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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-01-08 10:13:25 +08:00
Remove arbitrary static restriction on class search
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parent
7ff508b874
commit
601567f9d2
@ -53,8 +53,8 @@ namespace UnityExplorer.ObjectExplorer
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if (m_context == SearchContext.Singleton)
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currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
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else if (m_context == SearchContext.StaticClass)
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currentResults = SearchProvider.StaticClassSearch(nameInputField.Text);
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else if (m_context == SearchContext.Class)
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currentResults = SearchProvider.ClassSearch(nameInputField.Text);
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else
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{
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string compType = "";
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@ -130,7 +130,7 @@ namespace UnityExplorer.ObjectExplorer
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if (!cachedCellTexts.ContainsKey(index))
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{
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string text;
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if (m_context == SearchContext.StaticClass)
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if (m_context == SearchContext.Class)
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text = SignatureHighlighter.Parse(currentResults[index] as Type, true);
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else
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text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());
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@ -143,7 +143,7 @@ namespace UnityExplorer.ObjectExplorer
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private void OnCellClicked(int dataIndex)
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{
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if (m_context == SearchContext.StaticClass)
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if (m_context == SearchContext.Class)
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InspectorManager.Inspect(currentResults[dataIndex] as Type);
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else
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InspectorManager.Inspect(currentResults[dataIndex]);
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@ -13,9 +13,8 @@ namespace UnityExplorer.ObjectExplorer
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public enum SearchContext
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{
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UnityObject,
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// GameObject,
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Singleton,
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StaticClass
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Class
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}
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public enum ChildFilter
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@ -134,7 +133,7 @@ namespace UnityExplorer.ObjectExplorer
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return results;
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}
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internal static List<object> StaticClassSearch(string input)
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internal static List<object> ClassSearch(string input)
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{
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var list = new List<object>();
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@ -144,11 +143,10 @@ namespace UnityExplorer.ObjectExplorer
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
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foreach (var type in asm.TryGetTypes())
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{
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if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
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continue;
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list.Add(type);
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}
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}
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