Move Time Scale Widget into separate class

And change "pause" to "lock" behaviour. Added patch to implement locking feature.
This commit is contained in:
Sinai 2022-05-10 01:44:08 +10:00
parent 5285239bc5
commit 3d61011e59
2 changed files with 126 additions and 68 deletions

View File

@ -5,6 +5,7 @@ using UnityExplorer.Config;
using UnityExplorer.CSConsole;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.Input;
@ -54,10 +55,7 @@ namespace UnityExplorer.UI
private static readonly Vector2 NAVBAR_DIMENSIONS = new(1020f, 35f);
private static ButtonRef closeBtn;
private static ButtonRef pauseBtn;
private static InputFieldRef timeInput;
private static bool pauseButtonPausing;
private static float lastTimeScale;
private static TimeScaleWidget timeScaleWidget;
private static int lastScreenWidth;
private static int lastScreenHeight;
@ -141,20 +139,7 @@ namespace UnityExplorer.UI
UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = !UniverseLib.Config.ConfigManager.Force_Unlock_Mouse;
// update the timescale value
if (!timeInput.Component.isFocused && lastTimeScale != Time.timeScale)
{
if (pauseButtonPausing && Time.timeScale != 0.0f)
{
pauseButtonPausing = false;
OnPauseButtonToggled();
}
if (!pauseButtonPausing)
{
timeInput.Text = Time.timeScale.ToString("F2");
lastTimeScale = Time.timeScale;
}
}
timeScaleWidget.Update();
// check screen dimension change
Display display = DisplayManager.ActiveDisplay;
@ -232,41 +217,7 @@ namespace UnityExplorer.UI
closeBtn.ButtonText.text = val.ToString();
}
// Time controls
private static void OnTimeInputEndEdit(string val)
{
if (pauseButtonPausing)
return;
if (float.TryParse(val, out float f))
{
Time.timeScale = f;
lastTimeScale = f;
}
timeInput.Text = Time.timeScale.ToString("F2");
}
private static void OnPauseButtonClicked()
{
pauseButtonPausing = !pauseButtonPausing;
Time.timeScale = pauseButtonPausing ? 0f : lastTimeScale;
OnPauseButtonToggled();
}
private static void OnPauseButtonToggled()
{
timeInput.Component.text = Time.timeScale.ToString("F2");
timeInput.Component.readOnly = pauseButtonPausing;
timeInput.Component.textComponent.color = pauseButtonPausing ? Color.grey : Color.white;
Color color = pauseButtonPausing ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
RuntimeHelper.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
pauseBtn.ButtonText.text = pauseButtonPausing ? "►" : "||";
}
// UI Construction
@ -298,26 +249,17 @@ namespace UnityExplorer.UI
UIFactory.SetLayoutElement(NavbarTabButtonHolder, minHeight: 25, flexibleHeight: 999, flexibleWidth: 999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarTabButtonHolder, false, true, true, true, 4, 2, 2, 2, 2);
// Time controls
// Time scale widget
timeScaleWidget = new(navbarPanel);
Text timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 50);
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
timeInput.Text = string.Empty;
timeInput.Text = Time.timeScale.ToString();
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
pauseBtn.OnClick += OnPauseButtonClicked;
//spacer
GameObject spacer = UIFactory.CreateUIObject("Spacer", navbarPanel);
UIFactory.SetLayoutElement(spacer, minWidth: 15);
// Hide menu button
closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
RuntimeHelper.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));

View File

@ -0,0 +1,116 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
internal class TimeScaleWidget
{
public TimeScaleWidget(GameObject parent)
{
Instance = this;
ConstructUI(parent);
InitPatch();
}
static TimeScaleWidget Instance;
ButtonRef lockBtn;
bool locked;
InputFieldRef timeInput;
float desiredTime;
bool settingTimeScale;
public void Update()
{
// Fallback in case Time.timeScale patch failed for whatever reason
if (locked)
Time.timeScale = desiredTime;
if (!timeInput.Component.isFocused)
timeInput.Text = Time.timeScale.ToString("F2");
}
void SetTimeScale(float time)
{
settingTimeScale = true;
Time.timeScale = time;
settingTimeScale = false;
}
// UI event listeners
void OnTimeInputEndEdit(string val)
{
if (float.TryParse(val, out float f))
{
SetTimeScale(f);
desiredTime = f;
}
}
void OnPauseButtonClicked()
{
OnTimeInputEndEdit(timeInput.Text);
locked = !locked;
Color color = locked ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
RuntimeHelper.SetColorBlock(lockBtn.Component, color, color * 1.2f, color * 0.7f);
lockBtn.ButtonText.text = locked ? "Unlock" : "Lock";
}
// UI Construction
void ConstructUI(GameObject parent)
{
Text timeLabel = UIFactory.CreateLabel(parent, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 35);
timeInput = UIFactory.CreateInputField(parent, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
timeInput.Text = string.Empty;
timeInput.Text = Time.timeScale.ToString();
lockBtn = UIFactory.CreateButton(parent, "PauseButton", "Lock", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(lockBtn.Component.gameObject, minHeight: 25, minWidth: 50);
lockBtn.OnClick += OnPauseButtonClicked;
}
// Only allow Time.timeScale to be set if the user hasn't "locked" it or if we are setting the value internally.
static void InitPatch()
{
try
{
MethodInfo target = AccessTools.Method(typeof(Time), nameof(Time.timeScale));
#if CPP
if (UnhollowerBaseLib.UnhollowerUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(target) == null)
return;
#endif
ExplorerCore.Harmony.Patch(target,
prefix: new(AccessTools.Method(typeof(TimeScaleWidget), nameof(Prefix_Time_set_timeScale))));
}
catch { }
}
static bool Prefix_Time_set_timeScale()
{
return !Instance.locked || Instance.settingTimeScale;
}
}
}