mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-08 18:43:37 +08:00
303 lines
14 KiB
XML
303 lines
14 KiB
XML
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkProfile />
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<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<IsStandalone>false</IsStandalone>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<!-- CONFIGURATIONS -->
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<!-- ML IL2CPP -->
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<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,ML</DefineConstants>
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<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
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<IsCpp>true</IsCpp>
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<!-- ML MONO -->
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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</PropertyGroup>
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<!-- BEPINEX IL2CPP -->
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
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<DefineConstants>MONO,BIE,BIE6</DefineConstants>
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<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
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<IsCpp>false</IsCpp>
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<IsBepInEx>true</IsBepInEx>
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</PropertyGroup>
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<!-- BEPINEX 5 MONO -->
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<DefineConstants>MONO,BIE,BIE5</DefineConstants>
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<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
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<IsCpp>false</IsCpp>
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<IsBepInEx>true</IsBepInEx>
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</PropertyGroup>
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<!-- STANDALONE IL2CPP -->
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<!-- STANDALONE MONO -->
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<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,STANDALONE</DefineConstants>
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<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
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<IsCpp>true</IsCpp>
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<IsStandalone>true</IsStandalone>
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<!-- Global refs, Mono and Il2Cpp -->
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<ItemGroup>
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</Reference>
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<!-- MelonLoader refs -->
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<ItemGroup Condition="'$(IsMelonLoader)'=='true'">
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<Reference Include="MelonLoader">
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<!-- BepInEx refs -->
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<ItemGroup Condition="'$(IsBepInEx)'=='true'">
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<Reference Include="0Harmony">
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<Private>False</Private>
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<!-- BepInEx 5 Mono refs -->
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<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'">
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<Private>False</Private>
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<!-- BepInEx 6 Mono refs -->
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<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE6_Mono'">
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<Reference Include="BepInEx">
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<Private>False</Private>
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<Reference Include="BepInEx.Unity">
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<Private>False</Private>
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<!-- BepInEx Il2Cpp refs -->
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<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)'=='true|true'">
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<Reference Include="BepInEx">
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<HintPath>..\lib\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP">
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