UnityExplorer/src_2018/WindowManager.cs
2020-08-12 03:51:47 +10:00

259 lines
7.5 KiB
C#

using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Explorer
{
public class WindowManager
{
public static WindowManager Instance;
public static List<UIWindow> Windows = new List<UIWindow>();
public static int CurrentWindowID { get; set; } = 500000;
private static Rect m_lastWindowRect;
public WindowManager()
{
Instance = this;
}
public void Update()
{
foreach (var window in Windows)
{
window.Update();
}
}
public void OnGUI()
{
foreach (var window in Windows)
{
window.OnGUI();
}
}
// ========= Public Helpers =========
public static bool IsMouseInWindow
{
get
{
if (!CppExplorer.ShowMenu)
{
return false;
}
foreach (var window in Windows)
{
if (RectContainsMouse(window.m_rect))
{
return true;
}
}
return RectContainsMouse(MainMenu.MainRect);
}
}
private static bool RectContainsMouse(Rect rect)
{
return rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
}
public static int NextWindowID()
{
return CurrentWindowID++;
}
public static Rect GetNewWindowRect()
{
return GetNewWindowRect(ref m_lastWindowRect);
}
public static Rect GetNewWindowRect(ref Rect lastRect)
{
Rect rect = new Rect(0, 0, 550, 700);
var mainrect = MainMenu.MainRect;
if (mainrect.x <= (Screen.width - mainrect.width - 100))
{
rect = new Rect(mainrect.x + mainrect.width + 20, mainrect.y, rect.width, rect.height);
}
if (lastRect.x == rect.x)
{
rect = new Rect(rect.x + 25, rect.y + 25, rect.width, rect.height);
}
lastRect = rect;
return rect;
}
public static UIWindow InspectObject(object obj, out bool createdNew)
{
createdNew = false;
foreach (var window in Windows)
{
if (obj == window.Target)
{
GUI.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
return window;
}
}
createdNew = true;
if (obj is GameObject || obj is Transform)
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static UIWindow InspectGameObject(GameObject obj)
{
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
GUI.FocusWindow(new_window.windowID);
return new_window;
}
public static UIWindow InspectReflection(object obj)
{
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
GUI.FocusWindow(new_window.windowID);
return new_window;
}
// ============= Resize Window Helper ============
static readonly GUIContent gcDrag = new GUIContent("<->");
private static bool isResizing = false;
private static Rect m_currentResize;
private static int m_currentWindow;
public static Rect ResizeWindow(Rect _rect, int ID)
{
//GUILayout.BeginHorizontal(null);
//GUILayout.Space(_rect.width - 35);
//GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Width(25), GUILayout.Height(25) });
//var r = GUILayoutUtility.GetLastRect();
//Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
//if (r.Contains(mouse) && Input.GetMouseButtonDown(0))
//{
// isResizing = true;
// m_currentWindow = ID;
// m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
//}
//else if (!Input.GetMouseButton(0))
//{
// isResizing = false;
//}
//if (isResizing && ID == m_currentWindow)
//{
// _rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
// _rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
// _rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
// _rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
//}
//GUILayout.EndHorizontal();
return _rect;
}
// ============ GENERATED WINDOW HOLDER ============
public abstract class UIWindow
{
public abstract Il2CppSystem.String Name { get; set; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, 550, 700);
public Vector2 scroll = Vector2.zero;
public static UIWindow CreateWindow<T>(object target) where T: UIWindow
{
//var component = (UIWindow)AddToGameObject<T>(Instance.gameObject);
var component = Activator.CreateInstance<T>();
component.Target = target;
component.windowID = NextWindowID();
component.m_rect = GetNewWindowRect();
Windows.Add(component);
component.Init();
return component;
}
public void DestroyWindow()
{
try
{
Windows.Remove(this);
}
catch (Exception e)
{
MelonLogger.Log("Exception removing Window from WindowManager.Windows list!");
MelonLogger.Log($"{e.GetType()} : {e.Message}\r\n{e.StackTrace}");
}
//Destroy(this);
}
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
GUI.skin = origSkin;
}
}
public void Header()
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
{
DestroyWindow();
return;
}
}
}
}
}