mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-01-09 10:38:59 +08:00
Cleanup HideAndDontSave detection and support
This commit is contained in:
parent
760b2981ad
commit
428fab28f9
@ -82,25 +82,7 @@ namespace UnityExplorer.Core
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}
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private static GameObject dontDestroyObject;
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public static bool InspectingAssetScene => SelectedScene == AssetScene;
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internal static Scene AssetScene => AssetObject.scene;
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internal static int AssetHandle => AssetScene.handle;
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internal static GameObject AssetObject
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{
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get
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{
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if (!assetObject)
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{
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assetObject = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject))
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.First(it => !it.TryCast<GameObject>().scene.IsValid())
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.TryCast<GameObject>();
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}
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return assetObject;
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}
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}
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private static GameObject assetObject;
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public static bool InspectingAssetScene => !SelectedScene?.IsValid() ?? false;
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internal static void Init()
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{
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@ -122,7 +104,7 @@ namespace UnityExplorer.Core
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catch (Exception ex)
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{
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gotAllScenesInBuild = false;
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ExplorerCore.Log($"Unable to generate list of all Scenes in the build: {ex}");
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ExplorerCore.LogWarning($"Unable to generate list of all Scenes in the build: {ex}");
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}
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}
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@ -131,7 +113,7 @@ namespace UnityExplorer.Core
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int curHandle = SelectedScene?.handle ?? -1;
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// DontDestroyOnLoad always exists, so default to true if our curHandle is that handle.
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// otherwise we will check while iterating.
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bool inspectedExists = curHandle == DontDestroyHandle || curHandle == AssetHandle;
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bool inspectedExists = curHandle == DontDestroyHandle || curHandle == 0;
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// Quick sanity check if the loaded scenes changed
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bool anyChange = LoadedSceneCount != allLoadedScenes.Count;
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@ -145,7 +127,7 @@ namespace UnityExplorer.Core
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for (int i = 0; i < SceneManager.sceneCount; i++)
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{
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Scene scene = SceneManager.GetSceneAt(i);
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if (scene == default || scene.handle == -1 || !scene.isLoaded)
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if (scene == default || !scene.isLoaded)
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continue;
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// If no changes yet, ensure the previous list contained this handle.
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@ -161,7 +143,7 @@ namespace UnityExplorer.Core
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// Always add the DontDestroyOnLoad scene and the "none" scene.
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allLoadedScenes.Add(DontDestroyScene);
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allLoadedScenes.Add(AssetScene);
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allLoadedScenes.Add(default);
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// Default to first scene if none selected or previous selection no longer exists.
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if (!inspectedExists)
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@ -19,7 +19,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.0.3";
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public const string VERSION = "4.0.4";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -45,9 +45,9 @@ namespace UnityExplorer.UI.ObjectExplorer
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case SceneFilter.DontDestroyOnLoad:
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return scene == SceneHandler.DontDestroyScene;
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case SceneFilter.HideAndDontSave:
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return scene == SceneHandler.AssetScene;
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return scene == default;
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case SceneFilter.ActivelyLoaded:
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return scene != SceneHandler.DontDestroyScene && scene != SceneHandler.AssetScene;
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return scene != SceneHandler.DontDestroyScene && scene != default;
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default:
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return false;
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}
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@ -1,377 +1,377 @@
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<DefineConstants>
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<IsCpp>false</IsCpp>
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<IsBepInEx>false</IsBepInEx>
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<IsMelonLoader>false</IsMelonLoader>
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<IsStandalone>false</IsStandalone>
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<IsCpp>false</IsCpp>
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<IsBepInEx>true</IsBepInEx>
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||||
<Compile Include="UI\Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveColor.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveDictionary.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveEnum.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveList.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveString.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveValue.cs" />
|
||||
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
|
||||
<Compile Include="UI\IValues\InteractiveValueStruct.cs" />
|
||||
<Compile Include="UI\Models\InputFieldRef.cs" />
|
||||
<Compile Include="UI\ObjectPool\IPooledObject.cs" />
|
||||
<Compile Include="UI\ObjectPool\Pool.cs" />
|
||||
<Compile Include="UI\Panels\LogPanel.cs" />
|
||||
<Compile Include="UI\Panels\CSConsolePanel.cs" />
|
||||
<Compile Include="Core\Utility\IOUtility.cs" />
|
||||
<Compile Include="UI\Panels\OptionsPanel.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\ISuggestionProvider.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\Suggestion.cs" />
|
||||
<Compile Include="Core\Config\ConfigElement.cs" />
|
||||
<Compile Include="Core\Config\ConfigHandler.cs" />
|
||||
<Compile Include="Core\Config\ConfigManager.cs" />
|
||||
<Compile Include="Core\Config\IConfigElement.cs" />
|
||||
<Compile Include="Core\Input\CursorUnlocker.cs" />
|
||||
<Compile Include="Core\Input\IHandleInput.cs" />
|
||||
<Compile Include="Core\Input\InputManager.cs" />
|
||||
<Compile Include="Core\Input\InputSystem.cs" />
|
||||
<Compile Include="Core\Input\LegacyInput.cs" />
|
||||
<Compile Include="Core\Input\NoInput.cs" />
|
||||
<Compile Include="Core\Reflection\ReflectionUtility.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\AssetBundle.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\ICallManager.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppCoroutine.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
|
||||
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
|
||||
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
|
||||
<Compile Include="Core\Runtime\RuntimeContext.cs" />
|
||||
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
|
||||
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
|
||||
<Compile Include="Core\SceneHandler.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="Core\Tests\TestClass.cs" />
|
||||
<Compile Include="Core\Utility\UnityHelpers.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
<Compile Include="Loader\BIE\BepInExConfigHandler.cs" />
|
||||
<Compile Include="Loader\BIE\ExplorerBepInPlugin.cs" />
|
||||
<Compile Include="Loader\IExplorerLoader.cs" />
|
||||
<Compile Include="Loader\ML\ExplorerMelonMod.cs" />
|
||||
<Compile Include="Loader\ML\MelonLoaderConfigHandler.cs" />
|
||||
<Compile Include="Loader\STANDALONE\ExplorerStandalone.cs" />
|
||||
<Compile Include="Loader\STANDALONE\StandaloneConfigHandler.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UI\Models\UIBehaviourModel.cs" />
|
||||
<Compile Include="UI\Models\UIModel.cs" />
|
||||
<Compile Include="UI\Panels\UIPanel.cs" />
|
||||
<Compile Include="UI\Panels\InspectorPanel.cs" />
|
||||
<Compile Include="UI\Panels\ObjectExplorerPanel.cs" />
|
||||
<Compile Include="UI\UIFactory.cs" />
|
||||
<Compile Include="UI\UIManager.cs" />
|
||||
<Compile Include="UI\Panels\PanelDragger.cs" />
|
||||
<Compile Include="Core\Utility\SignatureHighlighter.cs" />
|
||||
<Compile Include="Core\Utility\ToStringUtility.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
|
||||
<Compile Include="UI\Models\ButtonRef.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SceneExplorer.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICellPoolDataSource.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ScrollPool.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\UIExtensions.cs" />
|
||||
<Compile Include="UI\Widgets\InputFieldScroller.cs" />
|
||||
<Compile Include="UI\Widgets\ButtonList\ButtonCell.cs" />
|
||||
<Compile Include="UI\Widgets\ButtonList\ButtonListHandler.cs" />
|
||||
<Compile Include="UI\Widgets\AutoSliderScrollbar.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
|
||||
<EmbeddedResource Include="Resources\*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ILRepack.targets" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
|
||||
</Target>
|
||||
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
|
||||
</Target>
|
||||
</Project>
|
@ -34,10 +34,10 @@ Global
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
@ -52,10 +52,10 @@ Global
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
@ -70,10 +70,10 @@ Global
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|x64
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|x64
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|x64
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|x64
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
Loading…
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Reference in New Issue
Block a user