mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-01-10 10:59:36 +08:00
A bit more progress, got a good framework for the UI going now.
This commit is contained in:
parent
88cbd0e970
commit
2da293ab21
@ -1,10 +1,10 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Linq;
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using ExplorerBeta.Config;
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using ExplorerBeta.Input;
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using ExplorerBeta.UI;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace ExplorerBeta
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{
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@ -10,14 +10,20 @@ using ExplorerBeta.UI.Shared;
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namespace ExplorerBeta.UI.Main
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{
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// TODO REMAKE THIS
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public class MainMenu
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{
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public static MainMenu Instance { get; set; }
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public PanelDragger Dragger { get; private set; }
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public GameObject MainPanel { get; private set; }
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public GameObject PageViewport { get; private set; }
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// Navbar buttons
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private Button m_lastNavButtonPressed;
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private readonly Color m_navButtonNormal = new Color(65f/255f, 66f/255f, 66f/255f);
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private readonly Color m_navButtonHighlight = new Color(50f/255f, 195f/255f, 50f/255f);
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private readonly Color m_navButtonSelected = new Color(60f/255f, 120f/255f, 60f/255f);
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public MainMenu()
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{
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@ -29,150 +35,186 @@ namespace ExplorerBeta.UI.Main
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Instance = this;
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MainPanel = CreateBasePanel("MainMenu");
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CreateTitleBar();
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CreateNavbar();
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CreateViewArea();
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ConstructMenu();
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}
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public void Update()
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{
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// todo
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}
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private void TestButtonCallback()
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#region UI Interaction Callbacks
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private void OnPressHide()
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{
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//if (EventSystem.current != EventSys)
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// return;
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ExplorerCore.ShowMenu = false;
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}
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var go = EventSystem.current.currentSelectedGameObject;
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if (!go)
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return;
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private void OnNavButtonPressed(string pageName, Button button)
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{
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ExplorerCore.Log($"Pressed '{pageName}'");
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var name = go.name;
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if (go.GetComponentInChildren<Text>() is Text text)
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var colors = button.colors;
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colors.normalColor = m_navButtonSelected;
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colors.selectedColor = m_navButtonSelected;
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button.colors = colors;
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if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
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{
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name = text.text;
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var oldColors = m_lastNavButtonPressed.colors;
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oldColors.normalColor = m_navButtonNormal;
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oldColors.selectedColor = m_navButtonNormal;
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m_lastNavButtonPressed.colors = oldColors;
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}
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ExplorerCore.Log($"{Time.time} | Pressed {name ?? "null"}");
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if (name == "X")
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m_lastNavButtonPressed = button;
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}
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#endregion
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#region UI Construction
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private void ConstructMenu()
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{
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MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
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var panelRect = MainPanel.GetComponent<RectTransform>();
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panelRect.anchorMin = new Vector2(0.25f, 0.1f);
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panelRect.anchorMax = new Vector2(0.75f, 0.95f);
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ConstructTitleBar(content);
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ConstructNavbar(content);
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ConstructMainViewport(content);
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}
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private void ConstructTitleBar(GameObject content)
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{
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// Core title bar holder
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var titleBar = UIFactory.CreateHorizontalGroup(content);
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var titleGroup = titleBar.GetComponent<HorizontalLayoutGroup>();
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titleGroup.childControlHeight = true;
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titleGroup.childControlWidth = true;
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titleGroup.childForceExpandHeight = true;
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titleGroup.childForceExpandWidth = true;
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titleGroup.padding.left = 15;
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titleGroup.padding.right = 3;
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titleGroup.padding.top = 3;
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titleGroup.padding.bottom = 3;
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var titleLayout = titleBar.AddComponent<LayoutElement>();
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titleLayout.minHeight = 35;
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titleLayout.flexibleHeight = 0;
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// Explorer label
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var textObj = UIFactory.CreateLabel(titleBar, TextAnchor.MiddleLeft);
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var text = textObj.GetComponent<Text>();
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text.text = $"<b>Explorer</b> <i>v{ExplorerCore.VERSION}</i>";
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text.resizeTextForBestFit = true;
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text.resizeTextMinSize = 12;
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text.resizeTextMaxSize = 20;
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var textLayout = textObj.AddComponent<LayoutElement>();
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textLayout.flexibleWidth = 50;
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// Add PanelDragger using the label object
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Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), MainPanel.GetComponent<RectTransform>());
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// Hide button
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var hideBtnObj = UIFactory.CreateButton(titleBar);
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var hideBtn = hideBtnObj.GetComponent<Button>();
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hideBtn.onClick = new Button.ButtonClickedEvent();
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hideBtn.onClick.AddListener(new Action(OnPressHide));
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var colorBlock = hideBtn.colors;
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colorBlock.normalColor = new Color(65f/255f, 23f/255f, 23f/255f);
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colorBlock.pressedColor = new Color(35f/255f, 10f/255f, 10f/255f);
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colorBlock.highlightedColor = new Color(156f/255f, 0f, 0f);
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hideBtn.colors = colorBlock;
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var btnLayout = hideBtnObj.AddComponent<LayoutElement>();
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btnLayout.minWidth = 90;
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btnLayout.flexibleWidth = 2;
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var hideText = hideBtnObj.GetComponentInChildren<Text>();
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// Todo use actual keycode from mod config, update on OnSettingsChanged or whatever
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hideText.text = "Hide (F7)";
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hideText.color = Color.white;
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hideText.resizeTextForBestFit = true;
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hideText.resizeTextMinSize = 8;
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hideText.resizeTextMaxSize = 16;
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}
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private void ConstructNavbar(GameObject content)
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{
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// Todo add pages programatically
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var navbarObj = UIFactory.CreateHorizontalGroup(content);
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var navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
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navGroup.padding.left = 3;
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navGroup.padding.right = 3;
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navGroup.padding.top = 3;
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navGroup.padding.bottom = 3;
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navGroup.spacing = 5;
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navGroup.childControlHeight = true;
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navGroup.childControlWidth = true;
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navGroup.childForceExpandHeight = true;
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navGroup.childForceExpandWidth = true;
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var navLayout = navbarObj.AddComponent<LayoutElement>();
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navLayout.minHeight = 35;
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navLayout.flexibleHeight = 0;
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// todo use page enum instead
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var names = new string[] { "Home", "Search", "C# Console", "Options/Misc" };
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for (int i = 0; i < 4; i++)
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{
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ExplorerCore.ShowMenu = false;
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}
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}
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var btnObj = UIFactory.CreateButton(navbarObj);
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var btn = btnObj.GetComponent<Button>();
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#region UI Generator
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var name = names[i];
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public virtual GameObject CreateBasePanel(string name)
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{
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var basePanel = UIFactory.CreatePanel(UIManager.CanvasRoot.gameObject, name);
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var panelRect = basePanel.GetComponent<RectTransform>();
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panelRect.anchorMin = new Vector2(0.327f, 0.0967f);
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panelRect.anchorMax = new Vector2(0.672f, 0.904f);
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panelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 620f);
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panelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 800f);
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btn.onClick.AddListener(new Action(() => { OnNavButtonPressed(name, btn); }));
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return basePanel;
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}
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private void CreateTitleBar()
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{
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// Make the horizontal group for window title area
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var titleGroup = UIFactory.CreateHorizontalGroup(MainPanel);
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var titleRect = titleGroup.GetComponent<RectTransform>();
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titleRect.anchorMin = new Vector2(0.005f, 0.96f);
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titleRect.anchorMax = new Vector2(0.995f, 0.994f);
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titleRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 613);
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titleRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 30);
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var group = titleGroup.GetComponent<HorizontalLayoutGroup>();
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group.childControlWidth = true;
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//group.childScaleWidth = true;
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group.childForceExpandHeight = true;
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group.childForceExpandWidth = true;
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// Create window title
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var titleLabel = UIFactory.CreateLabel(titleGroup, TextAnchor.MiddleCenter);
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var labelText = titleLabel.GetComponent<Text>();
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labelText.text = ExplorerCore.NAME;
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labelText.fontSize = 15;
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var labelRect = labelText.GetComponent<RectTransform>();
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labelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 575);
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labelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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// Add drag handler (on Title label)
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Dragger = new PanelDragger(titleLabel.transform.TryCast<RectTransform>(),
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MainPanel.GetComponent<RectTransform>());
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// Create X Button
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var exitBtnObj = UIFactory.CreateButton(titleGroup);
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var exitBtn = exitBtnObj.GetComponentInChildren<Button>();
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exitBtn.onClick.AddListener(new Action(TestButtonCallback));
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var exitBtnText = exitBtnObj.GetComponentInChildren<Text>();
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exitBtnText.text = "X";
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exitBtnText.fontSize = 14;
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var exitBtnRect = exitBtnObj.GetComponent<RectTransform>();
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exitBtnRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 40f);
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exitBtnRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25f);
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}
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private void CreateNavbar()
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{
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// Make the horizontal group for the nav bar
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var navArea = UIFactory.CreateHorizontalGroup(MainPanel);
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var group = navArea.GetComponent<HorizontalLayoutGroup>();
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group.childAlignment = TextAnchor.MiddleLeft;
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group.spacing = 5;
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group.childForceExpandWidth = true;
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group.childForceExpandHeight = true;
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group.childControlWidth = true;
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group.spacing = 5;
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var padding = new RectOffset();
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padding.left = 5;
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padding.right = 5;
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padding.top = 3;
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padding.bottom = 3;
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group.padding = padding;
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var navRect = navArea.GetComponent<RectTransform>();
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navRect.anchorMin = new Vector2(0.005f, 0.93f);
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navRect.anchorMax = new Vector2(0.995f, 0.97f);
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var pos = navRect.localPosition;
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pos.y = 348;
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navRect.localPosition = pos;
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navRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 613);
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navRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 30);
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// Add the buttons for pages (this should be done programmatically)
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var names = new string[] { "Scenes", "Search", "C# Console", "Options" };
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for (int i = 0; i < names.Length; i++)
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{
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var btn = UIFactory.CreateButton(navArea);
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var text = btn.GetComponentInChildren<Text>();
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text.text = names[i];
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btn.GetComponent<Button>().onClick.AddListener(new Action(TestButtonCallback));
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var text = btnObj.GetComponentInChildren<Text>();
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text.text = name;
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// Set button colors
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var colorBlock = btn.colors;
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if (i == 0)
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{
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var image = btn.GetComponentInChildren<Image>();
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image.color = new Color(0.1f, 0.35f, 0.1f);
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colorBlock.normalColor = m_navButtonSelected;
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m_lastNavButtonPressed = btn;
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}
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else
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{
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colorBlock.normalColor = m_navButtonNormal;
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}
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colorBlock.selectedColor = colorBlock.normalColor;
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colorBlock.highlightedColor = m_navButtonHighlight;
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colorBlock.pressedColor = m_navButtonSelected;
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btn.colors = colorBlock;
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}
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}
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private void CreateViewArea()
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private void ConstructMainViewport(GameObject content)
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{
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// Make the vertical group for the viewport
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var viewGroup = UIFactory.CreateVerticalGroup(MainPanel);
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var viewRect = viewGroup.GetComponent<RectTransform>();
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viewRect.anchorMin = new Vector2(0.005f, -0.038f);
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viewRect.anchorMax = new Vector2(0.995f, 0.954f);
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viewRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 613);
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viewRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 720f);
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viewRect.localPosition = new Vector3(0, -35f, 0);
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var mainObj = UIFactory.CreateHorizontalGroup(content);
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var mainGroup = mainObj.GetComponent<HorizontalLayoutGroup>();
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mainGroup.childControlHeight = true;
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mainGroup.childControlWidth = true;
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = true;
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PageViewport = mainObj;
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}
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#endregion
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{
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var rawMousePos = InputManager.MousePosition;
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ResizeTypes type;
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var resizePos = Panel.InverseTransformPoint(rawMousePos);
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var dragPos = DragableArea.InverseTransformPoint(rawMousePos);
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@ -60,8 +61,9 @@ namespace ExplorerBeta.UI
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}
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else if (MouseInResizeArea(resizePos))
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{
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var type = GetResizeType(resizePos);
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OnBeginResize(type);
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type = GetResizeType(resizePos);
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if (type != ResizeTypes.NONE)
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OnBeginResize(type);
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}
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}
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// If mouse still pressed from last frame
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@ -87,9 +89,8 @@ namespace ExplorerBeta.UI
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{
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OnEndResize();
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}
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else if (MouseInResizeArea(resizePos))
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else if (MouseInResizeArea(resizePos) && (type = GetResizeType(resizePos)) != ResizeTypes.NONE)
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{
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var type = GetResizeType(resizePos);
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OnHoverResize(type);
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}
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else if (WasHoveringResize)
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@ -145,7 +146,7 @@ namespace ExplorerBeta.UI
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private ResizeTypes m_lastResizeHoverType;
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private GameObject m_resizeCursorImage;
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private Rect m_cachedOuterResize;
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private Rect m_resizeRect;
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private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
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{
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@ -179,47 +180,26 @@ namespace ExplorerBeta.UI
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// to give a bit of buffer and make it easier to use.
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// outer rect is the outer-most bounds of our resize area
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var outer = new Rect();
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outer.x = Panel.rect.x - halfThick;
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outer.y = Panel.rect.y - halfThick;
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outer.width = Panel.rect.width + dblThick;
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outer.height = Panel.rect.height + dblThick;
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m_cachedOuterResize = outer;
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var outer = new Rect(Panel.rect.x - halfThick,
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Panel.rect.y - halfThick,
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Panel.rect.width + dblThick,
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Panel.rect.height + dblThick);
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m_resizeRect = outer;
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// calculate the four cross sections to use as flags
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var bottom = new Rect();
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bottom.x = outer.x;
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bottom.y = outer.y;
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bottom.width = outer.width;
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bottom.height = RESIZE_THICKNESS;
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m_resizeMask[ResizeTypes.Bottom] = bottom;
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m_resizeMask[ResizeTypes.Bottom] = new Rect(outer.x, outer.y, outer.width, RESIZE_THICKNESS);
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var left = new Rect();
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left.x = outer.x;
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left.y = outer.y;
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left.width = RESIZE_THICKNESS;
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left.height = outer.height;
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m_resizeMask[ResizeTypes.Left] = left;
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m_resizeMask[ResizeTypes.Left] = new Rect(outer.x, outer.y, RESIZE_THICKNESS, outer.height);
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var top = new Rect();
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top.x = outer.x;
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top.y = outer.y + Panel.rect.height;
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top.width = outer.width;
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top.height = RESIZE_THICKNESS;
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m_resizeMask[ResizeTypes.Top] = top;
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m_resizeMask[ResizeTypes.Top] = new Rect(outer.x, outer.y + Panel.rect.height, outer.width, RESIZE_THICKNESS);
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var right = new Rect();
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right.x = outer.x + Panel.rect.width;
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right.y = outer.y;
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right.width = RESIZE_THICKNESS;
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right.height = outer.height;
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m_resizeMask[ResizeTypes.Right] = right;
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m_resizeMask[ResizeTypes.Right] = new Rect(outer.x + Panel.rect.width, outer.y, RESIZE_THICKNESS, outer.height);
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}
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private bool MouseInResizeArea(Vector2 mousePos)
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{
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return m_cachedOuterResize.Contains(mousePos) && GetResizeType(mousePos) != ResizeTypes.NONE;
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return m_resizeRect.Contains(mousePos);
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}
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private ResizeTypes GetResizeType(Vector2 mousePos)
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@ -283,13 +263,7 @@ namespace ExplorerBeta.UI
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if (!m_resizeCursorImage)
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return;
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var t =
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#if CPP
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UIManager.CanvasRoot.transform.TryCast<RectTransform>();
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#else
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UIManager.CanvasRoot.transform as RectTransform;
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#endif
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var t = UIManager.CanvasRoot.GetComponent<RectTransform>();
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m_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
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}
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@ -357,10 +331,7 @@ namespace ExplorerBeta.UI
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tex.LoadImage(data, false);
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UnityEngine.Object.DontDestroyOnLoad(tex);
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var size = new Rect();
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size.width = 32;
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size.height = 32;
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var sprite = UIManager.CreateSprite(tex, size);
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var sprite = UIManager.CreateSprite(tex);
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||||
UnityEngine.Object.DontDestroyOnLoad(sprite);
|
||||
|
||||
m_resizeCursorImage = new GameObject("ResizeCursorImage");
|
||||
|
@ -12,7 +12,7 @@ namespace ExplorerBeta.UI
|
||||
private static Vector2 s_ThickElementSize = new Vector2(160f, 30f);
|
||||
private static Vector2 s_ThinElementSize = new Vector2(160f, 20f);
|
||||
//private static Vector2 s_ImageElementSize = new Vector2(100f, 100f);
|
||||
private static Color s_DefaultSelectableColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
|
||||
private static Color s_PanelColor = new Color(0.1f, 0.1f, 0.1f, 1.0f);
|
||||
private static Color s_TextColor = new Color(0.95f, 0.95f, 0.95f, 1f);
|
||||
|
||||
@ -80,7 +80,7 @@ namespace ExplorerBeta.UI
|
||||
}
|
||||
}
|
||||
|
||||
public static GameObject CreatePanel(GameObject parent, string name)
|
||||
public static GameObject CreatePanel(GameObject parent, string name, out GameObject content)
|
||||
{
|
||||
GameObject panelObj = CreateUIObject($"Panel_{name}", parent, s_ThickElementSize);
|
||||
|
||||
@ -91,16 +91,43 @@ namespace ExplorerBeta.UI
|
||||
rect.sizeDelta = Vector2.zero;
|
||||
|
||||
Image image = panelObj.AddComponent<Image>();
|
||||
image.sprite = UIResources.background;
|
||||
image.type = Image.Type.Sliced;
|
||||
image.color = s_PanelColor;
|
||||
image.type = Image.Type.Filled;
|
||||
image.color = new Color(0.05f, 0.05f, 0.05f);
|
||||
|
||||
var group = panelObj.AddComponent<VerticalLayoutGroup>();
|
||||
group.padding.left = 3;
|
||||
group.padding.right = 3;
|
||||
group.padding.bottom = 3;
|
||||
group.padding.top = 3;
|
||||
group.childControlHeight = true;
|
||||
group.childControlWidth = true;
|
||||
group.childForceExpandHeight = true;
|
||||
group.childForceExpandWidth = true;
|
||||
|
||||
content = new GameObject("Content");
|
||||
content.transform.parent = panelObj.transform;
|
||||
|
||||
Image image2 = content.AddComponent<Image>();
|
||||
image2.type = Image.Type.Filled;
|
||||
image2.color = new Color(0.1f, 0.1f, 0.1f);
|
||||
|
||||
var group2 = content.AddComponent<VerticalLayoutGroup>();
|
||||
group2.padding.left = 5;
|
||||
group2.padding.right = 5;
|
||||
group2.padding.bottom = 5;
|
||||
group2.padding.top = 5;
|
||||
group2.spacing = 5;
|
||||
group2.childControlHeight = true;
|
||||
group2.childControlWidth = true;
|
||||
group2.childForceExpandHeight = false;
|
||||
group2.childForceExpandWidth = true;
|
||||
|
||||
return panelObj;
|
||||
}
|
||||
|
||||
public static GameObject CreateVerticalGroup(GameObject parent, Color color = default)
|
||||
{
|
||||
var groupObj = CreateUIObject("HorizontalLayout", parent);
|
||||
var groupObj = CreateUIObject("VerticalLayout", parent);
|
||||
|
||||
var horiGroup = groupObj.AddComponent<VerticalLayoutGroup>();
|
||||
horiGroup.childAlignment = TextAnchor.UpperLeft;
|
||||
@ -233,14 +260,13 @@ namespace ExplorerBeta.UI
|
||||
GameObject handleObj = CreateUIObject("Handle", slideAreaObj);
|
||||
|
||||
Image scrollImage = scrollObj.AddComponent<Image>();
|
||||
scrollImage.sprite = UIResources.background;
|
||||
scrollImage.type = Image.Type.Sliced;
|
||||
scrollImage.color = s_DefaultSelectableColor;
|
||||
scrollImage.color = new Color(0.1f, 0.1f, 0.1f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.sprite = UIResources.standard;
|
||||
handleImage.type = Image.Type.Sliced;
|
||||
handleImage.color = s_DefaultSelectableColor;
|
||||
handleImage.color = new Color(0.4f, 0.4f, 0.4f);
|
||||
|
||||
RectTransform slideAreaRect = slideAreaObj.GetComponent<RectTransform>();
|
||||
slideAreaRect.sizeDelta = new Vector2(-20f, -20f);
|
||||
@ -396,8 +422,8 @@ namespace ExplorerBeta.UI
|
||||
templateImage.type = Image.Type.Sliced;
|
||||
|
||||
ScrollRect scrollRect = templateObj.AddComponent<ScrollRect>();
|
||||
scrollRect.content = (RectTransform)contentObj.transform;
|
||||
scrollRect.viewport = (RectTransform)viewportObj.transform;
|
||||
scrollRect.content = contentObj.GetComponent<RectTransform>();
|
||||
scrollRect.viewport = viewportObj.GetComponent<RectTransform>();
|
||||
scrollRect.horizontal = false;
|
||||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||||
scrollRect.verticalScrollbar = scrollbar;
|
||||
@ -431,16 +457,16 @@ namespace ExplorerBeta.UI
|
||||
{
|
||||
text = "Option A"
|
||||
});
|
||||
//dropdown.options.Add(new Dropdown.OptionData
|
||||
//{
|
||||
// text = "Option B"
|
||||
//});
|
||||
//dropdown.options.Add(new Dropdown.OptionData
|
||||
//{
|
||||
// text = "Option C"
|
||||
//});
|
||||
dropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "Option B"
|
||||
});
|
||||
dropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "Option C"
|
||||
});
|
||||
|
||||
dropdown.RefreshShownValue();
|
||||
dropdown.RefreshShownValue();
|
||||
|
||||
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
|
||||
labelRect.anchorMin = Vector2.zero;
|
||||
@ -500,33 +526,50 @@ namespace ExplorerBeta.UI
|
||||
return dropdownObj;
|
||||
}
|
||||
|
||||
public static GameObject CreateScrollView(GameObject parent)
|
||||
public static GameObject CreateScrollView(GameObject parent, out GameObject content)
|
||||
{
|
||||
GameObject scrollObj = CreateUIObject("Scroll View", parent, new Vector2(200f, 200f));
|
||||
GameObject scrollObj = CreateUIObject("Scroll View", parent);
|
||||
|
||||
GameObject viewportObj = CreateUIObject("Viewport", scrollObj);
|
||||
GameObject contentObj = CreateUIObject("Content", viewportObj);
|
||||
|
||||
var viewportGroup = viewportObj.AddComponent<VerticalLayoutGroup>();
|
||||
viewportGroup.childControlHeight = true;
|
||||
viewportGroup.childControlWidth = true;
|
||||
viewportGroup.childForceExpandHeight = true;
|
||||
viewportGroup.childForceExpandWidth = true;
|
||||
|
||||
content = CreateUIObject("Content", viewportObj);
|
||||
|
||||
var contentGroup = content.AddComponent<VerticalLayoutGroup>();
|
||||
contentGroup.padding.left = 5;
|
||||
contentGroup.padding.right = 5;
|
||||
contentGroup.padding.top = 5;
|
||||
contentGroup.padding.bottom = 5;
|
||||
contentGroup.childControlHeight = false;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
|
||||
GameObject horiScroll = CreateScrollbar(scrollObj);
|
||||
horiScroll.name = "Scrollbar Horizontal";
|
||||
//SetParentAndAlign(scrollbarObj, scrollObj);
|
||||
SetParentAndAlign(horiScroll, scrollObj);
|
||||
|
||||
RectTransform horiRect = horiScroll.GetComponent<RectTransform>();
|
||||
horiRect.anchorMin = Vector2.zero;
|
||||
horiRect.anchorMax = Vector2.right;
|
||||
horiRect.pivot = Vector2.zero;
|
||||
horiRect.sizeDelta = new Vector2(0f, horiRect.sizeDelta.y);
|
||||
RectTransform horiRect = horiScroll.GetComponent<RectTransform>();
|
||||
horiRect.anchorMin = Vector2.zero;
|
||||
horiRect.anchorMax = Vector2.right;
|
||||
horiRect.pivot = Vector2.zero;
|
||||
horiRect.sizeDelta = new Vector2(0f, horiRect.sizeDelta.y);
|
||||
|
||||
GameObject vertScroll = CreateScrollbar(scrollObj);
|
||||
GameObject vertScroll = CreateScrollbar(scrollObj);
|
||||
vertScroll.name = "Scrollbar Vertical";
|
||||
//SetParentAndAlign(vertScroll, scrollObj);
|
||||
SetParentAndAlign(vertScroll, scrollObj);
|
||||
vertScroll.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
|
||||
|
||||
RectTransform vertRect = vertScroll.GetComponent<RectTransform>();
|
||||
vertRect.anchorMin = Vector2.right;
|
||||
vertRect.anchorMax = Vector2.one;
|
||||
vertRect.pivot = Vector2.one;
|
||||
vertRect.sizeDelta = new Vector2(vertRect.sizeDelta.x, 0f);
|
||||
RectTransform vertRect = vertScroll.GetComponent<RectTransform>();
|
||||
vertRect.anchorMin = Vector2.right;
|
||||
vertRect.anchorMax = Vector2.one;
|
||||
vertRect.pivot = Vector2.one;
|
||||
vertRect.sizeDelta = new Vector2(vertRect.sizeDelta.x, 0f);
|
||||
|
||||
RectTransform viewportRect = viewportObj.GetComponent<RectTransform>();
|
||||
viewportRect.anchorMin = Vector2.zero;
|
||||
@ -534,21 +577,21 @@ namespace ExplorerBeta.UI
|
||||
viewportRect.sizeDelta = Vector2.zero;
|
||||
viewportRect.pivot = Vector2.up;
|
||||
|
||||
RectTransform contentRect = contentObj.GetComponent<RectTransform>();
|
||||
RectTransform contentRect = content.GetComponent<RectTransform>();
|
||||
contentRect.anchorMin = Vector2.up;
|
||||
contentRect.anchorMax = Vector2.one;
|
||||
contentRect.sizeDelta = new Vector2(0f, 300f);
|
||||
contentRect.pivot = Vector2.up;
|
||||
|
||||
ScrollRect scrollRect = scrollObj.AddComponent<ScrollRect>();
|
||||
scrollRect.content = contentRect;
|
||||
scrollRect.viewport = viewportRect;
|
||||
scrollRect.horizontalScrollbar = horiScroll.GetComponent<Scrollbar>();
|
||||
scrollRect.verticalScrollbar = vertScroll.GetComponent<Scrollbar>();
|
||||
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.horizontalScrollbarSpacing = -3f;
|
||||
scrollRect.verticalScrollbar = vertScroll.GetComponent<Scrollbar>();
|
||||
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.horizontalScrollbarSpacing = -3f;
|
||||
scrollRect.verticalScrollbarSpacing = -3f;
|
||||
scrollRect.scrollSensitivity = 25;
|
||||
|
||||
Image scrollImage = scrollObj.AddComponent<Image>();
|
||||
scrollImage.sprite = UIResources.background;
|
||||
|
@ -20,7 +20,7 @@ namespace ExplorerBeta.UI
|
||||
public static void Init()
|
||||
{
|
||||
var res = UIFactory.UIResources = new UIFactory.Resources();
|
||||
var bg = CreateSprite(MakeSolidTexture(new Color(0.1f, 0.1f, 0.1f), 1, 1), new Rect(0, 0, 1, 1));
|
||||
var bg = CreateSprite(MakeSolidTexture(new Color(0.16f, 0.16f, 0.16f), 1, 1));
|
||||
res.background = bg;
|
||||
|
||||
// Create core UI Canvas and Event System handler
|
||||
@ -95,11 +95,15 @@ namespace ExplorerBeta.UI
|
||||
// todo
|
||||
}
|
||||
|
||||
public static Sprite CreateSprite(Texture2D tex, Rect size)
|
||||
public static Sprite CreateSprite(Texture2D tex, Rect size = default)
|
||||
{
|
||||
#if CPP
|
||||
var pivot = Vector2.zero;
|
||||
var border = Vector4.zero;
|
||||
|
||||
if (size == default)
|
||||
size = new Rect(0, 0, tex.width, tex.height);
|
||||
|
||||
return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false);
|
||||
#else
|
||||
return Sprite.Create(tex, size, Vector2.zero);
|
||||
|
Loading…
x
Reference in New Issue
Block a user