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Add support for setting disabled color on ColoBlock
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@ -164,8 +164,10 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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internal static PropertyInfo _normalColorProp;
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internal static PropertyInfo _highlightColorProp;
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internal static PropertyInfo _pressedColorProp;
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internal static PropertyInfo _disabledColorProp;
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
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Color? disabled = null)
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{
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var colors = selectable.colors;
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@ -183,6 +185,8 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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_highlightColorProp = high;
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if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
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_pressedColorProp = pres;
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if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "disabledColor") is PropertyInfo disa && disa.CanWrite)
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_disabledColorProp = disa;
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}
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try
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@ -210,6 +214,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
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fi.SetValue(boxed, (Color)pressed);
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}
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if (disabled != null)
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{
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if (_disabledColorProp != null)
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_disabledColorProp.SetValue(boxed, (Color)disabled);
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else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_DisabledColor") is FieldInfo fi)
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fi.SetValue(boxed, (Color)disabled);
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}
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}
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catch (Exception ex)
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{
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@ -86,7 +86,8 @@ namespace UnityExplorer.Core.Runtime.Mono
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return scene.rootCount;
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}
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
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Color? disabled = null)
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{
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var colors = selectable.colors;
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@ -99,6 +100,9 @@ namespace UnityExplorer.Core.Runtime.Mono
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if (pressed != null)
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colors.pressedColor = (Color)pressed;
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if (disabled != null)
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colors.disabledColor = (Color)disabled;
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SetColorBlock(selectable, colors);
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}
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@ -64,7 +64,8 @@ namespace UnityExplorer
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public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
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public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null);
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public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
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Color? disabled = null);
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public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
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{
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