Merge pull request #68 from sinai-dev/4.0.0-alpha

4.0 hotfixes
This commit is contained in:
Sinai 2021-05-18 21:20:09 +10:00 committed by GitHub
commit 6970dcbbc7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 279 additions and 134 deletions

View File

@ -20,7 +20,6 @@
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
### Known issues
* UI layouts broken/unusable after changing resolutions: delete the file `data.ini` in the UnityExplorer folder (same place as where you put the DLL). Better fix being worked on.
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
* The C# console may unexpectedly produce a GC Mark Overflow crash when calling certain outside methods. Not clear yet what is causing this, but it's being looked into.
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
@ -95,8 +94,7 @@ Depending on the release you are using, the config file will be found at:
## Building
Building the project should be straight-forward, the references are all inside the `lib\` folder.
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
1. Open the `src\UnityExplorer.sln` project in Visual Studio.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
3. The DLLs are built to the `Release\` folder in the root of the repository.

View File

@ -36,6 +36,27 @@ namespace UnityExplorer
// ------- Misc extensions --------
/// <summary>
/// Recursively check the type and its base types to find any generic arguments.
/// </summary>
public static bool TryGetGenericArguments(this Type type, out Type[] args)
{
if (type.IsGenericType)
{
args = type.GetGenericArguments();
return true;
}
else if (type.BaseType != null)
{
return TryGetGenericArguments(type.BaseType, out args);
}
else
{
args = null;
return false;
}
}
/// <summary>
/// Safely try to get all Types inside an Assembly.
/// </summary>

View File

@ -14,8 +14,40 @@ using UnhollowerBaseLib;
namespace UnityExplorer.Tests
{
public class TestIndexer : IList<int>
{
private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
public int Count => list.Count;
public bool IsReadOnly => false;
int IList<int>.this[int index]
{
get => list[index];
set => list[index] = value;
}
public int IndexOf(int item) => list.IndexOf(item);
public bool Contains(int item) => list.Contains(item);
public void Add(int item) => list.Add(item);
public void Insert(int index, int item) => list.Insert(index, item);
public bool Remove(int item) => list.Remove(item);
public void RemoveAt(int index) => list.RemoveAt(index);
public void Clear() => list.Clear();
public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
}
public static class TestClass
{
public static readonly TestIndexer AAAAATest = new TestIndexer();
public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
{
ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");

View File

@ -19,7 +19,7 @@ namespace UnityExplorer
public static class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "4.0.0";
public const string VERSION = "4.0.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -75,10 +75,11 @@ namespace UnityExplorer.UI.IValues
else
{
var type = value.GetActualType();
if (type.IsGenericType && type.GetGenericArguments().Length == 2)
{
KeyType = type.GetGenericArguments()[0];
ValueType = type.GetGenericArguments()[1];
if (type.TryGetGenericArguments(out var args) && args.Length == 2)
{
KeyType = args[0];
ValueType = args[1];
}
else
{

View File

@ -2,6 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.CacheObject;
@ -19,13 +20,15 @@ namespace UnityExplorer.UI.IValues
object ICacheObjectController.Target => this.CurrentOwner.Value;
public Type TargetType { get; private set; }
public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
public override bool CanWrite => base.CanWrite && ((RefIList != null && !RefIList.IsReadOnly) || IsWritableGenericIList);
public Type EntryType;
public IList RefIList;
public int ItemCount => values.Count;
private readonly List<object> values = new List<object>();
private bool IsWritableGenericIList;
private PropertyInfo genericIndexer;
public int ItemCount => cachedEntries.Count;
private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
@ -49,7 +52,6 @@ namespace UnityExplorer.UI.IValues
private void ClearAndRelease()
{
RefIList = null;
values.Clear();
foreach (var entry in cachedEntries)
{
@ -66,14 +68,14 @@ namespace UnityExplorer.UI.IValues
if (value == null)
{
// should never be null
if (values.Any())
if (cachedEntries.Any())
ClearAndRelease();
}
else
{
var type = value.GetActualType();
if (type.IsGenericType)
EntryType = type.GetGenericArguments()[0];
if (type.TryGetGenericArguments(out var args))
EntryType = args[0];
else if (type.HasElementType)
EntryType = type.GetElementType();
else
@ -92,7 +94,12 @@ namespace UnityExplorer.UI.IValues
{
RefIList = value as IList;
values.Clear();
// Check if the type implements IList<T> but not IList (ie. Il2CppArrayBase)
if (RefIList == null)
CheckGenericIList(value);
else
IsWritableGenericIList = false;
int idx = 0;
if (ReflectionUtility.TryGetEnumerator(value, out IEnumerator enumerator))
@ -103,8 +110,6 @@ namespace UnityExplorer.UI.IValues
{
var entry = enumerator.Current;
values.Add(entry);
// If list count increased, create new cache entries
CacheListEntry cache;
if (idx >= cachedEntries.Count)
@ -122,9 +127,9 @@ namespace UnityExplorer.UI.IValues
}
// Remove excess cached entries if list count decreased
if (cachedEntries.Count > values.Count)
if (cachedEntries.Count > idx)
{
for (int i = cachedEntries.Count - 1; i >= values.Count; i--)
for (int i = cachedEntries.Count - 1; i >= idx; i--)
{
var cache = cachedEntries[i];
if (cache.CellView != null)
@ -141,14 +146,61 @@ namespace UnityExplorer.UI.IValues
}
}
private void CheckGenericIList(object value)
{
try
{
var type = value.GetType();
if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
else
IsWritableGenericIList = false;
if (IsWritableGenericIList)
{
// Find the "this[int index]" property.
// It might be a private implementation.
foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
{
if ((prop.Name == "Item"
|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
&& prop.GetIndexParameters() is ParameterInfo[] parameters
&& parameters.Length == 1
&& parameters[0].ParameterType == typeof(int))
{
genericIndexer = prop;
break;
}
}
if (genericIndexer == null)
{
ExplorerCore.LogWarning($"Failed to find indexer property for IList<T> type '{type.FullName}'!");
IsWritableGenericIList = false;
}
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception processing IEnumerable for IList<T> check: {ex.ReflectionExToString()}");
IsWritableGenericIList = false;
}
}
// Setting the value of an index to the list
public void TrySetValueToIndex(object value, int index)
{
try
{
//value = value.TryCast(this.EntryType);
RefIList[index] = value;
if (!IsWritableGenericIList)
{
RefIList[index] = value;
}
else
{
genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
}
var entry = cachedEntries[index];
entry.SetValueFromSource(value);

View File

@ -226,7 +226,7 @@ namespace UnityExplorer.UI.Inspectors
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
new Color(0.065f, 0.065f, 0.065f));
UIFactory.SetLayoutElement(scrollObj, minHeight: 300, flexibleWidth: 9999, flexibleHeight: 1);
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
@ -244,10 +244,7 @@ namespace UnityExplorer.UI.Inspectors
{
var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
UIFactory.SetLayoutElement(listHolder, minHeight: 350, flexibleWidth: 9999, flexibleHeight: 9999);
//var listRect = listHolder.GetComponent<RectTransform>();
//listRect.anchorMin = new Vector2(0, 1);
//listRect.anchorMax = new Vector2(1, 1);
UIFactory.SetLayoutElement(listHolder, minHeight: 150, flexibleWidth: 9999, flexibleHeight: 9999);
// Left group (Children)

View File

@ -155,8 +155,8 @@ namespace UnityExplorer.UI.Inspectors
mousePos.x = 350;
if (mousePos.x > Screen.width - 350)
mousePos.x = Screen.width - 350;
if (mousePos.y < mainPanelRect.rect.height)
mousePos.y += mainPanelRect.rect.height + 10;
if (mousePos.y < Rect.rect.height)
mousePos.y += Rect.rect.height + 10;
else
mousePos.y -= 10;
@ -341,10 +341,10 @@ namespace UnityExplorer.UI.Inspectors
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.anchorMin = Vector2.zero;
mainPanelRect.anchorMax = Vector2.zero;
mainPanelRect.pivot = new Vector2(0.5f, 1);
mainPanelRect.sizeDelta = new Vector2(700, 150);
Rect.anchorMin = Vector2.zero;
Rect.anchorMax = Vector2.zero;
Rect.pivot = new Vector2(0.5f, 1);
Rect.sizeDelta = new Vector2(700, 150);
}
public override void ConstructPanelContent()

View File

@ -62,10 +62,10 @@ namespace UnityExplorer.UI.Panels
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.4f, 0.175f);
mainPanelRect.anchorMax = new Vector2(0.85f, 0.925f);
Rect.localPosition = Vector2.zero;
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.4f, 0.175f);
Rect.anchorMax = new Vector2(0.85f, 0.925f);
}
public override void ConstructPanelContent()

View File

@ -26,8 +26,8 @@ namespace UnityExplorer.UI.Panels
public GameObject ContentHolder;
public RectTransform ContentRect;
public static float CurrentPanelWidth => Instance.mainPanelRect.rect.width;
public static float CurrentPanelHeight => Instance.mainPanelRect.rect.height;
public static float CurrentPanelWidth => Instance.Rect.rect.width;
public static float CurrentPanelHeight => Instance.Rect.rect.height;
public override void Update()
{
@ -38,7 +38,7 @@ namespace UnityExplorer.UI.Panels
{
base.OnFinishResize(panel);
InspectorManager.PanelWidth = this.mainPanelRect.rect.width;
InspectorManager.PanelWidth = this.Rect.rect.width;
InspectorManager.OnPanelResized(panel.rect.width);
}
@ -51,10 +51,10 @@ namespace UnityExplorer.UI.Panels
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.35f, 0.175f);
mainPanelRect.anchorMax = new Vector2(0.8f, 0.925f);
Rect.localPosition = Vector2.zero;
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.35f, 0.175f);
Rect.anchorMax = new Vector2(0.8f, 0.925f);
}
public override void ConstructPanelContent()

View File

@ -51,7 +51,7 @@ namespace UnityExplorer.UI.Panels
if (active && !DoneScrollPoolInit)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(this.mainPanelRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
logScrollPool.Initialize(this);
DoneScrollPoolInit = true;
}
@ -158,10 +158,10 @@ namespace UnityExplorer.UI.Panels
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.5f, 0.03f);
mainPanelRect.anchorMax = new Vector2(0.9f, 0.2f);
Rect.localPosition = Vector2.zero;
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.5f, 0.03f);
Rect.anchorMax = new Vector2(0.9f, 0.2f);
}
// UI Construction

View File

@ -99,10 +99,10 @@ namespace UnityExplorer.UI.Panels
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.125f, 0.175f);
mainPanelRect.anchorMax = new Vector2(0.325f, 0.925f);
Rect.localPosition = Vector2.zero;
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.125f, 0.175f);
Rect.anchorMax = new Vector2(0.325f, 0.925f);
//mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 350);
}

View File

@ -69,11 +69,11 @@ namespace UnityExplorer.UI.Panels
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.5f, 0.1f);
mainPanelRect.anchorMax = new Vector2(0.5f, 0.85f);
mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
Rect.localPosition = Vector2.zero;
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.5f, 0.1f);
Rect.anchorMax = new Vector2(0.5f, 0.85f);
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
}
// UI Construction

View File

@ -250,15 +250,9 @@ namespace UnityExplorer.UI.Panels
Vector2 diff = (Vector2)mousePos - m_lastDragPosition;
m_lastDragPosition = mousePos;
var pos = Panel.localPosition + (Vector3)diff;
Panel.localPosition = Panel.localPosition + (Vector3)diff;
// Prevent panel going oustide screen bounds
var halfW = Screen.width * 0.5f;
var halfH = Screen.height * 0.5f;
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - Panel.rect.width));
pos.y = Math.Max(-halfH + Panel.rect.height, Math.Min(pos.y, halfH));
Panel.localPosition = pos;
UIPanel.EnsureValidPosition(Panel);
}
public void OnEndDrag()
@ -425,6 +419,9 @@ namespace UnityExplorer.UI.Panels
if ((Vector2)mousePos == m_lastResizePos)
return;
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height)
return;
m_lastResizePos = mousePos;
float diffX = (float)((decimal)diff.x / Screen.width);

View File

@ -44,8 +44,8 @@ namespace UnityExplorer.UI.Panels
continue;
// check if our mouse is clicking inside the panel
var pos = panel.mainPanelRect.InverseTransformPoint(mousePos);
if (!panel.Enabled || !panel.mainPanelRect.rect.Contains(pos))
var pos = panel.Rect.InverseTransformPoint(mousePos);
if (!panel.Enabled || !panel.Rect.rect.Contains(pos))
continue;
// if this is not the top panel, reorder and invoke the onchanged event
@ -88,9 +88,11 @@ namespace UnityExplorer.UI.Panels
public override GameObject UIRoot => uiRoot;
protected GameObject uiRoot;
protected RectTransform mainPanelRect;
public RectTransform Rect;
public GameObject content;
public GameObject titleBar;
public abstract void ConstructPanelContent();
public virtual void OnFinishResize(RectTransform panel)
@ -136,14 +138,85 @@ namespace UnityExplorer.UI.Panels
public void SetTransformDefaults()
{
DoSetDefaultPosAndAnchors();
if (mainPanelRect.rect.width < MinWidth)
mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
if (mainPanelRect.rect.height < MinHeight)
mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
}
public GameObject titleBar;
public void EnsureValidSize()
{
if (Rect.rect.width < MinWidth)
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
if (Rect.rect.height < MinHeight)
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
}
public static void EnsureValidPosition(RectTransform panel)
{
var pos = panel.localPosition;
// Prevent panel going oustide screen bounds
var halfW = Screen.width * 0.5f;
var halfH = Screen.height * 0.5f;
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH));
panel.localPosition = pos;
}
#region Save Data
public abstract void DoSaveToConfigElement();
public void SaveToConfigManager()
{
if (UIManager.Initializing)
return;
DoSaveToConfigElement();
}
public abstract string GetSaveDataFromConfigManager();
public bool ApplyingSaveData { get; set; }
public virtual string ToSaveData()
{
try
{
return $"{ShouldSaveActiveState && Enabled}" +
$"|{Rect.RectAnchorsToString()}" +
$"|{Rect.RectPositionToString()}";
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
return "";
}
}
public virtual void ApplySaveData(string data)
{
if (string.IsNullOrEmpty(data))
return;
var split = data.Split('|');
try
{
Rect.SetAnchorsFromString(split[1]);
Rect.SetPositionFromString(split[2]);
UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
}
catch
{
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
SetTransformDefaults();
}
}
#endregion
// UI Construction
public void ConstructUI()
{
@ -168,7 +241,7 @@ namespace UnityExplorer.UI.Panels
// create core canvas
uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
Rect = this.uiRoot.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
int id = this.uiRoot.transform.GetInstanceID();
@ -177,9 +250,6 @@ namespace UnityExplorer.UI.Panels
content = panelContent;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
// always apply default pos and anchors (save data may only be partial)
SetTransformDefaults();
// Title bar
titleBar = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
@ -210,7 +280,7 @@ namespace UnityExplorer.UI.Panels
// Panel dragger
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), mainPanelRect, this);
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), Rect, this);
Dragger.OnFinishResize += OnFinishResize;
Dragger.OnFinishDrag += OnFinishDrag;
@ -223,6 +293,7 @@ namespace UnityExplorer.UI.Panels
UIManager.SetPanelActive(this.PanelType, ShowByDefault);
ApplyingSaveData = true;
SetTransformDefaults();
// apply panel save data or revert to default
try
{
@ -234,6 +305,13 @@ namespace UnityExplorer.UI.Panels
SetTransformDefaults();
}
LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
// ensure initialized position is valid
EnsureValidSize();
EnsureValidPosition(this.Rect);
// update dragger and save data
Dragger.OnEndResize();
// simple listener for saving enabled state
@ -241,61 +319,11 @@ namespace UnityExplorer.UI.Panels
{
SaveToConfigManager();
};
ApplyingSaveData = false;
}
public override void ConstructUI(GameObject parent) => ConstructUI();
// SAVE DATA
public abstract void DoSaveToConfigElement();
public void SaveToConfigManager()
{
if (UIManager.Initializing)
return;
DoSaveToConfigElement();
}
public abstract string GetSaveDataFromConfigManager();
public bool ApplyingSaveData { get; set; }
public virtual string ToSaveData()
{
try
{
return $"{ShouldSaveActiveState && Enabled}" +
$"|{mainPanelRect.RectAnchorsToString()}" +
$"|{mainPanelRect.RectPositionToString()}";
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
return "";
}
}
public virtual void ApplySaveData(string data)
{
if (string.IsNullOrEmpty(data))
return;
var split = data.Split('|');
try
{
mainPanelRect.SetAnchorsFromString(split[1]);
mainPanelRect.SetPositionFromString(split[2]);
UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
}
catch
{
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
SetTransformDefaults();
}
}
}
#region WINDOW ANCHORS / POSITION HELPERS

View File

@ -123,6 +123,9 @@ namespace UnityExplorer.UI
// Main UI Update loop
private static int lastScreenWidth;
private static int lastScreenHeight;
public static void Update()
{
if (!CanvasRoot || Initializing)
@ -150,6 +153,19 @@ namespace UnityExplorer.UI
PanelDragger.UpdateInstances();
InputFieldRef.UpdateInstances();
UIBehaviourModel.UpdateInstances();
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
{
lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height;
foreach (var panel in UIPanels)
{
panel.Value.EnsureValidSize();
UIPanel.EnsureValidPosition(panel.Value.Rect);
panel.Value.Dragger.OnEndResize();
}
}
}
// Initialization and UI Construction
@ -184,6 +200,9 @@ namespace UnityExplorer.UI
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height;
Initializing = false;
}

View File

@ -292,9 +292,9 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.42f, 0.4f);
mainPanelRect.anchorMax = new Vector2(0.68f, 0.6f);
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.42f, 0.4f);
Rect.anchorMax = new Vector2(0.68f, 0.6f);
}
public override void ConstructPanelContent()