Add startup delay

This commit is contained in:
Sinai 2021-04-11 20:45:02 +10:00
parent 9e4c335a05
commit a6c24f91e4
2 changed files with 23 additions and 3 deletions

View File

@ -24,6 +24,7 @@ namespace UnityExplorer.Core.Config
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<string> Last_Window_Anchors;
public static ConfigElement<string> Last_Window_Position;
@ -85,6 +86,10 @@ namespace UnityExplorer.Core.Config
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
"The delay on startup before the UI is created.",
1f);
// Internal configs
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",

View File

@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityExplorer.Core.Config;
@ -13,7 +14,7 @@ namespace UnityExplorer
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.3.11";
public const string VERSION = "3.3.12";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
@ -44,10 +45,24 @@ namespace UnityExplorer
InputManager.Init();
UIManager.Init();
Log($"{NAME} {VERSION} initialized.");
RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
}
// Do a delayed setup so that objects aren't destroyed instantly.
// This can happen for a multitude of reasons.
// Default delay is 1 second which is usually enough.
private static IEnumerator SetupCoroutine()
{
float f = Time.realtimeSinceStartup;
float delay = ConfigManager.Startup_Delay_Time.Value;
while (Time.realtimeSinceStartup - f < delay)
yield return null;
Log($"Creating UI, after delay of {delay} second(s).");
UIManager.Init();
//InspectorManager.Instance.Inspect(typeof(TestClass));
}