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Bump UniverseLib and version
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@ -14,7 +14,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.7.9";
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public const string VERSION = "4.7.10";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -112,14 +112,14 @@ namespace UnityExplorer.UI
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Notification.Init();
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ConsoleController.Init();
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// Set default menu visibility
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ShowMenu = !ConfigManager.Hide_On_Startup.Value;
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// Failsafe fix, in some games all dropdowns displayed values are blank on startup for some reason.
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foreach (Dropdown dropdown in UIRoot.GetComponentsInChildren<Dropdown>(true))
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dropdown.RefreshShownValue();
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Initializing = false;
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if (ConfigManager.Hide_On_Startup.Value)
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ShowMenu = false;
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}
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// Main UI Update loop
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@ -79,11 +79,11 @@
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<!-- il2cpp nuget -->
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<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'">
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<PackageReference Include="Il2CppAssemblyUnhollower.BaseLib" Version="0.4.22" IncludeAssets="compile" />
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<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.10" />
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<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.11" />
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</ItemGroup>
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<!-- mono nuget -->
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<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'">
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<PackageReference Include="UniverseLib.Mono" Version="1.3.10" />
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<PackageReference Include="UniverseLib.Mono" Version="1.3.11" />
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</ItemGroup>
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<!-- ~~~~~ ASSEMBLY REFERENCES ~~~~~ -->
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