sinaioutlander a2677e2321 1.3.1
- Added ability to cycle through "pages" with lists/arrays and with search results. Also reduced default array display limit to 20 elements, since we can now just cycle through pages.
- Some backend restructuring / cleanups
2020-08-13 00:06:39 +10:00

85 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Explorer
{
public abstract class UIWindow
{
public abstract string Name { get; set; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, 550, 700);
public Vector2 scroll = Vector2.zero;
public static UIWindow CreateWindow<T>(object target) where T : UIWindow
{
//var component = (UIWindow)AddToGameObject<T>(Instance.gameObject);
var window = Activator.CreateInstance<T>();
window.Target = target;
window.windowID = WindowManager.NextWindowID();
window.m_rect = WindowManager.GetNewWindowRect();
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public void DestroyWindow()
{
try
{
WindowManager.Windows.Remove(this);
}
catch (Exception e)
{
MelonLogger.Log("Exception removing Window from WindowManager.Windows list!");
MelonLogger.Log($"{e.GetType()} : {e.Message}\r\n{e.StackTrace}");
}
//Destroy(this);
}
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
GUI.skin = origSkin;
}
}
public void Header()
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
{
DestroyWindow();
return;
}
}
}
}