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Add support for Cubemaps in Texture2DWidget
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@ -33,7 +33,10 @@ namespace UnityExplorer.UI.Widgets
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{
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base.OnBorrowed(target, targetType, inspector);
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TextureRef = target.TryCast<Texture2D>();
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if (target.TryCast<Cubemap>() is Cubemap cubemap)
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TextureRef = TextureHelper.UnwrapCubemap(cubemap);
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else
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TextureRef = target.TryCast<Texture2D>();
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realWidth = TextureRef.width;
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realHeight = TextureRef.height;
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@ -175,18 +178,7 @@ namespace UnityExplorer.UI.Widgets
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if (File.Exists(path))
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File.Delete(path);
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Texture2D tex = TextureRef;
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if (!TextureHelper.IsReadable(tex))
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tex = TextureHelper.ForceReadTexture(tex);
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byte[] data = TextureHelper.EncodeToPNG(tex);
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File.WriteAllBytes(path, data);
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if (tex != TextureRef)
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{
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// cleanup temp texture if we had to force-read it.
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GameObject.Destroy(tex);
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}
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TextureHelper.SaveTextureAsPNG(TextureRef, path);
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}
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public override GameObject CreateContent(GameObject uiRoot)
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@ -30,7 +30,7 @@ namespace UnityExplorer.UI.Widgets
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UnityObjectWidget widget = target switch
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{
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Texture2D => Pool<Texture2DWidget>.Borrow(),
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Texture2D or Cubemap => Pool<Texture2DWidget>.Borrow(),
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AudioClip => Pool<AudioClipWidget>.Borrow(),
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_ => Pool<UnityObjectWidget>.Borrow()
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};
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@ -79,11 +79,11 @@
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<!-- il2cpp nuget -->
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<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'">
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<PackageReference Include="Il2CppAssemblyUnhollower.BaseLib" Version="0.4.22" />
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<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.14" />
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<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.15" />
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</ItemGroup>
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<!-- mono nuget -->
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<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'">
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<PackageReference Include="UniverseLib.Mono" Version="1.3.14" />
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<PackageReference Include="UniverseLib.Mono" Version="1.3.15" />
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</ItemGroup>
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<!-- ~~~~~ ASSEMBLY REFERENCES ~~~~~ -->
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