mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-01-09 10:38:59 +08:00
1.6.9
* Fix for games where patching Cursor methods fails. * Added backup attempt for loading Cursor module if not present. * HashSet collections are now supported by CacheList * try/catch for loading Mod Config
This commit is contained in:
parent
835a81765e
commit
8d648fec43
@ -13,7 +13,7 @@ namespace Explorer
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public class CppExplorer : MelonMod
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{
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public const string NAME = "CppExplorer";
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public const string VERSION = "1.6.8";
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public const string VERSION = "1.6.9";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.cppexplorer";
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@ -24,51 +24,30 @@ namespace Explorer
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get => m_showMenu;
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set => SetShowMenu(value);
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}
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private static bool m_showMenu;
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public static bool ForceUnlockMouse
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{
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get => m_forceUnlock;
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set => SetForceUnlock(value);
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}
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private static bool m_forceUnlock;
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private static CursorLockMode m_lastLockMode;
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private static bool m_lastVisibleState;
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private static bool m_currentlySettingCursor = false;
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public static bool ShouldForceMouse => ShowMenu && ForceUnlockMouse;
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public static bool m_showMenu;
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private static void SetShowMenu(bool show)
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{
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m_showMenu = show;
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UpdateCursorControl();
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}
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private static void SetForceUnlock(bool unlock)
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{
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m_forceUnlock = unlock;
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UpdateCursorControl();
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CursorControl.UpdateCursorControl();
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}
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public override void OnApplicationStart()
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{
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Instance = this;
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// First, load config
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ModConfig.OnLoad();
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// Setup InputHelper class (UnityEngine.Input)
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InputHelper.Init();
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// Create CppExplorer modules
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new MainMenu();
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new WindowManager();
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// Get current cursor state and enable cursor
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m_lastLockMode = Cursor.lockState;
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m_lastVisibleState = Cursor.visible;
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// Enable ShowMenu and ForceUnlockMouse
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// (set m_showMenu directly to not call UpdateCursorState twice)
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m_showMenu = true;
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ForceUnlockMouse = true;
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// Init cursor control
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CursorControl.Init();
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MelonLogger.Log($"CppExplorer {VERSION} initialized.");
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}
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@ -89,15 +68,11 @@ namespace Explorer
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if (ShowMenu)
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{
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// Check Force-Unlock input
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if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
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{
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ForceUnlockMouse = !ForceUnlockMouse;
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}
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CursorControl.Update();
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InspectUnderMouse.Update();
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MainMenu.Instance.Update();
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WindowManager.Instance.Update();
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InspectUnderMouse.Update();
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}
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}
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@ -105,93 +80,14 @@ namespace Explorer
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{
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if (!ShowMenu) return;
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var origSkin = GUI.skin;
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GUI.skin = UIStyles.WindowSkin;
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MainMenu.Instance.OnGUI();
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WindowManager.Instance.OnGUI();
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InspectUnderMouse.OnGUI();
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}
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private static void UpdateCursorControl()
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{
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m_currentlySettingCursor = true;
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if (ShouldForceMouse)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else
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{
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Cursor.lockState = m_lastLockMode;
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Cursor.visible = m_lastVisibleState;
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}
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m_currentlySettingCursor = false;
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}
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// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
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// Also keep track of when anything else tries to set Cursor state, this will be the
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// value that we set back to when we close the menu or disable force-unlock.
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[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
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public class Cursor_set_lockState
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{
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[HarmonyPrefix]
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public static void Prefix(ref CursorLockMode value)
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{
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if (!m_currentlySettingCursor)
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{
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m_lastLockMode = value;
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if (ShouldForceMouse)
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{
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value = CursorLockMode.None;
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}
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}
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}
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}
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[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
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public class Cursor_set_visible
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{
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[HarmonyPrefix]
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public static void Prefix(ref bool value)
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{
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if (!m_currentlySettingCursor)
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{
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m_lastVisibleState = value;
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if (ShouldForceMouse)
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{
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value = true;
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}
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}
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}
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}
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// Make it appear as though UnlockMouse is disabled to the rest of the application.
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[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
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public class Cursor_get_lockState
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{
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[HarmonyPostfix]
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public static void Postfix(ref CursorLockMode __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastLockMode;
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}
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}
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}
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[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
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public class Cursor_get_visible
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{
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[HarmonyPostfix]
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public static void Postfix(ref bool __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastVisibleState;
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}
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}
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GUI.skin = origSkin;
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}
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}
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}
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@ -93,6 +93,7 @@
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<Compile Include="CppExplorer.cs" />
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<Compile Include="Extensions\ReflectionExtensions.cs" />
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<Compile Include="Helpers\InputHelper.cs" />
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<Compile Include="Menu\CursorControl.cs" />
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<Compile Include="Tests\TestClass.cs" />
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<Compile Include="UnstripFixes\GUIUnstrip.cs" />
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<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
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@ -101,24 +102,24 @@
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<Compile Include="Helpers\ReflectionHelpers.cs" />
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<Compile Include="Helpers\UIHelpers.cs" />
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<Compile Include="Helpers\UnityHelpers.cs" />
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<Compile Include="MainMenu\InspectUnderMouse.cs" />
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<Compile Include="Menu\MainMenu\InspectUnderMouse.cs" />
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<Compile Include="CachedObjects\CacheObjectBase.cs" />
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<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
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<Compile Include="UnstripFixes\UnstripExtensions.cs" />
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<Compile Include="Windows\ResizeDrag.cs" />
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<Compile Include="Windows\TabViewWindow.cs" />
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<Compile Include="Windows\UIWindow.cs" />
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<Compile Include="MainMenu\Pages\ConsolePage.cs" />
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<Compile Include="MainMenu\Pages\Console\REPL.cs" />
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<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
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<Compile Include="MainMenu\Pages\WindowPage.cs" />
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<Compile Include="Windows\WindowManager.cs" />
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<Compile Include="MainMenu\MainMenu.cs" />
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<Compile Include="Windows\GameObjectWindow.cs" />
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<Compile Include="Windows\ReflectionWindow.cs" />
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<Compile Include="MainMenu\Pages\ScenePage.cs" />
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<Compile Include="MainMenu\Pages\SearchPage.cs" />
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<Compile Include="Helpers\UIStyles.cs" />
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<Compile Include="Menu\Windows\ResizeDrag.cs" />
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<Compile Include="Menu\Windows\TabViewWindow.cs" />
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<Compile Include="Menu\Windows\UIWindow.cs" />
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<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
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<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
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<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
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<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
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<Compile Include="Menu\Windows\WindowManager.cs" />
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<Compile Include="Menu\MainMenu\MainMenu.cs" />
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<Compile Include="Menu\Windows\GameObjectWindow.cs" />
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<Compile Include="Menu\Windows\ReflectionWindow.cs" />
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<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
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<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
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<Compile Include="Menu\UIStyles.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -88,7 +88,8 @@ namespace Explorer
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{
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MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
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if ((TryLoad("UnityEngine.InputLegacyModule.dll") || TryLoad("UnityEngine.CoreModule.dll")) && Input != null)
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if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
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&& Input != null)
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{
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MelonLogger.Log("Ok!");
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return true;
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@ -98,23 +99,6 @@ namespace Explorer
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MelonLogger.Log("Could not load Input module!");
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return false;
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}
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bool TryLoad(string module)
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{
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var path = $@"MelonLoader\Managed\{module}";
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if (!File.Exists(path)) return false;
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try
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{
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Assembly.Load(File.ReadAllBytes(path));
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return true;
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}
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catch (Exception e)
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{
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MelonLogger.Log(e.GetType() + ", " + e.Message);
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return false;
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}
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}
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}
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}
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}
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@ -3,6 +3,8 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.IO;
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using MelonLoader;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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@ -122,6 +124,23 @@ namespace Explorer
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return list.ToArray();
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}
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public static bool LoadModule(string module)
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{
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var path = $@"MelonLoader\Managed\{module}";
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if (!File.Exists(path)) return false;
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try
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{
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Assembly.Load(File.ReadAllBytes(path));
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return true;
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}
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catch (Exception e)
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{
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MelonLogger.Log(e.GetType() + ", " + e.Message);
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return false;
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}
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}
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public static string ExceptionToString(Exception e)
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{
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if (IsFailedGeneric(e))
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238
src/Menu/CursorControl.cs
Normal file
238
src/Menu/CursorControl.cs
Normal file
@ -0,0 +1,238 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Harmony;
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using MelonLoader;
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using System.Reflection;
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namespace Explorer
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{
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public class CursorControl
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{
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public static bool ForceUnlockMouse
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{
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get => m_forceUnlock;
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set => SetForceUnlock(value);
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}
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private static bool m_forceUnlock;
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private static CursorLockMode m_lastLockMode;
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private static bool m_lastVisibleState;
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private static bool m_currentlySettingCursor = false;
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public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
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public static void Init()
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{
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try
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{
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// Check if Cursor class is loaded
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if (ReflectionHelpers.GetTypeByName("UnityEngine.Cursor") == null)
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{
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MelonLogger.Log("Trying to manually load Cursor module...");
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if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
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{
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MelonLogger.Log("Ok!");
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}
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else
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{
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throw new Exception("Could not load UnityEngine.Cursor module!");
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}
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}
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// Get current cursor state and enable cursor
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m_lastLockMode = Cursor.lockState;
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m_lastVisibleState = Cursor.visible;
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TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), false, false);
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TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), false, false);
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TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), true, true);
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TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), true, true);
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}
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catch (Exception e)
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{
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MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
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}
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// Enable ShowMenu and ForceUnlockMouse
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// (set m_showMenu directly to not call UpdateCursorState twice)
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CppExplorer.m_showMenu = true;
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ForceUnlockMouse = true;
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}
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private static void TryPatch(string property, HarmonyMethod patch, bool getter = true, bool postfix = false)
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{
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// Setup Harmony Patches
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try
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{
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var harmony = CppExplorer.Instance.harmonyInstance;
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var prop = typeof(Cursor).GetProperty(property);
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harmony.Patch(getter ? prop.GetGetMethod() : prop.GetSetMethod(),
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postfix ? null : patch,
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postfix ? patch : null);
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}
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catch (Exception e)
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{
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MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
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}
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}
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private static void SetForceUnlock(bool unlock)
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{
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m_forceUnlock = unlock;
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UpdateCursorControl();
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}
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public static void Update()
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{
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// Check Force-Unlock input
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if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
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{
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ForceUnlockMouse = !ForceUnlockMouse;
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}
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}
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public static void UpdateCursorControl()
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{
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try
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{
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m_currentlySettingCursor = true;
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if (ShouldForceMouse)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else
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{
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Cursor.lockState = m_lastLockMode;
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Cursor.visible = m_lastVisibleState;
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}
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m_currentlySettingCursor = false;
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}
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catch (Exception e)
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{
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MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
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}
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}
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// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
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// Also keep track of when anything else tries to set Cursor state, this will be the
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// value that we set back to when we close the menu or disable force-unlock.
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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if (!m_currentlySettingCursor)
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{
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m_lastLockMode = value;
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if (ShouldForceMouse)
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{
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value = CursorLockMode.None;
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}
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}
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}
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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if (!m_currentlySettingCursor)
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{
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m_lastVisibleState = value;
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if (ShouldForceMouse)
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{
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value = true;
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}
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}
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}
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[HarmonyPrefix]
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public static void Postfix_get_lockState(ref CursorLockMode __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastLockMode;
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}
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}
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[HarmonyPrefix]
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public static void Postfix_get_visible(ref bool __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastVisibleState;
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}
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}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
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//public class Cursor_set_lockState
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//{
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// [HarmonyPrefix]
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// public static void Prefix(ref CursorLockMode value)
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// {
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// if (!m_currentlySettingCursor)
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// {
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// m_lastLockMode = value;
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// if (ShouldForceMouse)
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// {
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// value = CursorLockMode.None;
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// }
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// }
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// }
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//}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
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//public class Cursor_set_visible
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//{
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// [HarmonyPrefix]
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// public static void Prefix(ref bool value)
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// {
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// if (!m_currentlySettingCursor)
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// {
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// m_lastVisibleState = value;
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// if (ShouldForceMouse)
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// {
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// value = true;
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// }
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// }
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// }
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//}
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//// Make it appear as though UnlockMouse is disabled to the rest of the application.
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
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//public class Cursor_get_lockState
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//{
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// [HarmonyPostfix]
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// public static void Postfix(ref CursorLockMode __result)
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// {
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// if (ShouldForceMouse)
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||||
// {
|
||||
// __result = m_lastLockMode;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
|
||||
//public class Cursor_get_visible
|
||||
//{
|
||||
// [HarmonyPostfix]
|
||||
// public static void Postfix(ref bool __result)
|
||||
// {
|
||||
// if (ShouldForceMouse)
|
||||
// {
|
||||
// __result = m_lastVisibleState;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
@ -52,12 +52,7 @@ namespace Explorer
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
var origSkin = GUI.skin;
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
|
||||
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
|
||||
private void MainWindow(int id)
|
||||
@ -108,9 +103,9 @@ namespace Explorer
|
||||
GUI.color = Color.white;
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
|
||||
bool mouseState = CppExplorer.ForceUnlockMouse;
|
||||
bool mouseState = CursorControl.ForceUnlockMouse;
|
||||
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
|
||||
if (setMouse != mouseState) CppExplorer.ForceUnlockMouse = setMouse;
|
||||
if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
|
||||
|
||||
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
|
||||
GUILayout.EndHorizontal();
|
@ -49,15 +49,7 @@ namespace Explorer
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (CppExplorer.ShowMenu)
|
||||
{
|
||||
var origSkin = GUI.skin;
|
||||
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
|
||||
}
|
||||
|
||||
public void Header()
|
Loading…
x
Reference in New Issue
Block a user