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Add button to inspect scene of a GameObject
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@ -33,7 +33,8 @@ namespace UnityExplorer.UI.Widgets
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Text ActiveSelfText;
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Toggle IsStaticToggle;
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InputFieldRef SceneInput;
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ButtonRef SceneButton;
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InputFieldRef InstanceIDInput;
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InputFieldRef TagInput;
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@ -100,7 +101,7 @@ namespace UnityExplorer.UI.Widgets
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if (force || Target.scene.handle != lastSceneHandle)
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{
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lastSceneHandle = Target.scene.handle;
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SceneInput.Text = Target.scene.IsValid() ? Target.scene.name : "None (Asset/Resource)";
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SceneButton.ButtonText.text = Target.scene.IsValid() ? Target.scene.name : "None (Asset/Resource)";
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}
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if (force || (!TagInput.Component.isFocused && Target.tag != lastTag))
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@ -228,6 +229,11 @@ namespace UnityExplorer.UI.Widgets
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ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
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}
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}
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void OnSceneButtonClicked()
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{
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InspectorManager.Inspect(Target.scene);
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}
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void OnExploreButtonClicked()
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{
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@ -383,10 +389,9 @@ namespace UnityExplorer.UI.Widgets
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Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
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SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
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UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
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SceneInput.Component.readOnly = true;
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SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
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SceneButton = UIFactory.CreateButton(thirdrow, "SceneButton", "untitled");
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UIFactory.SetLayoutElement(SceneButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
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SceneButton.OnClick += OnSceneButtonClicked;
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// Layer
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Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
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