else
// EntryType = typeof(object);
// // Set tab
// Tab.TabText.text = $"[L] {SignatureHighlighter.ParseFullType(type, false)}";
// // Get cache entries
// CacheEntries(target);
// TopLabel.text = $"{cachedEntries.Count} entries";
// this.ListScrollPool.Refresh(true, false);
// }
// public override void OnReturnToPool()
// {
// base.OnReturnToPool();
// values.Clear();
// foreach (var entry in cachedEntries)
// entry.ReleasePooledObjects();
// cachedEntries.Clear();
// }
// public override void Update()
// {
// // ...
// }
// protected override void OnCloseClicked()
// {
// InspectorManager.ReleaseInspector(this);
// }
// private void CacheEntries(object value)
// {
// RefIEnumerable = value as IEnumerable;
// RefIList = value as IList;
// if (RefIEnumerable == null)
// {
// // todo il2cpp ...?
// }
// values.Clear();
// int idx = 0;
// foreach (var entry in RefIEnumerable)
// {
// values.Add(entry);
// // If list count increased, create new cache entries
// CacheListEntry cache;
// if (idx >= cachedEntries.Count)
// {
// cache = new CacheListEntry();
// cache.SetListOwner(this, idx);
// cachedEntries.Add(cache);
// }
// else
// cache = cachedEntries[idx];
// cache.Initialize(this.EntryType);
// cache.SetValueFromSource(entry);
// idx++;
// }
// // Remove excess cached entries if list count decreased
// if (cachedEntries.Count > values.Count)
// {
// for (int i = cachedEntries.Count - 1; i >= values.Count; i--)
// {
// var cache = cachedEntries[i];
// if (cache.CellView != null)
// {
// cache.CellView.Occupant = null;
// cache.CellView = null;
// }
// cache.ReleasePooledObjects();
// cachedEntries.RemoveAt(i);
// }
// }
// }
// // List entry scroll pool
// public void OnCellBorrowed(CacheListEntryCell cell)
// {
// cell.ListOwner = this;
// }
// public void SetCell(CacheListEntryCell cell, int index)
// {
// if (index < 0 || index >= cachedEntries.Count)
// {
// if (cell.Occupant != null)
// {
// cell.Occupant.CellView = null;
// cell.Occupant = null;
// }
// cell.Disable();
// return;
// }
// var entry = cachedEntries[index];
// if (entry != cell.Occupant)
// {
// if (cell.Occupant != null)
// {
// cell.Occupant.HideIValue();
// cell.Occupant.CellView = null;
// cell.Occupant = null;
// }
// cell.Occupant = entry;
// entry.CellView = cell;
// }
// entry.SetCell(cell);
// }
// public override GameObject CreateContent(GameObject parent)
// {
// UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 2, new Vector4(4, 4, 4, 4),
// new Color(0.05f, 0.05f, 0.05f));
// UIFactory.SetLayoutElement(UIRoot, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 600);
// // Entries label
// TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft);
// // entry scroll pool
// ListScrollPool = UIFactory.CreateScrollPool<CacheListEntryCell>(UIRoot, "EntryList", out GameObject scrollObj,
// out GameObject _, new Color(0.09f, 0.09f, 0.09f));
// UIFactory.SetLayoutElement(scrollObj, minHeight: 25, flexibleHeight: 9999);
// ListScrollPool.Initialize(this);
// ScrollPoolLayout = scrollObj.GetComponent<LayoutElement>();
// return UIRoot;
// }
// }
//}

View File

@ -16,12 +16,16 @@ using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors
{
public class ReflectionInspector : InspectorBase, IPoolDataSource<CacheMemberCell>
public class ReflectionInspector : InspectorBase, IPoolDataSource<CacheMemberCell>, ICacheObjectController
{
// TODO
public CacheObjectBase ParentCacheObject { get; set; }
public bool StaticOnly { get; internal set; }
public object Target { get; private set; }
//public object Target { get; private set; }
public Type TargetType { get; private set; }
public bool CanWrite => true;
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
@ -81,11 +85,12 @@ namespace UnityExplorer.UI.Inspectors
}
else
{
Target = target;
TargetType = target.GetActualType();
prefix = "[R]";
}
Tab.TabText.text = $"{prefix} {SignatureHighlighter.ParseFullType(TargetType)}";
NameText.text = SignatureHighlighter.ParseFullSyntax(TargetType, true);
string asmText;
@ -95,7 +100,6 @@ namespace UnityExplorer.UI.Inspectors
asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
Tab.TabText.text = $"{prefix} {SignatureHighlighter.ParseFullType(TargetType)}";
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
FilterMembers();
@ -217,22 +221,25 @@ namespace UnityExplorer.UI.Inspectors
// Cell layout (fake table alignment)
private static float MemLabelWidth { get; set; }
private static float RightGroupWidth { get; set; }
private static int LeftGroupWidth { get; set; }
private static int RightGroupWidth { get; set; }
private void SetTitleLayouts()
{
// Calculate sizes
MemLabelWidth = Math.Max(200, Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
RightGroupWidth = Math.Max(200, InspectorManager.PanelWidth - MemLabelWidth - 55);
LeftGroupWidth = (int)Math.Max(200, (0.45f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 55);
memberTitleLayout.minWidth = MemLabelWidth;
memberTitleLayout.minWidth = LeftGroupWidth;
}
private void SetCellLayout(CacheObjectCell cell)
{
cell.NameLayout.minWidth = MemLabelWidth;
cell.NameLayout.minWidth = LeftGroupWidth;
cell.RightGroupLayout.minWidth = RightGroupWidth;
if (cell.Occupant?.IValue != null)
cell.Occupant.IValue.SetLayout();
}
internal void SetLayouts()

View File

@ -51,6 +51,9 @@ namespace UnityExplorer.UI.Panels
private void InvokeOnValueChanged(string value)
{
if (value.Length == UIManager.MAX_INPUTFIELD_CHARS)
ExplorerCore.LogWarning($"Reached maximum InputField character length! ({UIManager.MAX_INPUTFIELD_CHARS})");
if (Time.time <= m_timeOfLastInputInvoke)
return;

View File

@ -531,7 +531,7 @@ namespace UnityExplorer.UI
placeHolderRect.offsetMin = Vector2.zero;
placeHolderRect.offsetMax = Vector2.zero;
SetLayoutElement(placeHolderObj, minWidth: 200, flexibleWidth: 5000);
//SetLayoutElement(placeHolderObj, minWidth: 20, flexibleWidth: 5000);
inputField.placeholder = placeholderText;
@ -550,9 +550,10 @@ namespace UnityExplorer.UI
inputTextRect.offsetMin = Vector2.zero;
inputTextRect.offsetMax = Vector2.zero;
SetLayoutElement(inputTextObj, minWidth: 200, flexibleWidth: 5000);
//SetLayoutElement(inputTextObj, minWidth: 200, flexibleWidth: 5000);
inputField.textComponent = inputText;
inputField.characterLimit = UIManager.MAX_INPUTFIELD_CHARS;
new InputFieldRefresher(inputField);

View File

@ -52,6 +52,8 @@ namespace UnityExplorer.UI
internal static readonly Color navButtonEnabledColor = new Color(0.2f, 0.4f, 0.28f);
internal static readonly Color navButtonDisabledColor = new Color(0.25f, 0.25f, 0.25f);
public const int MAX_INPUTFIELD_CHARS = 16000;
public static UIPanel GetPanel(Panels panel)
{
switch (panel)

View File

@ -63,10 +63,9 @@ namespace UnityExplorer.UI.Widgets
// get the remainder of the start position divided by min height
float rem = startPosition % DefaultHeight;
// if there is a remainder, this means the previous cell started in
// our first cell and they take priority, so reduce our height by
// (minHeight - remainder) to account for that. We need to fill that
// gap and reach the next cell before we take priority.
// if there is a remainder, this means the previous cell started in our first cell and
// they take priority, so reduce our height by (minHeight - remainder) to account for that.
// We need to fill that gap and reach the next cell before we take priority.
if (rem != 0.0f)
height -= (DefaultHeight - rem);
@ -107,10 +106,10 @@ namespace UnityExplorer.UI.Widgets
rangeCache.RemoveAt(rangeCache.Count - 1);
}
/// <summary>Get the data index at the specific position of the total height cache.</summary>
/// <summary>Get the data index at the specified position of the total height cache.</summary>
public int GetDataIndexAtPosition(float desiredHeight) => GetDataIndexAtPosition(desiredHeight, out _);
/// <summary>Get the data index at the specific position of the total height cache.</summary>
/// <summary>Get the data index and DataViewInfo at the specified position of the total height cache.</summary>
public int GetDataIndexAtPosition(float desiredHeight, out DataViewInfo cache)
{
cache = default;
@ -135,18 +134,18 @@ namespace UnityExplorer.UI.Widgets
}
/// <summary>Set a given data index with the specified value.</summary>
public void SetIndex(int dataIndex, float height, bool inRebuild = false)
public void SetIndex(int dataIndex, float height)
{
// If the index being set is beyond the DataSource item count, prune and return.
if (dataIndex >= ScrollPool.DataSource.ItemCount)
{
if (heightCache.Count > dataIndex)
{
while (heightCache.Count > dataIndex)
RemoveLast();
}
while (heightCache.Count > dataIndex)
RemoveLast();
return;
}
// If the data index exceeds our cache count, fill the gap.
// This is done by the ScrollPool when the DataSource sets its initial count, or the count increases.
if (dataIndex >= heightCache.Count)
{
while (dataIndex > heightCache.Count)
@ -155,12 +154,11 @@ namespace UnityExplorer.UI.Widgets
return;
}
// We are actually updating an index. First, update the height and the totalHeight.
var cache = heightCache[dataIndex];
var prevHeight = cache.height;
var diff = height - prevHeight;
if (diff != 0.0f)
if (cache.height != height)
{
var diff = height - cache.height;
totalHeight += diff;
cache.height = height;
}
@ -172,93 +170,71 @@ namespace UnityExplorer.UI.Widgets
cache.startPosition = prev.startPosition + prev.height;
}
// Get the normalized range index (actually ceiling) and spread based on our start position and height
int rangeIndex = GetRangeCeilingOfPosition(cache.startPosition);
int spread = GetRangeSpread(cache.startPosition, height);
if (rangeCache.Count <= rangeIndex)
// If the previous item in the range cache is not the previous data index, there is a gap.
if (dataIndex > 0 && rangeCache.Count > rangeIndex && rangeCache[rangeIndex - 1] != (dataIndex - 1))
{
if (rangeCache[rangeCache.Count - 1] != dataIndex - 1)
{
// The previous index in the range cache is not the previous data index for the data we were given.
// Need to rebuild.
if (!inRebuild)
RebuildCache();
else
throw new Exception($"DataHeightCache rebuild failed. Trying to set {rangeIndex} but current count is {rangeCache.Count}!");
return;
}
// Recalculate start positions up to this index. The gap could be anywhere.
RecalculateStartPositions(dataIndex);
// Get the range index and spread again after rebuilding
rangeIndex = GetRangeCeilingOfPosition(cache.startPosition);
spread = GetRangeSpread(cache.startPosition, height);
}
// Should never happen
if (rangeCache.Count <= rangeIndex || rangeCache[rangeIndex] != dataIndex)
throw new Exception($"Trying to set range index but cache is corrupt after rebuild!\r\n" +
$"dataIndex: {dataIndex}, rangeIndex: {rangeIndex}, rangeCache.Count: {rangeCache.Count}, " +
$"startPos: {cache.startPosition}/{TotalHeight}");
if (spread != cache.normalizedSpread)
{
// The cell's spread has changed, need to update.
ExplorerCore.Log("Updating spread for " + dataIndex + " from " + cache.normalizedSpread + " to " + spread);
int spreadDiff = spread - cache.normalizedSpread;
cache.normalizedSpread = spread;
if (rangeCache[rangeIndex] != dataIndex)
{
// In some rare cases we may not find our data index at the expected range index.
// We can make some educated guesses and find the real index pretty quickly.
int minStart = GetRangeIndexOfPosition(dataIndex * DefaultHeight);
if (minStart < 0) minStart = 0;
for (int i = minStart; i < rangeCache.Count; i++)
{
if (rangeCache[i] == dataIndex)
{
rangeIndex = i;
break;
}
// If we somehow reached the end and didn't find the data index...
if (i == rangeCache.Count - 1)
{
if (!inRebuild)
RebuildCache();
else
ExplorerCore.LogWarning($"DataHeightCache: Looking for range index of data {dataIndex} but " +
$"reached the end and didn't find it. Count: {rangeCache.Count}, last index: {rangeCache[rangeCache.Count - 1]}");
return;
}
// our data index is further down. add the min difference and try again.
// the iterator will add 1 on the next loop so account for that.
int jmp = dataIndex - rangeCache[i] - 1;
i = (jmp < 1 ? i : i + jmp);
}
}
if (spreadDiff > 0)
{
// need to insert
for (int i = 0; i < spreadDiff; i++)
{
if (rangeCache[rangeIndex] == dataIndex)
rangeCache.Insert(rangeIndex, dataIndex);
else
break;
}
}
else
{
// need to remove
for (int i = 0; i < -spreadDiff; i++)
{
if (rangeCache[rangeIndex] == dataIndex)
rangeCache.RemoveAt(rangeIndex);
else
break;
}
}
SetSpread(dataIndex, rangeIndex, spreadDiff);
}
}
private void RebuildCache()
private void SetSpread(int dataIndex, int rangeIndex, int spreadDiff)
{
//start at 1 because 0's start pos is always 0
for (int i = 1; i < heightCache.Count; i++)
SetIndex(i, heightCache[i].height, true);
if (spreadDiff > 0)
{
for (int i = 0; i < spreadDiff; i++)
rangeCache.Insert(rangeIndex, dataIndex);
}
else
{
for (int i = 0; i < -spreadDiff; i++)
rangeCache.RemoveAt(rangeIndex);
}
}
private void RecalculateStartPositions(int toIndex)
{
if (heightCache.Count < 2)
return;
DataViewInfo cache;
DataViewInfo prev = heightCache[0];
for (int i = 1; i <= toIndex && i < heightCache.Count; i++)
{
cache = heightCache[i];
cache.startPosition = prev.startPosition + prev.height;
var prevSpread = cache.normalizedSpread;
cache.normalizedSpread = GetRangeSpread(cache.startPosition, cache.height);
if (cache.normalizedSpread != prevSpread)
SetSpread(i, GetRangeCeilingOfPosition(cache.startPosition), cache.normalizedSpread - prevSpread);
prev = cache;
}
}
}
}

View File

@ -98,6 +98,7 @@ namespace UnityExplorer.UI.Widgets
private float timeofLastWriteLock;
private float prevContentHeight = 1.0f;
private event Action onHeightChanged;
public override void Update()
{
@ -116,6 +117,8 @@ namespace UnityExplorer.UI.Widgets
prevContentHeight = Content.rect.height;
if (!writingLocked)
OnValueChangedListener(Vector2.zero);
onHeightChanged?.Invoke();
}
}
#endregion
@ -138,7 +141,7 @@ namespace UnityExplorer.UI.Widgets
//private bool Initialized;
/// <summary>Should be called only once, when the scroll pool is created.</summary>
public void Initialize(IPoolDataSource<T> dataSource)
public void Initialize(IPoolDataSource<T> dataSource, Action onHeightChangedListener = null)
{
this.DataSource = dataSource;
HeightCache = new DataHeightCache<T>(this);
@ -153,14 +156,16 @@ namespace UnityExplorer.UI.Widgets
ScrollRect.vertical = true;
ScrollRect.horizontal = false;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
}
private IEnumerator InitCoroutine()
private readonly WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
private IEnumerator InitCoroutine(Action onHeightChangedListener)
{
ScrollRect.content.anchoredPosition = Vector2.zero;
yield return null;
//yield return null;
yield return waitForEndOfFrame;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
@ -184,7 +189,8 @@ namespace UnityExplorer.UI.Widgets
// add onValueChanged listener after setup
ScrollRect.onValueChanged.AddListener(OnValueChangedListener);
ExplorerCore.Log("ScrollPool Init finished");
onHeightChanged += onHeightChangedListener;
onHeightChangedListener?.Invoke();
}
private void SetScrollBounds()
@ -564,7 +570,11 @@ namespace UnityExplorer.UI.Widgets
var scrollPos = topPos + Content.anchoredPosition.y;
val = (float)((decimal)scrollPos / (decimal)(TotalDataHeight - Viewport.rect.height));
var viewHeight = TotalDataHeight - Viewport.rect.height;
if (viewHeight != 0.0f)
val = (float)((decimal)scrollPos / (decimal)(viewHeight));
else
val = 0f;
}
bool prev = writingLocked;

View File

@ -75,6 +75,8 @@
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsBepInEx>true</IsBepInEx>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<!-- STANDALONE IL2CPP -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
@ -234,20 +236,25 @@
<Compile Include="Inspectors_OLD\Reflection\StaticInspector.cs" />
<Compile Include="UI\CSConsole\CSConsoleManager.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheField.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheKeyValuePair.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheListEntry.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheMember.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheMethod.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheObjectBase.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheProperty.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheKeyValuePairCell.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheListEntryCell.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheMemberCell.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheObjectCell.cs" />
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
<Compile Include="UI\Inspectors\ICacheObjectController.cs" />
<Compile Include="UI\Inspectors\InspectorManager.cs" />
<Compile Include="UI\Inspectors\InspectorTab.cs" />
<Compile Include="UI\Inspectors\InspectorBase.cs" />
<Compile Include="UI\Inspectors\IValues\InteractiveDictionary.cs" />
<Compile Include="UI\Inspectors\IValues\InteractiveList.cs" />
<Compile Include="UI\Inspectors\IValues\InteractiveValue.cs" />
<Compile Include="UI\Inspectors\ListInspector.cs" />
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
<Compile Include="UI\ObjectPool\IPooledObject.cs" />
<Compile Include="UI\ObjectPool\Pool.cs" />