mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-01-04 00:23:29 +08:00
Remove "Core" namespace, move everything in it up one level
This commit is contained in:
parent
3984550bb6
commit
a73e992a0c
@ -5,7 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UniverseLib;
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namespace UnityExplorer.CSConsole
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CacheObject.Views;
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namespace UnityExplorer.CacheObject
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.Inspectors;
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using UniverseLib.UI.Models;
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@ -6,7 +6,7 @@ using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.CacheObject.IValues;
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using UnityExplorer.CacheObject.Views;
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using UniverseLib.UI.Models;
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CacheObject;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI;
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@ -12,15 +12,11 @@ namespace UnityExplorer.CacheObject.Views
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{
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public class CacheMemberCell : CacheObjectCell
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{
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//public ReflectionInspector Owner { get; set; }
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public CacheMember MemberOccupant => Occupant as CacheMember;
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public GameObject EvaluateHolder;
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public ButtonRef EvaluateButton;
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//public Toggle UpdateToggle;
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protected virtual void EvaluateClicked()
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{
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this.MemberOccupant.OnEvaluateClicked();
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@ -38,16 +34,5 @@ namespace UnityExplorer.CacheObject.Views
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UIFactory.SetLayoutElement(EvaluateButton.Component.gameObject, minWidth: 100, minHeight: 25);
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EvaluateButton.OnClick += EvaluateClicked;
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}
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//protected override void ConstructUpdateToggle(GameObject parent)
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//{
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// // Auto-update toggle
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//
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// var updateToggle = UIFactory.CreateToggle(parent, "AutoUpdate", out UpdateToggle, out Text autoText);
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// UIFactory.SetLayoutElement(updateToggle, minHeight: 25, minWidth: 30, flexibleWidth: 0, flexibleHeight: 0);
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// GameObject.Destroy(autoText);
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// UpdateToggle.isOn = false;
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// UpdateToggle.onValueChanged.AddListener((bool val) => { MemberOccupant.AutoUpdateWanted = val; });
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//}
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}
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}
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@ -45,6 +45,7 @@ namespace UnityExplorer.CacheObject.Views
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public bool SubContentActive => SubContentHolder.activeSelf;
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public LayoutElement NameLayout;
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public GameObject RightGroupContent;
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public LayoutElement RightGroupLayout;
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public Text NameLabel;
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@ -136,16 +137,16 @@ namespace UnityExplorer.CacheObject.Views
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// Right vertical group
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var rightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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RightGroupLayout = rightGroupHolder.GetComponent<LayoutElement>();
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RightGroupContent = UIFactory.CreateUIObject("RightGroup", horiRow);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(RightGroupContent, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(RightGroupContent, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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RightGroupLayout = RightGroupContent.GetComponent<LayoutElement>();
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ConstructEvaluateHolder(rightGroupHolder);
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ConstructEvaluateHolder(RightGroupContent);
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// Right horizontal group
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var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", rightGroupHolder);
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var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.Core.Config
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namespace UnityExplorer.Config
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{
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public class ConfigElement<T> : IConfigElement
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.Core.Config
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namespace UnityExplorer.Config
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{
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public abstract class ConfigHandler
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{
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@ -8,7 +8,7 @@ using System.Text;
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using UnityEngine;
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using UnityExplorer.UI;
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namespace UnityExplorer.Core.Config
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namespace UnityExplorer.Config
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{
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public static class ConfigManager
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{
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@ -1,6 +1,6 @@
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using System;
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namespace UnityExplorer.Core.Config
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namespace UnityExplorer.Config
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{
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public interface IConfigElement
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{
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@ -7,7 +7,7 @@ using System.Text;
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using UnityEngine;
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using UnityExplorer.UI;
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namespace UnityExplorer.Core.Config
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namespace UnityExplorer.Config
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{
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public class InternalConfigHandler : ConfigHandler
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{
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@ -4,11 +4,11 @@ using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.UI;
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using UnityExplorer.ObjectExplorer;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UniverseLib.Input;
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namespace UnityExplorer
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@ -51,8 +51,6 @@ namespace UnityExplorer
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Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
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Unhollowed_Modules_Folder = loader.UnhollowedModulesFolder
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});
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Log($"Finished core setup, waiting for late setup...");
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}
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// Do a delayed setup so that objects aren't destroyed instantly.
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@ -6,7 +6,7 @@ using System.Reflection;
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using System.Text;
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using HarmonyLib;
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using UnityEngine;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.CSConsole;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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@ -5,9 +5,8 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UniverseLib.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.Inspectors.MouseInspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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@ -8,8 +8,8 @@ using System.Reflection.Emit;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Config;
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using UnityExplorer.Runtime;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.UI.Panels;
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@ -4,7 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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namespace UnityExplorer.Loader.BIE
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{
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@ -9,8 +9,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UniverseLib.Input;
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using UnityExplorer.Loader.BIE;
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#if CPP
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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namespace UnityExplorer
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{
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@ -3,7 +3,7 @@ using System;
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using System.IO;
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using MelonLoader;
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using UnityExplorer;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.Loader.ML;
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
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@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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namespace UnityExplorer.Loader.ML
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{
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@ -4,7 +4,7 @@ using System;
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.Loader.STANDALONE;
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using UnityEngine.EventSystems;
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using UniverseLib.Input;
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@ -3,7 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using IniParser.Parser;
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using System.IO;
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using UnityEngine;
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@ -7,7 +7,6 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UnityExplorer.UI;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Panels;
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@ -5,8 +5,7 @@ using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UniverseLib;
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namespace UnityExplorer.ObjectExplorer
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@ -14,7 +14,7 @@ using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Runtime
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namespace UnityExplorer.Runtime
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{
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public class Il2CppProvider : RuntimeHelper
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{
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@ -12,7 +12,7 @@ using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer;
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namespace UnityExplorer.Core.Runtime
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namespace UnityExplorer.Runtime
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{
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public class MonoProvider : RuntimeHelper
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{
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@ -8,10 +8,10 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UniverseLib;
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namespace UnityExplorer.Core.Runtime
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namespace UnityExplorer.Runtime
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{
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public abstract class RuntimeHelper
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{
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@ -30,7 +30,7 @@ namespace UnityExplorer.Tests
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public static IDictionary MixedDictionary;
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public static Hashtable Hashtable;
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public static byte[] ByteArray = new byte[16];
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public static List<short> ABigList = new List<short>(10000);
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public static List<short> ABigList = new(10000);
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// Test const behaviour (should be a readonly field)
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public const int ConstantInt5 = 5;
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@ -64,21 +64,17 @@ namespace UnityExplorer.Tests
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private static object GetRandomObject()
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{
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object ret = null;
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int ran = UnityEngine.Random.Range(0, 7);
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switch (ran)
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return UnityEngine.Random.Range(0, 7) switch
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{
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case 0: return null;
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case 1: return 123;
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case 2: return true;
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case 3: return "hello";
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case 4: return 50.5f;
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case 5: return CameraClearFlags.Color;
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case 6: return new List<string> { "one", "two" };
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}
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return ret;
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0 => null,
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1 => 123,
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2 => true,
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3 => "hello",
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4 => 50.5f,
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5 => CameraClearFlags.Color,
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6 => new List<string> { "one", "two" },
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_ => null,
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};
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}
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public static void TestComponent<T>() where T : Component
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@ -6,7 +6,7 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CSConsole;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.Hooks;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.Inspectors;
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using UniverseLib.UI;
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@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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using UniverseLib.UI;
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@ -8,8 +8,7 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UniverseLib.UI.Models;
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using UnityExplorer.ObjectExplorer;
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using UnityExplorer.UI.Widgets;
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.UI.Widgets;
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UniverseLib.Input;
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using UnityExplorer.UI.Widgets;
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using UniverseLib.UI.Models;
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|
@ -9,7 +9,7 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CSConsole;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI.Panels;
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@ -81,10 +81,12 @@ namespace UnityExplorer.UI
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{
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uiBase = UniversalUI.RegisterUI(ExplorerCore.GUID, Update);
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lastScreenWidth = Screen.width;
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lastScreenHeight = Screen.height;
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// Create UI
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CreatePanelHolder();
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CreateTopNavBar();
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UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
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UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
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UIPanels.Add(Panels.Inspector, new InspectorPanel());
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@ -98,20 +100,18 @@ namespace UnityExplorer.UI
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foreach (var panel in UIPanels.Values)
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panel.ConstructUI();
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// Call some initialize methods
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ConsoleController.Init();
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// Add this listener to prevent ScrollPool doing anything while we are resizing panels
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ScrollPool<ICell>.writingLockedListeners.Add(() => !PanelDragger.Resizing);
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// Set default menu visibility
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ShowMenu = !ConfigManager.Hide_On_Startup.Value;
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lastScreenWidth = Screen.width;
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lastScreenHeight = Screen.height;
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// Failsafe fix
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// Failsafe fix, in some games all dropdowns displayed values are blank on startup for some reason.
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foreach (var dropdown in UIRoot.GetComponentsInChildren<Dropdown>(true))
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dropdown.RefreshShownValue();
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timeInput.Text = string.Empty;
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timeInput.Text = Time.timeScale.ToString();
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ScrollPool<ICell>.writingLockedListeners.Add(() => !PanelDragger.Resizing);
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Initializing = false;
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}
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@ -328,9 +328,11 @@ namespace UnityExplorer.UI
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timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
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UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
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timeInput.Text = Time.timeScale.ToString("F2");
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timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
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timeInput.Text = string.Empty;
|
||||
timeInput.Text = Time.timeScale.ToString();
|
||||
|
||||
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
|
||||
pauseBtn.OnClick += OnPauseButtonClicked;
|
||||
|
@ -5,7 +5,7 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Widgets;
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
|
@ -225,7 +225,7 @@
|
||||
<Compile Include="Hooks\HookCell.cs" />
|
||||
<Compile Include="Hooks\HookInstance.cs" />
|
||||
<Compile Include="Hooks\HookManager.cs" />
|
||||
<Compile Include="Core\Config\InternalConfigHandler.cs" />
|
||||
<Compile Include="Config\InternalConfigHandler.cs" />
|
||||
<Compile Include="CacheObject\CacheConfigEntry.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheConfigCell.cs" />
|
||||
<Compile Include="CSConsole\CSAutoCompleter.cs" />
|
||||
@ -238,7 +238,7 @@
|
||||
<Compile Include="CSConsole\Lexers\SymbolLexer.cs" />
|
||||
<Compile Include="CSConsole\ScriptEvaluator.cs" />
|
||||
<Compile Include="CSConsole\ScriptInteraction.cs" />
|
||||
<Compile Include="Core\ExplorerBehaviour.cs" />
|
||||
<Compile Include="ExplorerBehaviour.cs" />
|
||||
<Compile Include="Hooks\AddHookCell.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
@ -281,16 +281,16 @@
|
||||
<Compile Include="UI\Panels\OptionsPanel.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\ISuggestionProvider.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\Suggestion.cs" />
|
||||
<Compile Include="Core\Config\ConfigElement.cs" />
|
||||
<Compile Include="Core\Config\ConfigHandler.cs" />
|
||||
<Compile Include="Core\Config\ConfigManager.cs" />
|
||||
<Compile Include="Core\Config\IConfigElement.cs" />
|
||||
<Compile Include="Core\Runtime\Il2CppProvider.cs" />
|
||||
<Compile Include="Core\Runtime\MonoProvider.cs" />
|
||||
<Compile Include="Core\Runtime\RuntimeHelper.cs" />
|
||||
<Compile Include="Config\ConfigElement.cs" />
|
||||
<Compile Include="Config\ConfigHandler.cs" />
|
||||
<Compile Include="Config\ConfigManager.cs" />
|
||||
<Compile Include="Config\IConfigElement.cs" />
|
||||
<Compile Include="Runtime\Il2CppProvider.cs" />
|
||||
<Compile Include="Runtime\MonoProvider.cs" />
|
||||
<Compile Include="Runtime\RuntimeHelper.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="Core\Tests\TestClass.cs" />
|
||||
<Compile Include="Tests\TestClass.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
<Compile Include="Loader\BepInEx\BepInExConfigHandler.cs" />
|
||||
<Compile Include="Loader\BepInEx\ExplorerBepInPlugin.cs" />
|
||||
|
Loading…
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Reference in New Issue
Block a user