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https://github.com/sinai-dev/UnityExplorer.git
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126 lines
6.0 KiB
Markdown
126 lines
6.0 KiB
Markdown
# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)](https://github.com/HerpDerpinstine/MelonLoader)
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<p align="center">
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<img align="center" src="https://sinai-dev.github.io/images/thumbs/02.png">
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</p>
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<p align="center">
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An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a>.<br><br>
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<a href="../../releases/latest">
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<img src="https://img.shields.io/github/release/sinai-dev/CppExplorer.svg" />
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</a>
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<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
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</p>
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<p align="center">
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<a href="https://github.com/sinai-dev/MonoExplorer">Looking for a Mono version?</a>
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</p>
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### Known issues
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* CppExplorer may experience a `MissingMethodException` when trying to use certain UnityEngine methods. If you experience this, please open an issue and I will do my best to fix it.
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* Reflection may fail with certain types (eg. `Nullable<T>`, some Dictionary types, etc). Please see [Il2CppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
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* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
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## How to install
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Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
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1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinai-dev/CppExplorer/releases).
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2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
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3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
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## How to use
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* Press F7 to show or hide the menu.
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* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
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* See below for more specific details.
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### Mod Config
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There is a simple Mod Config for the CppExplorer, which is generated the first time you run it.
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This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while the game is closed if you wish to change it.
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`Main_Menu_Toggle` (KeyCode)
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* Sets the keybinding for the Main Menu toggle (show/hide all CppExplorer windows)
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* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
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* Default: `F7`
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`Default_Window_Size` (Vector2)
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* Sets the default width and height for all CppExplorer windows when created.
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* `x` is width, `y` is height.
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* Default: `<x>550</x> <y>700</y>`
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## Features
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[![](overview.png)](overview.png)
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<i>An overview of the different CppExplorer menus.</i>
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### Scene Explorer
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* A simple menu which allows you to traverse the Transform heirarchy of the scene.
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* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
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### Inspectors
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CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
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<b>Tips:</b>
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* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
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* Hold <b>Left Shift</b> when you click the Inspect button to force Reflection mode for GameObjects and Transforms.
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### GameObject Inspector
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* Allows you to see the children and components on a GameObject.
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* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
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### Reflection Inspector
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* The Reflection Inspector is used for all other supported objects.
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* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
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* Can search and filter members for the ones you are interested in.
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### Object Search
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* You can search for an `UnityEngine.Object` with the Object Search feature.
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* Filter by name, type, etc.
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* For GameObjects and Transforms you can filter which scene they are found in too.
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### C# REPL console
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* A simple C# REPL console, allows you to execute a method body on the fly.
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### Inspect-under-mouse
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* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
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* Hover over your desired object, if you see the name appear then you can click on it to inspect it.
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* Only objects with Colliders are supported.
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### Mouse Control
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CppExplorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind CppExplorer, this is possible but it requires specific patches for that game.
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* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
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* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
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* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
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## Building
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If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
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1. Install MelonLoader for your game.
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2. Open the `src\CppExplorer.csproj` file in a text editor.
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3. Scroll down until you see the `<ItemGroup>` containing the References.
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4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
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5. Open the `src\CppExplorer.sln` project and build it.
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6. The dll is built to the `Release\` folder in the root of the repository.
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## Credits
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Written by Sinai.
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Thanks to:
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* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
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* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.
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