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Update README.md
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@ -45,14 +45,14 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
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1. Download the relevant <b>Explorer_MelonLoader_.zip</b> from above.
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2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
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3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
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3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
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### BepInEx
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Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
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1. Download the relevant <b>Explorer_BepInEx_.zip</b> from above.
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2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
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3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `plugins\` folder.
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3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
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## How to use
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@ -155,6 +155,7 @@ If you'd like to build this yourself, everything you need (other than MelonLoade
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4. Open the `src\Explorer.sln` project.
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5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
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5. The DLLs are built to the `Release\` folder in the root of the repository.
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6. [IlRepack](https://github.com/gluck/il-repack) is used to merge `lib\mcs.dll` and the release dll, this step is optional. If you don't merge them, you will need to put `mcs.dll` in the folder with the mod when you install it.
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## Credits
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