sinaioutlander
680556d74e
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2020-10-12 20:23:21 +11:00
sinaioutlander
39d9585f1d
2.0.4
...
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2020-10-11 22:57:46 +11:00
sinaioutlander
2d414e544b
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2020-10-11 20:52:08 +11:00
sinaioutlander
f1c3771c24
2.0.0
...
lots, see release description
2020-10-08 06:15:42 +11:00
sinaioutlander
e309821743
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2020-10-05 23:13:09 +11:00
sinaioutlander
56bedc9c6b
Merging the two Mono builds, now just targets .NET 3.5
2020-10-05 23:08:59 +11:00
sinaioutlander
912b1b80ff
using ILRepack MSBuild task, adding some base libs
2020-10-05 18:32:38 +11:00
sinaioutlander
6a9c64c2a1
Update README for new build process
2020-10-04 20:48:08 +11:00
sinaioutlander
54deecd312
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2020-10-04 20:11:05 +11:00
sinaioutlander
403943a41f
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2020-10-04 20:09:45 +11:00
sinaioutlander
3971e49ce1
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2020-10-01 20:41:48 +10:00
sinaioutlander
6920ca1129
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2020-10-01 20:26:25 +10:00
Sinai
5afaf85859
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2020-10-01 17:16:00 +10:00
Sinai
f1406d016f
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2020-09-28 16:19:23 +10:00
Sinai
99e801b3bd
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2020-09-28 02:11:35 +10:00
Sinai
20133e123c
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2020-09-28 02:04:03 +10:00
sinaioutlander
142a2a4750
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2020-09-27 23:04:42 +10:00
Sinai
873d0f277d
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2020-09-27 22:15:54 +10:00
Sinai
99719fafaf
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2020-09-27 22:07:30 +10:00
sinaioutlander
b550356f14
1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
...
* Project renamed to Explorer to reflect the new scope
* Merged Mono and Il2Cpp builds
* Merged BepInEx and MelonLoader builds
* Some minor changes to accommodate for this
* The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
2020-09-27 22:04:23 +10:00
sinaioutlander
c9bc450d09
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2020-09-21 17:48:13 +10:00
sinaioutlander
b154cbf39d
Add support for generic methods, improved non-generic dictionary output
2020-09-18 18:03:17 +10:00
sinaioutlander
477a6859d7
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2020-09-14 17:07:52 +10:00
sinaioutlander
f8f9671746
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2020-09-14 16:56:42 +10:00
Sinai
eff8d63c81
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2020-09-12 04:03:53 +10:00
Sinai
bbdfb46a1e
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2020-09-12 02:35:41 +10:00
sinaioutlander
e6e2b3cd67
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2020-09-12 02:30:34 +10:00
sinaioutlander
1d07046a74
Update README.md, hide Console when it fails to init
2020-09-12 02:20:27 +10:00
sinaioutlander
af17ae82c6
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2020-09-10 20:47:13 +10:00
sinaioutlander
e23341c2b1
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2020-09-10 20:36:24 +10:00
sinaioutlander
080bde4a63
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2020-09-10 20:35:41 +10:00
sinaioutlander
642c97812c
fix img
2020-09-09 19:20:52 +10:00
sinaioutlander
94f749342d
Update .gitignore
2020-09-09 00:53:31 +10:00
sinaioutlander
5086dcc82b
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2020-09-08 20:21:34 +10:00
sinaioutlander
56abd38e92
Add build instructions to Readme
2020-09-08 20:18:37 +10:00
sinaioutlander
a7e6ae87df
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2020-09-08 19:47:07 +10:00
sinaioutlander
b5c584bb02
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2020-09-08 19:46:54 +10:00
sinaioutlander
c8a3aecdf4
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2020-09-08 17:09:23 +10:00
sinaioutlander
33c2378f41
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2020-09-08 17:09:12 +10:00
sinaioutlander
38aafa7e5b
1.6.4
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* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
sinaioutlander
9cb1cea025
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2020-09-06 17:48:40 +10:00
sinaioutlander
a236b272c1
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2020-09-05 20:41:48 +10:00
sinaioutlander
883a8705c3
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2020-09-04 21:42:09 +10:00
sinaioutlander
51cfbe524e
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2020-09-03 20:59:54 +10:00
sinaioutlander
916bdea59b
1.5.0
2020-08-31 23:28:44 +10:00
sinaioutlander
30b48b1f1f
1.4.6
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* Fix a bug with the Scene Explorer Search feature (not Object search)
* Simplified parsing of primitive values to a better method
2020-08-31 16:27:14 +10:00
sinaioutlander
0fd382c1f6
1.4.5 finalize and release
2020-08-30 23:29:37 +10:00
Sinai
71f72e8f36
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2020-08-30 16:51:03 +10:00
sinaioutlander
1ab41f5a30
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2020-08-30 16:49:44 +10:00
sinaioutlander
92fe1dc704
1.4.5 (pre-release)
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* Added MethodInfo support for basic methods with no arguments.
* Added support for missing primitive types (char, short, byte)
* Added CacheDictionary class (currently unsupported)
* Cleaned up some stuff, using System.Reflection.MemberType instead of a custom enum.
2020-08-29 21:15:54 +10:00