Debug console basically finished and working (using TMP now)

This commit is contained in:
sinaioutlander 2020-10-24 20:18:42 +11:00
parent 25747503cc
commit 0d4b4dc826
8 changed files with 311 additions and 23 deletions

View File

@ -87,6 +87,10 @@
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\lib\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono ref -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
@ -124,6 +128,10 @@
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
@ -136,6 +144,10 @@
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
@ -179,6 +191,10 @@
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
@ -191,6 +207,10 @@
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
@ -232,6 +252,7 @@
<Compile Include="Input\InputSystem.cs" />
<Compile Include="Input\LegacyInput.cs" />
<Compile Include="Input\NoInput.cs" />
<Compile Include="UI\Main\DebugConsole.cs" />
<Compile Include="UI\Main\MainMenu.cs" />
<Compile Include="UI\Main\Pages\BaseMenuPage.cs" />
<Compile Include="UI\Main\Pages\ConsolePage.cs" />
@ -243,6 +264,7 @@
<Compile Include="UI\Shared\PageHandler.cs" />
<Compile Include="UI\Shared\Syntax.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Unstrip\ColorUtility\ColorUtilityUnstrip.cs" />
<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
<Compile Include="Helpers\ICallHelper.cs" />
<Compile Include="Unstrip\LayerMask\LayerMaskUnstrip.cs" />

View File

@ -4,6 +4,7 @@ using System.Linq;
using ExplorerBeta.Config;
using ExplorerBeta.Input;
using ExplorerBeta.UI;
using ExplorerBeta.UI.Main;
using UnityEngine;
namespace ExplorerBeta
@ -96,6 +97,10 @@ namespace ExplorerBeta
m_doneUIInit = true;
}
}
else
{
UIManager.Update();
}
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
@ -105,11 +110,7 @@ namespace ExplorerBeta
if (ShowMenu)
{
ForceUnlockCursor.Update();
UIManager.Update();
//// TODO:
//InspectUnderMouse.Update();
}
}
@ -120,6 +121,7 @@ namespace ExplorerBeta
public static void Log(object message)
{
DebugConsole.Log(message?.ToString());
#if ML
MelonLoader.MelonLogger.Log(message?.ToString());
#else
@ -129,6 +131,7 @@ namespace ExplorerBeta
public static void LogWarning(object message)
{
DebugConsole.Log(message?.ToString(), "FFFF00");
#if ML
MelonLoader.MelonLogger.LogWarning(message?.ToString());
#else
@ -138,6 +141,7 @@ namespace ExplorerBeta
public static void LogError(object message)
{
DebugConsole.Log(message?.ToString(), "FF0000");
#if ML
MelonLoader.MelonLogger.LogError(message?.ToString());
#else

View File

@ -4,6 +4,7 @@ using ExplorerBeta.Helpers;
using UnityEngine.EventSystems;
using ExplorerBeta.UI;
using ExplorerBeta.Input;
using BF = System.Reflection.BindingFlags;
#if ML
using Harmony;
#else
@ -49,8 +50,17 @@ namespace ExplorerBeta.UI
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
try
{
//m_lastLockMode = Cursor.lockState;
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
//m_lastVisibleState = Cursor.visible;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
catch { }
// Setup Harmony Patches
TryPatch(typeof(EventSystem), "current", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))), true);

133
src/UI/Main/DebugConsole.cs Normal file
View File

@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.Unstrip.ColorUtility;
using ExplorerBeta.Input;
using ExplorerBeta.Unstrip.Resources;
using TMPro;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.UI;
namespace ExplorerBeta.UI.Main
{
// TODO:
// - Maybe hook into Unity's debug logs
// - Buttons for clear, save to file, etc..?
public class DebugConsole
{
public static DebugConsole Instance { get; private set; }
public static GameObject CanvasRoot;
//private static GameObject Panel;
public readonly List<string> AllMessages;
public readonly List<Text> MessageHolders;
private TMP_InputField m_textInput;
// todo probably put this in UImanager, use for C# console too
//internal static Font m_consoleFont;
//private const int MAX_MESSAGES = 100;
public DebugConsole(GameObject parent)
{
Instance = this;
AllMessages = new List<string>();
MessageHolders = new List<Text>();
try
{
ConstructUI(parent);
}
catch (Exception e)
{
ExplorerCore.Log(e);
}
}
// todo: get scrollbar working with inputfield somehow
public void ConstructUI(GameObject parent)
{
var obj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
var mainGroup = obj.GetComponent<HorizontalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
var mainImage = obj.GetComponent<Image>();
mainImage.maskable = true;
var mask = obj.AddComponent<Mask>();
mask.showMaskGraphic = true;
var mainLayout = obj.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 230;
mainLayout.flexibleHeight = 0;
var input = UIFactory.CreateTMPInput(obj);
var inputLayout = input.AddComponent<LayoutElement>();
inputLayout.preferredWidth = 500;
inputLayout.flexibleWidth = 9999;
var scroll = UIFactory.CreateScrollbar(obj);
var scrollLayout = scroll.AddComponent<LayoutElement>();
scrollLayout.preferredWidth = 25;
scrollLayout.flexibleWidth = 0;
var scroller = scroll.GetComponent<Scrollbar>();
scroller.direction = Scrollbar.Direction.TopToBottom;
var scrollColors = scroller.colors;
scrollColors.normalColor = new Color(0.5f, 0.5f, 0.5f, 1.0f);
//try { scrollColors.selectedColor = scrollColors.normalColor; } catch { }
scroller.colors = scrollColors;
var tmpInput = input.GetComponent<TMP_InputField>();
tmpInput.scrollSensitivity = 15;
tmpInput.verticalScrollbar = scroller;
m_textInput = input.GetComponent<TMP_InputField>();
for (int i = 0; i < 100; i++)
{
Log("hello " + i);
}
Log("hello", Color.red);
Log("hello", Color.yellow);
}
public static void Log(string message)
{
Log(message, null);
}
public static void Log(string message, Color color)
{
Log(message, color.ToHex());
}
public static void Log(string message, string hexColor)
{
if (Instance == null)
return;
Instance.AllMessages.Add(message);
if (Instance.m_textInput)
{
if (hexColor != null)
message = $"<color=#{hexColor}>{message}</color>";
Instance.m_textInput.text = $"{message}\n{Instance.m_textInput.text}";
}
}
}
}

View File

@ -75,14 +75,14 @@ namespace ExplorerBeta.UI.Main
var colors = button.colors;
colors.normalColor = m_navButtonSelected;
colors.selectedColor = m_navButtonSelected;
//try { colors.selectedColor = m_navButtonSelected; } catch { }
button.colors = colors;
if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
{
var oldColors = m_lastNavButtonPressed.colors;
oldColors.normalColor = m_navButtonNormal;
oldColors.selectedColor = m_navButtonNormal;
//try { oldColors.selectedColor = m_navButtonNormal; } catch { }
m_lastNavButtonPressed.colors = oldColors;
}
@ -110,6 +110,13 @@ namespace ExplorerBeta.UI.Main
ConstructNavbar(content);
ConstructMainViewport(content);
ConstructDebugConsole(content);
}
private void ConstructDebugConsole(GameObject content)
{
new DebugConsole(content);
}
private void ConstructTitleBar(GameObject content)
@ -176,8 +183,6 @@ namespace ExplorerBeta.UI.Main
private void ConstructNavbar(GameObject content)
{
// Todo add pages programatically
var navbarObj = UIFactory.CreateHorizontalGroup(content);
var navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
@ -210,7 +215,7 @@ namespace ExplorerBeta.UI.Main
// Set button colors
var colorBlock = btn.colors;
colorBlock.normalColor = m_navButtonNormal;
colorBlock.selectedColor = colorBlock.normalColor;
//try { colorBlock.selectedColor = colorBlock.normalColor; } catch { }
colorBlock.highlightedColor = m_navButtonHighlight;
colorBlock.pressedColor = m_navButtonSelected;
btn.colors = colorBlock;

View File

@ -2,12 +2,13 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace ExplorerBeta.UI
{
public static class UIFactory
public static class UIFactory
{
private static Vector2 s_ThickElementSize = new Vector2(160f, 30f);
private static Vector2 s_ThinElementSize = new Vector2(160f, 20f);
@ -35,7 +36,7 @@ namespace ExplorerBeta.UI
var rect = obj.AddComponent<RectTransform>();
if (size != default)
{
{
rect.sizeDelta = size;
}
@ -72,7 +73,7 @@ namespace ExplorerBeta.UI
SetLayerRecursively(child);
}
private static void SetLayerRecursively(GameObject go)
public static void SetLayerRecursively(GameObject go)
{
go.layer = 5;
Transform transform = go.transform;
@ -145,7 +146,7 @@ namespace ExplorerBeta.UI
}
public static GameObject CreateHorizontalGroup(GameObject parent, Color color = default)
{
{
var groupObj = CreateUIObject("HorizontalLayout", parent);
var horiGroup = groupObj.AddComponent<HorizontalLayoutGroup>();
@ -162,15 +163,16 @@ namespace ExplorerBeta.UI
}
public static GameObject CreateLabel(GameObject parent, TextAnchor alignment)
{
{
GameObject labelObj = CreateUIObject("Label", parent, s_ThinElementSize);
var text = labelObj.AddComponent<Text>();
SetDefaultTextValues(text);
text.alignment = alignment;
text.supportRichText = true;
return labelObj;
}
}
public static GameObject CreateButton(GameObject parent)
{
@ -333,6 +335,86 @@ namespace ExplorerBeta.UI
return toggleObj;
}
public static GameObject CreateTMPInput(GameObject parent)
{
GameObject mainObj = CreateUIObject("InputField (TMP)", parent);
Image mainImage = mainObj.AddComponent<Image>();
mainImage.type = Image.Type.Sliced;
mainImage.color = new Color(38f / 255f, 38f / 255f, 38f / 255f, 1.0f);
var mainInput = mainObj.AddComponent<TMP_InputField>();
mainInput.navigation.mode = Navigation.Mode.None;
mainInput.richText = true;
mainInput.isRichTextEditingAllowed = true;
mainInput.lineType = TMP_InputField.LineType.MultiLineNewline;
mainInput.interactable = true;
mainInput.transition = Selectable.Transition.ColorTint;
mainInput.onFocusSelectAll = false;
var mainColors = mainInput.colors;
mainColors.normalColor = new Color(1, 1, 1, 1);
mainColors.highlightedColor = new Color(245f / 255f, 245f / 255f, 245f / 255f, 1.0f);
mainColors.pressedColor = new Color(200f / 255f, 200f / 255f, 200f / 255f, 1.0f);
mainColors.highlightedColor = new Color(245f / 255f, 245f / 255f, 245f / 255f, 1.0f);
mainInput.colors = mainColors;
var mainGroup = mainObj.AddComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandWidth = true;
mainGroup.childForceExpandHeight = true;
var textArea = CreateUIObject("Text Area", mainObj);
textArea.AddComponent<RectMask2D>();
var textAreaRect = textArea.GetComponent<RectTransform>();
textAreaRect.anchorMin = new Vector2(0, 0);
textAreaRect.anchorMax = new Vector2(1, 1);
textAreaRect.offsetMin = new Vector2(10, 7);
textAreaRect.offsetMax = new Vector2(10, 6);
mainInput.textViewport = textArea.GetComponent<RectTransform>();
var placeHolderObj = CreateUIObject("Placeholder", textArea);
var placeholderText = placeHolderObj.AddComponent<TextMeshProUGUI>();
placeholderText.fontSize = 16;
placeholderText.text = "Nothing logged yet...";
placeholderText.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
var placeHolderRect = placeHolderObj.GetComponent<RectTransform>();
placeHolderRect.anchorMin = Vector2.zero;
placeHolderRect.anchorMax = Vector2.one;
placeHolderRect.offsetMin = Vector2.zero;
placeHolderRect.offsetMax = Vector2.zero;
var placeholderLayout = placeHolderObj.AddComponent<LayoutElement>();
placeholderLayout.preferredWidth = 990;
placeholderLayout.flexibleWidth = 500;
mainInput.placeholder = placeholderText;
var inputTextObj = CreateUIObject("Text", textArea);
var inputText = inputTextObj.AddComponent<TextMeshProUGUI>();
inputText.fontSize = 16;
inputText.text = "";
inputText.color = new Color(1f, 1f, 1f, 1f);
var inputTextRect = inputTextObj.GetComponent<RectTransform>();
inputTextRect.anchorMin = Vector2.zero;
inputTextRect.anchorMax = Vector2.one;
inputTextRect.offsetMin = Vector2.zero;
inputTextRect.offsetMax = Vector2.zero;
var test = inputTextObj.AddComponent<LayoutElement>();
test.preferredWidth = 990;
test.flexibleWidth = 500;
mainInput.textComponent = inputText;
return mainObj;
}
public static GameObject CreateInputField(GameObject parent)
{
GameObject inputObj = CreateUIObject("InputField", parent, s_ThickElementSize);
@ -528,7 +610,7 @@ namespace ExplorerBeta.UI
return dropdownObj;
}
public static GameObject CreateScrollView(GameObject parent, out GameObject content)
public static GameObject CreateScrollView(GameObject parent, out GameObject content, Color color = default)
{
GameObject scrollObj = CreateUIObject("Scroll View", parent);
@ -602,14 +684,17 @@ namespace ExplorerBeta.UI
scrollRect.scrollSensitivity = 25;
Image scrollImage = scrollObj.AddComponent<Image>();
scrollImage.sprite = UIResources.background;
scrollImage.type = Image.Type.Sliced;
scrollImage.color = s_PanelColor;
viewportObj.AddComponent<Mask>().showMaskGraphic = false;
scrollImage.type = Image.Type.Filled;
scrollImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
Image viewportImage = viewportObj.AddComponent<Image>();
viewportImage.sprite = UIResources.mask;
viewportImage.type = Image.Type.Sliced;
viewportImage.color = new Color(1, 1, 1, 1);
var mask = viewportObj.AddComponent<Mask>();
mask.showMaskGraphic = false;
return scrollObj;
}

View File

@ -28,6 +28,12 @@ namespace ExplorerBeta.UI
// Create submodules
new MainMenu();
// Force refresh of anchors (?)
Canvas.ForceUpdateCanvases();
CanvasRoot.SetActive(false);
CanvasRoot.SetActive(true);
}
public static void SetEventSystem()

View File

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Unstrip.ColorUtility
{
public static class ColorUtilityUnstrip
{
public static string ToHex(this Color color)
{
var color32 = new Color32(
(byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255),
(byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255),
(byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255),
1
);
return string.Format("{0:X2}{1:X2}{2:X2}", color32.r, color32.g, color32.b);
}
}
}