mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-01-08 10:13:25 +08:00
Line numbers and startup script
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parent
830000b019
commit
9b42eef1b9
@ -36,6 +36,8 @@ namespace UnityExplorer.UI.CSConsole
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public static bool EnableAutoIndent { get; private set; } = true;
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public static bool EnableSuggestions { get; private set; } = true;
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internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
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internal static readonly string[] DefaultUsing = new string[]
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{
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"System",
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@ -56,6 +58,18 @@ namespace UnityExplorer.UI.CSConsole
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ResetConsole(false);
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// ensure the compiler is supported (if this fails then SRE is probably stubbed)
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Evaluator.Compile("0 == 0");
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if (!Directory.Exists(ScriptsFolder))
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Directory.CreateDirectory(ScriptsFolder);
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var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
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if (File.Exists(startupPath))
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{
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ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
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var text = File.ReadAllText(startupPath);
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Input.Text = text;
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Evaluate();
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}
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}
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catch (Exception ex)
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{
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@ -69,7 +83,7 @@ namespace UnityExplorer.UI.CSConsole
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SetupHelpInteraction();
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Panel.OnInputChanged += OnInputChanged;
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Panel.InputScroll.OnScroll += OnInputScrolled;
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Panel.InputScroller.OnScroll += OnInputScrolled;
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Panel.OnCompileClicked += Evaluate;
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Panel.OnResetClicked += ResetConsole;
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Panel.OnHelpDropdownChanged += HelpSelected;
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@ -317,7 +331,7 @@ namespace UnityExplorer.UI.CSConsole
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var charBot = charTop - CSCONSOLE_LINEHEIGHT;
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
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var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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float diff = 0f;
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if (charTop > viewportMin)
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@ -337,7 +351,7 @@ namespace UnityExplorer.UI.CSConsole
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{
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settingCaretCoroutine = true;
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Input.Component.readOnly = true;
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RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
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RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
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}
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internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
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@ -352,7 +366,7 @@ namespace UnityExplorer.UI.CSConsole
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private static PropertyInfo selectionGuardPropInfo;
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private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
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private static IEnumerator SetCaretCoroutine(int caretPosition)
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{
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var color = Input.Component.selectionColor;
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color.a = 0f;
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@ -376,7 +390,6 @@ namespace UnityExplorer.UI.CSConsole
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settingCaretCoroutine = false;
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}
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#region Lexer Highlighting
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/// <summary>
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@ -384,43 +397,83 @@ namespace UnityExplorer.UI.CSConsole
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/// </summary>
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private static bool HighlightVisibleInput()
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{
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int startIdx = 0;
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int endIdx = Input.Text.Length - 1;
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int topLine = 0;
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// Calculate visible text if necessary
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if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
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if (string.IsNullOrEmpty(Input.Text))
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{
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topLine = -1;
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int bottomLine = -1;
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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var line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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// if bottom of line is below the viewport bottom
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if ((line.topY - line.height) >= viewportMax)
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bottomLine = i;
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}
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topLine = Math.Max(0, topLine - 1);
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bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
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startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
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endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
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? Input.Text.Length - 1
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: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
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Panel.HighlightText.text = "";
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Panel.LineNumberText.text = "1";
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return false;
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}
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// Calculate the visible lines
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int topLine = -1;
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int bottomLine = -1;
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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var line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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// if bottom of line is below the viewport bottom
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if ((line.topY - line.height) >= viewportMax)
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bottomLine = i;
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}
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topLine = Math.Max(0, topLine - 1);
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bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
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int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
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int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
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? Input.Text.Length - 1
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: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
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// Highlight the visible text with the LexerBuilder
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Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
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// Set the line numbers
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// determine true starting line number (not the same as the cached TextGenerator line numbers)
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int realStartLine = 0;
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for (int i = 0; i < startIdx; i++)
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{
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if (LexerBuilder.IsNewLine(Input.Text[i]))
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realStartLine++;
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}
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realStartLine++;
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char lastPrev = '\n';
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var sb = new StringBuilder();
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// append leading new lines for spacing (no point rendering line numbers we cant see)
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for (int i = 0; i < topLine; i++)
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sb.Append('\n');
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// append the displayed line numbers
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for (int i = topLine; i <= bottomLine; i++)
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{
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if (i > 0)
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lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
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// previous line ended with a newline character, this is an actual new line.
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if (LexerBuilder.IsNewLine(lastPrev))
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{
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sb.Append(realStartLine.ToString());
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realStartLine++;
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}
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sb.Append('\n');
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}
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Panel.LineNumberText.text = sb.ToString();
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return ret;
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}
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@ -13,8 +13,9 @@ namespace UnityExplorer.UI.CSConsole
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{
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public int startIndex;
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public int endIndex;
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public string htmlColorTag;
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public bool isStringOrComment;
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public bool matchToEndOfLine;
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public string htmlColorTag;
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}
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public class LexerBuilder
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@ -112,12 +113,24 @@ namespace UnityExplorer.UI.CSConsole
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sb.Append(input[i]);
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sb.Append(SignatureHighlighter.CLOSE_COLOR);
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// check caretIdx to determine inStringOrComment state
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if (caretIdx >= match.startIndex && (caretIdx <= match.endIndex || (caretIdx >= input.Length && match.endIndex >= input.Length - 1)))
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caretInStringOrComment = match.isStringOrComment;
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// update the last unhighlighted start index
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lastUnhighlighted = match.endIndex + 1;
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int matchEndIdx = match.endIndex;
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if (match.matchToEndOfLine)
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{
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while (input.Length - 1 >= matchEndIdx)
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{
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if (IsNewLine(input[matchEndIdx]))
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break;
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matchEndIdx++;
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}
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}
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// check caretIdx to determine inStringOrComment state
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if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
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caretInStringOrComment = match.isStringOrComment;
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}
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// Append trailing unhighlighted input
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
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public override int MinWidth => 750;
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public override int MinHeight => 300;
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public InputFieldScroller InputScroll { get; private set; }
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public InputFieldRef Input => InputScroll.InputField;
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public InputFieldScroller InputScroller { get; private set; }
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public InputFieldRef Input => InputScroller.InputField;
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public Text InputText { get; private set; }
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public Text HighlightText { get; private set; }
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public Text LineNumberText { get; private set; }
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public Dropdown HelpDropdown { get; private set; }
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@ -121,19 +123,53 @@ namespace UnityExplorer.UI.Panels
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// Console Input
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var inputArea = UIFactory.CreateUIObject("InputGroup", content);
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UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
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inputArea.AddComponent<Image>().color = Color.white;
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inputArea.AddComponent<Mask>().showMaskGraphic = false;
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// line numbers
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var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
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var linesRect = linesHolder.GetComponent<RectTransform>();
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linesRect.pivot = new Vector2(0, 1);
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linesRect.anchorMin = new Vector2(0, 0);
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linesRect.anchorMax = new Vector2(0, 1);
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linesRect.sizeDelta = new Vector2(0, 305000);
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linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
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linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
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LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
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LineNumberText.font = UIManager.ConsoleFont;
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// input field
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int fontSize = 16;
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var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
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InputScroll = inputScroller;
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var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
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out var inputScroller, fontSize);
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InputScroller = inputScroller;
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ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
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Input.OnValueChanged += InvokeOnValueChanged;
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// move line number text with input field
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linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
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inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
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inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
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void SetLinesPosition()
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{
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linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
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//SetInputLayout();
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}
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InputText = Input.Component.textComponent;
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InputText.supportRichText = false;
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Input.PlaceholderText.fontSize = fontSize;
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InputText.color = Color.clear;
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Input.Component.customCaretColor = true;
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Input.Component.caretColor = Color.white;
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Input.PlaceholderText.fontSize = fontSize;
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// Lexer highlight text overlay
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var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
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@ -154,7 +190,19 @@ namespace UnityExplorer.UI.Panels
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Input.PlaceholderText.font = UIManager.ConsoleFont;
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HighlightText.font = UIManager.ConsoleFont;
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RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
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}
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private IEnumerator DelayedLayoutSetup()
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{
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yield return null;
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SetInputLayout();
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}
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public void SetInputLayout()
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{
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Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
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Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
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}
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}
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}
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@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Widgets
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if (ContentRect.rect.height < desiredHeight)
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{
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ContentRect.sizeDelta = new Vector2(0, desiredHeight);
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ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
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this.Slider.UpdateSliderHandle();
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}
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else if (ContentRect.rect.height > desiredHeight)
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{
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ContentRect.sizeDelta = new Vector2(0, desiredHeight);
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ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
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this.Slider.UpdateSliderHandle();
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}
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}
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