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https://github.com/GrahamKracker/UnityExplorer.git
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Add startup delay
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@ -24,6 +24,7 @@ namespace UnityExplorer.Core.Config
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public static ConfigElement<string> Default_Output_Path;
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<float> Startup_Delay_Time;
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public static ConfigElement<string> Last_Window_Anchors;
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public static ConfigElement<string> Last_Window_Position;
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@ -85,6 +86,10 @@ namespace UnityExplorer.Core.Config
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"The default output path when exporting things from UnityExplorer.",
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Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
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Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
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"The delay on startup before the UI is created.",
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1f);
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// Internal configs
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Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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@ -13,7 +14,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.3.11";
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public const string VERSION = "3.3.12";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -44,10 +45,24 @@ namespace UnityExplorer
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InputManager.Init();
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UIManager.Init();
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Log($"{NAME} {VERSION} initialized.");
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RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
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}
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// Do a delayed setup so that objects aren't destroyed instantly.
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// This can happen for a multitude of reasons.
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// Default delay is 1 second which is usually enough.
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private static IEnumerator SetupCoroutine()
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{
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float f = Time.realtimeSinceStartup;
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float delay = ConfigManager.Startup_Delay_Time.Value;
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while (Time.realtimeSinceStartup - f < delay)
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yield return null;
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Log($"Creating UI, after delay of {delay} second(s).");
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UIManager.Init();
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//InspectorManager.Instance.Inspect(typeof(TestClass));
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}
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